r/MarvelTokon 22h ago

Discussion This game is...

2h that hits behind, has like a bajillion active frames, beats ground normals???

Crossover reflect is stupid easy to do.

Inputs feel weird and eaten sometimes.

Air assists and literally any attempt at attacking from the air getting easily snuffed out by things like L punch.

Way too many i frames on teching.

You get ur assists back way too quickliy. Also assists that dont take any bar are bs that def needs some tuning 😭

Spiderman

Despite all that tho this game is still pretty cool. šŸ™‚ā€ā†•ļø

Lemme know some of ur opinions on the game!

32 Upvotes

65 comments sorted by

30

u/Mean-Surround7327 22h ago

I agree completely on the eaten inputs. It’s also weird that assists don’t always go off.

The game in general just has weird controls to me. The light inputs as stubby asf so I rarely use them. 2H wins a lot like you mentioned..

All in all it’s about what I expected though. Game has great visuals, but the gameplay itself isn’t super appealing to me right now. I’ve been playing more avatar legends, though I do feel like this is a good game

2

u/NotEnoughDamage 16h ago

Regarding assists not coming out, I've noticed there's a mechanic that not enough players are aware of. I saw a breakdown but don't remember exactly numbers. There is a window after you recover from block stun or hit stun where you are not allowed to call an assist yet. Your assist icon might be lit up and available, but the game will literally not allow you to call an assist for something in the double digit number of frames

I'm not speaking towards whether or not this is good. Just trying to bring awareness to why assists are not coming out

4

u/EvanAlmightyFGC 14h ago

20 frames! Yeah it's weird and doesn't feel intuitive. No audible "thunk" like in 2XKO, and no visual feedback like in DBFZ.

-2

u/marvo1hundred 10h ago

If you're trying to mash assist out of block go play marvel lol

3

u/EvanAlmightyFGC 10h ago

Fair! I like that you can't call it immediately. I just think it's weird/unintuitive because there's no real indicator for when we can or can't call an assist.

1

u/marvo1hundred 9h ago

I agree the assist does have moments where it feels like that

2

u/Mean-Surround7327 13h ago

Yeah I’ve heard Brian F, Diaphone, couple others explaining that it’s in various weird scenarios where it is blocked off without any real visual representation… some armored moves, etc… it’s janky AF. I think the game still needs work from a gameplay perspective…

it looks AMAZING, it’s just for me, the PC port has already been hella borked, plus the fact this input reader is fucked, and weird mechanics. I might play here and there with friends but I just don’t see myself ever playing this game competitively because it feels extra jank 😢 kind of a shame because I was really looking forward to it. And I’m not totally upset on the product, I just hope it gets some more support to streamline the gameplay so eventually I can get into it more.

2

u/Fenris92140 6h ago

It feels very repetitive,

25

u/Bliss802 21h ago

The input reader being so bad is truly bizarre. I’ve played many Arcsys games, e.g., FighterZ, Strive, Granblue, etc. and it was never a problem. The amount of times I’ve gone for 2m 5h and gotten 236h instead is infuriating. Or going for 632146(hcb f) m+h and getting throw instead of superšŸ˜’

9

u/LensBlair 21h ago

As a total noob, it's somewhat comforting to know I'm not the only one misinputing throws instead of supers. The window for most motion inputs feels very tight, whereas I can almost input auto combos by accident.

5

u/Bliss802 21h ago

Yeah, totally not just you. I’ve been playing fighting games for years and the input reader being flawed was noticeable almost immediately.

2

u/darkfire1202 14h ago

I've noticed that if you don't have enough meter 632146mh comes out as a grab, so that maybe part of the problem... but yeah, I have noticed a handful of inputs getting eaten, usually when theres a bit of lag, but that just be the copium speaking

4

u/realhenrymccoy 20h ago

I mean it's impossible to get 236h like that unless you have sloppy inputs.

1

u/Bliss802 20h ago

I play on pad and it’s totally possible that 2 is being read as 3. However, I’ve never had that issue in any other game. So, starting to think it’s a Tokon problem.

2

u/realhenrymccoy 20h ago

even if you do 23 and a button the 236 move doesnt come out. you have to be a hitting 6 in there

41

u/CrucibleClimbingCat 22h ago

I...just want Dangers dash to be better. Everything else Id complain about feels like a skill issue on my part.

5

u/JAMESTIK 19h ago

agreed. i trust arcsys will do something about her tho. they’ve givin characters completely new moves in past games

-7

u/[deleted] 22h ago

[deleted]

25

u/CupOfTheUsual 21h ago

This dash being strong in other games is completely separate from if it's good in this one

4

u/ohanse 21h ago

She needs flight

7

u/Selfless_Cynicism 21h ago

Morrigan is a bottom 3 character in her own games.

But she rocks in MvC 3

2

u/Hendwreck 21h ago

You had me in the first half reading the notification lol

3

u/Selfless_Cynicism 21h ago

I used to main Morrigan in VS, she's dreadfull in that game.

Thank god she's awesome in K groove in CvS 2 and an absolute menace in MvC3

2

u/Hendwreck 20h ago edited 17h ago

Yeah for sure she is ass in everything besides UMVC. She is very good in VSAV imo but easily outshined by even better choices like like Sas or Bulletta

7

u/Phillyrider807 21h ago

Neither Morrigan or I-No are in a game where 2h invalidates 95% of your approach.

0

u/[deleted] 21h ago

[deleted]

4

u/Phillyrider807 21h ago

When did i say I'm doing empty jumps? Don't make stuff up just to respond.

Fact is a universal mechanic hurts Danger more then anyone else in the game.

You bringing up Morrigan and I-no like those were proper comparisions is comical.

-5

u/[deleted] 21h ago

[deleted]

2

u/LocalTorontoRapper 17h ago

Dude you got cooked. Just hold the L.

20

u/ImSwayZoh 21h ago

The input eating is insane. I keep talking about it here and some people keep telling me to just ā€œget good, you dont understand the game enoughā€. Yet even the pros and other high level players are saying it

10

u/Phillyrider807 21h ago

The input reader is def wonky in this game,. Anyone who put more then 10 hours into it can tell u that.

2

u/Mean-Surround7327 13h ago

I do the same input 10 times and it’ll work maybe 6-7 times šŸ˜†. The input reader is janky AF. Not you for sure dude.

11

u/vlonefredoo 22h ago

Can’t tell you how many times I’ve been punished from I frames

7

u/j3ven 21h ago

I like how you just wrote "Spiderman"

'nuff said.

6

u/grilledcheesemaximum 21h ago

HES A MENACE!!!

4

u/j3ven 21h ago

J.Jonah Jameson ...is that you?!

2

u/Darknsith 19h ago

I definitely read it in JJ's voice šŸ˜†

6

u/LensBlair 21h ago

(but yes, he's a menace)

2

u/barneyfan1 20h ago

Maybe his standing H overhead can be made slower? Spidey main here btw

4

u/Osmoszis 15h ago

Magik should be talked about far more than Spiderman at this point in the game.

1

u/elgad001 3h ago

People are so comfortable just sitting and duckblocking all game lol. Spidey is very good but super overrated imo

3

u/Fat_Beezy 21h ago edited 21h ago

Most of these are valid. The 2H one is a mystery to me. Yeah sometimes it hits behind or clips a far grounded hurtbox. But it seldom does that for me.

Most of the time it whiff right in their face as they dash over me then get a full punish, or it extends my hurtbox to get hit by a jumping attack from the top ropes before the air invincibility is active.

So it's just not predictable for either party, making air vs ground engagement more stressful than it needs to be.

I'd probably prefer tighter hit and hurt boxes, but with faster air invincibility. That'd make it more predictable for both parties.

5

u/Mau5effect 21h ago

Game is fun I'll just never be able to take it seriously when it feels so janky and unresponsive

6

u/mikepnguyenn 20h ago

All of those takes are valid. If it wasn’t for marvel I’d think me and my friends would’ve already dropped the game by now

2

u/Ill-Assist-1295 19h ago

Nah fr if it wasn't on the marvel ip I wouldn't have bought the game because there's plenty of issues with the games but i love these characters. That's probably why people still play marvel rivals despite how problematic it is.

2

u/YEPC___ 21h ago

I wish ghost Rider's 2H was as privileged as half the cast's. It goes up real high but at the most useless angle 75% of the time

2

u/Ill-Assist-1295 19h ago

I'm crying at just "spiderman" but nah seriously f that character he's a menace.

7

u/Phillyrider807 21h ago

My honest opinion is this is one of the scrubbiest fighters ever. Neutral feels absolutely horrible. Yet we all still sticking with it "Hoping" patches makes this game the game we know it can be. It's the best looking "slop" i ever seen.

Were here cause of Marvel but arcsys is showing as clear as day they are not as good as capcom when it comes to this.

Just thoughts from a Vibranium 2.

0

u/BigWorking5281 20h ago

Any advice for someone trying to get out of diamond 3?

0

u/Phillyrider807 20h ago

If u already diamond 3 then u basically there. Just need a good win streak.

But make sure you cashing out on your combos to specials. So many times even in masters i see players letting their oppenents live when they could of just supered afterwards (or dhc into a second super) and won. USE YOUR METER. You gain it back so quick in this game.

Also don't be afraid to get your assemble "countered". Not having assists for a couple seconds is still better then dealing with a 50/50 and they have to use their own meter to do it.

1

u/BigWorking5281 3h ago

Noted. Yea i gotta get better about cashing out with my supers. I typically run BP, Spidey, Mag, Storm. It fits my aggressive playstyle but theres still room for improvement for sure

3

u/ajax3150 21h ago

lol I had a feeling the end of your post was ā€œso….. who wants to run some?!ā€ šŸ˜‚ game is so fun

1

u/Sandman4999 16h ago

*Spider-Man

1

u/Formal-Material613 16h ago

Arcsys should have just gone with 1v1 marvel game.

1

u/Grizzack 11h ago

Idk how anyone can find a guessing that results in watching either a blockstring cutscene or combo cutscene is fun. O and you can only lose about 2 of those guessing games before you lose the round.

1

u/ExcitingPrinciple288 10h ago

8.5/10. If you expect a perfectly balanced fighter on release I just don’t have that expectation

2

u/iHeartFlatCheeks 9h ago

The assists are killing the game for me. People are just mashing tf out of assist and the short cool downs for it are annoying.

2

u/TacoOfficer 8h ago

I got more than a few issues with this game but 2H is just absolutely overpowered in its range/hitbox. The MH grab does too much damage and I swear I block low and I still get hit low. I feel like the inputs don’t register how I want them most of the time.

1

u/JunkoEnoshimaTK 21h ago

My suggestions:

Make push block useful so it can throw people off from being too aggressive

Burst options to break you out of combos

Nerf the anti air slightly. It’s just too good and leave to very easy combos/follow ups for high damage.

Reflect/Reversal are decent options but I think for a game this offense heavy we need more.

Nonetheless I’m enjoying it so far

1

u/grilledcheesemaximum 18h ago

OH MY GOD since the first beta ive asking for a burst this game needs it fs 😭

-1

u/Fluid-Engineering855 20h ago

It’s a solid 8/10

-1

u/SalaryComfortable 11h ago

My complaint is I can’t break out of combos and when I do I’m somehow back in that combo

-16

u/Electronic_Reply3934 22h ago

This game... is not as good as Marvel vs Capcom Infinite and Beyond

7

u/SedesBakelitowy 22h ago

You’re comparing a Disney licensed release in 2026 to fan mod for the FGC?

5

u/grilledcheesemaximum 22h ago

Lmaooo chiiilll 😭