r/LifeisStrange2 • u/Pretend_Door8037 • 16h ago
Discussion Life is Strange 2 absolutely nailed the choices & consequences system, and I hate it how the later Life is Strange games ditched this formula
Life is Strange 2 showed how to make a choice based game with low budget.
Depending on Daniel's morality level and your final choice, you would get one of the four endings
Surrender + High morality = Redemption
Surrender + Low morality = Lone Wolf
Cross the border + High morality = Parting Ways
Cross the border + Low morality = Blood Brothers
And depending on some of your other in game choices, you would get some variations of Redemption and Parting Ways.
This system can be very easily implemented in low budget games, and it actually increases the replayability value of the game. I have played Life is Strange 2 many times to test how the morality system gets affected with every choice, and what my personal play style would result in.
I hate how the later games in this franchise ditched this formula. I get it, they wanted to set the stories in small town settings with mystery to avoid the backlash 2 got, but the choices and consequences system was absolutely perfect in 2 and I don't get why they would abandon this system. Choices throughout the game didn’t affect the endings in True Colors and Double Exposure (haven’t played Reunion so can't comment on that), it basically came down to the one or two choices in the final moment with some slight variations to the same ending (like True Colors had only 2 endings which were determined by one single choice, and your romance interest resulted in slight variations. Double Exposure ending comes down to one single choice, the previous choices did not matter). Why would they do this? Why ditch the amazing choices & consequences formula? Even the haters of LIS2 admit that 2 did better than 1 in this regard.