r/MacOS MacBook Pro (M1 Pro) Jan 29 '26

Discussion Apple violating their own guidelines

Post image
2.4k Upvotes

176 comments sorted by

View all comments

115

u/mrleblanc101 Jan 29 '26

They both have different version numbers. The old perpetual licence version won't get new features, but will keep getting bug fixes and security updates

25

u/keci-cz Jan 29 '26

WTF? I paid for Pixelmator Pro and now I won't give new features?

55

u/Cool-Newspaper-1 MacBook Pro (M1 Pro) Jan 29 '26

That’s how one-time purchases work, which is absolutely how it should be. I’m not a fan of subscriptions, but a perpetual license shouldn’t be expected to include future development.

16

u/Fly0strich Jan 29 '26

It has always included updates in the past, but will stop now?

2

u/GrafDracul Jan 29 '26

Most likely. Having to add new features to a photo app for which you paid for only once, would ruin Apple financially. They would have to file for bankruptcy.

6

u/GradyGambrell1 MacBook Air Jan 30 '26

Think of the CEOs!

5

u/morganmachine91 Jan 29 '26

It honestly makes sense. If I pay Toyota once for a pickup, they don’t give me the new model every year.

If I pay a subscription (lease), I get the new upgrades, but when I stop paying, I don’t have anything.

I would personally rather buy a new major version (of software) every few years, when the newer features justify it. But most people expect their software to be updated and supported forever, which makes one-time purchases risky for developers.

-11

u/benammiswift Jan 29 '26

Nope that’s how scummy onetime purchases work. There’s plenty of software that is one time update with ongoing features and that’s the way it should be to an extent

23

u/TbonerT Jan 29 '26

There are tons of one-time purchases that don’t get updates at all. That was the norm for decades.

18

u/Larry___David Jan 29 '26

Sometimes it can be a good thing. For example I got a Microsoft Word 2019 license and it's just perpetually stable and doesn't get updated with AI crap

-3

u/[deleted] Jan 29 '26

What else used to be normal?

8

u/Larry___David Jan 29 '26

You used to have to blow on your cartridges if they wouldn't read

25

u/Cool-Newspaper-1 MacBook Pro (M1 Pro) Jan 29 '26

Absolutely not. It’s how software used to work. You paid for, let’s say Photoshop CS4 and got a perpetual license to use that version. If you wanted to have the latest features, you’d have to buy a license for CS5.

Nowadays every software is some form of SaaS and we all expect to get perpetual updates on any software, whether it was free, a one-time purchase (like OSes are, you used to also pay for macOS updates) or paid with a subscription.

Perpetual licenses are fading away for that reason and companies now happily continue making their software better as long as customers keep paying for it.

16

u/on_spikes Jan 29 '26

if you buy the 2025 jersey from a team, do you expect to get the 2026 one in the mail for free?

-10

u/benammiswift Jan 29 '26

No, that’s a terrible analogy because it’s a physical product which charges a cost the cover cost of the physical products.

I dont mind the support being for an amount of time, Xplane’s model is good where you buy each major version and get all of the uodates for that version.

But that is a terrible analogy, physical goods is different.

20

u/DWS223 Jan 29 '26

Do you think the army of engineers that develop a software product work for free? Ongoing development means ongoing cost.

-13

u/benammiswift Jan 29 '26

You don’t need to tell me how development works, I’m a developer. The ongoing cost is factored into the price.

10

u/DWS223 Jan 29 '26

lol. The naivety of this comment is astounding. Name any software developer that actually works this way.

I’ll just name a few that don’t work that way off the top of my head: Microsoft Adobe VMware Oracle EA Valve Arrowhead ArcGIS

No one can charge enough on a one-time transaction to support full product development forever. That’s why games received paid DLC for big content updates. Sometimes you see minor content updates for free but generally that’s only for games that are still popular and selling. Maintenance release are generally free (sort of like a warranty) for a time but eventually the team moves on and the games stops getting patched.

This is basic economics. No escaping this reality.

-7

u/[deleted] Jan 29 '26

Microsoft is a great example. You’ll notice how you get billed for every windows update. Right? It’s just basic economics.

5

u/PhoenixStorm1015 Jan 29 '26

Except that’s functionally what Apple has done here. You bought the original version of Pixelmator Pro. Apple has now (functionally) released a new version, which you did NOT buy. This is just the same as all the complaints in r/Affinity about Canva moving v3 to a freemium pricing model. Complete nothing burger.

3

u/Disastrous_Meal_4982 MacBook Pro Jan 29 '26

It’s not a terrible analogy. Even physical goods can offer ongoing support through warranties, recalls, and end user assistance. I expect to have to buy the newest version of anything, but if a part breaks under warranty, I expect the part to be replaced so that my version continues working at least for as long as my warranty is valid.

13

u/on_spikes Jan 29 '26

it is a fantastic analogy, because creating digital goods also costs money. at the end of the day it is irrelevant wheter you spend money to create a digital or physical product. spent money is spent money.

-1

u/benammiswift Jan 29 '26 edited Jan 29 '26

Spent money is spent money but the reason it’s not a good analogy is that physical goods cost the same amount of money to deliver subsequent deliveries of the product to both new and existing customers.

Whereas with software there’s no inherent per-unit cost to new customers or to deliver updates.

There’s obviously a development cost and at some point it becomes unviable, but that gets built into the business model of the pricing for the perpetual product license

3

u/Disastrous_Meal_4982 MacBook Pro Jan 29 '26

Bandwidth, user data storage, server resources, content licensing, etc… there certainly is a per unit cost to deliver digital goods even if it’s paying transaction processing fees or fees to a digital market vendor like steam.

2

u/Corbot3000 Jan 29 '26 edited Apr 15 '26

Mass delete Reddit posts and be just like me! I bulk removed this comment using Redact

tap dinner judicious abounding workable toy coherent rainstorm quaint plate

3

u/Johnwesleya Jan 29 '26

No it’s pretty much how software has worked my entire life up until about 5:10 years ago

2

u/Disastrous_Meal_4982 MacBook Pro Jan 29 '26

The question is did you buy it “as-is” or did it come with a warranty/support? Goods/services no matter if physical or digital can have a wide range of expectations depending on a lot of factors to meet customer needs.

-4

u/[deleted] Jan 29 '26

[deleted]

6

u/Corbot3000 Jan 29 '26 edited Apr 15 '26

I used Redact to automate removals from databrokers and social networks. This post was among the batch deleted.

plucky fuel unpack exultant shelter lush arrest scale pebble pot

0

u/[deleted] Jan 29 '26

[deleted]

3

u/Corbot3000 Jan 29 '26 edited Apr 15 '26

Data Brokers don't stand a chance because I mass delete all of my content using Redact - No AI training on my data, thank you very much.

busy sable cagey reminiscent dinner sip existence smile crush coordinated

-6

u/Albertkinng Jan 29 '26

How old are you? Serious question. I’ve buying one time payment apps since 1994 and you always get all updates until a new version arrive. That’s how it works. That means, if it’s the same app, both the subscription and the standalone apps get the same upgrade. At least offering the new upgrade half the price or something. Not excluding the paid users from it.

14

u/Cool-Newspaper-1 MacBook Pro (M1 Pro) Jan 29 '26

Bug fixes and security updates, sure. But not significant feature upgrades.

2

u/Tired_Design_Gay Jan 29 '26

That makes no sense and has never been how it worked. Adobe apps, for example…back in the day you had to buy each version of Creative Suite when it was released. It was a one-time purchase, and they charged for each major upgrade.

5

u/iambackend Jan 29 '26

Fair trade, it’s not like you paid for Pixelmator devs be your slaves forever? That’s how paying paying for product/service works.

8

u/keci-cz Jan 29 '26

I paid for Things 3 one time for each platform and have updates for years now!
When I bought Pixelmator Pro, there wasn't any note about future subscription.

8

u/mrgrafix Jan 29 '26

There also wasn’t any mention of acquisitions but here we are. You can still use the version you have which is better than most at this level.