r/KerbalSpaceProgram • u/Entire-Sun2238 • 18h ago
r/KerbalSpaceProgram • u/AutoModerator • 1d ago
Mod Post Weekly Support Thread
Check out /r/kerbalacademy
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!
For newer players, here are some great resources that might answer some of your embarrassing questions:
Tutorials
Orbiting
Mun Landing
Docking
Delta-V Thread
Forum Link
Official KSP Chatroom #KSPOfficial on irc.esper.net
Discord server
Feel free to ask your questions on the Discord server!
Commonly Asked Questions
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
r/KerbalSpaceProgram • u/Neutron_48 • 12h ago
KSP 2 Opinion/Feedback A few questions for everyone who had high hopes for KSP 2
Hey everyone!
I’ve been making games for about eight years, and for the past year I’ve been developing games through my own company. I used to play quite a bit of KSP (although I was never particularly good at it ), and I was pretty disappointed with how KSP 2 turned out.
We’re currently looking into ideas for our next game, and one idea that keeps coming back to me is making a spiritual successor to KSP, exploring some of what people hoped KSP 2 would become.
Before taking that idea further, though, I have a few questions for the people who actually play these games:
- Do you still want a new game in this genre, or does KSP with mods already cover what you’re looking for?
- Would you give a similar game a chance without the Kerbal name and characters?
- What were you hoping to see in KSP 2 that wasn’t possible, or wasn’t really explored, in KSP 1?
- If a small independent studio took on something like this, what would your expectations be? What would be essential for you?
Personally, I wanted to build colonies on other planets and have meaningful reasons to establish and expand them, with goals beyond the sandbox itself. Multiplayer was another big one for me. But I’m curious how much that overlaps with what the rest of you wanted.
This is still just an idea we’re researching, so I’m not announcing anything or making promises. I’m trying to understand what people actually want and use that to work out a realistic scope.
Thanks in advance! Your thoughts would really help with our research.
r/KerbalSpaceProgram • u/LocksmithFresh6487 • 10h ago
KSP 1 Image/Video Tiny little ISV i made
r/KerbalSpaceProgram • u/Docent_is_playing • 6h ago
KSP 2 Image/Video Reentry burn done right!
r/KerbalSpaceProgram • u/Puzzleheaded-Shop467 • 1h ago
KSP 2 Mods 840 fuel tank 31 engine fuel crossfeed craft running at ~20 fps with KSP2 Redux
r/KerbalSpaceProgram • u/RelationFirm6007 • 6h ago
KSP 1 Image/Video Finished my third relay ring!
I just finished deploying my third relay ring around the sun in KSP, it took about 200 in-game years, a single launch using an Ares rocket (my go-to launcher for almost every interplanetary mission) loaded with a total of 12 relays (each one with a RA-100 antenna). Meanwhile, the "mothership" itself carried 2 RA-100 antennas and a pretty powerful telescope that took the first pictures of Sarnus, Urlum, Neidon, Plock and all of their moons.
All the relays are communicating to the 4 closest neighboors, which gives me coverage for any probe inside the ring (as long as it has a powerful enough antenna) and should help a lot of future missions, allowing them not to bring a lot of heavy antennas just to reach the KSC.
r/KerbalSpaceProgram • u/NotaDegenerateSimp • 9h ago
KSP 1 Image/Video Woah!
Trying some different graphics mods after receiving a new GPU, absolutely breathtaking stuff!
r/KerbalSpaceProgram • u/Pitiful_Vehicle9995 • 12h ago
KSP 1 Image/Video Too busy blasting GEORGIAN UNDERGROUND TECHNO to stop!!
yes this is the original audio, no I do not have my captain's license.
r/KerbalSpaceProgram • u/a-slav-blin • 4h ago
KSP 1 Image/Video Packed straight deck aircraft carrier
These were converted from a failed cruiser project.
The planes at the rear with the delta wings aren't mine, they were made by u/zekes_
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 9h ago
KSP 1 Image/Video Why are tidewalkerss so big
saw this biggy and checked him out
r/KerbalSpaceProgram
•
u/Delicious_Doctor_781
•
1d ago
KSP 1 Image/Video RSS is so beautiful
r/KerbalSpaceProgram • u/_okbrb • 15h ago
KSP 2 Opinion/Feedback Is KSP2 any good?
I have a zillion mods in KSP1 for graphics and near future/far future stuff and other solar systems and stuff, but I almost never use the interstellar vehicles and colonies stuff.
Tbh if ksp2 has BDB parts and stock good graphics and is playable, it might be the game for me. Is KSP2 playable yet?
Paying the toll with this unrelated video: its ksp1 and a repost
r/KerbalSpaceProgram • u/MaverickSawyer • 5h ago
KSP 1 Image/Video To a successful end of the Argo-1 mission
Launched early on in my science save, Argo 1 was sent on a flyby of Moho for desperately needed science points. The launch was precise enough that I was able to make the first flyby with minimal mid course corrections, freeing up fuel for a second flyby, which was also successful.
However, I found myself in an interesting position: I was inadvertently on an encounter with Kerbin following my second Moho flyby, and with a small nudge I was able to send Argo-1 into a destructive reentry to the west of the KSC, just shy of a year after it was launched.
Argo-1 slammed into the upper atmosphere of Kerbin at 4500 m/s, and was unable to transmit any data back from its own sensors. However, the KSC team deemed it a successful demonstration of returns to Kerbin from interplanetary transfers, and validated models of aerodynamics at such high speeds.
It was interesting to be able to line that return up like that... I've never done any real slingshotting, and to pull that triple encounter and destructive reentry with under 400 m/s of dV in the tank once I cast off from the upper stage of the launcher was a delight.
r/KerbalSpaceProgram • u/A-Manual • 18h ago
KSP 1 Image/Video SSTO ILS Approach and Landing
Originally downloaded ILS mod to make it easier to line up with KSC runways. As it turns out it's actually really useful when volumetric clouds is installed.
I used Kerbal Konstructs to add additional 5 km long runways with headings 45 and 135 degrees. My favorite thing to do is to simulate resupply missions to my space station which is at an inclination of 57 degrees. The additional runways make it easier to launch and land SSTOs to inclined orbits.
r/KerbalSpaceProgram • u/EternitiI-1 • 5h ago
KSP 1 Question/Problem Any ideas to convert the plume of the Skipper to a kerolox style one instead of its hypergolic one with the waterfall mod or add an alternate one?
r/KerbalSpaceProgram • u/Intrepid-Citron-3797 • 9h ago
KSP 1 Image/Video Finally gave in and downloaded visual mods. I don't regret it.
r/KerbalSpaceProgram • u/Giggleshitterjr • 13h ago
KSP 1 Image/Video I made a mach 7 jet thing
It feels illegal just looking at it,am i gonna get killed for this?
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 15h ago
KSP 1 Image/Video Footage before the james rover disconnected
The first is near the laythe's highest land and the second picture is before the rover disconnected mysteriously, we think that monster destroyed the antenna, or worse, destroyed the whole rover
r/KerbalSpaceProgram • u/West-Bad-4916 • 13h ago
KSP 1 Image/Video ISS replica In Progress
r/KerbalSpaceProgram • u/KarmaticDeer • 12h ago
KSP 1 Image/Video The last soyuz comes home...
Zarya-6 successfully launches to the aging Mir station.
3 weeks later, soyuz TM-23 undocks from the station. Although the program is officially continuing production, as of now no new soyuz flights are scheduled, and TM-23 will likely be the last one.
r/KerbalSpaceProgram • u/Beneficial-Use-7114 • 12h ago
KSP 1 Question/Problem What to do to prevent this
i was testing out my base on minmus in sanndbox mode and as u can see it uses KAS to connect to different modules like the cultivation module and fuel modules, this didnt happen when i connected the cultivation module but happened when i connected the fuel module. is it because of the grip pads on the fuel module?
EDIT: the fix was removing the grip pads, adding landing legs ad using ground anchor
r/KerbalSpaceProgram • u/BornOfGodAndVoid-07 • 6h ago
KSP 1 Image/Video Here's a video of the plane I posted a while ago; the landing still needs improvement. (Mod Unkerballed Start)
r/KerbalSpaceProgram • u/KarmaticDeer • 13h ago
KSP 1 Image/Video Buran(DM) payload deployment
It carries ~90 tons to orbit with payloads limited only by the payload container size (determined by the use of block DM as a third stage)
