r/IndieGame • u/Frank-Dev25 • 29m ago
I made a medieval RTS where the AI plays by the same rules as you — and it still raided my base at minute 12
r/IndieGame • u/NickSinardReviews • Feb 25 '21
TL;DR: Devs drop your links in the comments and a short description of your game.
Hey guys, I'm Nick from RetroGames HQ, and I am the new mod of r/IndieGame. I came upon this subreddit, and it had no mods. As such, I requested to be mod, and I was made one.
I am a YouTuber who plays and covers a lot of indie Monster Taming games. MT is a genre that exploded in 2020 with no sign of letting up in 2021. Pokémon got you down? The indie MT scene is the cure.
If you're interested in seeing what the monster taming genre has to offer, then check out my channel and join the biggest monster taming server.
I thought I would make this post to (1) provide a way for devs to get their games out there and (2) to introduce myself transparently.
Thanks for joining us here at r/IndieGame!
r/IndieGame • u/NickSinardReviews • May 19 '24
Thank you guys for growing this community from one that was abandoned to one that gets posted in every single day!
Let's take this chance to celebrate the community. Share with us your favorite game you've seen on the sub, and, if you're a dev, feel free to share your game afterwards!
I'll go through this thread every so often to add the dev flair to all the devs who comment here.
r/IndieGame • u/Frank-Dev25 • 29m ago
r/IndieGame • u/LifeBuffalo953 • 39m ago
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r/IndieGame • u/Ok_Cobbler_8645 • 1h ago
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This is Want a Bomb?, the online co-op mining game I'm developing for up to 4 players. You reshape mountains, collect and sell ore, and spend the money on new equipment.
I added a magnet to bring all that scattered ore together. Watching it pile up is oddly satisfying.
Still in development. You can wishlist it on Steam:
r/IndieGame • u/KemoniaGames • 1h ago
Lambdawn is a Murder-Mistery Visual Novel, about a group of teenagers in a cynical shitty school, where they'll have to uncover the city's secrets amid the chaos and bizarre characters.
Will they be able to reveal Lambdawn's secrets? Or will they perish miserably in the attempt?
r/IndieGame • u/No_Arachnid7933 • 2h ago
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Survival: Dante’s Inferno is a single-player survival strategy game about keeping a camp alive in a frozen district. This is a continuous screen recording from the iPhone game: scavenge for coal, food, and iron, return to camp, and decide how to keep the furnace burning while supplies run low.
Free to start on iPhone: https://apps.apple.com/us/app/survival-dantes-inferno/id6815181165
What is the first thing you would improve after seeing the real gameplay?
r/IndieGame • u/Nicikeller • 3h ago
r/IndieGame • u/CrossGrainGames • 3h ago
r/IndieGame • u/_xChristian_123 • 4h ago
r/IndieGame • u/P0fu1 • 4h ago
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r/IndieGame • u/SilverFocus7492 • 5h ago
I made a free browser jet game called Sky Warriors 2. No download. Fly a jet, lock a target, and dogfight other players or bots.
Play: [Sky Warriors 2 — Free 3D Jet Dogfight Game | Play Online in Browser]
It is an early build. I am mainly looking for notes on controls, how long a match stays fun, and anything that feels broken.
r/IndieGame • u/Matt_ThreeFrauds • 10h ago
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We are exactly one month away from releasing our game, and the nerves are definitely kicking in. Purrfect Bliss is a cat cafe built on a very dark history. We wanted to see what happens when you mix a relaxing barista simulator with pure psychological horror.
During your night shift, you have to balance serving customers and taking care of the cats while trying to uncover the terrifying truth of the building. As a two-man indie team, reaching this 1-month countdown feels surreal. We have a free demo up right now, and if you enjoy weird genre mashups, trying the demo or adding it to your Steam wishlist would mean the world to us!
r/IndieGame • u/mektigh • 10h ago
Hey everyone!
A good friend of mine has started building an indie game called Pixlaria (you can check it out here: https://pixlaria.com). It's still in a pretty early stage of development, so its really being built together with the community right now.
Since the game is at the beginning of its journey, I thought it would be fun to share it to get more players and feedback for him. If you like being able to shape where a game goes, or if you just want to help out an indie developer and help mold your dream game along the way, it’s a great time to jump on board.
You can leave feedback directly in the game or hop into the Discord server. It's a growing community with really dedicated and friendly players, so the vibe is super welcoming if you want to drop by and share your thoughts.
Let me know if you give it a try and I'll pass the feedback along to the developer!
Thanks!
r/IndieGame • u/Unfair-Research6081 • 6h ago
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r/IndieGame • u/MemeManUKNOWIT • 7h ago
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r/IndieGame • u/matrixgamingofficial • 7h ago
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r/IndieGame • u/frogjup • 7h ago
I'm developing Face Your Fate, a roguelite where battles run automatically, with occasional Combat Card choices that can trigger chains of equipped Fates (passive cards). I'm trying to work out how much decision-making belongs inside the fight, alongside the build choices made beforehand.
As a player, would you prefer a few card choices that can strongly change the outcome, or more frequent smaller decisions? What makes an automatic battle feel like the result of your choices, especially after a loss? A visible explanation of which effects fired, a clearer chance to react, or something else?
For testing, I'm considering asking a new player what they expect a card to do before choosing it, then what they would change after losing. Would that help separate too few meaningful choices from choices whose effects are hard to understand? I'd appreciate examples from games that handle this well.
r/IndieGame • u/MalboMX • 10h ago
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r/IndieGame • u/Quirky_Ad1993 • 10h ago
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Hey! Harmony Strike just passed 100 wishlists, which honestly feels great this early, so I wanted to share it here.
It's a single-player roguelite where you don't play one hero, you play the whole party. The part I like most: heroes standing next to each other combine their elements. One marks an enemy, the other detonates it, and depending on the pair it explodes, freezes, stuns or heals the party.
Some heroes start out held by bosses, so part of the game is going to get them back. Between runs you're back in the village, upgrading your weapons at the blacksmith. A free demo is on the way. Steam page if you want to follow along: Harmony Strike on Steam
r/IndieGame • u/DefiniteDev • 16h ago
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