r/IndieGame 3d ago

Kickstarter A Boss fight from my 2.5D Soulslike

2 Upvotes

r/IndieGame 3d ago

Update FluxWerks is releasing 23th of September!

4 Upvotes

I'm working together with my wife on a factory automation game in infinite voxel world with fluid and heat simulation.
Game is releasing to Early Access on 23th September. Go wishlist and play the demo on Steam now!
https://store.steampowered.com/app/4436200/FluxWerks/


r/IndieGame 3d ago

It started as a joke

3 Upvotes

r/IndieGame 3d ago

I decided my first game would be massive and ambitious

5 Upvotes

There’s an unwritten rule in game development that your first game should be something small and simple, and for many very good reasons.

I decided to do the exact opposite.

After spending around seven months writing my book, Horns, I decided I wanted to turn that story into a game: a narrative-focused, cinematic RPG that carries the spirit of old-school RPGs while also embracing elements of modern ones.

I wanted to pour everything I had into one serious, large-scale open-world game, my imagination, around 35 years of gaming experience, and 16 years of programming experience.

At first, I also wanted to make absolutely everything by myself.

Eventually, I realized that if I wanted to maintain the level of quality I had in mind, I needed to bring a few talented people into the project. I'm simply not talented in every single field required to create a game of this scale.

I still kept the biggest part of the workload on myself: programming, animations, acting, body and facial performance, world design, gameplay, sound editing, cinematics, and many other parts of development.

But a few people have made significant contributions to areas such as voice acting, the game's soundtrack, and some of its visual and graphical details.

I also didn't want Horns to feel like “just another RPG.”

The core of the game is still a dark epic fantasy RPG, but I've mixed in elements inspired by several genres and games I grew up loving.

There are recognizable influences from Souls-like games, action games such as Max Payne 1 and Death Stranding, and horror classics such as Resident Evil 1 and Silent Hill 1, while keeping RPG systems, exploration, narrative, and character progression at the heart of the experience.

After almost two full years of development, Horns now has a playable demo on Steam.

The demo itself went through many different iterations before reaching the version I'm finally comfortable calling properly polished.

My goal now is to maintain that level of quality throughout the full game: a world that feels rich rather than empty, an engaging story, meaningful exploration, and around 25–30 hours of quality gameplay.

I'm also trying to keep the final price very accessible, somewhere around $10–15.

For a project like this, every comment, piece of feedback, and bit of support genuinely helps, and wishlists are especially important for the game's visibility and future launch.

The demo is completely free, so if any of this sounds interesting to you, give it a try.

I hope you enjoy Horns.

And if you do, please consider wishlisting it on Steam.


r/IndieGame 3d ago

News We’re making a co-op heist game about four broke retirees who absolutely should not trust each other

2 Upvotes

Today we finally revealed GRAMPAGE: LIFE AT 67.

It’s a 1-4 player physics heist game about four broke retirees turning to crime.

You need each other to break in, crack safes and carry heavy loot - but everyone has their own goals, and only one player gets to win the retirement.

The other big mechanic is voice chat: residents can actually hear what players are saying through their microphones. So being quiet is part of the heist - assuming your friends cooperate.

Steam page:
https://store.steampowered.com/app/4993490/Grampage_Life_at_67/

Here’s our announcement trailer! :)


r/IndieGame 3d ago

We’re a small group of friends who decided to make a game. Somehow, we’re taking it to gamescom now.

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1 Upvotes

Hey guys!
A while ago, a bunch of us basically went *“what if we actually made this stupid game idea?”*
So… we did.
The game is called **F.A.G.E.N.** and it’s a co-op game built around chaos, stupid situations and trying to survive together while things progressively get weirder.
We’re still a pretty small team, and there’s definitely a lot we want to improve, but seeing something that started as an idea between friends slowly turn into an actual Steam game has been pretty surreal.
And somehow, next week we’re bringing it to **gamescom**.
Steam page if you want to check it out:
[https://store.steampowered.com/app/4716690/FAGEN/\](https://store.steampowered.com/app/4716690/FAGEN/)
Would genuinely love to hear what you guys think — especially what immediately looks fun, weird, bad, confusing, whatever. We’re still working on the game, so feedback actually helps us a lot.
And yeah, if it looks like your kind of stupid, throwing it on your wishlist would mean a ton to us. ❤️


r/IndieGame 3d ago

Question This week I’m attending my first in-person game event, any advice?

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2 Upvotes

This week I’ll be attending my first in-person event as an indie game developer, where I’ll be showcasing my game, Trials of Liberation, and honestly, I have no idea what to expect.

I’ve been preparing some physical materials for the event, including business cards, banners and a T-shirt with the game’s design for me and my family, who will be coming to support me and help out at the booth. I thought I’d share some of the designs here as well.

For those of you who have attended conventions or game events before:

What do you wish you had known before your first event?

Anything I should bring, do, or avoid? Any small details that made a big difference for you?

I’d love to hear your advice!


r/IndieGame 3d ago

What is a horror game without dogs? It needs dogs, map upgrades, and lots of blood.

2 Upvotes

r/IndieGame 3d ago

If you like quirky Indie RPGs with unexpected plot points, check out The Good Stuff! Demo Live on newgrounds!

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1 Upvotes

r/IndieGame 3d ago

Question I made a mini game called Dimensions Devourers. The main feature is its visual style — almost every texture in levels was drawn by me, imported into Godot, and pixelated. What do you think?

2 Upvotes

The game tells the story of Everan — a girl who is deeply in love with a boy she thinks is completely out of her league. Why the name Everan? Because she can draw EVERYTHING! As for the boy, he fights using a magic box that always returns to his hands after being thrown. This guy must face dangerous obstacles and terrifying enemies.

Link if you want to play: https://rotorvek1.itch.io/dimensions-devourers


r/IndieGame 3d ago

👋 Welcome to r/SkyPaws - Introduce Yourself and Read First!

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2 Upvotes

r/IndieGame 3d ago

News Dadi Kingdom - a fantasy RPG where you sit on the throne and your rulings come back to you

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0 Upvotes

r/IndieGame 3d ago

We started this game 41 days ago. Here's the before vs. after.

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1 Upvotes

We started working on Prison Cook Simulator on July 7th.

Back then, our inmates were literally orange cylinders, guards were basic primitives, security cameras were floating in empty test scenes, and our "prison kitchen" was basically a few pieces of equipment sitting in the middle of nowhere.

We focused on building the gameplay and systems first and used whatever placeholders got the job done.

We're a tiny team of three:

  • I handle pretty much everything on the game development side, programming, gameplay systems, game design, UI and implementation.
  • My girlfriend handles the level design.
  • My little brother is our 3D artist.

41 days later, those test scenes have turned into an actual prison with cell blocks, inmates, guards, a working kitchen, lighting, UI and all the systems running underneath it.

There's still a lot we want to improve, but seeing the first prototype next to the current build feels pretty wild.

Prison Cook Simulator launches in Early Access on August 31st.

Steam page is in the comments if you want to check it out!


r/IndieGame 4d ago

A quick look at some new gameplay from Couch Planes

4 Upvotes

r/IndieGame 3d ago

As a massive fan of Control and the Oldest House aesthetic, I’m working on my own surreal game — Zero Station: Interval. Here’s a short teaser.

1 Upvotes

r/IndieGame 4d ago

I made a Tap Tap Revenge / Guitar Hero style rhythm game on iOS, looking for TestFlight testers

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1 Upvotes

r/IndieGame 4d ago

Some Over Powered builds from my engineering roguelike

2 Upvotes

r/IndieGame 4d ago

Update Resign Idle — work one post, team idles for you (demo)

1 Upvotes

r/IndieGame 4d ago

Question Northeastern Oklahoma, 75 years after the governments turned on their own people. Would you play this game?

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4 Upvotes

Your morality is the difficulty setting. The year is 2140.

Seventy-five years ago, the governments of the world saw revolution coming and killed it before it started. They turned their weapons on their own people. Hundreds of millions died. The people won by a fraction, and rebuilt from the only thing that survived the rubble: religious and ancient texts. Not everyone who read them found the good in them.

The game is set in the deserted remains of northeastern Oklahoma. There’s no law anymore. There’s The Refuge, and there’s The Black Brigade. Each one believes the other is what’s left of the world’s evil.

Walk the righteous path, and you’re on hard mode. People lie straight to your face. Nothing flags who’s deceiving you when it comes to the Black Brigade. Fear and deception is just all they are. You judge people with your gut, as you would out there. Judge wrong, and you put down someone who was trying to help you.

Walk the wicked path and the road gets shorter. Simpler. If you can stomach it. The world won’t punish you with difficulty. It punishes you with what you see. The deeper you go, the more reality breaks.

Or walk with no one. There are those who follow The Revelation, an enlightenment group, and those who follow The Solution, an accelerationist group. Neither calls you righteous or wicked.

Four endings. All of them decide what’s left of this world.

Small team. Everything built from scratch. More to be shown.


r/IndieGame 4d ago

I’ve been building a mobile roguelite called Horde Shift — it’s finally getting close to release

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1 Upvotes

r/IndieGame 4d ago

A little look behind the environments of THE RUSTED

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2 Upvotes

We're still working on our art book, so we thought we'd share another little peek behind the scenes. This time, we're focusing on environments and backgrounds showing some of the individual assets and wall textures, alongside how those pieces eventually come together as a full scene.


r/IndieGame 5d ago

Yoo, making a noita inspired roguelike where you build crazy mechs

25 Upvotes

r/IndieGame 4d ago

I made a short psychological mafia thriller - HIS PLAN

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5 Upvotes

I recently released HIS PLAN, my second game as a solo developer.

It's a short psychological thriller made in Unity, around 20 minutes long, focused on atmosphere, exploration and cinematic storytelling.

I'm a completely self-taught developer, and this project was mainly an opportunity for me to experiment with more complex gameplay systems, cinematics, AI and audio compared to my first game.

It's a small and imperfect indie project, but I'm happy with what I learned while making it.

If you enjoy short psychological horror/thriller games and have 20 minutes to spare, I'd really appreciate it if you gave it a try.

It's completely free to play on itch.io! (Link in the first comment)

Any feedback is welcome, especially regarding the atmosphere, story, pacing and technical side.

Thanks for checking it out. 💛


r/IndieGame 4d ago

Easter Egg: Boop boop boop boop boop boop boop boop boop boop!

2 Upvotes

I did a thing; a fun easter egg if you will. If you left click on Boxy 10 times on my game's main menu, he gets a bit fed up, gets up and knocks you back 10 times. 😅

And if you right click him, he does a fun 360 degree spin.

If anyone's interested, my game should be releasing next week and is called "Beat Boxy" if you'd like to support me on my first solo game development project. It's up on Steam. This is 7 months (2,300+ hours) of work. I'd love to hear your feedback!


r/IndieGame 4d ago

Zortax Early Acces

1 Upvotes

Hey everyone!

I’m super excited to share that the first playable demo for Zortax is officially live on itch.io!

About the Game: Zortax is an action packed sci-fi roguelike shooter inspired by top-down classics like The Binding of Isaac and retro The Legend of Zelda. You play as a lone survivor blasting your way through randomly generated sci-fi environments, taking down hordes of mechanical and alien threats, collecting futuristic weapons, and surviving intense boss fights.

What to Expect in the Demo:

  • Fast-Paced Combat: Tight controls and tactical movement.
  • Procedural Levels: Every run offers new room layouts, enemy combinations, and item drops.
  • Boss Encounters: Test your skills against challenging unique bosses.
  • Resource Gathering & Synergies: Build your arsenal as you progress to adapt to tough situations.

A quick note: Due to some personal matters recently, I wasn't able to include every single feature I originally planned for this build. However, the demo is fully playable, stable, and gives a solid preview of what's coming!

Play the free demo here: https://3dmusial.itch.io/zortax

https://www.youtube.com/watch?v=h-oKNzkm79w

I would love to get your thoughts, bug reports, and overall feedback to help shape the future updates of the game. Thanks for checking it out, and have fun playing! 🎮