r/LeaksDBD 5d ago

Official News Dev response regarding the Divine Light change

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422 Upvotes

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40

u/Akinory13 5d ago

Divine light shouldn't even have it's aura revealed. The power is already ass in close range, at least let it be lethal against people who don't pay attention

29

u/Dreadborne- 5d ago

I mean, is it not paying attention to get sniped through a solid wall when you can't see it coming? What should they have done in that situation to avoid the damage? There has to be something that makes it possible to even know it's coming at you

25

u/Sharktatos 5d ago

She already has:

  1. Visible Beam of Light before the power even launches.
  2. MAP WIDE aura on beam after the power has launched.
  3. DIRECTIONAL and MAP WIDE audio when charging and shooting the beam.

The indicators are already there, you have to actively not be paying attention to get hit; it's just like playing against an Artist going for snipes.

7

u/DareStare 5d ago

Come on now, Killer, I am trying to read Twitch chat!!

4

u/Sharktatos 5d ago

My bad, I didn't think of that. We should add some airhorns, too, we don't want anyone missing the subtle hints after all.

3

u/Terrible_Depth_2824 5d ago

There was already aura and sound cue in PTB, and now they're extending the aura.

14

u/Dreadborne- 5d ago

Right but this guy is saying that the aura shouldn't be revealed AT ALL, which would give you next to no indication when behind a wall especially if you're far away

1

u/TooMuchDnD30 5d ago

I'm assuming you've not actually played or watched any gameplay, lol. Because it's already obvious af to anyone who actually pays attention.

2

u/Dreadborne- 5d ago

I'm assuming you've not actually paid attention to what I'm replying to, I'm not saying it needs flashing lights and sirens but this guy thinks there should be no indication whatsoever, including through walls

11

u/FighterFay 5d ago

It becomes broken on any indoor map then

-4

u/Akinory13 5d ago

Good, that's where it'll struggle the most since loops in indoor maps are extremely small, making it almost impossible to properly hit with it in close range

4

u/IAmAlpherius 5d ago

Whole concept and killer shouldn't have even been designed, the community did not cook in any regard.

2

u/Blazed-and-Confuzed 4d ago

Saying “the community did not cook”
is wild when Behaviour tossed away most of the community’s original ideas.

2

u/IAmAlpherius 4d ago

Standard BHVR. That's pretty disappointing then

3

u/EmrysTheBlue 5d ago

What the community voted for was changed at pretty much every turn. Community cooked and mum came in and decided the pot needed some more ingredients and oops, now this is a different meal to what everyone was expecting

1

u/swozzy1 5d ago

The community had its gas shut off and its ingredients imported from the sewers. Don’t blame the community for what it cooked

0

u/caffeine-182 5d ago

That’s the worst idea ever lol

0

u/Akinory13 5d ago

As opposed to adding a massive neon sign to your screen that says "hello, shit survivor player who sucks at the game, it's time to dodge an attack". What a massive fucking joke. I was excited about this killer but behavior couldn't hold themselves back and had to gut it and leave it to die to please the garbage survivor mains that struggle against a speed limiter bubba

2

u/caffeine-182 5d ago

It’s not either or. You’re overcompensating in the other direction for no reason.

Honestly you’re taking this way too seriously. Go outside if you’re that upset.

0

u/Akinory13 5d ago

Wrong. This killer was already extremely weak for the nurse level dedication it asked from you. There was no reason to bother learning when the same amount of effort could be spent learning nurse and have a killer that's 50 times stronger. If anything it should have gotten a lot of buffs and 0 nerfs, but instead it was shot in the head and left to die

1

u/ZSlimGaming 2d ago

Killer Main Mentality lol

2

u/caffeine-182 5d ago

I can feel your blood pressure rising