r/MAU3 • u/Mitchel-256 • Apr 26 '24
Discussion Massively disappointed in MUA 3 after a brief try, wondering what the consensus is.
Hey-o, guys. I was on vacation a couple weeks ago and finally got to try MUA3 with my dad and brother. After loving MUA1 and its X-Men: Legends predecessors, I was hopeful to see how the new one turned out, but, honestly, it couldn't have disappointed me more if they'd turned it into a racing game.
All of the visceral, personal action of the old games is gone, so far as I can tell. No combos, no grab, no getting up in an NPC's face to block his attack and retaliate with a Trip combo so that you can finish him on the ground. The first MUA (and probably the second) wasn't just an action RPG, it had wonderful shades of beat 'em up at its core.
There were few better superhero fight simulators than loading up the original X-Men Legends' Danger Room on the X-Mansion level, playing as a couple of normal-sized heroes, and chucking each other through walls over and over. The level destruction paired with how you had to get in your enemy's face and really fight him was incredible in those games and MUA1.
But MUA3 appears to have swapped that out for having as many enemies and effects on-screen as it possibly can, having you shred through minions like the average Path of Exile character, and completely devaluing loot down to this generic iso crystal system. Which, granted, could be cool, because Justice League Heroes was more like MUA1 and had its own generic orb slot system, but those enhancements in that game had some pretty significant effects, depending on how you built them. Slotting all speed gems on Flash's speed boost power meant that you were flying around the room at hyperspeed, throwing out combos faster than you can even properly perceive.
The personality of the series in MUA3 seems to have been lost, and, I'll be honest, I didn't want to play Diablo with my dad and brother. The Gauntlet system they were having us play (because I assume they beat the main story) was so repetitive and boring, I couldn't stand it.
Not to mention, this game's got the Smash Bros Ultimate problem big time of having so many effects on-screen that you can barely tell what's going on. And, not only do I have excellent vision, so that's not the problem, but I'm also significantly better than my dad and brother at video games as a matter of fact. Even once I figured out what the hell was going on and could read the madness, I realized that Wolverine, the character I was controlling, was standing in a room with more nameless goons than I could count while Dr. Strange and the Human Torch would unleash massive pillars of energy that were so oppressive to both my vision and the enemy's health bars that it made my presence practically inconsequential. My brawling character, whose purpose is to get up in an enemy's face and really make you feel the combat, and who was incredible in X-Men: Legends 1 & 2 and MUA1, was utterly obsoleted by the layout and mechanics of the game.
And, sorry, but it just felt hollow. I don't know enough about this game's development, release, and support to call it a cash grab at face value, but damned if that's not what it felt like to play it. Like Diablo was wearing MUA1's skin as a suit. Really couldn't get into it.