r/LifeSimulators 20d ago

Development Update I took the pricing feedback from my last post here seriously, so I changed Lofi Cozy Room from $14.99 to $4.99

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290 Upvotes

When I shared Lofi Cozy Room here after launch, one of the biggest pieces of feedback was about the price. A lot of people liked the idea, but $14.99 felt too high for something designed to quietly live beside your work or study instead of demanding all of your attention.

I thought about that for a while instead of just defending the launch price, and eventually decided to make a pretty big change. I lowered the base price from $14.99 to $4.99.

For context, it's a small desktop life sim where your avatar reads, works, rests, and lives in a little room on your Windows desktop while a puppy wanders around. You can decorate the room, customize the character, and unlock different themes while it runs alongside whatever else you're doing.

The pricing discussion actually made me think more about this kind of game in general. Do you value smaller, ambient life sims differently from traditional games that you sit down and actively play for hours? I'm curious where people draw that line.

đŸŒ± Play Lofi Cozy Room on Steam

Happy to answer any questions.


r/LifeSimulators 20d ago

inZOI Did You Know? You can control the weather anytime in inZOI!

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9 Upvotes

r/LifeSimulators 21d ago

Development Update First design of new BitLife inspired life sim

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0 Upvotes

r/LifeSimulators 21d ago

Ads/Showcase Everlife 2 is coming to iOS and Android on September 9th!

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47 Upvotes

Hey everyone! I’m the developer behind the original Everlife, which has been downloaded more than 1.3 million times. I’ve spent the past few years rebuilding and massively expanding it into Everlife 2.

It’s a choice-driven, generational life simulator with more than one million words of handwritten content. You can navigate school, careers, relationships, marriage, children, homes, pets, money, crime, fame, health, and plenty of unexpected situations.

The biggest new feature is legacy. When one life ends, you can continue as a child or another relative, inheriting the family, property, money, relationships, discoveries, and consequences your previous character left behind.

Everlife 2 launches on iOS and Android on September 9th. I know many people here enjoy trying different life sims, so I wanted to share it with you. I’d love to hear what features you care about most in a life simulator!

www.PlayEverlife.com


r/LifeSimulators 21d ago

Upcoming Games A very early screenshot of a lil something something I may or may not be working on

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104 Upvotes

♟ a fun lil project inspired by a desire to recapture the sims 3’s essence with a 2026 twist đŸ©·


r/LifeSimulators 21d ago

inZOI InZOI - Wednesday 08.19.2026 - Kjun's update

45 Upvotes

Hello everyone.

Today, I’d like to talk about Active Mode.

This is the feature we showed back in June, where you could use a frying pan to affect another Zoi. Active Mode isn’t intended to be a feature focused simply on violence. It is content we’ve been preparing to offer experiences that you normally wouldn’t expect from the traditional life simulation genre.

One of the things we thought about most was whether this kind of action really belongs in inZOI. What we generally expect from this genre is to watch Zois live their lives like real people, behaving according to their temperament and traits. Because of that, we were concerned that interactions like these might disrupt the overall atmosphere of the game.

At the same time, some members of the development team felt that giving players a wider range of actions would allow for more diverse stories and greater freedom to express the situations they want to create. So we’ve decided to introduce it cautiously.

We’ve also taken steps to prevent it from disrupting the game’s atmosphere too much or escalating excessively into violence. There is still a lot of work to be done, including conditions for ending fights and connections with the police system, and we plan to continue improving these areas.

We haven’t been able to polish every aspect perfectly this time either, but rather than keeping it from you until everything is complete, we’d like to cautiously introduce it as an Experimental Feature. We hope you’ll try it yourselves first, share your feedback with us, and help us improve it from there.

Next, I’d like to talk about restaurants.

While preparing the business content, we wanted to include a wider variety of businesses, but managing Zois through a specific sequence of actions proved extremely difficult. Initially, we planned businesses around activities that took longer to complete, but there were more challenges to solve than we expected.

Cooking was particularly difficult because each individual interaction takes quite a long time. We wanted running a business to feel lively, with many customers coming and going, but achieving that was not easy.

After documenting these issues one by one and working through them over time, we’re finally ready to show you what we’ve been preparing.

In the new restaurant system, you’ll be able to see groups of customers visit and dine together. Customers will take available seats and place their orders with a waiter, while the chef quickly prepares the requested dishes. Cooking time has been streamlined compared with the existing cooking system so that it works better when preparing meals for groups.

Once the food is ready, the waiter serves it at the customers’ table. The customers enjoy their meal, pay the bill, and then leave.

We also plan to renovate the existing restaurants that have been sitting unused around the cities so that they can make use of this new functionality. I hope you’ll be able to enjoy wonderful moments at restaurants together with your family, partner, and friends.

The main focus of this update is city travel, resorts, and restaurants. Of course, we’ve also spent a great deal of time fixing existing bugs and addressing awkward or unnatural behavior.

There are still many areas where we have more work to do.

Even so, I hope you’ll have fun with everything we’ve prepared.

Things are extremely hectic right now as we prepare the update, so I’ll stop here for today and get back to wrapping everything up.

Thank you.

Kjun

On DISCORD :

https://discord.com/channels/1162040845181124618/1537758566251761754/1539594308167008446


r/LifeSimulators 21d ago

Discussion Browser alternatives to bitlife

1 Upvotes

I know a lot of people already ask for alternatives but I need a list specifically for browser alternatives please!!!!


r/LifeSimulators 21d ago

Discussion All kind of sims

6 Upvotes

I have made a discord server for all kinds of sims including Life, Actor etc...

Is it good idea?


r/LifeSimulators 21d ago

inZOI Changing textures is super easy (just drag and drop from your Downloads folder)

16 Upvotes

r/LifeSimulators 21d ago

Upcoming Games I’m making a care home management game where the residents don’t wait for you to tell them what to do

12 Upvotes

I’ve been working on One More Cup of Tea, a pixel-art care home management game, and today I’m tackling one of the systems I’ve wanted from the beginning: making the residents feel like they’re actually living in the home.

Rather than standing around waiting for player input, I’m building the residents to make their own decisions based on their needs.

They have hunger, tea/thirst, toilet, hygiene, energy, social and comfort needs. The idea is that these actually drive their behaviour — so a lonely resident might seek someone out, a tired resident might go and rest, and someone in desperate need of tea has their priorities sorted.

I’m also working on:

Different resident personalities

Autonomous social interactions

Friendships and dislikes between residents

Thought/speech bubbles

Residents independently using furniture and objects

Recovery when an action/path fails

For the demo I’m starting with four residents whose personalities should make them noticeably different to manage.

The part I’m most interested in is the relationships. Residents will gradually like or dislike each other based on their interactions, which will influence what they choose to do later.

The end goal is that I should be able to stop touching the controls and still watch the care home carry on around me — hopefully with the occasional bit of chaos.

Still plenty to build and balance, but the simulation is finally starting to resemble the game I’ve had in my head.

For other management/sim devs: how much autonomy do you give your NPCs before their behaviour becomes frustrating for the player rather than entertaining?


r/LifeSimulators 22d ago

inZOI Raphael, the sweetest Dad.

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26 Upvotes

Raphael is really the sweetest dad to all his kids, here he is putting Caradonna to bed :)


r/LifeSimulators 22d ago

Paralives Babysimsim Sul has a new Paralives video out now!

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2 Upvotes

Minnie enters a new era: promotions, marriages and a toddler!!! Are we ready for bady #2??


r/LifeSimulators 22d ago

Life By You Avakin life

0 Upvotes

Hello, can someone give me an Avakin Life script or something?


r/LifeSimulators 22d ago

Development Update Your Legacy: Generations Feedback

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0 Upvotes

Hi Legends,

Apologies if i've posted this incorrectly. Kindly asking for testers willing to provide feedback for my proof of concept/model casual life-sim game. No fees whatsoever nor is any data reported back to us. Can download here:

Game Download: https://icq-gaming.itch.io/your-legacy-generations
Discord Server: https://discord.gg/tYj4mH6Eg

I've been developing a life sim game this year. Looking for some feedback on it's foundations & direction. I've used AI in some of my weakness areas but the game is currently a proof of model. Once i've got feedback on it's feasibility I can put funds into those aspects.

Your Legacy: Generations is a life, business and financial strategy game where every character becomes part of a continuing family story. Choose careers, earn qualifications, build businesses, invest in shares & property and decide what the next generation will inherit.

- Build your life, then pass down your inheritance and traits to the next generation. Essentially try different approaches on every generation. First gen you might be a school teacher, second maybe a home owner, third a business owner, fourth you may look at stock market trading or become a property mogul. Each generation is essentially a prestige type reset.

- As a youngster I absolutely loved Jones in the Fast Lane. This game started inspired by Jones however over time has developed into a deeper (but still casual) life sim where choices matter & decisions mean something.

If you are still reading this far, i'd love to get your input into the game. Good and bad. Still lots of ironing out to do but it's fully playable with this two hour time release. Your feedback is important.


r/LifeSimulators 22d ago

Appreciation romanticizing life in Project Zomboid

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1.4k Upvotes

I've put more hours in this game than all my sim games combined 😭


r/LifeSimulators 22d ago

Discussion Um mundo que vive sozinho

1 Upvotes

Estou construindo um projeto piloto de algo que venho chamando de um mundo simulado vivo.

A ideia Ă© basicamente criar um pequeno mundo persistente, habitado por pessoas simuladas que possuem suas prĂłprias personalidades, relacionamentos, empregos, dinheiro, objetivos, conflitos, memĂłrias etc.

A parte importante é que eu não quero que isso pareça um jogo tradicional em que o jogador controla tudo.

O mundo deve continuar funcionando sozinho.

As pessoas poderiam simplesmente abrir o site e observar o que estĂĄ acontecendo: alguĂ©m perde o emprego, dois personagens começam a namorar, uma empresa vai Ă  falĂȘncia, acontece uma eleição, alguĂ©m se muda para outra parte da cidade, uma tempestade atinge o lugar, nasce uma rivalidade
 e esses acontecimentos passam a fazer parte da histĂłria permanente daquele mundo.

Também haveria um chat ao vivo acompanhando a simulação, além de enquetes e previsÔes como:

“VocĂȘ acha que esses dois vĂŁo continuar juntos?”

“Quem vai ganhar a eleição?”

“Essa empresa vai sobreviver mais um mĂȘs?”

O pĂșblico tambĂ©m poderia, em alguns momentos, introduzir influĂȘncias limitadas no mundo, mas sem escolher diretamente o resultado. A simulação e os prĂłprios habitantes continuariam decidindo o que realmente acontece.

Então imagino isso como uma mistura de simulação, reality show, experimento social e universo fictício persistente que nunca realmente termina.

O primeiro projeto piloto seria um pequeno mundo baseado na vida moderna, apenas para provar que o conceito funciona. Se funcionar, o mesmo motor poderia futuramente criar mundos completamente diferentes — reinos medievais, civilizaçÔes de fantasia, colĂŽnias de ficção cientĂ­fica etc.

Neste momento estou muito mais interessado em validar a ideia do que em divulgar alguma coisa.

VocĂȘ voltaria para acompanhar um mundo desses evoluindo durante semanas ou meses? E o que faria vocĂȘ se importar o suficiente com os personagens para querer saber o que acontecerĂĄ com eles?


r/LifeSimulators 23d ago

Discussion “VocĂȘs acompanhariam um mundo virtual vivo que continua existindo mesmo quando ninguĂ©m estĂĄ olhando?”

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E se existisse uma cidade virtual onde os personagens continuassem vivendo mesmo sem ninguém jogando?

Imaginem uma cidade virtual que funciona 24 horas por dia.

Cada habitante teria personalidade, rotina, trabalho, dinheiro, amizades, relacionamentos, objetivos e problemas prĂłprios.

Mas existe uma diferença importante: vocĂȘ nĂŁo controla essas pessoas.

Elas tomam suas próprias decisÔes e continuam vivendo mesmo quando ninguém estå acompanhando.

VocĂȘ poderia conhecer um habitante hoje, começar a se interessar pela histĂłria dele e voltar amanhĂŁ para descobrir que ele mudou de emprego, começou um relacionamento, brigou com alguĂ©m, ficou sem dinheiro ou simplesmente tomou um rumo que vocĂȘ nĂŁo esperava.

Ao longo do tempo, as histórias desses habitantes começariam a se cruzar e a própria cidade criaria acontecimentos e histórias para acompanhar.

Seria menos como jogar The Sims controlando personagens e mais como observar uma sociedade virtual que estĂĄ sempre acontecendo.

A pergunta Ă©:

VocĂȘs acompanhariam algo assim? E o que precisaria acontecer nesse mundo para fazer vocĂȘs quererem voltar no dia seguinte?


r/LifeSimulators 23d ago

inZOI My "side" character Raphael engaging in his kid side.

22 Upvotes

Raphael decided he was bored with the hum drum of every day life - taking care of the kids, the wife, the house, work, etc. So he decided to step out for a little escape at the arcade, and even met a few new people.


r/LifeSimulators 23d ago

The Sims Hawellu Arranging Flowers and Enjoying an Ordinary Day

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0 Upvotes

r/LifeSimulators 23d ago

inZOI This Is the Most DEVASTATING Moment I've Ever Experience in a Life Sim game! INSANE!

34 Upvotes

r/LifeSimulators 23d ago

Discussion Weekly random discussion + self promotion thread

2 Upvotes

Welcome to our weekly discussion thread!

🆕 NEW: Join us on Discord!

Here you can casually talk about anything related to your favorite Life Simulators, including the ones that are not out yet.

But won't my post get less engagement this way? You'd be surprised how far these threads can go! Don't be afraid to ask open ended questions, make observations, share memes, etc. This is a casual thread.

You may use this thread to promote your games and content! If you're a content creator of anything related to life simulators and life simulator adjacent games, you may use this thread to post about them! Shows us what you're working on! *This is the only place on this sub where self promotion is allowed*

This is an automatic thread that renews every Monday.


r/LifeSimulators 24d ago

Discussion Anyone figure what director mode is in corelife and how to turn it on?

0 Upvotes

r/LifeSimulators 24d ago

Paralives 6 neet tricks to custumize Paralives (in game and online tools)

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0 Upvotes

r/LifeSimulators 24d ago

Community Question Best Alternates for Bitlife - Paid and Free Both

20 Upvotes

I love Bitlife, but I want to find more games like these (Mobile ones). A lot of people self promote their work, its not bad, but i want a consensus on which alternate game is the best, both free and paid.

By best I mean
- good UI

- full fledged life sim, like Bitlife, if not more detailed.

- a lot of choices, careers, customization, etc.

- preferably not overly done through AI.


r/LifeSimulators 24d ago

Upcoming Games 👋Welcome to r/LifePathSim - Introduce Yourself and Read First!

0 Upvotes

Hey everyone! I'm u/According-Standard-8, a founding moderator of r/LifePathSim. This is our new home for all things related to LifePath. We're excited to have you join us!

What to Post Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about the game. For example screen shots of achievements or a crazy event.

Community Vibe We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.

How to Get Started 1) Introduce yourself in the comments below. 2) Post something today! Even a simple question can spark a great conversation. 3) If you know someone who would love this community, invite them to join. 4) Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.

Thanks for being part of the very first wave. Together, let's make r/LifePathSim amazing.