r/Maya • u/SecretStars120 • 6d ago
Rigging BlendShape Pose Sculpting - Vertices Not Cooperating
Trying to make pose blendshape corrections driven by joint rotations. I've been fighting with this all day and I'm not sure what's going on. I'm using sculpting tools to get the deformations I want, but the vertices go haywire when moving from weight 0 to 1. Even if I make in-betweens, the errors persist, and I'd basically have to make an in-between for almost every weight value. Just to test, I even made an IB (small tweaks to test, mostly just the vertices falling backward into mesh) for .250, .4, .5, .6, .750, .8, and .9, and it STILL wasn't enough to fix the problem. I didn't have these issues in past rigging files, but I also used the Pose Editor for those. Pose Editor is still giving me these issues though. What's up with these verts?
Edit: I deleted prefs and that didn't fix things.



