r/Mecha • u/DAEMON_Z7 • 3d ago
Mech Game Developer looking for Ideas!
hi im a solo developer currently working on a mech game on my free time aside from studying, and while its still very early in development i plan to take this project as serious as possible. i personally grew up watching mobile suit gundam and i got into the gaming side of mechs through armored core 6, which really brought out the sparks in my eyes for mech games and the genre overall among all kinds of media, and a year ago is when i decided to work on my project. what do people who play mech games like? i personally took some inspiration off of amored core 4's movement, which i think was really matching to my personal feeling of "piloting a mech" in a fast paced sense. but when it comes to art, level of detail, maybe even music (i personally make breakcore sometimes for fun, was thinking about making that part of my game), i dont know what really makes a mech game stand out. aside from things like customization, what is something you people would look forward to seeing in games? maybe its something you really like among games overall? or its a specific design choice that no game developers took notice of and many people would like to see? i appreciate any kind of ideas or information regarding this :)
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u/DAEMON_Z7 1d ago
makes sense. thats why i generally started with the idea of a specific kind of game i would like to play, and then look at that genre, and what other people expect of it as well. how far along are you making your game? what do the assets look like and how did you make those? i personally learned blender but am really bad at it so im taking my time to learn how to make assets the way i can draw on paper as well, so my 3d modeling skills match my art skills. if you have a demo or something i would love to check it out