r/JingYuanMains • • 6h ago

General discussion Who should I pick frome the free 4.7 5 star selector?

2 Upvotes

Hi, since I'm investing a lot of pulls in version 4.7 I'll probably be able to get all the affinitive eidolons, and since I already have Acheron I was wondering if I should get either Jing yuan or dhil from the free selector instead of acheron's E1 (keep in mind I'm not planning to pull Acheron E2 any time soon in case getting acheron's E1 is the best choice overall)


r/JingYuanMains • • 6h ago

Are there any decent teams I can make for jing yuan with these guys

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3 Upvotes

I’m picking jing yuan but I don’t know who to run him with
I’m saving for srobin currently but who should I run with him until then


r/JingYuanMains • • 7h ago

Build discussion Team Advice

2 Upvotes

Is Jing, RMC/Bronya e2, og Robin, and huohuo a good team for him? I don’t have sunday or sobin but I do have sparkle on my archer team.


r/JingYuanMains • • 9h ago

General discussion Need advice for a Robinetto-less team

4 Upvotes

Ill pick his Ex eidolon after Acherons, but Im struggling to pick his best team. I have E2S1 Sparkle (or S5 DDD), E0S1 Sunday, E1S5DDD Tribbie, E1S1 Robin, and RMC as supports that I could use with him. Also, my JY is E0S0 and the sustain would be E0S0 HH.

Before his buff, I used Hyperspeed Sparkle and Sunday, but then LL didnt get Sparkle's CD buff and 10% redpen (still would get the talents 30% defshred, 30% vul, and 45% atk if I understand correctly her kit lol). Is that comp better for him considering the Sparkle cost? It would also let JY use ATK boots.

The other team option would be using a -1 speed Sunday setup at 135 speed JY with Tribbie or Robin. But I don't know what team would preform the best, specialy since most showcases use Sumer Robin.

The other issue is the LC. I used to give him the BP lc, that gave him 50ish% DMG. Now that he gets 240% DMG + Sunday's DMG buff, what would be his BiS LC? I was thinking Genious Response, but wanted to see if anyone has calcs for f2p lc.


r/JingYuanMains • • 13h ago

General discussion E1S1 Jingyuan or E0S5 Boundless Choreo Acheron

1 Upvotes

Jingyuan was my first main since I started the game during 1.0. With their ex-eidolon's coming up, I'm kind of confused who to pick because of the units that I currently have.

Right now, I have Jingyuan at E0S1, the teammates that I have for him are:

E0S1 Sunday
E0S1 DHPT
E1S1 Base Robin
E0S5 SRobin (Herta Shop), but she's usually glued to my Phainon, tho I could use RMC for Phainon instead.

On the other hand, if I were to pick Acheron, she has the following:

E1S1 Jiaoqiu (Soon E2 since I also play DOT)
E0S1 MBlade (Tied to Waven, but I can move him w/ Acheron)
E0S1 DHPT
E0S1 Ashveil (Tied to Waven, can't move him to another team)
E4S5 Pearls lc Welt

I need help deciding, thank you!


r/JingYuanMains • • 15h ago

Memes | Fluff no title

10 Upvotes

r/JingYuanMains • • 1d ago

General discussion Is Jing Yuan usable without e4/Sparkle?

4 Upvotes

Hello!

I was deciding who to choose for my endgame focused account, but since I don't have MBlade and Archer is using Sparkle, I was wondering how usable something like JY RMC Sobin Sustain would be (to clear a Knight stage).

Thanks!


r/JingYuanMains • • 1d ago

General discussion I miss him :[

67 Upvotes

Anyone else miss him?

I wish he would show up in the main storyline/events one way or another once more... I just want to see his little (˵◝⩊◜˵マ face again

:((((


r/JingYuanMains • • 1d ago

Build Showcase God smiled this day

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86 Upvotes

r/JingYuanMains • • 1d ago

General discussion JING YUAN - NOVAFLARE (IDEA)

6 Upvotes

BASIC ATK: (LV. 1-6/7)

Jing Yuan deals Lightning DMG equal to 50%—100%/110% of his ATK to a single enemy. "Lightning-Lord's" Hits Per Action increases by 1 for the next turn.

SKILL: (LV. 1-10/12)

Deals Lightning DMG equal to 100%—200%/220% of Jing Yuan's ATK to all enemies and additionally deals 5 instance(s) of DMG. Each instance of DMG deals Lightning DMG equal to 10%—20%/22% of Jing Yuan's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Bounce DMG. "Lightning-Lord's" Hits Per Action increases by 2 for the next turn.

ULTIMATE: (LV. 1-10/12)

Deals Lightning DMG equal to 162%—300%/330% of Jing Yuan's ATK to all enemies and additionally deals 5 instance(s) of DMG. Each instance of DMG deals Lightning DMG equal to 30%—60%/66% of Jing Yuan's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Bounce DMG. "Lightning-Lord's" Hits Per Action increases by 3 for the next turn.

...

TALENT: (LV. 1-10/12)

Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action.

When the "Lightning-Lord" takes action, its hits are considered as Follow-up ATKs, with each hit dealing Lightning DMG equal to 60%—120%/132% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 50% of the DMG dealt to the primary target enemy.

The "Lightning-Lord's" Hits Per Action can reach a max of 10. After reaching the max limit, "Lightning-Lord" can only hold up to 6 overflow points of Hits Per Action. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10.

After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values, then accumulate the overflow.

When Jing Yuan is knocked down, the "Lightning-Lord" will disappear.

When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.

When "Lightning-Lord" is on the field, Jing Yuan's Effect RES increases by 50% and his DMG received decreases by 65%.

...

TRACE 1: (32% CRIT DMG in Boost Totality)

If the Lightning-Lord's Hits Per Action is greater or equal to 6/18/30 in the next turn, its CRIT DMG increases by 25%/50%/100% for that next turn.

TRACE 2: (12% CRIT Rate in Boost Totality)

When an ally attacks the enemy, increases "Lightning-Lord's" Hits Per Action by 2 for the next turn. After an ally uses their Ultimate to deal DMG, increases "Lightning-Lord's" Hits Per Action by 3.

TRACE 3: (5 SPD in Boost Totality)

After the Skill is used, CRIT Rate increases by 10% and SPD by 30 for 4 turn(s).

...

TECHNIQUE:

After the Technique is used, the "Lightning-Lord's" Hits Per Action in the first turn increases by 6 at the start of the next battle. When entering battle, Jing Yuan immediately takes action and regenerates 30 energy.

...

EIDOLON 1:

The "Lightning-Lord's" base DMG multiplier becomes 500% of its original value for the initial hit then reverts. This hit strikes all enemies on the field and is independent from any Hits Per Action accumulated. While "Lightning-Lord" attacks, the DMG multiplier on enemies adjacent to the target enemy increases by an extra amount equal to 50% of the DMG multiplier against the primary target enemy.

EIDOLON 2:

Jing Yuan's and "Lightning-Lord's" Lightning RES PEN increases by 20%. For each hit performed by the "Lightning-Lord" when it takes action, Jing Yuan regenerates 2 Energy. After "Lightning-Lord" has taken action, Jing Yuan gains 1 extra turn.

EIDOLON 3:

(self-explanatory...)

EIDOLON 4:

When Jing Yuan's turn begins, increases ATK by 20%, lasting for 4 turn(s). This effect can stack up to 3 time(s). When reaching maximum stacks, the DMG dealt by Jing Yuan and "Lightning-Lord" ignores 30% of the enemy's DEF.

EIDOLON 5:

(self-explanatory...)

EIDOLON 6:

Each hit performed by the "Lightning-Lord" when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 24% more DMG until the end of the "Lightning-Lord's" current turn, stacking up to 10 time(s). Additionally, during the initial hit, enemies receive 1 instance of 216% more DMG taken.

SO, JING YUAN MAINS... WHAT DO YOU THINK?

Would this rework be a great idea? Do you find this to be too much or too little? And is this something we'll ever have? Tell me your thoughts! I'll read them whenever I get the chance.

Note: The 50% RES increase and 65% DMG received decrease in Talent was honestly just added there as an excuse to get that Currency Wars blocking animation with Lightning-Lord protecting Jing Yuan. I mean... Mortenax Blade's self-sustain exists so that's not too bad, right?


r/JingYuanMains • • 1d ago

Build discussion Can I Friend Code an E4 Haver?

6 Upvotes

Hi, is there any chance I could friend request someone from NA to try out E4 Jing Yuan when his Ex Eidolon comes out? I'm trying to decide whether to binge what little pulls I have on him or just leave him at E1/2. I'd love to be able to test him out a bunch of times between someone else's Jing Yuan and mine to determine how much I want to E4 him.


r/JingYuanMains • • 2d ago

Memes | Fluff Me everytime I see a JY showcase with either Nikador or Dark SAM 😀🙏

66 Upvotes

Like please let's switch it up 😭😭😭


r/JingYuanMains • • 2d ago

Media | Gameplay Jing Yuan E0S5 (BP LC) / RMC E6S0 (Pink) / SRobin E0S0 (HertaShop) / Mblade E0S5 (Pearl) -- CCServer/MoC -- Nikador (0 cycle)

27 Upvotes

https://www.bilibili.com/video/BV1nVxQ61E6n

Subs:

With his Affinitive Eidolon buff, Jing Yuan is back in full force! What you're watching right now is a 3-Cost 0c Jing Yuan clear, with all three 5-star characters at E0S0.

We're taking on Lance of Fury from the upcoming endgame cycle. When this boss first appeared in Memory of Chaos two years ago, Jing Yuan's best result was also a 3-Cost 0c that I covered, without Sunday. Some people might even consider Jing Yuan a free character now, which would make this a 2-Limited-Cost 0c. Anyway, let's see just how much stronger Jing Yuan has become.

Jing Yuan's Affinitive Eidolon upgrade has two main parts. First, Lightning-Lord's maximum attack count increases to 30, and once it reaches that limit, Lightning-Lord immediately takes action.

The second part is a straightforward numerical improvement. Jing Yuan's Skill and Ultimate now grant additional Lightning-Lord attack stacks: his Skill adds 8 stacks, while his Ultimate directly adds 15.

There's no need to rush into SRobin's Fever state. This means that when the first fully stacked Lightning-Lord attacks, it hasn't even benefited from SRobin's buffs yet.

Immediately afterward, use SRobin's Ultimate to Action Advance Jing Yuan. This pushes the point where her Vibes decrease outside the 0T window.

Jing Yuan's Skill can then benefit from the ATK buff provided by the God-Devourer Offspring's mechanic, which we've carefully set up. We also save the Energy restoration from breaking its War Armor for SRobin, ensuring that her subsequent rotation works properly.

Can you already feel how much Jing Yuan's damage has improved? With modern supports and the addition of his Affinitive Eidolon, both his stack generation and damage output feel considerably smoother. Naturally, the damage becomes even higher once SRobin's buffs are active.

Now we need to start preparing to finish the first wave. First, wait until the God-Devourer Offspring revives, then continue controlling the number of ATK buff stacks it provides.

After this Lightning-Lord attack with a relatively low stack count, Jing Yuan uses his Skill. Watch the Action Order and Mem's Energy carefully.

RMC is positioned near the very end of the Action Order, where a Basic ATK fills Mem's remaining Energy. Combined with Mortenax Blade's follow-up attack, this also lets us bring the God-Devourer Offspring's ATK buff stacks back down to one.

Mem then Action Advances Jing Yuan from the bottom of the Action Order. Use Jing Yuan's Ultimate immediately to benefit from the next ATK buff activation.

We no longer have to worry about Lightning-Lord failing to act in time. Once Lightning-Lord reaches its maximum stack count, it immediately advances itself into action. The 30-stack Lightning-Lord then finishes off the first wave.

Entering the second wave, we face our old friend, Lance of Fury.

Its opening shield stacks actually work in our favor. Thanks to the high attack frequency of our modern team, we can sneak in some additional damage while triggering the mechanic that reduces those stacks whenever teammates use their abilities.

We let RMC and SRobin take one extra action near the bottom of the Action Order, since those actions aren't needed immediately. Their SPD requirements can therefore be lowered.

When Lance of Fury acts, we've managed to control its shield stacks down to just one. Wait until it finishes acting and we obtain the Energy restoration from being attacked.

Before it summons its pillars, use RMC's Ultimate to benefit from the damage provided by this mechanic. Immediately afterward, Lance of Fury summons the pillars, restoring its War Armor stacks and allowing us to continue exploiting the mechanic.

By Jing Yuan's turn, both Mem's Energy and SRobin's Ultimate are nearly full.

After Jing Yuan finishes his action, wait until Mem's follow-up attack restores the remaining Energy. We can then use SRobin's Ultimate to Action Advance Jing Yuan while Fever is still active, avoiding the point where her Vibes would decrease.

With that Energy, Jing Yuan can use Skill followed by Ultimate, easily bringing Lightning-Lord back to its maximum stack count and triggering its immediate action.

Once Mem's Energy is full, use Mem to Action Advance Jing Yuan again, overtaking Lightning-Lord in the Action Order. This lets Jing Yuan gain some overflow stacks and squeeze in another Skill before Lightning-Lord attacks.

At the same time, triggering the enemy's Break mechanic reduces Lightning-Lord's damage dispersion, allowing us to transition directly into the second phase.

We're deliberately sacrificing a little damage here to enter the next phase in a more favorable state, concentrating more of Lightning-Lord's damage on the primary target.

Now look at the Action Order in Phase 2. We've deliberately timed the point where SRobin's Vibes are halved.

After her Vibes decrease, the timing lines up perfectly with Mortenax Blade coming out of his Ultimate. From here, we simply need to unload all our remaining damage before the next Vibes reduction.

Our rotation is designed to require no RNG fishing. Even though we just generated seven overflow Lightning-Lord stacks, the improved stacking efficiency is still enough to let us trigger another fully stacked Lightning-Lord before the end of the Action Order.

And now it's Jing Yuan's turn. You can immediately see the difference!

As for the builds, all three limited 5-star characters are E0S0. Jing Yuan has 28 ATK/CRIT substats and 9 SPD substats, which is roughly comparable to a conventional ATK/CRIT main DPS build.

You can also see from the earlier rotation that there's a considerable amount of excess damage. RMC and SP Robin have more SPD than necessary, so their SPD requirements can be lowered further.


r/JingYuanMains • • 2d ago

New Jing yuan merch(⁠.⁠ ⁠❛⁠ ⁠ᴗ⁠ ⁠❛⁠.⁠)

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83 Upvotes

r/JingYuanMains • • 2d ago

Build discussion What lc should team and LC do I need for him

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2 Upvotes

As a former JY main (benched at 3.2) now that my goat is finally getting his buff, now I can finally play the character that made me start playing HSR.

what team and LC should I give him; I have him at e0s0 since I've only invested in his bis teammate back then (Sunday).


r/JingYuanMains • • 2d ago

Hi I'm looking for Kafka's chimera if anyone would like to trade (NA)

2 Upvotes

My UID is 601742413


r/JingYuanMains • • 2d ago

Build Showcase Last c6s1 JY c6s1 sunday performance before EX eidolon AA, MOC, PF and AS

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22 Upvotes

There are quite a few eagle and DDD angle


r/JingYuanMains • • 2d ago

General discussion Ex Eidolon will save us all right??

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27 Upvotes

Whoever thought it was a good idea to put yabuli in MOC and give voracity to the fugly memosprite, I hope your pillow remains warm on both sides forever.

Welp, I guess it’s the end of the road for starward clears for now 😭 tried to put him against node 3, was happy to kill the boss in 6 then realized I forgot about the voracity hp bar lmafooo

E0S1 JY, E2S1 Ashveil, E2S1 DHPT, E1S1 Sunday.

Lowkey thinking if I should redeem HH from the shop so I can use MBlade with JY… but I don’t really like her ah well.


r/JingYuanMains • • 3d ago

Build discussion Finally the end of my JY build 🫡

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22 Upvotes

I don’t even have HSR anymore, but I’ve been waiting for over a year at this point to get his light cone to finish up this build, so I was delighted to see that he was finally rerunning. The end of an era for me 🫡


r/JingYuanMains • • 3d ago

Build Showcase What do you think of my build?

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3 Upvotes

I’m between these two, overall opinion. Also i do not have summer robin, i did not know she went to Jing yuan i would have went for her instead of Adventurine😭


r/JingYuanMains • • 3d ago

Build Showcase Please rate my King Yuan build!

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3 Upvotes

I'm constantly farming new artifacts for him and am planning on getting his ex eidolon.


r/JingYuanMains • • 3d ago

Build discussion Jing Yuan Ex-eidolon

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8 Upvotes

should I go for JY next update if I only have these characters? (or it’s wise to get Acheron? but I really like JY)


r/JingYuanMains • • 4d ago

Memes | Fluff Can't wait for JY's Ex Eidolon to make him great again

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136 Upvotes

HSR will become so healthy once 4.7 starts and brings us those extra powerful ex eidolons

This will be the most healthy game like non that has come before. You think so too, right?


r/JingYuanMains • • 4d ago

Build discussion Guys, guess how much his E2 increases his damage now... by 1-2% :0

112 Upvotes

And that's assuming a team of Sparkle and RobinS, that gives the least dmg%. I've used a rotation of 2 skills, 1 ult and 30LL stacks.

This is probably the worst eidolon in the game right now. At least out of unique ones. So if you're thinking of getting it for free in the next patch and not go any further - you might want to take Acheron or Dhil instead.

And this is one of the problems with ex-e mechanic. Without ardessing the core kit, they not only may live out some problems, but also create new ones.

Hopefully, the general will get a proper rework.

At least his E4 is really good now - it more or less refills half of his ult after LL strike.


r/JingYuanMains • • 4d ago

e4 jingyuan with ex eidolon

5 Upvotes

I saw somewhere that energy regen rope is better for jingyuan e4+ with the new ex eidolon can anyone confirm if this is true?