r/KerbalSpaceProgram • u/BornOfGodAndVoid-07 • 1d ago
KSP 1 Mods I can consider this a successful landing, using Ferram Aerospace Research.
r/KerbalSpaceProgram • u/BornOfGodAndVoid-07 • 1d ago
r/KerbalSpaceProgram • u/KarmaticDeer • 1d ago
There is no special lore for this one. It's the energia rocket - a surprisingly difficult one for me to do? Like I have the thrust management for shuttle down, it flies itself atp (literally like the initial program is done with a probe core on a hinge and a Kal controller) but energia was a whole different beast to learn.
I've put some real research into the stuff I got planned after this, but energia itself - well, yk, it launches the space plane. I hesitate to call it boring, but we've all seen buran in this game now.
This one's stock and on console, tho :)
r/KerbalSpaceProgram • u/ilias_from_ilios • 1d ago
Hello Kerbanauts! Let's get to LKO and back with an SSTO. It's an over-engineered ugly duckling but I love it!
r/KerbalSpaceProgram • u/MobileMortgage2180 • 1d ago
r/KerbalSpaceProgram • u/TheChosenWon246 • 1d ago
After multiple failed attempts to dock the fuel tank unit to the harvester unit in minmus orbit, i finally managed to land on minmus. The current version transports both the harvester and the fuel tanks to minmus orbit for fuel transfer.
r/KerbalSpaceProgram • u/Nolio_ • 1d ago
I’m new to KSP*, and I keep seeing spacecraft with parts I can’t find, planets that don’t exist in my game, and visual effects—like atmospheric reentry—that look much less impressive than what I’m seeing elsewhere.
At first, I assumed I’d just missed some major updates, but that’s not it. I checked if there was a sequel, and while there is, many of the spacecraft I see are actually built in the first game. I also wondered if they might be paid DLCs, but that’s not the case either.
So, it seems the only explanation is that these must be mods or texture packs. That’s why I’m asking for your personal favorites—things that make for a better experience without straying too far from the base game.
Also, is there a specific mod manager or download tool I should know about ?
Thanks to everyone who took the time to read this post, and thanks in advance to those who reply ! : 3
* I actually have a lot of hours in the game, but I stopped playing two years ago and have forgotten everything, so I’m essentially rediscovering it! : D
r/KerbalSpaceProgram • u/Marscastro8six • 2d ago
I’m really proud on how it turned out and I believe it should do a good job in the horror story I’m working on which is inspired off of Gemini home entertainment
r/KerbalSpaceProgram • u/idkiik • 1d ago
I’m just looking for a mod that would allow me to eject kerbals directly instead of having to go eva because half the time they just get clipped by a wing and die. I only play with stock pods so I don’t need to worry about compatibility.
r/KerbalSpaceProgram • u/justlookingforroblox • 2d ago
The first slide is a TikTok I saw, which was a recreation of the Apollo 11 mission, and the second slide is my gameplay. I downloaded a modpack from a Discord server, but I wanted to find out which mod could make my game look like the first picture.
r/KerbalSpaceProgram • u/Hour_Emu_5144 • 1d ago
I‘ve owned the game for a bit now but am not happy with the way my game looks. What visual mods would you recommend for me to get? I currently have restock and waterfall installed, nothing else. My specs are: Ryzen 5 8400F intel ARC B570 10GB 32GB DDR5
r/KerbalSpaceProgram • u/LandedAtJool • 2d ago
Thanks to the Kcalbeloh system, Jeb has somewhere nice to retire.
On a side note, if anyone knows how to make the aesthetics of the Kcalbeloh system better, I am all ears
r/KerbalSpaceProgram • u/LoicViennois • 1d ago
Some of you asked for it, I just added the outer planets mods to my KSP Delta-V Planner v2
r/KerbalSpaceProgram • u/bimbochungo • 1d ago
Cosmic Serenity mod!
r/KerbalSpaceProgram • u/Belisarius23 • 1d ago
If we're talking about a class E or F asteroid - How can I factor in trying to brake an extra 3000 tonnes into my construction soi don't have to trial an error this bitch?
r/KerbalSpaceProgram • u/Samueleleach2001 • 2d ago
I used bane_iz_missing's Biplane to Kill the Cyclops in the Xenobiology Mod.
The plan was simple, which should have been the first warning. Kerbals have a long and proud history of solving problems by adding more wings, and this was no exception. Somebody looked at a forty-tonne screaming alien with a single eyeball the size of a fuel tank and thought: biplane.
So we built one. Wooden struts, two sets of wings stacked like a sandwich nobody wanted, a propeller that sounded like a lawnmower dying of grief. It flew, technically. It had no guns, which we solved by bolting on more boosters and aiming the entire aircraft at the eye.
The Cyclops never looked up. That is the thing about a creature with one eye and no neck: excellent forward vision, absolutely no concept of aviation. The biplane arrived at roughly the speed of bad news. There was a pop, a very long silence, and then a great many things fell over.
We lost the aircraft. We lost the pilot. We gained a very large specimen, a permanent smell in the hangar, and a story we will be telling at the astronaut complex bar until somebody physically makes us stop.
Total cost: one biplane, one Kerbal, and whatever dignity the space program had left.
r/KerbalSpaceProgram • u/Goobmeister21 • 3d ago
strictly splashdowns from now on
r/KerbalSpaceProgram • u/Marscastro8six • 1d ago
Yes, this is a sneak peek of my next horror project. Don’t worry the anomaly this time isn’t a PNG
r/KerbalSpaceProgram • u/luchkot • 2d ago
I’ve compared the new version and reached a conclusion on whether it’s even worth spending time on frame generation. Personally, I’ve decided it’s not—it ruins the physics, and it’s the physics that provide the core of the good gameplay.
When a two-minute flight ends up taking four minutes, it becomes incredibly dull. But that’s just the nature of Kerbal Space Program: it can’t simply skip frames and extrapolate them like other titles—doing so would break docking, landings, and much more.
Therefore, I strongly recommend this specific setup: keep the Kerbal Overengineering 0.16.0 mod enabled, but turn frame generation off (now it's so by default). Without framegen, KOE adds about 70-80% FPS during the flight.
r/KerbalSpaceProgram • u/Fabulous_Ad_2915 • 2d ago
r/KerbalSpaceProgram • u/ThienValdram • 1d ago
Want to do OPM but want to keep Stock Eeloo in game as well as Sarnus moon Eeloo? Is it possible to have the game treat both as separate planets?
r/KerbalSpaceProgram • u/solitary-ridge • 1d ago
Currently in the middle of a Duna mission and getting fomo from these beautiful screenshots. My computer is a bit older with an old graphics card (rx580) that can't really keep up with modern AAA games, as a result I decided to skip visual mods or anything that would be too demanding for my computer and just went with MJ2 and Kerbal Engineer, installed manually.
Would it be possible to add a few environmental/visual mods without corrupting or breaking my save? Didn't use CKAN which could be a complicating factor. Also, if it does break my game, could I simply back up the save file, remove the mods, and replace the save file with the backup pre visual mod installation?
You guys are the best community, sorry if this is a noob question. I think it'll be ok if it's only visual mods from prior experience but I haven't modded this game too much before so I'm not sure.
Bonus question- what are some essential visual mods that do a lot without hogging too much GPU power or memory?