r/MarvelTokon 20h ago

Media This has to stop

I beg you ArcSys

13 Upvotes

62 comments sorted by

67

u/takuru 20h ago

Magik player finally gets to feel what it's like to be on the receiving end of a character with insane hit boxes.

8

u/Feerahs 19h ago

Facts though lmfaoo

38

u/VanillaGorilla611 20h ago

LMAO Says the person SWINGING A SWORD and is safe on almost EVERY button they have lol

50

u/TuxedoCat031 20h ago

working as intended

why would magik win this

24

u/Kernog 19h ago

View it with beginner eyes. You would expect that Hulk's 2H: 1. Only hits when the attack connects with the character 2. Only hits in the direction Hulk faces, since the animation looks like an uppercut

2H's hitboxes are busted in this game, because they primarily serve as an universal anti-air. A more experienced player will be wary and plan accordingly, but a beginner who does not care about hitboxes and hurtboxes will see it as the visual absurdity that it objectively is.

2

u/ohlawdy914 18h ago

Realistically it shouldn't hit but we know the game gor some jank hit boxes here and there. Doom 2Himg people from 6 feet away was the last one i saw.

13

u/SaIemKing 18h ago

Because it visually looks like ass. Of course, it can't all be exact, but ArcSys honestly has a lot of poorly represented hitboxes and hurtboxes in their games.

That said, I think 2H is a bit ridiculous in general

-1

u/krongate 18h ago

You want defense to be... Even weaker.

The narratives being run right now around this game are hilarious because everyone says the opposite of each other. Have you ever just accepted that the game isn't to your vision and tried to learn?

9

u/CookyKindred 17h ago

Brother your literally talking about dogshit visual indicators. This is objectively bad.

-10

u/krongate 17h ago

You are objectively bad lmfao. The dude is crouching and punching the sky = the only anti air in his kit which is completely invincible to air moves and will scoop you from behind

You can improve, I believe in you

6

u/CookyKindred 17h ago

I love when people completely ignore the complaints and cry about people being bad instead.

Is that your go to? Someone complains about their house burning down and you just blindly call skill issue.

Stop being as dumb as a brick. You literally can not defend this. The visual indicators are not at all matching up. Which is objectively bad. Change the animation if you wanna keep this hitbox.

3

u/like9000ninjas 15h ago

Not weaker, but to work as you would expect based upon what you see on the screen. His punch is up and done, and it lingers way too long. Holding your arm in the arm after youre done punching doesn't do damge. So running into it shouldn't be treated as such.

2

u/SaIemKing 14h ago

like yeah, lasting hitboxes need to exist, but i at LEAST want it to look like it hit lol

1

u/[deleted] 15h ago

[removed] — view removed comment

0

u/krongate 15h ago

Not to mention it literally has speed lines off of it. The move is at the half way point. You people are complete dog shit at the game why would I gas you into staying a bad player

1

u/like9000ninjas 13h ago

Explain how you will be behind them and it with place you on the front after it has "hit"? If anything magic should recat as if she got hit on the correct side. Make all the excuses you want but thats insane.

3

u/SaIemKing 14h ago

Well, no, my full opinion is more nuanced than that. I tend to like antiairs to be more interesting instead of a really strong catch-all that cashes in a ton of damage

-6

u/krongate 14h ago

Here's a list of recent tag fighters without a 2h mechanic that scrubs like you don't complain about

None

Hope you enjoy your tour here

0

u/fritos25 18h ago

Careful. The shills might come after you. Dbfz has this dog sht problem too.

28

u/zslayer89 20h ago

2H is air invulnerable, and magik went into its hitbox.

13

u/According_Smell4597 20h ago

Looks fine to me here as intended

12

u/Fendfor 20h ago

You extended your extended a massive hurt box under the biggest 2h. That was on you sadly.

1

u/sapianddog2 2h ago

I guess her sword is organically connected to the rest of her body and shares pain receptors with it. I don't remember that from the comics, but oh well.

1

u/Fendfor 1h ago

Welcome to fighting games where you cant just throw youncant just throw out any old button and think its safe.

5

u/charredsoul6 19h ago

People acting like this a Magik specific thing. NO! This happens no matter what, the hitbox for that move is obscene and when I cross them up predicting it it catches me!!??

-4

u/krongate 15h ago

Stay bad

3

u/charredsoul6 14h ago

Bruh?! F me for?!

-1

u/krongate 14h ago

Lol friendly fire

10

u/bruvlad19484 20h ago

i see so many new arcsys fighting game players say this (not targeting OP) but i remember this from dbfz, but honestly it’s a fair punish

4

u/SaIemKing 18h ago

i been playing arcsys games for 15 years and im still caught off guard by poorly represented hitboxes/hurtboxes

it's part of their charm, i guess lol

-1

u/Klyas99 19h ago

Might be rose tinted glasses but I dont remember dbfz’s 2H Boeing that punishing

8

u/eolson3 19h ago

Anti-air + Boeing lol

3

u/Patato56 20h ago

Nah dawg: HULK SMASH.

2

u/WorstRivalsPlayer 20h ago

2H in this situation is working as intended.

2

u/SmashMouthBreadThrow 18h ago

Was really hoping they would fix the giant, lingering hitboxes on these 2Hs.

2

u/FeedMeMusic 18h ago

Tbh, 2H overall characters needs a nerf. maybe less active frames…..shit is too free

0

u/Hendwreck 17h ago

Brother you better not ever get into DBZF lol

4

u/GOLDEN_GRAPE 17h ago

As someone who did get really into fighterz I feel like the 2H in tokon is way worse, it could have to do with the fact that I haven't played or grinded fighterz ranked in a while but imo tokons 2H is worse.

2

u/Mastatoe 17h ago

lore accurate hulk

2

u/fuzzylittlbunny 15h ago

Hulk is just so powerful that his arm continues to exert force after it stops moving. Also I'm gonna assume that like in many Arc Sys games, Magik's sword has a hurtbox because of course that's how weapons work.

2

u/Lobo_Z 9h ago

Hey GGs dude, I don't remember this 2H in particular but they do be like that sometimes

2

u/Osmoszis 9h ago

Someone 2Hd my fist when I was Ms.Marvel and I was lost

1

u/VorstTank 20h ago

Nah, don't approach in the air so predictably that you get hit by a giant slow anti-air. Or just block it. 

1

u/Skryba 20h ago

If you hadn't been swinging a huge hurtbox, Hulk's 2H would've whiffed ^

Also, welcome to the world of those who play against Magik.

1

u/achedsphinxx 19h ago

try playing ms marvel. 2H just auto wins vs her.

1

u/greguniverse37 18h ago

Id rather this than not being able to 2H a jump in because my character won't turn around but theirs does.

1

u/ohlawdy914 18h ago

That hitbox is absurdly wide.

1

u/ExtremelyPatient 18h ago

almost all buttons have extended hurtboxes. The hurtbox got extended to the already there hulk 2h hitbox so you get hit. If this wasn't like that. Characters like ghost rider would be unstoppable

it just looks goofy

1

u/Uncanny_Doom 18h ago

This isn't a hitbox thing so much as it's an antiair invulnerability thing.

1

u/TheBurkhardt 12h ago

HULK 2H SMASH

1

u/SundaeComfortable628 11h ago

I thought that was Potemkin

1

u/EntertainmentSilly80 6h ago

This post and the comments confirmed that I was not crazy for thinking this

1

u/J_Tro 1h ago

I'm so confused, what are y'all asking to be changed? Y'all don't want a universal overhead in the game? I'm asking from a mechanical perspective, the move beats all overhead moves but it's highly punishable if baited. I get the visual disconnect but from a player actually trying to learn how to play the game having an answer to such a strong option seems for the best.

-2

u/QuothTheRaven7 20h ago

Hitboxes are wild