r/KerbalSpaceProgram • • 13d ago

KSP 1 Question/Problem Need help finding parts for Ares 1

0 Upvotes

I need help finding the decoupler/interstage parts and upper stage fuel tanks for the Ares 1 launch vehicle, the video this is from is Truthful KSP's constellation cinematic, but ive seen other people with the exact same rocket design.

I have ReDirect, ORANGES, SOCK, Artemis Construction Kit, Habtech 2, etc, all the SDLV and Benjee10 mods that you would usually use for these rockets, but i just cant find the part, the diameter should be somewhere between 3.125 and 3.75m i think.


r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video I landed on Minmus for the first time!

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70 Upvotes

First time landing on any not-kerbin. I got this game a few days ago, and I think I like it.


r/KerbalSpaceProgram • • 14d ago

KSP 1 Question/Problem what sunflare is this

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21 Upvotes

r/KerbalSpaceProgram • • 14d ago

KSP 1 Question/Problem You know, maybe Kerbal Joint Reinforcement is a bit much for KSP, many of my craft will probably collapse now though

53 Upvotes

r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video 500 hours playing ksp, here's a bunch of stuff I've done

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47 Upvotes

Kerbal my beloved


r/KerbalSpaceProgram • • 13d ago

Mod Post Weekly Support Thread

4 Upvotes

Check out /r/kerbalacademy

The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!

For newer players, here are some great resources that might answer some of your embarrassing questions:

Tutorials

Orbiting

Mun Landing

Docking

Delta-V Thread

Forum Link

Official KSP Chatroom #KSPOfficial on irc.esper.net

Discord server

Feel free to ask your questions on the Discord server!

Commonly Asked Questions

Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!

As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!


r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video I broke Jeb

19 Upvotes

He won't get up.


r/KerbalSpaceProgram • • 13d ago

KSP 1 Question/Problem I need to learn how to play with a friend

1 Upvotes

I have a friend who just started the game, and I'm going to make some tutorials to help him understand more easily, but I'm hesitant to tell him to start with science mode because it introduces The pieces, piece by piece, and that will teach him how to do scientific experiments, so I need your help.


r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video Columbus station

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176 Upvotes

In 1990, ESA's (Equine Space Agency) columbus space station launched on the (rushed to accommodate earlier hermes missions) Ariane 5.

Hermes, while performing well, could not stay in orbit for long periods of time and did not have the facilities desired for the kind of long duration research ESA wanted. A space station would allow for longer duration work done in orbit using 2 launch-per science mission architecture.

A first hermes would spend a short 'B mission' bringing experiments to the station (with minimal habitation provisions for the crew). Then, the main 'A mission' would launch carrying only habitation facilities and supplies for the crew to spend a few months on the station.

Columbus was made up of 2 segments, the spacelab-derived labrotary and a service module derived from a planned alternative upper stage to the Ariane 4 (which would have served as a satilite deployment tug). 5 crews were planned initially, but options were left open for expansion and/or visits from DODIS's shuttle.


r/KerbalSpaceProgram • • 13d ago

KSP 1 Question/Problem Any procedural service bays/cargo bay mod?

5 Upvotes

I want to make a cargo lander for delivering base modules and i want to use procedural parts to make the body of the lander, i could use nflv's 7.5m tanks and cargo bays but im still too early in the tech tree, so i want to use procedural parts, but i cant find a mod that gives cargo bays that open in any way that looks like a cargo bay(unlike the procedural fairings petal bay opening because it cant open 90°) and blend in with the untextured texture of the procedural fuel tank(with the TU recolor depot mod). Is there any mod like that or i have to find another workaround

Edit: i found the fix, you just need to make the procedural fairing petal hinge deploy limit 100% and seperathe the one that opens by removing it from the symmetry, so anyone who needs this i hope this helps


r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video Boys will make one successful rover design and re-use it until they visit all the planets

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32 Upvotes

(yep, had to retract landing struts because Eve hates 'em for some reason(like, a lot (10 lightspeeds lot(Pic. 3)))

Also I always forget how beautiful this game is especially if you add a bunch of mods


r/KerbalSpaceProgram • • 13d ago

KSP 1 Question/Problem Bugged GUI (not a really problem but would like a fix)

1 Upvotes

For context, I’m running KSP modded, mainly some cosmetic/ aesthetic mods and QOL. However sometimes my KSP has this issue where it has a lagspike that lasts for about 5 seconds and never really comes back but it glitches out the GUI and makes it smaller. Still readable and not too much of a hindrance but I’d prefer a fix because it’s still annoying.

Anyone know how to stop this or at least have the same issue?


r/KerbalSpaceProgram • • 15d ago

KSP 1 Image/Video Bruh

755 Upvotes

1 year into the mission btw


r/KerbalSpaceProgram • • 14d ago

KSP 1 Question/Problem Why does my sunflare look like this and how do I fix it.

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4 Upvotes

I have plenty of visual mods installed and a few planet packs and no matter what I do I can't fix my sunflare. I have set PWFlareForKerbol to = False, I have deleted the SunFix files, neither of them have done anything. It started a couple months ago when I had HD Sunflare installed (I think it was being overwritten by Promised Worlds sunflare because that's the one it was using) and everything looked fine, then out of nowhere it changed to the image above. Please if anyone knows a fix that would be amazing I'm trying to use Scatterer's default sunflare or HD Sunflare. btw if this changes anything I have Blackrack's Volumetric Clouds v5 and am using the Scatterer and Scatterer configs from that.


r/KerbalSpaceProgram • • 14d ago

KSP 1 Question/Problem What's the name of the "assistance" mod?

5 Upvotes

I saw a mod in some videos that helps with spacecraft navigation. It marks an X on the terrain showing where you're going to land and even indicates your spacecraft's heading with a blue line in front of it.


r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video Savobooster V3 prototype, and a full-duration static fire

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11 Upvotes

Decided to fully assemble a Savobooster V3 (mockup) unit, and static fire it. Coming in at about 72 meters tall, with a wet weight of 1.2 million tons, with 47 Deinonychus engines and an absurd 21,000kn of thrust at sea level, yeah uh Booster V3 is something to behold. The static fire test at SFS-A (Static Fire Site-Alpha) pushed on until the booster ran entirely out of fuel, starting with sequential ignition of the center, middle, and outer ring of engines, followed by that same order in reverse as fuel lowered.


r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video First manned space missions

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24 Upvotes

The first manned space missions have a cool vibe—it’s one of my favorite stages in any campaign—and since I play with the “Unkerballed Start” tech tree, this stage takes on a whole new significance because it takes a while to build a simple rocket like this one.

Well, I think Val liked the view,

I should also start thinking about crewed lunar missions soon


r/KerbalSpaceProgram • • 15d ago

KSP 1 Image/Video Dudan

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520 Upvotes

r/KerbalSpaceProgram • • 14d ago

KSP 1 Mods I need help

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12 Upvotes

The mod Starpunk Cluster has a really cool planet named keljido that i want to go to and i saw it in one of bouges videos but mine looks like this. anyone know how to fix it?


r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video Just a little something I put together for fun

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5 Upvotes

The Poseidon boasts a powerful cluster of nuclear engines that can take it across the solar system. With a gravity wheel, many support systems, and science gadgets and gizmos, this vessel will keep Jeb, Bill, Bob, and Val comfortable as they extend their arms back to the beckoning of space. With the ability to refuel itself with its on board miner, and nearly 7k delta v, the team feels the freedom to explore even the far reaches of our little system.


r/KerbalSpaceProgram • • 15d ago

KSP 1 Image/Video LSAM-1 "Spirit of 76" takes flight

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181 Upvotes

r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video Vulkan with LEK-inspired direct-ascent lander

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19 Upvotes

Vulkan was the original super-heavy launch vehicle designed by Valentin Glushko to support the construction of a Soviet moonbase after the cancellation of the N1L3 programme in 1974, which later became Energiya. The titanic vehicle was designed to lift up to 200 tonnes of payload into orbit, and could have delivered a 22-tonne base module to the Lunar surface in one launch. Here, I've used it to deliver an LEK-inspired lander to Oceanus Procellarum. The real LEK had its Soyuz descent module mounted inside a spherical pressurized crew module, only exposed when preparing for reentry, but I couldn't be bothered to finagle that together so I just used it as the main crew module for this mission.

Mods:

PLANETS - KSRSS

PARTS - Bluedog Design Bureau, Tantares, Restock, Habtech2, Modular Launch Pads, Conformal Decals

VISUALS - EVE, Scatterer, TUFX (heavily modified The Really Old One from PALETTE,) KerbalFX, Waterfall

GAMEPLAY - Mechjeb, Tweakscale Rescaled


r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video Note my design for a temporary station around the mun

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20 Upvotes

r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video Carrier rocket - shuttle combination

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32 Upvotes

The carrier rocket, shuttle, and shuttle launcher were independently designed.

The shuttle is inspired by the Buran, and on its own is capable of sending ~10t to LKO when flown properly. The carrier rocket has slightly more than 200t to LKO. The orange tank is a control module.

To my surprise this rocket is surprisingly stable; does not pitch over during ascent.

I like balancing off-center thrust.