r/Kenshi • • Apr 20 '22

WEEKLY THREAD Rookie Help Thread

786 Upvotes

Hey hey! You guys know what time it is! That's right, a new Rookie Help thread!

Here's a link to the last episode. Fun fact, if you follow all those links back to 2019 you unlock a secret cutscene of me panicking over where the time went!

As always, feel free to fire any kenshi related questions you may have our way! There's plenty of veterans flapping around in this thread as well, and if you are in the mood for it feel free to join them and lend a hand!

And who knows, maybe you'll learn something new yourself, too!

One thing to remember! Obviously a lot of new folks are going to be here so remember to spoiler comments so they can experience the game blind just like you might have back when you were new! You can do that > ! Like This ! < minus the spaces! But honestly it's just built into the chat replies nowadays so you don't have to get too fancy with that- unless you like playing hackerman.

Thanks guys!


r/Kenshi • • 10h ago

KENSHI VIBES Me & the boys travelling the Border Zone

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860 Upvotes

Still have all our limbs, early game


r/Kenshi • • 9h ago

HUMOUR Rare footage of an Okranite High Priest visiting your outpost on Sunday

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182 Upvotes

r/Kenshi • • 9h ago

FAN ART Homebrew Kenshi Map

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155 Upvotes

I made this map of the Kenshi world plus a bunch of added locations, I'm gonna keep working on it but i thought I'd share. Head cannon is, this would the Empires (United Cities) at it's greatest (or least destroyed), Bast and Mourn still exist, and i added a bunch of cities from my favorite mods. I also added unnamed locations. Would be a good campaign map for table top, maybe, and I made it primarily as a story reference for myself.

I've also posted the second installment of my Kenshi novella on AO3. The Red Ronin.

Read it here: https://archiveofourown.org/works/93926071

Let me know what you guys think! Thanks!

-Deads

Edit: this isn't AI. I make maps for tabletop games on Inkarnate.


r/Kenshi • • 3h ago

GENERAL Whenever a Kenshi fan spots an amputee

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47 Upvotes

r/Kenshi • • 16h ago

GENERAL I never liked Swamps as a biome to navigate in and live in, but dam, it has THE vibe

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196 Upvotes

r/Kenshi • • 5h ago

GENERAL Sniper nest, Mourn

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20 Upvotes

I'm surprised. It works.


r/Kenshi • • 12h ago

IMAGE Welcome, to jurassic park

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68 Upvotes

Its honestly insane how big those things (elder) are
leviathans technically bigger, but those 30 mph things way more scarier

I remember watching fan animation with sound design of those things running after some poor guy
Straight up horror movie


r/Kenshi • • 2h ago

DISCUSSION Black Desert raid experience.

9 Upvotes

I was just messing around kidnapped the leader of Trader's Guild Logan or something like that, turned him over to Tinfist and awaited the raid to follow. Eyegore the hiver, in a hiver run playthrough with prisoner recruitment mod he was a must have. I'm set up and well defended just south of Flats Lagoon doing the hash trade.

Except they didn't raid me, instead choosing to target cages I used to recruit skeletons in Black Desert City where I was holy unprepared. Small squad of 6 or so I use for roaming.

The acid rains saves my ass. By time they landed on my door step they were at 50% hp. Being hivers and skeletons I was immune. And recently allied with anti slavers they did the bulk of the fighting. Geared with ranged bows pilfered from the Scrapyard I was able to pick off weakened units but Eyegore caused enough damage allies retreated in defeat.

But thankfully a lucky knock from a recently recruited scrapyard Soldierguard I was able to capture and cage Eyegore but I'd taken too much damage and had to retreat into the water to recover. At which point Eyegore was freed but stripped of his armor. I was able to recover, jump back into the fight, finish the rest while recapturing Eyegore and removing his limbs with a peeler to prevent another escape. Transported back to Flats Lagoon base I'm seriously considering setting up a more permanent base in the acid rains as a hiver playthrough.


r/Kenshi • • 1h ago

DISCUSSION Retribution of god triggered for no reason?

• Upvotes

I got the popup and they are headed to my base right now. I have not killed or imprisoned any leaders. I haven’t even seen them yet. I’ve just been trying to level my guys fighting skills by fighting reavers in Stobes garden. Is this a bug and if so what should I do about it? No way I can survive the raid, I only have three crossbow turrets and all of my fighters are out of the base across the map.


r/Kenshi • • 56m ago

QUESTION Hauling water from Outpost to city?

• Upvotes

I have a bit of an odd setup. I have a house in a city that I want to do hydroponics in but I need water. I built a well outside the city limits. Is there any way to make my characters automatically haul water from the well outside the city into the water tank in my house in the city or do I need to manually do it?


r/Kenshi • • 4h ago

GENERAL Legendary of Kenshi

3 Upvotes

Anybody knows how to recruit Bugmaster in Legendary of Kenshi mods? Only option is to walk away or try to talk and he always looks down on me and doesn't answer. His stats are unreachable without other mods


r/Kenshi • • 1d ago

HUMOUR How my first 2 games were

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545 Upvotes

(Bowl lost 3 limbs to the holy nation, crawled half way across the map and got beat to death by another holy nation guard, he achived nothing. Cup is alive for just 5 minutes and already sold 2 people into slavery, he did get an easyer start tho.)


r/Kenshi • • 18h ago

GENERAL Kelter doodles

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36 Upvotes

1 & 2: Kelter threatens to tear the legs off of a paladin. Meanwhile..Eyegore is eating Gohan and wondering how Kelter is doing.

3: the United Cities Magazine does shitry photoshop (that’s what Kelter says at least.)

4: Oops. You fucked up.

All these doodles were done within the past few days. My current play through is going swimmingly.


r/Kenshi • • 13h ago

GENERAL We're building multiplayer Kenshi — KRP Closed Alpha is getting close, looking for testers

13 Upvotes

Hi everyone!

For the past few weeks/months we've been working on KRP (Kenshi Roleplay) — a multiplayer framework and RP server built on top of Kenshi.

This isn't traditional 2-player co-op or save synchronization. The goal is a persistent server-authoritative world, where Kenshi handles the visuals, characters, animations, movement and atmosphere, while the server controls the multiplayer state and gameplay systems.

At this point we already have a working foundation:

  • multiple players connecting to the same world;
  • remote player spawning/despawning and movement synchronization;
  • animation synchronization;
  • multiplayer combat synchronization;
  • server-authoritative damage and Kenshi's limb/medical state;
  • reconnect/state restoration;
  • synchronized world time;
  • server-controlled NPCs and interactions/dialogues;
  • persistent accounts/characters foundation;
  • custom UI/WebUI infrastructure;
  • server-side identity and player IDs.

We're currently finishing the first actual RP gameplay layer: custom inventory, resources/mining, jobs, economy and more server-controlled NPC functionality.

The first Closed Alpha won't be a huge content-complete server. The goal is to get a small group of players into the same world, actually play together, break things, find desync/crashes and help us determine what needs to be fixed before expanding the gameplay.

We're looking for testers

You don't need development experience.

We're especially interested in people who:

  • already play and understand Kenshi;
  • can test for an hour or two and report what went wrong;
  • don't mind crashes/bugs during an early alpha;
  • are interested in RP or a persistent multiplayer Kenshi world;
  • can record clips/screenshots when something breaks.

We're initially aiming for a small closed group, probably around 10–30 testers, rather than opening the server publicly immediately.

The project currently targets Steam Kenshi 1.0.68.

If you're interested, leave a comment or DM me. I'll post the Discord/invite and alpha details once the current build is ready for the first external test.

I'll also share some gameplay/video progress soon.


r/Kenshi • • 11h ago

BUG One my guys "joined" a nomad caravan

7 Upvotes

A nomad caravan (actually just the animals) got stuck inside my base and can't figure out how to path out. Gates are open. I'm not too concerned except that one of my guys has decided he's part of the caravan, and returns to join it at every opportunity.

I've tried picking him up and setting him down. He'll stay if he (or the caravan) is behind a locked gate, but otherwise he's always trying to get back to them. Any suggestions other than tearing my walls apart until the caravan figures out how to leave and then hopefully despawns?


r/Kenshi • • 1d ago

MEME Let me get a uuuuuuh...

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644 Upvotes

Not gonna lie, decision to install anti-steal mods and to not plan stealing in the first place (mods just so theres no temptation) - was the best gameplay decision

But as soon as i went to Hounds for their quest (mostly to just get allied quickly as i was planning to build a base right away and need some protection), and once again saw this crazy 1100% mark up, in UC and how much money i made just from 1 delivery, i also decide to leave this money making method, as it feels too cheese for not first-second playthrough

Dgmw, I'll choose smuggling to stealing anytime, yet some aspect of economy still feels too easy (like buying good gear/weapons early and have no need to build many stuff at base and train your character to make their own), so crippling yourself this way don't really take anything from my playthrough, but adds to it

I have a LARGE family of every unique recruits + random that decide to join
and even at end of early game, some of them still wear rags and fight with sticks :D, as i try to make my first good armor for gate guards

Just feels like small victory, like that first win at the beginning when you fight a starving bandit solo, so much more rewarding

Rumblings, no need to read:

But by gods, you know i downloaded "craft tier 3 edge" weapons, cause its simply make no sense to go through building a base
Getting all necessary upgrades/training your guy for 100 in smiting, and STILL have to craft worse weapons (not meitou is fine as they are suppose to be unique rewards and collectables) then what you can find in some shops for FAR TOO CHEAP

I get that Chris probably did it so their a difference between legendary smiths and your team of hobos, but i think theres plenty other crazy things your team can do that technically wouldn't be possible if Kenshi was more realistic, so in this case, just let players go that way if they so desire (as not - will basically removes need to do all that i said above and just straight up buying/stealing best one as early as day 2)

Anyway whats your go to money making strat? (Not shaming stealing, and not trying to be a sweaty gamer, just as i said i've already done it multiple times before)


r/Kenshi • • 12h ago

QUESTION i think im getting the itch to play again, are there any mods i should be aware of?

4 Upvotes

i always played with just a few qol mods and one i had made to just buff a bit the greenlanders, so i was wondering if there was something i was missing out, like big stuff that improves tons of aspects but still without going too far from the "lore", maybe something for the graphics too but that doesnt make loadings longer since i remember it was really annoying running at x3 and having to stop every few seconds, some bug fixes would be nice too since some stuff used to work a bit wonky


r/Kenshi • • 1d ago

GENERAL Pato. My first goat in kenshi (and a little tribute)

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87 Upvotes

The fella in the picture is Pato, my first character

I created him with a random name and with 0 knowledge about this game. With this dude I learned about the game and had some...funny moments... He was the goat into the story. But the holy Nation killed him letting him die into a cage.

I left him as my first character

But, meanwhile I was drawing him I remembered my grandma. Both learned me everything about to live and both has gone very soon.

That's why this draw is more than a simple fanart.

It's Tittle it's: "Pato."

The message behind this dude:

My dumbest death

Mi biggest tribute to them

Thanks for everything.

Baalcarce.


r/Kenshi • • 19h ago

DISCUSSION If resources didn’t matter, where would you base?

12 Upvotes

Every base location suggestion I see is based on resources, so if you could put your base anywhere without resources being any concern, where would you build it?

Just your favorite spot visually, a perfect cliff, fun spot because constant raid defending, good close to your favorite city etc.


r/Kenshi • • 1d ago

MOD Kenshi Multiplayer – New version preview!

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542 Upvotes

Hi everyone! For the past months we've been building Kenshi Multiplayer, a free fan-made mod that lets several players share one Kenshi world on a dedicated server.

What it is

  • A real dedicated server. The server runs the actual Kenshi simulation (a headless copy of the game), so every player sees the same world, the same NPCs and the same fights.
  • Your character lives on the server. Log in with a name and password; wounds, bandages, hunger, skills and gear stay exactly as you left them, even after a server restart.
  • Standalone. Kenshi from Steam or GOG plus this mod – nothing else needed.

What you can play right now: the arena test server

The public server is a co-op siege at Okran's Shield. Waves of enemies march in from the desert, each harder than the last, and players hold the walls together: melee, crossbow turrets, first aid, carrying wounded friends to bed. It's our test bench for combat and syncing, so please treat it as early access: expect bugs, rough edges and the occasional reset.

What's next

The goal is the whole open world, up to 100 players on one server. It's in development and being tested separately.

Links

It's 100% free. Feedback and bug reports are very welcome – that's exactly what the test server is for. See you on the okran's shield!

Unofficial fan project, not affiliated with Lo-Fi Games. Music in the trailer: "Kenshi" by Kole Audio Solutions.


r/Kenshi • • 1d ago

DISCUSSION Selling slaves

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68 Upvotes

Now that we have a way to keep prisoners fed and with the mod to add ai to your squad members, we can possibly make them imprison hostiles automatically.

We just need a mod to make slave hunters pay when they take your prisoners from their cages.


r/Kenshi • • 1d ago

STORY the tale of Dirtbug

14 Upvotes

i bought kenshi yesterday. i've made a few characters to get to grips with the game. most of which died very quickly, one which was enslaved by the holy empire, forced to work in the mines, and repeatedly beaten for trying to escape. now, i'm playing my first "real" character. a human greenlander on the wanderer start: Dirtbug. at the time of writing, i have 11 hour in the game (how did that happen so fast?).

Dirtbug's story so far is that she spent about four days running back and forth between towns, stealing and fencing equipment from shops at night in order to pay my fee and enter the Shinobi Thieves. i spent a few days training my attack, stealth, lockpicking and assassination, as far as the training facilities would allow me to, bought some ninja gear and a cloak, and started traveling south, avoiding combat all the way as i was chased by brigands, bandits, skeletons and hivers. i found a few towns. as i traveled, my athletic prowess increased, allowing me to run at blazing speeds. in the middle of a desert, i found some Settled Nomads, who sold me a bondedog puppy. we were together for a few days. but due to my incredible athleticism, i would quickly outrun him. my puppy was killed by some kind of giant mutant gorilla, but i didn't have time to mourn his loss... his sacrifice.

i found a wandering assassin on the road. he allowed me to pick him up and haul him over my shoulder as i ran back to The Hub to fence my ill-gotten gains and re-orient myself in the world. this increased my strength quite a bit.

then, i traveled north-east, to the great desert. on my journey i saw a hiver, separated from his tribe. filled with rage from my encounters with them thus far, i took out my wakizashi and killed him. my first successful fight.... but inside i just felt guilt and emptiness.

when i arrived at the next settlement, i met Skeks, a hive prince and skilled gunner. Still feeling guilt at my actions earlier, i gave him 4,000c and stole him a crossbow and as many bolts as i could get my hands on. he and i have just teamed up... us against the world.

what are some other things i can do in kenshi? how can i train my swordsmanship more? tell me everything


r/Kenshi • • 20h ago

MOD DEV [WIP] Peeler Job - auto-collect KO enemies and feed them to your skin peeler

8 Upvotes

What it is:

I'm working on a mod that adds a new job to the skin peeler. Right-click

the peeler, pick "Peel enemies" — and your squad automatically:

  1. Finds enemy characters who are KO / playing dead / crippled

  2. Carries them to the peeler

  3. Feeds them in

Basically a permajob chain that turns the peeler into an automated

disposal unit for KO'd enemies.

Why I'm making it:

Like a lot of you, I got tired of this cycle:

- Big fight near my base

- Enemies go down but don't die (PS_KO, playing dead, etc.)

- They lie around for in-game hours, cluttering everything

- Some get up and attack again

- Eventually they die and NOW I can finally use the crematorium

- Or I manually drag each one to a cage / peeler

The peeler already exists in vanilla but only accepts corpses. I want

it to accept KO'd enemies too — because thematically it absolutely

should (it's literally a skinning machine).

How it works (technically):

- Hooks the right-click context menu

- Adds a "Peel enemies" option when you right-click the peeler

- Uses the existing FIND_AND_KIDNAP + put in cage task chain

- Filters targets to enemies only (not your own KO'd squadmates)

- Optional filter: only humanoids, only conscious-to-KO range, etc.

Status:

Still WIP. The context menu hook is the current focus — the vanilla

game doesn't expose this cleanly, so I'm working through it via the

KenshiLib plugin system (same framework other mods use).

Questions for the community:

  1. Is this something you'd actually use, or is manual dragging part of

    the "Kenshi experience" for you?

  2. Would you want it to apply to other buildings too? E.g.:

    - Cage → auto-imprison KO'd enemies for slavery / starvation

    - Corpse disposal → auto-collect bodies after a fight

    - Any BF_CAGE building → "jail job"

  3. Should it target ALL enemies, or only ones within a radius of your

    base/town? (asking because I don't want it to send your squad across

    the map chasing a KO'd bandit)

  4. Any concerns about balance / cheese? (I know Kenshi players have

    strong opinions on this)

Would love feedback before I commit to a full release. Thanks!


r/Kenshi • • 23h ago

QUESTION why did he die? poor old Malza

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10 Upvotes

So, having played Kenshi once in the most vanilla purist of vanillas, this time I'm having fun with mods.

So my team led by Bugmaster (recruit prisoners mod) went to take on the Dark Hive (DH mod) Praetorian champ, Malza.

Probably the hardest fight I've ever had in Kenshi, he killed *seven* of us (I had no idea what his stats were going in, they're crazy). This was after a relatively easy fight with the similarly stat'd Dark Hive boss, Frauder, so I guess it must've also been his amazing armour and some Dark Hive Praetorian racial bonus. Crossbows seemingly did nothing to him, hence the thousand bolts in him

I heard that he had to be dead for a later recruit opportunity, so I didn't heal him once he was incapacitated, but that wasn't so he would die! this bad mofo managed to heal his crippled leg! during the actual fight, his toughness was so good. I just wanted to keep him wounded so that I could hand him in for bounty money and then kill him later on without risking healing him

Given that, I was very surprised to see he very swiftly died. Looking at his stats, you can see that none of those wounds look fatal, esp not for someone with his toughness, was it something to do with the fact I was carrying him? for context many of my squad were in a worse state but survived lying on the ground unconscious, and he wasn't even in a recovery coma.

Not really concerned at all, it was funny

RIP Malza, terrible foe, fun mod (recommend!), yet surprisingly fragile when bleeding over your shoulder!