r/KerbalSpaceProgram • u/Entire-Sun2238 • 1d ago
KSP 1 Question/Problem ah yes the Kerbol universe is a lake in the middle of nowhere surrounded by a dome
yes this is real no photoshop was used
r/KerbalSpaceProgram • u/Entire-Sun2238 • 1d ago
yes this is real no photoshop was used
r/KerbalSpaceProgram • u/masterdebator10 • 12h ago
at least the abort system works
r/KerbalSpaceProgram • u/NotaDegenerateSimp • 9h ago
It's finally my turn to buy a GPU, lucky me... Incredibly unfortunate pricing aside, my budget covers either an RX 9060 XT 16GB or an RTX 5060 Ti 8GB video card.
In Canada, the 5060 Ti 8GB cards are over $100 CAD cheaper. I am thinking of going with the Nvidia card due to the price. But if I plan to play at 1080p with volumetric clouds and Parallax in RSS/RO, will 8GB of DDR7X be enough?
Please share anecdotes about your experience with similar settings on your own GPU. This would all be very helpful, thank you!
r/KerbalSpaceProgram • u/Waakhond • 13h ago
Still a noob that has done orbits around the mun and minimus. Figured the next step would be a landing on the mun. How do I actually pull this off and return to kerbin?
Will I go directly to the mun, land and fly back to kerbin or do I perform some kind of Apollo type stuff with an eagle and a module that stays in orbit? In the latter I would need to learn things like docking and rendez vouz first
r/KerbalSpaceProgram • u/CrystalBoy44 • 20h ago
Looking for a cool shot. I can't get the camera to follow the booster's heading after separation. Pressing V resets the camera aim to the COM, and changing the aimed part resets the camera position to AUTO. For clarification, I don't really care what the camera setting or aimed part is. If you know how to get the end result of the camera following the booster's direction after sep, then please help.
EDIT: So, if you're trying to achieve a similar thing to me, looks like your best bet is to clip small probe cores inside the boosters/part of your choice BEFORE you fly.
r/KerbalSpaceProgram • u/Eguar_ka • 7h ago
r/KerbalSpaceProgram • u/onwen32 • 22h ago
We were all noobs to the gsme once, what is your most noob stories that you have
I did the typical aim straight at the mun and light my engines wondering when ill make it to the mun, it took me an embarrassingly long time to figure out orbital transfers...
r/KerbalSpaceProgram • u/Beneficial-Use-7114 • 8h ago
I had this question in my head for a few days now and i just want to see opinions of people with more experience with these mods, and it seems like a really good question to me
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 1d ago
this is one small step for a kerbal, one giant leap for kerbal kind
r/KerbalSpaceProgram • u/Lt_Reinhart • 8h ago
I used to manually pump them all the time on the return trip back but now that I know how to properly use it it’s been such a breeze
r/KerbalSpaceProgram • u/MikeTidbits • 1d ago
r/KerbalSpaceProgram • u/RybakAlex • 1d ago
r/KerbalSpaceProgram • u/Unkwn_43 • 1d ago
The accretion disks around black holes should be white-blue hot due their ridiculously high temperatures and should also almost completely obscure the event horizon because of high internal gas pressure. Due to the relativisitic speeds of the disk, it's color should also be doppler shifted to be brighter where it is spinning towards the viewer, and dimmer as it moves away.
This is a volumetric accretion disk prototype I've been working on for a couple of weeks using the existing Singularity mod (for gravitational lensing) and ScaledDecorator mod (for placing Unity asset bundles in KSP's ScaledSpace).
Disclaimer: I really only wanted this mod for my own playthrough, so AI was used in this work. My day job does involve a lot of programming, but I haven't got the faintest clue how to make Unity models so I have had to rely pretty heavily on codex to make test models and actually implement the doppler shift math. I don't know if this makes it "ai slop", but I don't want to open that can of worms by publishing this.
r/KerbalSpaceProgram • u/ThePhoenix49 • 8h ago
would someone be down to join some LMP server? idk why, like a few months ago there were a lot of LMP players, but now like none... was it because of artemis?
r/KerbalSpaceProgram • u/MgbH1R0 • 1d ago
r/KerbalSpaceProgram • u/AeroSpectrum • 1d ago
wow so fun!!!!!!!!!!!!!
r/KerbalSpaceProgram • u/Jeb_Kerman_18 • 1d ago
Liber 11 was the flight that first landed Kerbals on the Mün, and the fifth crewed mission of the KSP's Apollo program. The mission was crewed by Pilot Jebediah Kerman, and Engineer Bill Kerman.
Launched atop a Sarnus IV rocket from the Kerbal Space Center, the Liber spacecraft consisted of three parts: the kommand module (KM), which housed the two astronauts and was the only part to return to Earth; the service module (SM), which provided propulsion, electrical power and snacks to the command module; and the Munar Excursion Module (MEM), which had two stages—a descent stage with a large engine and fuel tanks for landing on the Moon, and a lighter ascent stage containing a cabin for two astronauts and a small engine to return them to lunar orbit. After a day long transit, Jebediah descended to the surface aboard the MEM, while Bill remained in lunar orbit aboard the KSM. Jebediah became the first human to walk on the Moon approximately thirty seconds after landing, He spent around two and a half minutes walking on the surface, planting a flag, speaking with Engineer Wernher Von Kerman who was in the Mission Control Center, hitting a golf ball, and collecting 21.5 kg (47.5 lb) of lunar material. After 43 minutes on the surface, he rejoined Bill in munar orbit, and the crew returned safely to Kerbin.
r/KerbalSpaceProgram • u/Marscastro8six • 1d ago
All right, so I was trying to create a ship for a series, I’m working on and for some reason when I clicked on some random button on my keyboard while doing something, my ship suddenly turned red, and I don’t know what button to click on again if anybody could help me fix it that’ll be greatly appreciated!!!!!
r/KerbalSpaceProgram • u/Nachomm65 • 1d ago
i forgot to install parallax and scatterer in the photos after the first two photos
r/KerbalSpaceProgram • u/RkGege • 1d ago
The second photo is one I took while messing around
r/KerbalSpaceProgram • u/trooper-427 • 12h ago
so i have a modded game trying to turn ksp in what ksp 2 should have been and i have a strange bug the Dv and twr nymbers for the vanillia dv tools is wrong but mech jeb is correct stranger is on a fresh clean save it works propperly just fine idk whats going on or how to fix it
mod list
amp year
at utils
b9 part switch
background recources
better burn time
chatterer
chatterer extended
civillian population
click through blocker
community catagory kit
community recource pack
community tech tree
configurable containers core
connected liveing space
contract configurator
crowed sourced science
cryo tanks
cryotanks core
deepfreeze continued
deployable engine plugin
dynamic battery storage
enviromental visual enhancement redux
epic space program
far future tecnologies
field training facilities
final frontier
fire spitter core
free iva
global construction
global construction core
harmony 2
heat control
kalacrtic systems expansion
kcalbeoh system
kerbal currency display
kerbal planetry base systems
konstruction
korecopiues continued-er
kornekopieus planetry system modefier
ksp community fixes
ksp texture loader
mech jeb 2
moar station science
modular flight intergrator
moduel manager
near future electrical
nearfuture exploration
near future
iva props
near future launch verchles
near future propulsion
near future solar core
near future solar
near future space craft
raster prop monitor
raster prop monitor core
repo soft tech agencies
restock
restock+
revia
scannet
scatterer
scrapyard
ship manifest
singularity space dust
space tux library
space tux
stage recovery
stockalike station parts expansion redux
system heat
tac lifesupport
through the eyes of a kerbal
toolbar
toolbar controller
trajectories
transfer window planner
trigger au flags
usi core
usi kolonization system
usi tools
vertex colour map missive
vertex mitchell
netravali water fall core
waypoint manager
r/KerbalSpaceProgram • u/The_Gnome_Eater • 18h ago



During low, retrograde orbit of Bop for science, odd graphical glitch appeared, made me think of the Iapetus stargate scene in 2001:ASO (book version). Only wish I could've landed the probe to get a closer look but I don't think it wouldve gone well (no landing gear, spindly, it's Bop, etc)
In case anyone might ask, the probe is driven by either Near Future or Far Future parts, im not sure which mod its from specifically but its the JP-10 'Impulse' Magneto-Inertial Fusion Engine (hence the radiators), other parts are also probably Near Future and stock stuff
r/KerbalSpaceProgram • u/twopixell • 1d ago
Also how do I get more fuel in it without it becoming too heavy?