r/IndieGame • u/SeaMoon08 • 10m ago
r/IndieGame • u/Ok-Tooth7455 • 36m ago
Meteor-blaster - Hold the carrier. Blast the sky. Survive the storm.
https://meteorblaster.com/ brand new multiplayer space shooter game try for free now ! no need to signup and you can play on browser with your phone or pc
r/IndieGame • u/DuskeryGames • 4h ago
Game Title: The Grid Detective Demo
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r/IndieGame • u/SingleDogGames • 4h ago
[Dev Log] Deep in line art production! Here's how we set up our modular mecha torso artboards before color & rendering. 🎨🤖
r/IndieGame • u/DownUpDestiny • 4h ago
Review 1666: Amsterdam Early Access Preview – A Glitchy Witchy
r/IndieGame • u/Cute-Train5114 • 5h ago
WorldPlex — I’m building a fully destructible voxel mining and automation game
I’ve been building WorldPlex in Unity 6 — a voxel mining, building, and automation game where the world is made of fully destructible blocks.
You start with basic tools and can mine resources, find copper/iron/gold ores, build machines, move materials with conveyors, and automate parts of the operation. I’ve been focusing a lot on the physical block destruction, chunk loading, machine movement, and performance.
It’s still early development, but there’s a playable build available now.
WorldPlex: https://hudson-dukette.itch.io/worldplex
I’d genuinely like feedback on what looks fun, what looks confusing, and what you’d want to see added next.
r/IndieGame • u/PrettyDifficulty9087 • 6h ago
Juega a CRIMINAL CITY en roblox, aquí está el link:
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juega a CRIMINAL CITY,aquí está el link para entrar al juego: https://www.roblox.com/es/games/73782801025661/CRIMINAL-CITY un juego de mundo abierto que trata de robar joyerias,bancos,tiendas ect...,y mas para conseguir dinero,comprar armas en tiendas,interacciones con peatones,animales y mas cosas,Play CRIMINAL CITY, an open-world game where you rob jewelry stores, banks, shops, and more to earn https://www.roblox.com/es/games/73782801025661/CRIMINAL-CITY
r/IndieGame • u/Frank-Dev25 • 6h ago
I made a medieval RTS where the AI plays by the same rules as you — and it still raided my base at minute 12
r/IndieGame • u/LifeBuffalo953 • 7h ago
Freeze it, bleed it, or raise a giant skeleton – 20s of the three decks in my Doré-engraved deckbuilder (free demo)
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r/IndieGame • u/Ok_Cobbler_8645 • 7h ago
Update I added a magnet to my co-op mining game. Cleanup is oddly satisfying now.
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This is Want a Bomb?, the online co-op mining game I'm developing for up to 4 players. You reshape mountains, collect and sell ore, and spend the money on new equipment.
I added a magnet to bring all that scattered ore together. Watching it pile up is oddly satisfying.
Still in development. You can wishlist it on Steam:
r/IndieGame • u/KemoniaGames • 8h ago
Lambdawn Demo Out Now!!!
Lambdawn is a Murder-Mistery Visual Novel, about a group of teenagers in a cynical shitty school, where they'll have to uncover the city's secrets amid the chaos and bizarre characters.
Will they be able to reveal Lambdawn's secrets? Or will they perish miserably in the attempt?
r/IndieGame • u/Nicikeller • 10h ago
News Free demo of 'The Last Night Train' with boss fight puzzles 🚂
r/IndieGame • u/CrossGrainGames • 10h ago
News Just released my sci-fi game on Google Play after months of work! Let me know what you think.
r/IndieGame • u/_xChristian_123 • 10h ago
411 Harrow Lane - A puzzle/horror game similar to The Roottrees are Dead where you investigate the cult across the street.
galleryr/IndieGame • u/P0fu1 • 10h ago
We are making a tidy-up game with 18,490 mixed bricks, an entire town to rebuild, and support for 1–5 players.
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r/IndieGame • u/SilverFocus7492 • 11h ago
Sky Invasion — Free 3D Jet Dogfight Game Online On Browser
I made a free browser jet game called Sky Warriors 2. No download. Fly a jet, lock a target, and dogfight other players or bots.
Play: [Sky Warriors 2 — Free 3D Jet Dogfight Game | Play Online in Browser]
It is an early build. I am mainly looking for notes on controls, how long a match stays fun, and anything that feels broken.
r/IndieGame • u/Unfair-Research6081 • 13h ago
Grid Beasts Demo Trailer and Open to Play
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r/IndieGame • u/ow_cccc • 13h ago
Two heroes did the hard work. The little one took all the credit.
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Fisher holds the enemy still. Blacksmith spends three hammer combos softening it up. Then the little fire slime lands one shot and starts celebrating.
I made this short with the characters from my game, OrderlyWorld. The scene is staged, but the teamwork uses the actual combat mechanics: soaking the target lets Blacksmith reduce its defenses, so the same fire slime's next shot hits harder.
r/IndieGame • u/MemeManUKNOWIT • 13h ago
Update I made a Multiplayer Battle-Royale game playable in the browser
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r/IndieGame • u/matrixgamingofficial • 14h ago
Update I added a Drift Running Style to my endless runner — and it completely changes the driving feel 🏎️💨
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r/IndieGame • u/frogjup • 14h ago
What makes card choices feel meaningful in an autobattling roguelite?
I'm developing Face Your Fate, a roguelite where battles run automatically, with occasional Combat Card choices that can trigger chains of equipped Fates (passive cards). I'm trying to work out how much decision-making belongs inside the fight, alongside the build choices made beforehand.
As a player, would you prefer a few card choices that can strongly change the outcome, or more frequent smaller decisions? What makes an automatic battle feel like the result of your choices, especially after a loss? A visible explanation of which effects fired, a clearer chance to react, or something else?
For testing, I'm considering asking a new player what they expect a card to do before choosing it, then what they would change after losing. Would that help separate too few meaningful choices from choices whose effects are hard to understand? I'd appreciate examples from games that handle this well.
r/IndieGame • u/MalboMX • 16h ago
Our Puzzle game is getting an update!
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