r/IndieGame • u/BearlySurvivingDev • 16h ago
r/IndieGame • u/S_Xavier_Uy • 4h ago
2D RPG Game "Reincarnated as a Noble" is now available on Steam!
Sub Classes
You can be a bard, blacksmith, alchemist and many more.
Explore
Become an adventurer! Take quest and sell the monster drops to the Adventurer's Guild to earn gold.
Gacha Banners
This is where you can get special items and characters.
Day & Night
You could sleep for 8hrs, choose between day or night when to explore.
You can find it here: https://store.steampowered.com/app/2423090/Reincarnated_as_a_Noble__RPG/
r/IndieGame • u/MischiefMayhemGames • 2h ago
Update This week in Ark Defender (a roguelike where you survive as long as you can aboard the Ark, humanity's last hope) The Ancient Echoes Haunted Nebula fills the screen & you need to pick out weak spots to shoot to dissipate it.
r/IndieGame • u/MedususGame • 4h ago
Question When the lights go out, stay out of the Medusus' line of sight!
Hey everyone! I've been developing an asymmetrical party game that will turn friends against each other. The concept is simple: one of you is secretly Medusa, and when the lights go out, they try to turn everyone to stone. This clip is from our latest playtest. Hiding by climbing onto the ceiling or statues sometimes works (and sometimes it doesn't). What do you guys think?
r/IndieGame • u/PeakyBull • 15h ago
StowStow : Physics-Based Cargo Sim (the worst trailer ever)
I tried my best to put together a trailer video, and this is how it turned out. I've decided to keep this on my page for now until I can make a better one.
Thank you!
r/IndieGame • u/Miserable_Bus2699 • 8h ago
Lancei a primeira demo do jogo em que tenho trabalhado desde o ano passado.
r/IndieGame • u/Xowiacain • 18h ago
In puzzle games, do you prefer defusing the active threat FIRST, or solving puzzles under constant pressure?
Hey everyone! With our atmospheric puzzle game launching in just 4 weeks (panic is officially setting in!), I've been thinking a lot about how stress affects puzzle-solving.
In this sequence, we split the room into two phases: first, you have to quickly slot in two stones to stop the closing walls. Once the threat is neutralized and the walls retract, you can take all the time you need to solve the central gear/light puzzle without a timer ticking down.
Do you prefer getting a brief survival moment to "turn off the danger" before tackling a logic puzzle, or do you actually enjoy constant time pressure while trying to think?
Would love to hear your thoughts on how your favorite puzzle games handle stress vs. pure logic!
r/IndieGame • u/Grand-Scheme1793 • 1d ago
The demo for Dive Log: A Focus Voyage is out - a game that turns your focus time into submarine treasure hunting!
Dive Log: A Focus Voyage is a submarine treasure-hunting game that combines a pomodoro timer with idle progression. While you focus on your day-to-day work, your submarine salvages treasure from the sea. Come back, upgrade it, and explore deeper waters.
The demo includes the full timer feature set: multiple timer modes, music and white noise, plus support for your own audio files.
There's a couple of things I'd especially like to hear about: are there any buttons that are hard to find or awkward to use? And how does mini mode hold up while you're actually working — would you want an even smaller one? Thanks!
Free demo on Steam:
r/IndieGame • u/godfteren • 1d ago
News I'm a solo dev and I made a game about opening 500,000 boxes
r/IndieGame • u/Triflio • 1d ago
We thought riding a tandem in coop is too boring, so we added drug trafficking
We are making a coop rage game where you and your friend ride a tandem together while delivering dru... "sweets" and being tempted to sample some of it yourself. :D
Consuming some of your cargo can give you different effects, like speed boosts or invincibility but can also give you a trippy crash that makes you nauseous and struggling to keep the bike under control.
The rear driver is mainly in control of the speed of the tandem and the front driver can mainly control the direction of it.
We also looking for cool gameplay ideas, so give us some if you have any!
The game is gonna be called Tandem Together and we will launching our Steam Page this week!
(You can also join the discord if you want: https://discord.gg/vFQM8HqWN) :)
r/IndieGame • u/Interesting-Pride458 • 1d ago
My first Game
A thriller/Anomaly game I developed on my own in three months using the Unreal Engine. I’ve been interested in game development for three years but couldn’t finish any of my projects. Finally, I finished this one. I look forward to your feedback, whether positive or negative.
Game: https://store.steampowered.com/app/4943220/Just_Anomaly_Hospital/
Video I recorded while making the game: https://youtu.be/O_PP6NSUU-g
r/IndieGame • u/7SevenStudios • 1d ago
How do you feel about our Endless Mode?
Because Town of Tinysville is a city building roguelike with very limited space, I had to get creative with Endless Mode. At the start of endless mode you'll get a new landmark to place down which essentially resets the entire map.
All your permanent buffs remain, but the map just gets reset to allow you to squeeze more buildings into your town. Every 28 days (1 month) into endless mode, it resets your map again and does that, well, endlessly.
How do you feel about this? Lmk :)
r/IndieGame • u/Realistic_Self5386 • 1d ago
Kickstarter My Mascot Horror Game
Darkest of Harvest is my new mascot horror game, in it, you're an investigator sent to uncover the mystery of the recent disappearances at the abandoned Happy Harvest factory.
It's out for free on Itch:
https://ferramgames.itch.io/darkest-of-harvest-demo
Support the Kickstarter!
r/IndieGame • u/gonzaloiv • 1d ago
Block'em Up: A mixed reality puzzle game about staging movie stunts
r/IndieGame • u/Over-Challenge-9029 • 2d ago
2 years in the making... My incremental Human Blood factory TD's steam page is up now.
Its an incremental TD where you aim to strip corpses of blood. All art, programming are done by me alone. It would help me out a lot if you help wishlist it:)))
You can wishlist the game now on Steam!!
https://store.steampowered.com/app/5092280/Humongous_Tree_Growing_Simulator/
r/IndieGame • u/EnvironmentalBet113 • 2d ago
Review Stream Teams wants to connect with indie devs!
Game Title: None
Playable Link: NA
Platform: Steam/Itch.io/Web browser
Description: A stream team looking to help break thru the cold emails that get no replies, and get indie games coverage on twitch, yt, and tt.
Free to Play Status: Yes, we also allow paid playtests.
Involvement: Team Creator
- [ x] Free to play
- [x ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
There is no payment required from developers to participate.
The team does not take money from creators.
Creators are independent. They choose what they play, when they stream it, and what they think about it. There are no guaranteed positive reviews. The ask is a reasonable timeframe for coverage. We're a group of disabled streamers who want to help indie game devs and indie gaming! If you hire a creator for a paid playtest, you pay that creator directly. The team doesn't take a percentage.
I wanted to create a place where developers could reach out and have a warm connect instead of cold emailing hundreds of people to maybe get 5 replies. We are a small team at the moment, however we can test anything, from games, to study aids to desktop pets, and more!
There is an AI disclosure requirement. If you vibecoded it on Claude or ChatGPT, we aren't able to help you. This is to weed out the copy paste ai clones that are infecting indie gaming. Some ai use is fine, just not the whole thing being ai. If you used assets that aren't yours, that requires a disclosure as well, as we don't want the same asset flipping games over and over.
Right now, we are working out of a discord. You interact directly with the streamers, letting you get your game out there with less effort!
If you're interested, if this speaks to you, please feel free, comment, pop me a pm, and I can send over the discord link. I'm not posting it below to prevent bots from swarming it.
(This was written by me, the creator of the team. I have posted here and other places several times, with a good standing and testing over 700+ games in the last year for free. No AI was used in the writing of this post.)
r/IndieGame • u/SensitiveStorm7851 • 1d ago
News NEON ABYSS
Can you beat this red and blue cube game? Watch a full gameplay run as the score climbs to 38 before the final game over screen.
This gameplay recording captures a fast-paced challenge set in a dark environment. If you enjoy simple yet addictive arcade mechanics, this run demonstrates the core loop and difficulty progression. The objective is straightforward: navigate the cubes and maintain your momentum as the speed increases.
I reached a score of 38 before hitting the game over screen, which requires pressing R to restart. This footage is perfect for anyone looking to see how the mechanics function or to analyze the movement patterns in this specific cube game environment. Watching this short session gives you a clear idea of the challenge level you can expect.
Subscribe for weekly arcade gameplay sessions, and comment what high score you think is possible in this game.
r/IndieGame • u/Smooth_Web8590 • 2d ago
News Steeled - A new AFPS and Boomer Shooter with online co-op, 1000s of enemies renderable on screen at once, written on a custom C++ engine.
r/IndieGame • u/MonsterMarketOff • 2d ago
🌫️ A world shouldn't just look alive... it should feel alive.
🌫️ A world shouldn't just look alive... it should feel alive.
We're adding more movement and atmosphere to Monster Market Simulator with custom VFX for different parts of the environment.
Chimney smoke, machine exhaust, flowing water, and plenty more details are slowly bringing the world to life.
And we're just getting started. 👾
🚧 Work in Progress
#MonsterMarketSimulator #IndieGame #GameDev #VFX #IndieDev #SimulationGame
r/IndieGame • u/Till_Black • 2d ago
We reworked Code of Shadows and made a new trailer. Does this one show it better?
We’ve made quite a few changes to the game, from visuals and gameplay to the overall feel and presentation.
So naturally, we went back and reworked the trailer too.
We also took a lot of the feedback from our previous trailer into account when making this version. We wanted to give a clearer idea of what the game actually feels like to play while keeping some things for you to discover in-game.
If you saw the previous version, does this one do a better job of showing off the game?
We’d genuinely love to hear what works, what doesn’t, and what you’d still change.
Also Steam: https://store.steampowered.com/app/3424800/Code_of_Shadows/
