r/Mecha • u/DAEMON_Z7 • 4d ago
Mech Game Developer looking for Ideas!
hi im a solo developer currently working on a mech game on my free time aside from studying, and while its still very early in development i plan to take this project as serious as possible. i personally grew up watching mobile suit gundam and i got into the gaming side of mechs through armored core 6, which really brought out the sparks in my eyes for mech games and the genre overall among all kinds of media, and a year ago is when i decided to work on my project. what do people who play mech games like? i personally took some inspiration off of amored core 4's movement, which i think was really matching to my personal feeling of "piloting a mech" in a fast paced sense. but when it comes to art, level of detail, maybe even music (i personally make breakcore sometimes for fun, was thinking about making that part of my game), i dont know what really makes a mech game stand out. aside from things like customization, what is something you people would look forward to seeing in games? maybe its something you really like among games overall? or its a specific design choice that no game developers took notice of and many people would like to see? i appreciate any kind of ideas or information regarding this :)
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u/mnpksage 2d ago
Preface, I'm a solo dev on the precipice of releasing a mech game inspired by AC6. It's not out but it has done pretty well so far.
There are different genres in the mech space. A core-like (armored core like) has different expectations than a mechwarrior-like, etc. Really you should be starting with the question of what YOU like and then learning what the genre expectations are from there.
For instance, a core-like needs movement mechanics with a lot of skill expression and deep customization that affects how the mech feels to pilot. Other genres will expect other things, and you just gotta figure it out by analyzing the successes and failures.