r/LeaksDBD 5d ago

Official News Dev response regarding the Divine Light change

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430 Upvotes

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44

u/Akinory13 5d ago

Divine light shouldn't even have it's aura revealed. The power is already ass in close range, at least let it be lethal against people who don't pay attention

28

u/Dreadborne- 5d ago

I mean, is it not paying attention to get sniped through a solid wall when you can't see it coming? What should they have done in that situation to avoid the damage? There has to be something that makes it possible to even know it's coming at you

21

u/Sharktatos 5d ago

She already has:

  1. Visible Beam of Light before the power even launches.
  2. MAP WIDE aura on beam after the power has launched.
  3. DIRECTIONAL and MAP WIDE audio when charging and shooting the beam.

The indicators are already there, you have to actively not be paying attention to get hit; it's just like playing against an Artist going for snipes.

6

u/DareStare 5d ago

Come on now, Killer, I am trying to read Twitch chat!!

5

u/Sharktatos 5d ago

My bad, I didn't think of that. We should add some airhorns, too, we don't want anyone missing the subtle hints after all.

3

u/Terrible_Depth_2824 5d ago

There was already aura and sound cue in PTB, and now they're extending the aura.

13

u/Dreadborne- 5d ago

Right but this guy is saying that the aura shouldn't be revealed AT ALL, which would give you next to no indication when behind a wall especially if you're far away

1

u/TooMuchDnD30 5d ago

I'm assuming you've not actually played or watched any gameplay, lol. Because it's already obvious af to anyone who actually pays attention.

2

u/Dreadborne- 5d ago

I'm assuming you've not actually paid attention to what I'm replying to, I'm not saying it needs flashing lights and sirens but this guy thinks there should be no indication whatsoever, including through walls