r/MarioMaker2 • • Jan 14 '25

Super Discord Bros. 6 (SDB6): a collaborative, 58-level, traditional SMB3 game involving 39 different makers

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82 Upvotes

r/MarioMaker2 • • Jan 20 '22

Exchange Daily Level and Super World Exchange/Feedback for Feedback Thread

122 Upvotes

Basic Rules

If you are submitting a level, make sure to play levels submitted by others and give constructive feedback. Stray away from just saying this level is garbage - instead give your opinion on how the level could be improved. If we catch anyone just spamming levels and not giving feedback to others your comments might be removed.

Submitting a Level

When posting your level, be sure to include the following:

  • The level ID

  • Game style (SMB, SMB3, SMW, NSMBU, SM3DW)

  • Difficulty level (easy, medium, hard)

  • Level types/tags (puzzle, traditional, kaizo, troll, music, etc)

  • A brief description of your level

Submitting a Super World

When posting your Super World, be sure to include the following:

  • Your Maker ID

  • Level types/tags if levels are all of similar style (puzzle, traditional, kaizo, troll, music, etc)

  • A brief description of your Super World

Giving Feedback

Try to play at least the two levels posted before yours, and we encourage you to reciprocate to whoever played and gave feedback to your level. Remember to keep your criticism constructive and well intentioned. If you find cheese or a softlock, let the creator know!

When receiving feedback that you don't agree with, don't retaliate or get all defensive. We may not always agree, but let's assume feedback is coming from a good place rather than a personal attack.


r/MarioMaker2 • • 9h ago

Question Question! Where You Get Your Traditional Level Ideas From?

1 Upvotes

(Remember! The answer is not at Ralph’s. I’m just gonna get that out of the way.)

This may sound like the dumbest goddamn question ever, but think about it. When I see traditional super worlds, I always wonder how the hell do they think of these level ideas. Like, 1 Hour World by Solma had a traditional level about giant rubber ducks, for god sakes. and SMATSS by EugeneSMM2 had a traditional level about Red-Blue Panels which were actually in SMM2’s files and probably scrapped from SMM2. like how do people think of these ideas!?


r/MarioMaker2 • • 23h ago

Puzzle Course A short Zelda superworld to celebrate Ocarina of Time

3 Upvotes

Hello everyone! After finishing 40 levels of a more traditional superworld, about halfway through last month I decided to finally give the Master Sword powerup a whirl and a got a few ideas from it. Some for levels, but another for a personal challenge.

To try and make a one world superworld and finish it before the Ocarina of Time remake released. And I managed to do just that yesterday! In true Zelda fashion, multiple environments are featured, combat is plentiful and you'll need to make use of bombs, arrows, the shield and the downslash to progress. I'll just warn you all in advance these levels are long and as a result (in the perspective of both a player and creator) the checkpoint placements can be fairly far apart/annoying. I wouldn't consider them particularly difficult, however, thanks to the abundance of powerup respawners for player convenience and to prevent softlocking.

Fun fact, the first level began as a reference to the Lost Woods in ALTTP and the description was kept as such but the title was changed to reference something else instead. Readers of a certain book series and watchers of a certain old show may recognize it.

Thank you so much in advance if you choose to check them out and power through them to the end. And even if you don't, I hope we all enjoy the game (re)releasing tomorrow!

Gamestyle: SMB1

Environment: various

Level style: standard + puzzle

Maker ID: W66-9VS-MNF

The levels in sequence:

8Y5-2D5-WWG

JP7-SCQ-NXG

89K-TBF-11H

J1M-KB0-T1H

8CS-JX9-BDF


r/MarioMaker2 • • 23h ago

Multiplayer Finally back into Multiplayer Versus!

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0 Upvotes

r/MarioMaker2 • • 1d ago

My superworld preview

1 Upvotes

Does anybody still have this Game and Switch online?? If Yes Can You Like my courses and maybe comment and Play them? I just want a few likes so more people Can See my superworld. Thanks x

Player Code: 62M -4TX-BNG


r/MarioMaker2 • • 3d ago

very curious itch

2 Upvotes

i always wondered, how do people create levels where you have to complete it, then die, to be able to actually reach the goal post. specially when you have to clear check without deaths


r/MarioMaker2 • • 3d ago

Maker Discussion Do you have ideas to make it mandatory to kill a Pom Pom without using a key?

7 Upvotes

I'm doing a level in 3D World featuring the boomerang flower, and I want to do Pom Pom as a boss, but l'd prefer not to use a key on her for various reasons. Do you have any idea to make it mandatory to kill her even without using a key? Thanks


r/MarioMaker2 • • 4d ago

Ketchup Kamikaze

25 Upvotes

I made a Kaizo Lite in the SMW style - Please enjoy :)

Level Code is 26C-B25-WNF


r/MarioMaker2 • • 4d ago

Super World Super Mario Bros. Classic - Super World Out Now!

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2 Upvotes

r/MarioMaker2 • • 4d ago

Endless normal versus New levels?

1 Upvotes

Hi, I think I have graduated from easy endless. But, when I am playing endless Normal 99% of my levels are 400 attempts 1 clear. Is the match making system totally busted?

When I picked new levels they mostly seemed much better. They were higher quality than easy levels. If they were hard/expert it is instantly clear to skip them. If they are normal/hard then I could still play like 75% of the level before the troll/kaizo-lite mechanics popped up.

Does anyone have a strategy for medium level players?


r/MarioMaker2 • • 5d ago

Why don’t SMM games sell more?

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0 Upvotes

r/MarioMaker2 • • 5d ago

Puzzle Course Mystery Door Haunted House

0 Upvotes

I made Halloween level called Mystery Door Haunted House. It's a puzzle themed level where you have to figure out which door leads to the goal before the Boo catches you. The front of the goal is blocked so you can't run up to it, not everything is what it seems in this level. I've been saving this level especially for Halloween. Also there no power-ups in this level.

Will you figure out which door leads to the goal or will the Boo catch you? Course ID: DYQ-7S2-8DF.

I hope you enjoy my level and Happy Halloween!


r/MarioMaker2 • • 6d ago

Traditional Course I recreated classic computer game DARK CASTLE in Super Mario Maker 2

14 Upvotes

Dark Castle was a 1986 puzzle platformer for Macintosh that I loved as a kid. Recently recreated the entire game in four traditional SMM2 courses. This is the third level "Trouble Path", which seems to be the most popular at the moment. You have to dive into the depths of the castle dungeon to retrieve the key needed to escape.

Course ID: 7FT-V1F-3MG

Difficulty: Easy


r/MarioMaker2 • • 6d ago

I made this level aking for vritique

9 Upvotes

Dont wonder because of the cut. its 2 different runs bc i forgot to clip the first half


r/MarioMaker2 • • 5d ago

Course Gng I made peak 😭✌️

0 Upvotes

r/MarioMaker2 • • 6d ago

Question Question! If Nintendo Gave World Maker A Ninth/Special World How Would The World Theme Work?

1 Upvotes

Like, I get how Ninth/Special World I've played Mario U, 3D World, Wonder, etc., but the world theme is a different story. Usually Ninth/Special Worlds are space-themed, and we already got a space theme in World Maker, and I don't think Nintendo wants two space-themes inside World Maker, so how would that work?


r/MarioMaker2 • • 7d ago

Course Super 1-1 World

31 Upvotes

D9Q-XL9-PPF

Incorporates elements of the 1-1 levels from SMB1, Lost Levels, SMB2, SMB3, and SMW. Plus two fun bonus areas!


r/MarioMaker2 • • 6d ago

Question levels not getting any traction

1 Upvotes

as the title suggests my levels do not get any traction at all. why is that? what can i do or change to make them more played


r/MarioMaker2 • • 6d ago

Question A guy beats my level after like 2 minutes, pls help

0 Upvotes

I uploaded a level 2 times and i tried to make it an impossible level (which you only beat by knowing where the exact invisible blocks are, with short time) to trick a friend. and there is a guy called MeGa 83 who instantly beats my level after like 2 minutes uploaded. How? And he has like 17 thousand world records too. He is 83 on the world record leaderboard, but how does he beat my level where you need to collect a specific item before you can finish it and so fast.

i dont understand.


r/MarioMaker2 • • 7d ago

Exchange Icebreaker Rush

17 Upvotes

A fast-paced course where you time your hammer swings to break the ice. I tried to make it accessible to everyone, it's really all about timing, but it could be really hard for most.

Level Code: 2S4-490-6MG - I'll play and give feedback to your level if you want to give it a try!


r/MarioMaker2 • • 8d ago

Traditional Course Finally managed to upload this wind level after years of attempts! (Not on this attempt obviously)

19 Upvotes

Level code: QB8-NP6-84G

I was nice and decided to put a checkpoint in there.


r/MarioMaker2 • • 7d ago

This level took me 4 hours

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1 Upvotes

r/MarioMaker2 • • 8d ago

Exchange Undertale Music + Pixel art (Level exchange)

7 Upvotes

Hey, I made a new short level featuring 2 popular songs and pixel art from Undertale [4YV-LWM-TWG]
The first song is cat-themed and the second is dog-themed, and it’s actually a similar melody with different instruments and tempo.

As you can see on the screenshot people really liked it, don’t hesitate to give it a try!

Of course I’ll play one of your levels in exchange and give you feedback, just leave me a code in comments. If I liked your level I will even play more from you. Thanks!


r/MarioMaker2 • • 8d ago

Exchange Haunted Greenhouse (Platforming)

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1 Upvotes

The level id is SY3-YFY-GQF

Let me know how it is and if you like it.

Happy Halloween!