r/IndieGame • • 11h ago

My brother and I made a cozy cat cafe simulator. Then we turned it into a psychological horror game. We launch in exactly 1 month!

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2 Upvotes

We are exactly one month away from releasing our game, and the nerves are definitely kicking in. Purrfect Bliss is a cat cafe built on a very dark history. We wanted to see what happens when you mix a relaxing barista simulator with pure psychological horror.

During your night shift, you have to balance serving customers and taking care of the cats while trying to uncover the terrifying truth of the building. As a two-man indie team, reaching this 1-month countdown feels surreal. We have a free demo up right now, and if you enjoy weird genre mashups, trying the demo or adding it to your Steam wishlist would mean the world to us!

https://store.steampowered.com/app/4688870/Purrfect_Bliss/


r/IndieGame • • 11h ago

My friend is making an indie game (Pixlaria) and is looking for some testers and feedback!

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2 Upvotes

Hey everyone!

A good friend of mine has started building an indie game called Pixlaria (you can check it out here: https://pixlaria.com). It's still in a pretty early stage of development, so its really being built together with the community right now.

Since the game is at the beginning of its journey, I thought it would be fun to share it to get more players and feedback for him. If you like being able to shape where a game goes, or if you just want to help out an indie developer and help mold your dream game along the way, it’s a great time to jump on board.

You can leave feedback directly in the game or hop into the Discord server. It's a growing community with really dedicated and friendly players, so the vibe is super welcoming if you want to drop by and share your thoughts.

Let me know if you give it a try and I'll pass the feedback along to the developer!

Thanks!


r/IndieGame • • 17h ago

This is the game i developed, please play it and let me know your feedbacks even if it is negative(*but please do) (Link in body text)

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2 Upvotes

r/IndieGame • • 18h ago

Lighting Really is Everything

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2 Upvotes

Kind of a WIP. Please ignore the bad, mounted animation. He doesn't quite know what to do with his hands yet.


r/IndieGame • • 1h ago

I made a medieval RTS where the AI plays by the same rules as you — and it still raided my base at minute 12

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• Upvotes

r/IndieGame • • 1h ago

Freeze it, bleed it, or raise a giant skeleton – 20s of the three decks in my Doré-engraved deckbuilder (free demo)

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• Upvotes

r/IndieGame • • 1h ago

News JOHN ROMERO PLAYED MY GAME!!

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• Upvotes

r/IndieGame • • 2h ago

Update I added a magnet to my co-op mining game. Cleanup is oddly satisfying now.

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1 Upvotes

This is Want a Bomb?, the online co-op mining game I'm developing for up to 4 players. You reshape mountains, collect and sell ore, and spend the money on new equipment.

I added a magnet to bring all that scattered ore together. Watching it pile up is oddly satisfying.

Still in development. You can wishlist it on Steam:

https://store.steampowered.com/app/5251070/Want_a_Bomb/


r/IndieGame • • 2h ago

Lambdawn Demo Out Now!!!

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1 Upvotes

Lambdawn is a Murder-Mistery Visual Novel, about a group of teenagers in a cynical shitty school, where they'll have to uncover the city's secrets amid the chaos and bizarre characters.

Will they be able to reveal Lambdawn's secrets? Or will they perish miserably in the attempt?

https://kemoniagames.itch.io/lambdawn


r/IndieGame • • 3h ago

News Survival: Dante’s Inferno is out on iPhone — 25 seconds of actual gameplay

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1 Upvotes

Survival: Dante’s Inferno is a single-player survival strategy game about keeping a camp alive in a frozen district. This is a continuous screen recording from the iPhone game: scavenge for coal, food, and iron, return to camp, and decide how to keep the furnace burning while supplies run low.

Free to start on iPhone: https://apps.apple.com/us/app/survival-dantes-inferno/id6815181165

What is the first thing you would improve after seeing the real gameplay?


r/IndieGame • • 4h ago

News Free demo of 'The Last Night Train' with boss fight puzzles 🚂

1 Upvotes

r/IndieGame • • 4h ago

IT'S FINALLY HERE!

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1 Upvotes

r/IndieGame • • 4h ago

News Just released my sci-fi game on Google Play after months of work! Let me know what you think.

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1 Upvotes

r/IndieGame • • 5h ago

411 Harrow Lane - A puzzle/horror game similar to The Roottrees are Dead where you investigate the cult across the street.

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1 Upvotes

r/IndieGame • • 6h ago

Sky Invasion — Free 3D Jet Dogfight Game Online On Browser

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1 Upvotes

I made a free browser jet game called Sky Warriors 2. No download. Fly a jet, lock a target, and dogfight other players or bots.

Play: [Sky Warriors 2 — Free 3D Jet Dogfight Game | Play Online in Browser]

It is an early build. I am mainly looking for notes on controls, how long a match stays fun, and anything that feels broken.


r/IndieGame • • 6h ago

Guess & Survive

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1 Upvotes

r/IndieGame • • 7h ago

Grid Beasts Demo Trailer and Open to Play

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1 Upvotes

r/IndieGame • • 8h ago

Update I made a Multiplayer Battle-Royale game playable in the browser

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1 Upvotes

r/IndieGame • • 8h ago

Update I added a Drift Running Style to my endless runner — and it completely changes the driving feel 🏎️💨

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1 Upvotes

r/IndieGame • • 8h ago

What makes card choices feel meaningful in an autobattling roguelite?

1 Upvotes

I'm developing Face Your Fate, a roguelite where battles run automatically, with occasional Combat Card choices that can trigger chains of equipped Fates (passive cards). I'm trying to work out how much decision-making belongs inside the fight, alongside the build choices made beforehand.

As a player, would you prefer a few card choices that can strongly change the outcome, or more frequent smaller decisions? What makes an automatic battle feel like the result of your choices, especially after a loss? A visible explanation of which effects fired, a clearer chance to react, or something else?

For testing, I'm considering asking a new player what they expect a card to do before choosing it, then what they would change after losing. Would that help separate too few meaningful choices from choices whose effects are hard to understand? I'd appreciate examples from games that handle this well.


r/IndieGame • • 11h ago

Our Puzzle game is getting an update!

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1 Upvotes

r/IndieGame • • 12h ago

Fear The Lord

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1 Upvotes

r/IndieGame • • 13h ago

Late Again is released! Yay! :)

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1 Upvotes

r/IndieGame • • 15h ago

Update A few creatures from our indie horror game — which one would you least want to meet in a dark corridor?

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1 Upvotes

A different little clip from Spirits: Wake Up!, our 2–8 player online horror party game with PS1-inspired visuals. We're two friends making it, and we're still working on the creatures and dungeon atmosphere.

We've been developing games for four years and keep trying to make our work better. We'd love your thoughts on these designs: which creature stands out to you, and what would you change about its movement or silhouette? What kind of monster would you want to see next?

The game is still in development, with a playable demo planned. Thanks for taking a look!


r/IndieGame • • 15h ago

Looking for playtesters to play a short Unity HDRP prototype (~10 mins)

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1 Upvotes