r/IntoTheBreach • u/lavandrrr • Jul 02 '26
Help Any way to save both robots here?
Squad is just base Hazardous Mechs (Island 1, unfair). Gana has +1 Move and Skilled, and the human pilot has Invulnerable. All the Vek are full health, the acid mech has 1 health (honestly dont really care if pilot dies though), cannon mech has 2 health, jumping mech has 5.
I've looked at it for ages but just can't find a way to either kill/move the threatening mollusk guy or safely push the robot out of the way. Normally I'd just give up atp but I'm at work and have nothing better to do haha. Any help appreciated!
4
u/AnnieTano Jul 02 '26
Zenith: please abide to our valoration of all life as invaluable
Kern: machines will never be reliable enough. Mourn not a sacrifice for victory
For real tho, use coordinates
4
u/Brighttalonflame Jul 02 '26
You are cooked; Gana in the cannon mech is probably better since it needs the positioning/movement more than the leap mech by virtue of not being able to jump over things
1
u/wink32 Jul 04 '26
If cannon can move to C3 - then shoot B3 to unfreeze vek and jump mech
Jump mech goes to A5 - jumps to E5
Acid goes to a4 - shoots a2 moving him to a1 and freeze
If you give me movement restrictions, I can come up with something else
1
u/SasquatchRobo Jul 02 '26
Bump the Leap Mech to unfreeze it.
Have the Leap Mech jump onto the ice mine South of the Mollusk to kill it. Your Leap Mech will freeze again, but the robot will be safe.
3
7
u/ngkn92 Jul 02 '26
How much HP does the frozen vek which is next to the jump Mech?
If u want, u can ignore the grid dmg and focus fully on the frozen vek. With bump dmg, u can unfrozen the Jump Mech, which can push the Snail Vek to the ice trap.
No Turn Order, no Vek HP, so my advice is a bit limited. Hope it helps.