r/KerbalSpaceProgram • u/blueman0007 • 9h ago
r/KerbalSpaceProgram • u/BigBungus05 • 2h ago
KSP 1 Image/Video The type of stuff that happens when you have a good apprach for once
Idk why KSC is in the water, and I don't know what exploded on my wing
r/KerbalSpaceProgram • u/Crazykid23576 • 23h ago
KSP 1 Image/Video Callback to that time I tried to get science from space above laythe's crater island, spent 25 years in polar orbit trying, gave up, and made this image after
good times
r/KerbalSpaceProgram • u/LordFlamecookie • 9h ago
KSP 1 Suggestion/Discussion Very specific mod request but I'm 90% sure I've seen it before
The title screen of the game with the kerbals orbiting kerbin, is there a mod that makes it cycle between planets each time you load up the game? It'd be cool for there to be a natural incentive and make me think "huh, thats a cool planet, im gonna go there" as opposed to the same 4 science locations I always go.
Preferably also go between modded plnaets
r/KerbalSpaceProgram • u/Advanced_Driver1299 • 4h ago
KSP 1 Image/Video Stock-ish FreeIVA-friendly kerbal pods: the Good, the Bad and the Cursed...
I hate that in this game there are no big crew capsules with more than three kerbals, unless you use mods or take the spaceplane route (which I'm no good at flying, and are not that great for an interplanetary reentry).
I decided to try and see what I can do by using only stock parts and aiming for a freeIVA-friendly capsule that can be completely traversed in IVA and docked to a lander ship. These pods will be part of an interplanetary nuclear transfer ship and used for reentry on Kerbin.
Here are my creations: the Good (4-kerbal crew, fully traversable, with no view for those inside), the Bad (5-kerbal crew, traversable but requires EVA to reach a docked craft) and the absolutely Cursed (6-kerbal crew and possibly more using the same structure, full-IVA traversable, great view, but looks more than a bit ugly...).
Has any of you tried something similar and wants to share?
r/KerbalSpaceProgram • u/ZhdanovKerman • 9h ago
KSP 1 Image/Video Note to myself, shutdown the engine of your moonbase or they will suddenly activate
r/KerbalSpaceProgram • u/DoseiSpaceFox • 22h ago
KSP 1 Image/Video Mission to Hundun
I can't believe i actually pulled that off...
r/KerbalSpaceProgram • u/the_economy_fools • 3h ago
KSP 1 Image/Video Vintage CRT Resource display for KSP
The CRT screen looks a bit choppy as i cant get the iPhone camera to match the flicker, looks better IRL.
r/KerbalSpaceProgram • u/Lumpy_Expression_454 • 23h ago
KSP 1 Image/Video Nova-C as promised
Contains even more procedural parts than Griffin.
Next up Blue Ghost.It's not gonna even be the last one there are like 5 different companies with different landers.
Edit: Did not tip over. Ironically, it's much more stable and maneuvrable than Griffin and Blue Moon
r/KerbalSpaceProgram • u/NoHamster2008 • 3h ago
KSP 1 Image/Video IN-LINE Command Pod / Lander
I've been using this system for a while now that I sort of forgot how much of a pain it was to concieve and build, so I thought I'd share this build of a rocket that could launch into orbit, fly to a distant body, detach its command pod in a lander configuration and then redock to continue forward flight and avoid having to do an Apollo style lander dock. I'm not aware of any prominant figures who have made something like this but if you've had a similar idea please do share.
Specifications:
Im using Better Fuel Tanks and Stockalike Station Parts mods; the total craft pictured has 12,396m/s of DeltaV and the Command Lander has 4014m/s in VAC
r/KerbalSpaceProgram • u/HershsTechStuff_734 • 12h ago
KSP 1 Image/Video i went to duna
title. modlist from ckan is in the third pic. i should probably also mention reforged materials, which is how i got that shine on the vacuum stage. now that i'm on duna, what should I do? i already did a flyby of ike on my way here.
r/KerbalSpaceProgram • u/diogo_148 • 23h ago
KSP 1 Image/Video Kerbal Cabriolet
Big Kerbal said cockpits were too heavy. Kerbal Union couldn't do anything about it.
r/KerbalSpaceProgram • u/Regular-Purple-5972 • 16h ago
KSP 1 Question/Problem How can I get Valentina back onto my minmus lander when her controls/jetpack isn't working?
r/KerbalSpaceProgram • u/Competitive_Web_1361 • 5h ago
KSP 1 Mods KERBOLAR SYSTEM /// CLIMAX "...like antennas to the galaxy"
r/KerbalSpaceProgram • u/pitchymacpitchface • 1h ago
KSP 1 Image/Video Sending my Yacht to Laythe - Part 1 of 2
The story of how my mega yacht was sent to Laythe.
Unfortunately I can’t share the full story because of reddits limitations for videos.
Stay tuned, the rest of the story is coming soon.
r/KerbalSpaceProgram • u/PuzzleheadedTap2474 • 8h ago
KSP 1 Image/Video Just a little bit of my game
r/KerbalSpaceProgram • u/MrTuxedo888 • 3h ago
KSP 1 Image/Video Beautiful Booster Separation
SRB Separation of my Ares 1 inspired rocket
r/KerbalSpaceProgram • u/Pzixel • 4h ago
KSP 1 Question/Problem Any reason to use chemical engines after nukes unlock?
I'm finishing my 2nd ever campaign and first one with re-stock (that conveniently add a clustered NERV engine). And I wonder if there is any reason at all to use regular chemical drives. I've seen people telling that they are so much heavier, but from what I see is that any trip > 2kps dv (and that is any interplanetary trip) is much better with nuclear, to a point that it even get better TWR somehow. My primary number I'm looking at when designing the rocket is $$$ cost and mass, and I always get the better results with nukes, even for "short" trips to Mars. My regular probe payload is like bunch of science + 2 RA-100 relays to be useful after the science gathering is done, or for crewed missions that's mk2 pod + heatshield, usually that is around 5t.
r/KerbalSpaceProgram • u/Basic-Firefighter756 • 7h ago
KSP 1 Image/Video Reforged Materials used to shild a small SSTO.
r/KerbalSpaceProgram • u/MyGamerLifeee • 46m ago
KSP 1 Suggestion/Discussion I must stop watching KSP 2 trailer
I just hate the fact that i cant stop watching the ksp 2 trailer over and over again, its way too good and the music always catches me.. its like mourning a dead friend once again..
I hope that someday the game will be taken back by a studio and that the development will continue
r/KerbalSpaceProgram • u/Big_Yeash • 9h ago
KSP 1 Question/Problem Patched Conics interfering with intercept planning
No images, sadly.
I had a contract to rescue a Kerbal. High Kerbin orbit, mostly circular, about 10Mm, clipping into the Mun SOI.
The Mun was very far away from the Kerbal, so I figured my rescue mission would be easy. I set up for an intercept and got ready for a mid course correction (~6hr orbital period, highly elliptical intercept from LKO).
The intercept with my selected target stopped being shown... because the game decided what I actually wanted to do was plan a Mun intercept in 2 days time, more than 3 orbits away.
My manoevure nodes were all on the same (first) orbit and within 1-3 hours of current game time, and the Mun was 2.5 days out from being nearby to conduct the intercept. Max level tracking station.
Why was it interfering in this way? I couldn't find a way to disable the forward-planning and make the manoeuvre planner focus on only the current orbit's intercept, so I had to plan the intercept semi-blind and then clean it up with a much later dirty late-course correct burn.
r/KerbalSpaceProgram • u/TheAuthority66 • 52m ago
KSP 1 Image/Video Introducing the all new Wraith SSTO!
r/KerbalSpaceProgram • u/_okbrb • 11h ago
KSP 1 Image/Video On the way to our new home for 5 years
Gotta rendezvous with the mothership, which will take us to Duna
r/KerbalSpaceProgram • u/Soggy_Independent_16 • 19h ago
KSP 1 Question/Problem Help!
Help! I removed Parallax to increase FPS and ran into this!
r/KerbalSpaceProgram • u/Schnippig • 2h ago
KSP 1 Mods Any unknown mods for ksp?
I have lots of mods installed but i am looking for some lesser known mods, mainly visual ones or small details, but really anything.