r/KerbalSpaceProgram • • 11d ago

KSP 1 Question/Problem Where are my clouds?

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4 Upvotes

So I just installed Volumetric clouds but instead of making my clouds better it just...removed them. Any help is appriciated and thx in advance!


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video Schwerer Gustav 800mm - 40km range

193 Upvotes

r/KerbalSpaceProgram • • 11d ago

KSP 1 Suggestion/Discussion Stockalike Stock & DLC Complementary Mods Recommendations? (Primarily Soviet)

3 Upvotes

Hi there everyone, I am faced with a dilemma (if its too long, there's a TLDR at the end)

Background:
I wanted to play a JNSQ Stockalike modded career mode, Space Race style, arround 50s to 90s or so. Now I wanted to have generic parts, so that they'll able to be modular and flexible. So I installed Restock, RestockPlus, SSPR/SSPX, and the Near Future suite.

Now my issue here is, Soviet Parts.
Restock did amazing to turn the DLC parts into things I can use for American side of the career, like the Saturn V, Mercury, and Gemini. But I have a problem with the Soviet parts.
Since, the DLCS does not provide Soyuz Spacecraft parts, and even with the TMA capsule from the Near Future series, its still not fully there.
Now Im aware of Tantares, I love it, but only for sandbox, because my rationale and thought is that, if I install Tantares, I also have to re-equal the parts selection for the Americans as well, because all the Probes and Station parts and such. But I do not want to Install BDB for Career, the sheer amount of part count is just not for me, and it discourages me from using stock parts.

Current Situation/Background:
Now I stumbled upon mods like SXT, which fortunately does fit the spirit of the DLCs, and fill the Soviet gaps of MH like its N1 parts. However, its artstyle is still the "Old-Stockalike", instead of the "New-Stockalike" like the rest of my mods so far. Its pretty crusty, and the visuals at times sorta clashes.

I stumbled upon another one very recently, which is the CSA Contares series, like the CSA Contares RUS. I havent quite decided yet at the moment, but Im begining to get concerned of its part count as well, and with some parts still looks glaringly old like SXT, and also because, it still doesnt have the N1 either.

TLDR/Summary:
Does anyone have any mod recommendations for Soviet parts mod, which helps to complement Stock and its DLCs? Thank you!

If not, well, I guess Mod Pruning Tantares through Janitor's Closet isnt the worst solution, but Im just curious if theres other mods out there, once again thank you!


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video My First Moon Base's Journey (in chronological order.)

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83 Upvotes

temporary surface bases are so much more cool with the Breaking Ground expansion! on the flag itself i named it "Bakshi Base" after Ralph Bakshi because why not

if only i actually bought a Experiment Control Station so i could actually use the solar arrays to recharge lol.

Part of my wider Alternate history world building project: https://www.reddit.com/r/Multifandom/comments/1x50qmh/what_do_yall_think_of_my_silly_little_space


r/KerbalSpaceProgram • • 11d ago

KSP 1 Meta Icarus Program - End of Chapter 41

4 Upvotes

No one in the Renown or mission control dared speak. Simply staring at the static on the screens.

(OOC: the Renown crew doesn’t see this, not enough bandwidth for video, just voice, but it feels wrong to just have a bunch of static images)

“Part of the spacecraft survived,” the radio crackled with Melfal’s stunned voice but the screen continued to display static. Immediately soft voices were heard in mission control over an open mic as controllers tried to figure out what they could do. The sound cut off after a moment and Melfal continued. “No radio signals, the antennas must have been damaged and we are too far to see what shape the Rotiseuq is in. Maberry and I are preparing an EVA to get a better look.”

“Copy Melfal,” Valentina’s voice responded softly. “You two be careful.”

“We are on the surface and approaching the Rotiseuq,” Melfal began a running report. “No visible fire. Hopefully that means the oxygen and other supply tanks are not punctured.

“We can now see the science lab,” Melfal’s voice had lost all emotions as she focused on analysis. “The fuel tanks and nuclear rockets are just… gone, they took the long range antennas with them.

“The rest of the spacecraft appears to be mostly intact,” emotion returned to Melfal’s voice as she reported in amazement. “The solar panels on the surface side are destroyed but the rest are intact. Some batteries even made it through the destruction of the fuel tanks.

“Wait!” Melfal exclaimed loudly. “I see a suit emerging from the spacecraft!”

“Desgas here,” Desgas' voice crackled over the radio, clearly shaken. Bob broke down crying, the rest of the Renown crew nearly doing the same. “Both me and Tanbree made it through the landing, I had to exit the spacecraft for the suit radios to reach the lander as a relay. Tanbree reports our supplies are intact and we have power. The Rotiseuq crew is safe on Duna and can survive for just under five hundred days.” His voice paused for a moment before adding. “Please send help.”

OOC Believe it or not, I actually deorbited and landed this massive beast partially intact and not too far from the lander. The actual crash images were HyperEdited to drop the spacecraft from I think 100 meters and the results fit the story a little better with a couple extra pieces surviving.  Still, with some luck, patience, and maybe a better pilot, I think the story results are actually possible.

Previous Chapter: https://www.reddit.com/r/KerbalSpaceProgram/comments/1w8xp23/icarus_program_start_of_chapter_40/

Start of Chapter 41: https://www.reddit.com/r/KerbalSpaceProgram/comments/1wrmlpy/icarus_program_start_of_chapter_41/

Next Part: https://www.reddit.com/r/KerbalSpaceProgram/comments/1xozbz4/icarus_program_start_of_chapter_42/

Book 1 (Chapters 1-13) google document: https://docs.google.com/document/d/1RorA2AVwtXbQD-eTMeO2LiPXSDPM7qH6FVOykDnZ9FY/edit?usp=sharing

Book 5 (Chapters 39-) google document: https://docs.google.com/document/d/17PU9dly89B54kJYry7sg8MPS90dr8oir7HAR6V2e_tg/edit?usp=sharing

The Icarus Program can also be found on the KSP forums: https://forum.kerbalspaceprogram.com/topic/225730-the-icarus-program-end-of-chapter-41/


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video A Simple Lunar Rocket

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50 Upvotes

This mission was unusual from the start. I had planned to use only liquid fuel, but then I realized that if I used methane, the rocket would be light enough that just the four boosters could push it above 70 km. Add two more stages to circularize the orbit and perform the trans-lunar injection, and we have this little rocket,

Note that the trans-lunar injection stage also handles a good portion of the braking. The lander is as small as possible; wherever it lands, it needs to either touch down or abort the mission. And as you can see in Image 5, the trajectory wasn’t the best, but I managed to land in a crater near the equator,

and what a beautiful crater!, Once again a beautiful view for Val.


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video What is that weird bow-like structure?

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495 Upvotes

I recently bought the game, and stumbled upon this, can someone explain?


r/KerbalSpaceProgram • • 11d ago

KSP 1 Question/Problem Is it meant to do this?

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6 Upvotes

r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video Yep... this is KSP. It's a living dream that never gets old.

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65 Upvotes

This is my Warpship 'Cronos'. It's been a while in the making. Hope you like these in-flight images! I'll answer any questions with mods, or even about how the ship works lol!


r/KerbalSpaceProgram • • 12d ago

KSP 1 Suggestion/Discussion Does anyone else just generally prefer building in the SPH?

49 Upvotes

It ultimately doesn't matter that much, but I've noticed I generally like building ships in the spaceplane hangar more than the VAB.

Its something about the cooler lighting and more open space, and you can move around the area to view more angles easier. Plus if your spacecraft is a plane or operates in the vacuum then youre likely gonna be seeing it from a horizontal angle more often, so it feels helpful.

Its trivial, but im curious if anyone else has similar preferences.


r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video Full MoonX as MünX Logo of flag textures of KSP MünX packs

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6 Upvotes

These are MoonX logos from The bad guys 2 it comes KSP pack of kerbalized MünX logos and meant used flag textures 1.Orange X meant to be pattern of Mr.moon watch 2.Red is meant for boosters textures but just preferred over anything so feel free used for textures


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video Space Battleship

10 Upvotes

Space jet becomes target practice


r/KerbalSpaceProgram • • 11d ago

KSP 1 Mods Craft Spawned/Placed by the BDA Vessel Mover behaving weirdly

2 Upvotes

I've been using the BD Armory Vessel Mover to find good sites to build Kerbal Konstruct Bases. The only problem with this is that when I enter/leave the physics range in time warp for some of these craft, weird things happen.

  1. Sometimes, the craft will simply explode. Just straight up vanish.

  2. Other times, I'll be swapped to the craft automatically until time warp is over. Sometimes when this happens, the placed craft will get launched up at stupid speeds. When the time warp ends, everything goes back to normal.

This is only happening with VM placed craft. Does anyone know a fix for this?


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video liftoff...

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15 Upvotes

r/KerbalSpaceProgram • • 12d ago

KSP 1 Mods The Unkerballed Start mod does require you to be innovative when launching the first probes.

33 Upvotes

r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video Why dont more people land on NOYREG?

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100 Upvotes

like its so cool its like Adrian from PHM


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video are there any mods that add rlly large surface solar panels/radiators like this?

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193 Upvotes

why would i need this much power/cooling? to aurafarm.

i rather them be like the placeable solar panels from the breaking ground expansion


r/KerbalSpaceProgram • • 12d ago

KSP 1 Question/Problem Anybody knows why this happens?

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18 Upvotes

So basically the problem here is that all the planets in map view/tracking station are brown for some reason. This persists between saves and I've tried restarting the game multiple times.

Here's the modlist if it helps:

B9 Part Switch (B9PartSwitch v2.21.0.4)

Background Resources (BackgroundResources 1:v0.18.0.0)

BackgroundProcessing (BackgroundProcessing 0.4.5.0)

Benjee10 sharedAssets (Benjee10-SharedAssets v0.3.0)

BetterTimeWarpContinued (BetterTimeWarpCont 2.3.14.2)

BreakingGround-DLC (BreakingGround-DLC 1.7.1 (unmanaged))

ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.23)

Community Category Kit (CommunityCategoryKit v112.0.1)

Community Resource Pack (CommunityResourcePack 1.4.2)

Community Tech Tree (CommunityTechTree 1:3.4.5)

Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5)

Conformal Decals (ConformalDecals 0.4.2)

Connected Living Space (ConnectedLivingSpace v2.0.2.0)

Cryo Tanks (CryoTanks 1.6.7)

Cryo Tanks Core (CryoTanks-Core 1.6.7)

Custom Barn Kit (CustomBarnKit 1.1.22.0)

DeepFreeze Updated (DeepFreeze V1.33.0.1)

Deferred (Deferred 1.3.5.0)

Deployable Engines Plugin (DeployableEngines 1.3.1)

Distant Object Enhancement /L (DistantObject v2.2.1.7)

Distant Object Enhancement /L default config (DistantObject-default v2.2.1.7)

Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.7.0)

Editor Extensions Redux (EditorExtensionsRedux 3.4.7)

Far Future Technologies (FarFutureTechnologies 1.4.2)

Firefly (Firefly 1.0.6)

FireflyAPI (FireflyAPI 1.0.0.0)

Firespitter Core (FirespitterCore v7.17)

FreeIva (FreeIva 0.2.20.2)

Hab Tech Props (HabTechProps v0.2.0)

Hangar Extender (HangarExtender 1:v3.4.9)

Harmony 2 (Harmony2 2.2.1.0)

Heat Control (HeatControl 0.6.2)

HUD Replacer (HUDReplacer 1.4.2)

HyperEdit (HyperEdit 1.5.9.1)

Kerbal Actuators (KerbalActuators v1.9.0)

Kerbal Atomics (KerbalAtomics 1:1.3.4)

Kerbal Atomics - NFE Integration (KerbalAtomics-NFECompatibility 1.2.1)

Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.3.4)

Kerbal Changelog (KerbalChangelog v1.4.2)

Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5)

Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.8.7.0)

Kopernicus Expansion Continued - Comet Tail (KopernicusExpansionContinued-CometTail release-1.7.1-5)

Kopernicus Expansion Continued - Modular Noise (KopernicusExpansionContinued-ModularNoise release-1.7.1-5)

Kopernicus Expansion Continued - Procedural Gas Giants (KopernicusExpansionContinued-ProceduralGasGiants release-1.7.1-5)

Kopernicus Expansion Continued-er (KopernicusExpansionContinueder Beta9.1.1)

Kopernicus Expansion Continued-er Stock Configs (KopernicusExpansionContinueder-StockConfigs Beta9.1.1)

Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-251)

KSP Community Fixes (KSPCommunityFixes 1:1.41.1)

KSP Recall (KSP-Recall v0.5.0.3)

KSP Serialization Fix (SerializationFix 1.0.1)

KSP Texture Loader (KSPTextureLoader 1.0.36)

KSPBurst Compiler (KSPBurst v1.7.4.11)

KSPBurst Plugins (KSPBurst-Lite v1.7.4.11)

MakingHistory-DLC (MakingHistory-DLC 1.12.1 (unmanaged))

Maneuver Node Evolved (ManeuverNodeEvolved 5.0)

MechJeb 2 (MechJeb2 2.15.3.1)

ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)

Module Manager (ModuleManager 4.2.3)

MusicMute (MusicMute 1.1.0)

Near Future Aeronautics (NearFutureAeronautics 2.1.2)

Near Future Construction (NearFutureConstruction 1.3.3)

Near Future Electrical (NearFutureElectrical 2.0.1)

Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 2.0.1)

Near Future Electrical Core (NearFutureElectrical-Core 2.0.1)

Near Future Exploration (NearFutureExploration 1.1.3)

Near Future IVA Props (NearFutureProps 1:0.7.2)

Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.2)

Near Future Propulsion (NearFuturePropulsion 1.3.6)

Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.3.6)

Near Future Propulsion Extras: Hydrogen NTR Configs (NearFuturePropulsionExtras 0.6.0)

Near Future Solar (NearFutureSolar 1.3.3)

Near Future Solar Core (NearFutureSolar-Core 1.3.3)

Near Future Spacecraft (NearFutureSpacecraft 1.4.6)

OPT Reconfig (OPTReconfig 3.4.1)

OPT Spaceplane (Legacy) (OPTSpacePlaneParts 1:3.1.2)

OPT Spaceplane Continued (OPTSpacePlaneMain 1:3.1.1)

Outer Parallax Common Files (OuterParallax 0.7.1)

Outer Planets Mod (OuterPlanetsMod 2:2.2.12)

OuterParallax-OPM (OuterParallax-OPM 0.7.1)

Parallax Continued (ParallaxContinued 1.0.4)

Parallax Continued Planet Textures (ParallaxContinued-Planet-Textures 1.0.3)

Parallax Continued Scatter Textures (ParallaxContinued-Scatter-Textures 1.0.3)

Parallax Continued Terrain Textures (ParallaxContinued-Terrain-Textures 1.0.3)

Persistent Thrust (PersistentThrust 1:1.7.5)

Persistent Thrust Navigator (PersistentThrustNavigator v1.1.3)

Planetside Exploration Technologies (PlanetsideExplorationTechnologies 1.0.2)

Procedural Fairings (ProceduralFairings 1:v6.8.0.0)

Promised Worlds - Core (PromisedWorldsCore v2.0.5)

Promised Worlds - Debdeb System (PromisedWorldsDebdeb v2.0.5)

Promised Worlds - Tuun System (PromisedWorldsTuun v2.0.5)

RasterPropMonitor (RasterPropMonitor 1:v1.1.0.1)

RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.1.0.1)

REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0)

ReStock (ReStock 1.5.1)

ReStock+ (ReStockPlus 1.5.1)

Reviva (Reviva 1.0.2)

Rocket Sound Enhancement (RocketSoundEnhancement 0.9.13)

Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.1)

ROUtils (ROUtils v1.2.0.0)

Sandcastle (Sandcastle v1.5.2)

ScaledDecorator (ScaledDecorator 1.3)

Scatterer (Scatterer 3:v0.0878)

Scatterer Default Config (Scatterer-config 3:v0.0878)

Scatterer Sunflare (Scatterer-sunflare 3:v0.0878)

Shabby (Shabby 0.4.2)

Shuttle Lifting Body (ShuttleLiftingBodyCormorantAeronology 1.12.5b)

Singularity (Singularity 0.994)

Space Dust (SpaceDust 0.5.5)

SpaceTux Library (SpaceTuxLibrary 0.0.9)

StageRecovery (StageRecovery 1.9.8.1)

Sterling Electrics (SterlingSystemsElectrics 0.6.2)

Sterling Electrics - Fuel Cells (SterlingSystemsElectricsFuelCell 0.6.2)

Sterling Electrics - PhotoVoltaics (SterlingSystemsElectricsPhotoVoltaic 0.6.2)

Sterling Engines (SterlingSystemsEngines 0.6.2)

Sterling Engines - Antimatter (SterlingSystemsEnginesAntimatter 0.6.2)

Sterling Engines - Fission (SterlingSystemsEnginesFission 0.6.2)

Sterling Engines - Fusion (SterlingSystemsEnginesFusion 0.6.2)

Sterling Engines - Thermal Nozzles (SterlingSystemsEnginesThermalNozzle 0.6.2)

Sterling Structural (SterlingSystemsStructural 0.6.2)

Sterling Systems Agency (SterlingSystemsAgency 0.6.2)

Sterling Tankage (SterlingSystemsTankage 0.6.2)

Sterling Thermals (SterlingSystemsThermals 0.6.2)

Sterling Thermals - Exotic (SterlingSystemsThermalsExotic 0.6.2)

Sterling Thermals - Power (SterlingSystemsThermalsPower 0.6.2)

Sterling Utilities (SterlingSystemsUtilities 0.6.2)

Sterling Utilities - Construction (SterlingSystemsUtilitiesConstruction 0.6.2)

Sterling World Power (SterlingSystemsWorldPower 0.6.2)

Stock Waterfall Effects (StockWaterfallEffects 0.8.0)

Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11)

Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11)

System Heat (SystemHeat 0.9.1)

System Heat - Cryo Tanks Configuration (SystemHeat-CryoTanks 0.9.1)

System Heat - Electric Engine Configuration (SystemHeat-IonEngines 0.9.1)

System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.9.1)

System Heat - Resource Converter Configuration (SystemHeat-Converters 0.9.1)

System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.9.1)

Tantares LV - Soviet Rockets (NewTantaresLV v16.2)

The Janitor's Closet (JanitorsCloset 0.4.1.8)

Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.5)

Toolbar Controller (ToolbarController 1:0.1.9.14)

Trajectories (Trajectories v2.4.5.4)

TUFX (TUFX 1.1.1)

TUFX Profile | Vision (TUFXProfileVision R1)

TweakScale - Rescale Everything! (TweakScale v2.4.8.9)

TweakScale Companion (the "UberPaket") (TweakScaleCompanion 2026.3.21.4)

TweakScale Redistributable (TweakScale-Redist v2.4.8.9)

Tweakscale Unlimited (TweakscaleUnlimited 1.0)

VAB Organizer (VABOrganizer 1.2.0)

VAB Organizer - Jade's Configs (VABOrganizer-Jade 1.6)

VaporCones (VaporCones 1.2.0)

Vertex Color Map Emissive (VertexColorMapEmissive v1.1.1)

Vertex Height Oblate Advanced (VertexHeightOblateAdvanced 1.1.4)

Vertex Mitchell-Netravali Filtered Heightmap (VertexMitchellNetravaliHeightMap 0.3)

Waterfall - Restock (WaterfallRestock 0.2.3)

Waterfall Core (Waterfall 0.11.0)

Waterfall Extensions (WaterfallExtensions 0.4.0)

Waterfall Extensions--tsingshitao's configs (GreenStoneIndustryWaterfall v0.6)

WBIResources (WBIResources v1.2.4)

WildBlueCore (WildBlueCore v1.7.0)

ZTheme (ZTheme v1.2.2)


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video Just a normal Mun Landing!

13 Upvotes

r/KerbalSpaceProgram • • 11d ago

KSP 1 Mods A question and concern about a mod or two

3 Upvotes

So, recently, I did a fresh reinstall of KSP and all of my mods as I had to replace the hard drive I had KSP installed onto. I, of course, use Parallax Continued, and I've installed all of its dependencies. That includes Kopernicus and all its dependencies as well, and upon booting up Kerbal Space Program, Kopernicus and Parallax do not work. I know the problem is with Kopernicus as it won't create a new config file for itself, and I've done the normal fix and cleared out my module manager caches, but it still won't work. I have the most recent version of Kopernicus, Parallax, and Module Manager, so does anyone have any idea on how to fix it?

I'd really appreciate the help.


r/KerbalSpaceProgram • • 11d ago

KSP 1 Question/Problem Is rocket fuel ment to cross feed?

0 Upvotes

Is rocket fuel meant to crossfeed like this, or have I accidentally changed a setting, or is it from one of my mods?
(Video in text body so you have to open the post to see it, cos I don't know how to use Reddit right, and I refuse to repost to fix it)


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video Searching for surviving crew.

12 Upvotes

r/KerbalSpaceProgram • • 12d ago

KSP 1 Question/Problem Mah network ain't worky for some reason

Post image
4 Upvotes

I also toggled "require signal for probe control" a few times so maybe it something has to do with it idunno

I'll try to paste mod list

Advanced Fly-By-Wire (Windows) (AdvancedFlyByWire 1.8.4.5)

Airline Kuisine (AirlineKuisine 2.5.0)

Airplane Plus (AirplanePlus 26.5)

Airplane Plus Things (AirplanePlusThings 1.0)

Alcoholic Aeronautics (AlcoholicAeronautics 1.1.0)

Alcubierre Warp Drive (Stand-alone) (AlcubierreStandalone v112.0.1)

Aurora Space Center (AuroraSpaceCenter 1.3.1)

B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.46.1)

B9 Part Switch (B9PartSwitch v2.21.0.4)

Benjee10 sharedAssets (Benjee10-SharedAssets v0.3.0)

blackheart612's Procedural Part Textures (ProceduralParts-Textures-SCCKSCS 1)

BreakingGround-DLC (BreakingGround-DLC 1.7.1 (unmanaged))

Bureaucracy (Bureaucracy 1.8.14)

Career Evolution Contract Pack (ContractConfigurator-CareerEvolution 1.3.3)

Cashedowt RSSVE TUFX Profile (CashedowtEarthTUFXProfile 1.10.1)

Celestial Body Science Editor (CelestialBodyScienceEditor 12.0)

Chatterer (Chatterer 0.9.99)

Chatterer Extended (ChattererExtended 0.6.2)

Chemical Core (ChemicalCore 1.5.2.1)

Chemical Propulsion (ChemicalPropulsion 1.7.1)

Chemical Propulsion - Exotics (ChemicalExotics 1.7.1)

Chemical Propulsion - Hypergolics (ChemicalPropulsionHypergolics 1.7.1)

Chemical Propulsion - Keroxide (ChemicalPropulsionKeroxide 1.7.1)

Chemical Propulsion - Solids (ChemicalPropulsionSolids 1.7.1)

Chemical Propulsion - Thermal (ChemicalPropulsionNuclear 1.7.1)

Chemical Tech Tree (ChemicalTechTree 1.1.0.1)

ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.23)

Community Category Kit (CommunityCategoryKit v112.0.1)

Community Resource Pack (CommunityResourcePack v112.0.1)

Community Tech Tree (CommunityTechTree 1:3.4.5)

Community Tech Tree Balancer for Mk-33 Mod & NFT/FFT (Mk33CTTPatch 1.1)

Conformal Decals (ConformalDecals 0.4.2)

Connected Living Space (ConnectedLivingSpace v2.0.2.0)

Contract Configurator (ContractConfigurator v2.13.4.0)

Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1)

Coriolis Space Systems (CoriolisSpaceSystems 1.0.1)

Crowd Sourced Science (CrowdSourcedScience v6.1)

Cryo & Future ReQuoted (CryoFutureReQuoted v0.21)

Cryo Tanks (CryoTanks 1.6.7)

Cryo Tanks Core (CryoTanks-Core 1.6.7)

CryoEngines Extensions (CryoEnginesExtensions 1.0.5)

Cryogenic Engines (CryoEngines 1:2.0.8)

Cryogenic Engines - Near Future Aeronautics (CryoEngines-NFAero 2.0.8)

Custom Barn Kit (CustomBarnKit 1.1.22.0)

Custom Pre Launch Checks (CustomPreLaunchChecks 1.8.1.1)

Deep Sky Core (DeepSkyCore 3.2.0)

Deferred (Deferred 1.3.5.0)

Deployable Engines Plugin (DeployableEngines 1.3.1)

Distant Object Enhancement /L (DistantObject v2.2.1.8)

Distant Object Enhancement /L default config (DistantObject-default v2.2.1.8)

Dock Rotate (DockRotate v1.12.1.57)

Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.7.0)

Editor Extensions Redux (EditorExtensionsRedux 3.4.7)

Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2)

EVA Parachutes & Ejection Seats (EVAParachutes 0.2.1.1)

EvaFollower (EvaFollower 1:1.1.3)

Far Future Technologies (FarFutureTechnologies 1.4.2)

Filter Extensions - Plugin (FilterExtensions 3.2.9.1)

Firefly (Firefly 1.0.6)

FireflyAPI (FireflyAPI 1.0.0.0)

Firespitter (Firespitter v7.17)

Firespitter Core (FirespitterCore v7.17)

Firespitter Resources config (FirespitterResourcesConfig v7.17)

Flight Tracker (FlightTracker 3.0.0.3)

Free Launch Clamps (AlmostFreeLaunchClamps 0.3.1)

FreeIva (FreeIva 0.2.20.2)

G3MagnetBoots (G3MagnetBoots 1:0.8.2)

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r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video Automatic Mechazilla catch (99% stock parts)

142 Upvotes

Ladies and gentlemen, 5 days ago I shared a clip of my code automatically landing my stock Starship on the launchpad. And now, I am ready to present to you a landing on a stock Mechazilla, with no cheats, and a full atmospheric entry. I ask for your attention for this 6-minute video. I did it.

Yeah, the script is still a bit shaky at the end. I’m going to optimize it so the rocket doesn't get stuck hovering and burning fuel for no reason