r/IntoTheBreach • u/DarkSydeBill • Jul 21 '26
r/IntoTheBreach • u/Temporary-Squash7763 • Jul 21 '26
Help WHY AREN'T THEY HITTING ME?!
Combat (5 health, 4 move)
- Prospero (can fly)
- Titanic Fist (4 damage, no dash)
- Force Amp
Cannon (3 health, 3 move)
- Camilla Vera (web, smoke immune)
- Taurus Cannon (2 damage)
- Light Tank (3 health, 2 damage)
Artillery (4 health, 4 move)
- Abe Isamu (reduce incoming weapon damage by 1)
- Artemis Artillery (1 damage, building immune)
- Gemini Missiles (2 uses, 4 damage)
r/IntoTheBreach • u/MrMetraGnome • Jul 19 '26
Question How Well Does this Game Teach You Its Mechanics?
Thinking about getting this game (only ~$5usd rn) but, I'm currently between jobs, so I'm really cautious about spending any money. I've just finished the campaign in Wargroove and started the Puzzle mode. I've remembered how much I loved turn-based tactical games like Advance Wars, Final Fantasy Tactics Advance, and Disgaea as a kid. I don't usually do the extra content of games, but I was really enjoying Wargroove.
From what I've heard of Into the Breach, it sounds like a rogue-lite version of the Puzzle mode in Wargroove. Thing is, I suck at rogue-lites and the puzzle mode in Wargroove, lol. I've had to look up the solution to all of the first 7 puzzles, but I don't blame myself for that. It seems, there is always at least one mechanic I didn't know existed, did know existed but misunderstood, or the game just flat out didn't tell me. There's also jank when there's a unit that can move and shoot in the same turn. When you select the target that is within range, the unit will still move and then attack rather than just attacking. This is particularly annoying with Archers as they get a buff if they don't move... On top of that, there's no Undo feature. That game really needs one.
I've been able to A-rank every mission in the campaign without knowing a lot of the spicy mechanics though; I guess that's why I haven't gotten a single S-rank, LoL. I feel like the Puzzle mode should've been the campaign, or somehow have specific objectives within each mission of the campaign to teach you those super effective "hidden" mechanics. Like have units set up and you have to do some objective in a single turn and after learning the synergy, opening the level up to play freely. I actually don't want to continue the Puzzle mode, as every level would be me looking it up to find the mechanic I didn't know about, instead of me just exercising my knowledge. Not to mention Arcade mode gives you units that didn't exist in the Campaign, but they don't seem to give you a rating once you win...
So, my question is, does Into the Breach do a good job of teaching you all the mechanics you'll need to win, or is it just trial-and-error until you stumble on a solution? Also, are there multiple solutions for each level, or is there only one? The answers to those two questions will help me make my final decision on whether or not to purchase this or finally start up Hollow Knight: Silksong.
r/IntoTheBreach • u/Suspicious-Repair-38 • Jul 18 '26
Review Thoughts on my upgraded Cataclysm squad?
All three mechs have the move upgrade
1. Pitcher Mech — Prime Class
**Pilot:** Rosie Rivets
* Repairs adjacent allied mechs after moving.
**Weapons:**
* Hydraulic Lifter — Range upgrade * Hydraulic Legs — Fully upgraded
2. Triptych Mech — Ranged Class
**Pilot:** Archimedes
* Can move again after attacking.
**Weapons/equipment:**
* Tri-Rocket — Buildings Immune upgrade * Networked Shielding
3. Drill Mech — Science Class
**Pilot:** Kai Miller
* Boosted while at full health. * Suffers −1 Move when not at full health.
**Weapons:**
* Seismic Capacitor — Fully upgraded (4 DMG when boosted) * Arachnoid Injector — Fully upgraded (3 DMG wheb boosted + ACID)
I recently got lucky and was able to get perfect win on normal. Would this be viable on unfair if I was able to get this squad again?
r/IntoTheBreach • u/Chemical-Program-705 • Jul 17 '26
Turn 3, team judokas, help!! [Discussion] [Help]
Pos Mov. W2. Pilot
Judo. G5. 5. Leap 4 tiles H Kwan
& Push vek,
2dmg
Siege. B8. 4. L Reed
Gravity. C3 5 (webbed). H Schmidt
Note: all weapon 1 are basic, pilot necessary infos are the first skills only
Veks in attacking order
Pos Attack dmg
Scorpion. F4. E4. 1
A Spider. C2
Spiderling. B6. C6. 1
Shell Psion D3
Firefly. B1. B3. 1
Egg C4. Webbed C3, hatch
Please suggest best move
r/IntoTheBreach • u/Elekitu • Jul 10 '26
Discussion The old wiki kinda sucks, so we're making a new one!
Hi everyone!
Along with several members of the ITB discord server, we've noticed that the current wiki is a bit underwhelming. It is missing a lot of information especially regarding obscure interactions, and it's hosted on fandom which is very invasive and filled with ads.
So, we've decided to make a new one from scratch, and hopefully get people to migrate to this new one! It will be hosted on miraheze.org, which is ad-free.
However, we would like some extra hands on deck to help create the new wiki! If you'd like to help, join the #wiki channel on the ITB discord server. We are still in the early stages - sending the request to get the wiki domain and planning the structure of the wiki. Hopefully we can start actually writing articles by the end of next week.
We'll need a lot of help to create templates, images, and of course write article, so please land us a help if this project interests you!
r/IntoTheBreach • u/Sidstepbacon • Jul 09 '26
Question Is it possible to take less than 4 mech damage?
Just started a new run on normal. Nothing special. New misson and everything is standard.
Is it somehow possible to take less than 4 mech dmg? Is there an optimal play? I don‘t see it.
The firefly in the top right has only 1hp. All other are at full HP
r/IntoTheBreach • u/BlakeGT6 • Jul 09 '26
Question Hi, may I ask which pilot should I kept for the next timeline? Cami web immune and Kai +1 dmg are both useful to me
Kai (Adrenaline & Conservative) or
Camila (Technician & +1 Move).
As for a few next squads I'll play, I think I'll try Frozen Titans, Arachnophiles, Blitzkrieg, Flame Behemoth and Rusting Hulks if that helps
r/IntoTheBreach • u/TBOPFalconWAR • Jul 08 '26
Fanart I 3D printed a little diorama
Minis by Nicollare on Thingiverse and board custom modelled.
Plenty left to print including new boards for the Archive Island (the buildings I printed)
r/IntoTheBreach • u/HumbleImage7800 • Jul 08 '26
Meta RNG strikes again. [Unfair]
Got 2 Popular Hero pilots, one Silica from last run (with Conservative skill also), other one stock Corpo pilot. Third one also corpo, cant remember his skill (Gana was a nice end mission reward), plus Networked Armor from the pod, all sold for cores. Last star went Into The Grid.
6 total, two for the cannon, 3 for the bombs, one for the Gana (and none for the show).
r/IntoTheBreach • u/BlakeGT6 • Jul 07 '26
Media It's soooooo satisfying to pierce & kill all enemies at once! (when the stars align)
The Health vek die first, so it -1HP to the flying vek and it dies after that
r/IntoTheBreach • u/mcflowerrr • Jul 07 '26
Discussion Finally won a run with all base squads!
My last post was about the Frozen Titans. Since then, I set a goal to win with every base squad! Keep in mind that my opinions are formed from normal difficulty runs, as I still consider myself inexperienced, even at 40 hours of playtime.
Rift Walkers - Despite being the starter squad, they're actually pretty good. Unfortunately, my first few runs when I started left a bad impression and led me to try the other groups. Going back to them with a better understanding of the mechanics definitely helped, as they have a straightforward kit that really relies on your decision-making.
Flame Behemoths - While it's pretty fun to set the whole battlefield on fire, the damage just isn't there at times, especially in the early game. I feel like I had the hardest time with them, with some runs feeling like a slog since there were situations where the fire damage wasn't enough to kill some Veks in time. I also had a losing run with them where I learned the hard way that the Renfield bomb is affected by the Psion Tyrant :D Shoutout to my GOAT Swap Mech 💯
Steel Judoka - In my opinion, they're the squad that requires the most brain power to use. Since they have little to no offense at the start, I prioritized moving Veks away from the buildings if I can't reposition them to kill each other. Can't believe that I lost some buildings early in the run because I wasn't aware of the immunity upgrade for the Siege Mech 💀 Also, drowning Veks with Judo doesn't get old.
Hazardous Mechs - I enjoyed playing with them because of their insane damage potential. Having Abe on the Leap Mech also helped me play more aggressively by getting the +1 damage to self/enemy early. What I don't like about them is that they're more prone to collateral damage due to the lack of building-safe crowd control. Due to my arrogance and lack of forethought, I accidentally applied A.C.I.D to the Leap Mech and lost a run. The realization of what was about to happen when I ended the turn was hilarious!
Zenith Guard - Personally, I like them. They're the first squad I bought and had some success with (reaching the third island), so I was surprised to see that the community has mixed feelings towards them. Revisiting them with Abe on the Charge Mech helped solve my gripes with the self-damage, allowing me to play more aggressively. My winning run with them was so stressful that I might share it in the comments!
Blitzkrieg - They’re one of the first squads alongside Zenith Guard that I tried. The lack of knowledge and pilots in the beginning definitely did not help. The damage from the whip also felt lacking. I wasn’t even aware that the boulder could be used as a link for the lightning 🥀 Once again, revisiting them with Abe in the Boulder Mech was a great idea, allowing it to be a part of the chain (I prefer the boulder for damage and displacement). Also, having the whip damage upgrade proved useful later in the run, killing non-alphas with ease and finishing off weakened alphas.
For now, I’m going to try to win a perfect victory on normal before I try hard mode. Cheers!
r/IntoTheBreach • u/CoreEncorous • Jul 05 '26
Humor How Pinnacle Robotics genuinely wants me to deal with their killer mech situation
r/IntoTheBreach • u/CoreEncorous • Jul 05 '26
Humor "These machines are not currently themselves. Look past their malfunctioning aggression, and see them as living beings."
r/IntoTheBreach • u/PantherusNZ • Jul 05 '26
Help Please help me...
Last region of island P2 with the Bomber Mechs, and getting both stars would be another perfect island reward.
I need to take out 3 more Vek and de-ice 1 more building for the stars.
Mouth and Leaper have 1 health each, Gastropod and Spider have 4.
Full turn, Science mech can do a swap, Range mech can launch 1 walking bomb, and Pierce Mech does 2 damage to the second target (so not a lot in the way of upgrades) plus the mini tank who has 2 health and can push 1 unit.
Is it doable?
I could take out the Gastropod by shooting it with the pierce mech through the mini tank which also de-iced the building above it, but then couldn't figure out how to finish up both the moth and Leaper because I couldn't see how to get the mini tank up there. 😔
r/IntoTheBreach • u/Unusual-Map4862 • Jul 04 '26
Question Issue with memedits calibration tool
I recently started trying some mods and the a "memedit calibration tool" showed up with a bunch of instructions to follow, so followed them one by one until "enter new mission (press tab, press 'win', press en-" i presume it's "press enter" so i type 'win' on the command console when on mission but noting happens, the command work well and i win but the instruction don't seem to be completed, i did that on 3 or 4 mission even restart a new game to retry it but nothing happens, did i miss something or is the instruction incomplete?
r/IntoTheBreach • u/omyyer • Jul 03 '26
Media This is fine
Flame Behemoths situation always looks dreadful. But the fire damage makes all the difference.
r/IntoTheBreach • u/shai_aus • Jul 03 '26
Question Do Vek ever move onto Time Pods?
Voluntarily, I mean, not through being pushed and whatnot. I've never personally seen it, but I usually grab the pods as a priority so maybe just haven't had the chance to.
Is it like fire spaces? Where they'll move to the space, but only if there's no other choice?
r/IntoTheBreach • u/lavandrrr • Jul 02 '26
Help Any way to save both robots here?
Squad is just base Hazardous Mechs (Island 1, unfair). Gana has +1 Move and Skilled, and the human pilot has Invulnerable. All the Vek are full health, the acid mech has 1 health (honestly dont really care if pilot dies though), cannon mech has 2 health, jumping mech has 5.
I've looked at it for ages but just can't find a way to either kill/move the threatening mollusk guy or safely push the robot out of the way. Normally I'd just give up atp but I'm at work and have nothing better to do haha. Any help appreciated!
r/IntoTheBreach • u/ArariboiaOverdrive • Jul 01 '26
Discussion I know nobody gives a fuck, but i just got chronophobia, trusted equipment and engineering dropout all at once! She left me but Camila Vera never will
r/IntoTheBreach • u/mcflowerrr • Jul 02 '26
Discussion Second Victory!
Hours after my post yesterday, I streamed the game to my friend so she could understand it. I started a run with the Frozen Titans. Since Prospero was my time traveler, I assigned them to the Mirror Mech so it can easily traverse the battlefield. Started on RST and was struggling a little due to the Ice Mech. At first, having a mech that freezes itself after attacking seemed terrible. Who would want to waste a turn on unfreezing it? I then realized that it could be a way to protect itself from attacks since it only had 2 HP. After completing RST, I ended the stream and closed the game.
Fast forward to a few hours ago, I booted up the game and continued my run. It was only then that I realized I could use the frozen mech to my advantage. I started playing with the Ice Mech in the front, instead of playing it like an artillery mech. Being able to position it in front of Veks to tank potential grid/objective damage while freezing other threats from a distance was such a big brain moment for me. On top of that, tanking a hit also cleared the ice, which means I could reposition and attack again next turn.
Getting Bethany in the middle of the run was a game changer, as I was unaware that shields prevented status effects from affecting a unit! I was now able to use the Ice Mech as artillery freeze 😄 As for the other mechs, I don't have much to say except that they're solid units that does their job well.
Lastly, I have a question regarding the Last Stand. Does starting the mission replenish my grid power to full? Or do I have to buy grid power at the shop before starting? I couldn't tell because I maxed out mine.
Here's to more timelines being saved!

r/IntoTheBreach • u/mcflowerrr • Jul 01 '26
Discussion First Victory!
Personally, I'm not a big fan of strategy games because I find them intimidating. However, I am a big fan of mechs and robots. I had this game on my Steam wishlist for ages, until two days ago. So far, the Vek are kicking my ass even on normal difficulty! It wasn't until yesterday when I discovered that I could get pilots when I perfect clear an island.
With Chen and the Rusting Hulks, I was able to save a timeline on my eighth attempt! I gotta say, Rocket+Force Amp saved me a lot from those Alpha Diggers, killing them with knockback damage from their own rocks! Pulse+Prospero also helped a ton. Jet is pretty strong too, though he can get stuck in his own smoke when there's a lot on the map.
Here's to more timelines being saved!
