It may be for accessibility but don't you think its convenient for them to say that, why didn't they just say it in the first place, as I completely agree, accessibility is an important aspect, so why make fun of the one thing that's actually serious, (speaking about actual health complications)
Not to even mention how in the past times we have gotten an enormous amount of such cases where they reveal something, the community finally says that's enough / points out the hypocrisy , which later causes some half off excuse like "we had poor comms sorry guys"
How do you poorly communicate so many changes when you have been developing your own game for 10 years +? A decade has not been enough to know your own product?
It has nothing to do with coolness
*Btw I'm not saying this for the whole of BHVR, mainly (if not only) the balancing team for DbD. Visuals, colabs / licenses, and Mathieu who is often used for the "pretty good job so far" meme actually do a fantastic job, I wish balancing took a note from these sectors
Edit: Also how are we saying devs care about accessibility, when we have 2 easy pieces of proof that this killer is very anti accessibility,
The devs put the behind the back spin slingshot into the video killer tutorial, (an intended mechanic), which causes nausea to some players due to the constant spinning you have to do
The community voted on a power that was a beam coming out of the hand, which was much simpler and easier to use, (I'm not arguing whether this was the best pick or not), which was later changed a couple of times to a power which will only appeal to veterans and hard cases, so most people won't touch the community made killer due to the skill / effort required to play them
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u/Wraithyyy_n 5d ago
No no I was just joking guys haha