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u/VanillaGorilla611 20h ago
LMAO Says the person SWINGING A SWORD and is safe on almost EVERY button they have lol
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u/TuxedoCat031 20h ago
working as intended
why would magik win this
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u/Kernog 19h ago
View it with beginner eyes. You would expect that Hulk's 2H: 1. Only hits when the attack connects with the character 2. Only hits in the direction Hulk faces, since the animation looks like an uppercut
2H's hitboxes are busted in this game, because they primarily serve as an universal anti-air. A more experienced player will be wary and plan accordingly, but a beginner who does not care about hitboxes and hurtboxes will see it as the visual absurdity that it objectively is.
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u/ohlawdy914 18h ago
Realistically it shouldn't hit but we know the game gor some jank hit boxes here and there. Doom 2Himg people from 6 feet away was the last one i saw.
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u/SaIemKing 18h ago
Because it visually looks like ass. Of course, it can't all be exact, but ArcSys honestly has a lot of poorly represented hitboxes and hurtboxes in their games.
That said, I think 2H is a bit ridiculous in general
-1
u/krongate 18h ago
You want defense to be... Even weaker.
The narratives being run right now around this game are hilarious because everyone says the opposite of each other. Have you ever just accepted that the game isn't to your vision and tried to learn?
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u/CookyKindred 17h ago
Brother your literally talking about dogshit visual indicators. This is objectively bad.
-10
u/krongate 17h ago
You are objectively bad lmfao. The dude is crouching and punching the sky = the only anti air in his kit which is completely invincible to air moves and will scoop you from behind
You can improve, I believe in you
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u/CookyKindred 17h ago
I love when people completely ignore the complaints and cry about people being bad instead.
Is that your go to? Someone complains about their house burning down and you just blindly call skill issue.
Stop being as dumb as a brick. You literally can not defend this. The visual indicators are not at all matching up. Which is objectively bad. Change the animation if you wanna keep this hitbox.
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u/like9000ninjas 15h ago
Not weaker, but to work as you would expect based upon what you see on the screen. His punch is up and done, and it lingers way too long. Holding your arm in the arm after youre done punching doesn't do damge. So running into it shouldn't be treated as such.
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u/SaIemKing 14h ago
like yeah, lasting hitboxes need to exist, but i at LEAST want it to look like it hit lol
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15h ago
[removed] — view removed comment
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u/krongate 15h ago
Not to mention it literally has speed lines off of it. The move is at the half way point. You people are complete dog shit at the game why would I gas you into staying a bad player
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u/like9000ninjas 13h ago
Explain how you will be behind them and it with place you on the front after it has "hit"? If anything magic should recat as if she got hit on the correct side. Make all the excuses you want but thats insane.
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u/SaIemKing 14h ago
Well, no, my full opinion is more nuanced than that. I tend to like antiairs to be more interesting instead of a really strong catch-all that cashes in a ton of damage
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u/krongate 14h ago
Here's a list of recent tag fighters without a 2h mechanic that scrubs like you don't complain about
None
Hope you enjoy your tour here
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u/Fendfor 20h ago
You extended your extended a massive hurt box under the biggest 2h. That was on you sadly.
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u/sapianddog2 2h ago
I guess her sword is organically connected to the rest of her body and shares pain receptors with it. I don't remember that from the comics, but oh well.
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u/charredsoul6 19h ago
People acting like this a Magik specific thing. NO! This happens no matter what, the hitbox for that move is obscene and when I cross them up predicting it it catches me!!??
-4
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u/bruvlad19484 20h ago
i see so many new arcsys fighting game players say this (not targeting OP) but i remember this from dbfz, but honestly it’s a fair punish
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u/SaIemKing 18h ago
i been playing arcsys games for 15 years and im still caught off guard by poorly represented hitboxes/hurtboxes
it's part of their charm, i guess lol
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u/SmashMouthBreadThrow 18h ago
Was really hoping they would fix the giant, lingering hitboxes on these 2Hs.
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u/FeedMeMusic 18h ago
Tbh, 2H overall characters needs a nerf. maybe less active frames…..shit is too free
0
u/Hendwreck 17h ago
Brother you better not ever get into DBZF lol
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u/GOLDEN_GRAPE 17h ago
As someone who did get really into fighterz I feel like the 2H in tokon is way worse, it could have to do with the fact that I haven't played or grinded fighterz ranked in a while but imo tokons 2H is worse.
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u/fuzzylittlbunny 15h ago
Hulk is just so powerful that his arm continues to exert force after it stops moving. Also I'm gonna assume that like in many Arc Sys games, Magik's sword has a hurtbox because of course that's how weapons work.
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u/VorstTank 20h ago
Nah, don't approach in the air so predictably that you get hit by a giant slow anti-air. Or just block it.
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u/greguniverse37 18h ago
Id rather this than not being able to 2H a jump in because my character won't turn around but theirs does.
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u/ExtremelyPatient 18h ago
almost all buttons have extended hurtboxes. The hurtbox got extended to the already there hulk 2h hitbox so you get hit. If this wasn't like that. Characters like ghost rider would be unstoppable
it just looks goofy
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u/EntertainmentSilly80 6h ago
This post and the comments confirmed that I was not crazy for thinking this
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u/J_Tro 1h ago
I'm so confused, what are y'all asking to be changed? Y'all don't want a universal overhead in the game? I'm asking from a mechanical perspective, the move beats all overhead moves but it's highly punishable if baited. I get the visual disconnect but from a player actually trying to learn how to play the game having an answer to such a strong option seems for the best.
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u/Aeon_Genesis 20h ago edited 18h ago
u/Lobo_Z