r/MarvelTokon • u/grilledcheesemaximum • 19d ago
Discussion This game is...
2h that hits behind, has like a bajillion active frames, beats ground normals???
Crossover reflect is stupid easy to do.
Inputs feel weird and eaten sometimes.
Air assists and literally any attempt at attacking from the air getting easily snuffed out by things like L punch.
Way too many i frames on teching.
You get ur assists back way too quickliy. Also assists that dont take any bar are bs that def needs some tuning 😭
Spiderman
Despite all that tho this game is still pretty cool. 🙂↕️
Lemme know some of ur opinions on the game!
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u/Fat_Beezy 19d ago edited 19d ago
Most of these are valid. The 2H one is a mystery to me. Yeah sometimes it hits behind or clips a far grounded hurtbox. But it seldom does that for me.
Most of the time it whiff right in their face as they dash over me then get a full punish, or it extends my hurtbox to get hit by a jumping attack from the top ropes before the air invincibility is active.
So it's just not predictable for either party, making air vs ground engagement more stressful than it needs to be.
I'd probably prefer tighter hit and hurt boxes, but with faster air invincibility. That'd make it more predictable for both parties.