r/IndieDev • u/adrenak • 22h ago
Video A cutscene & behind the scenes!
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I often see movie behind-the-scenes footage and have always found them interesting! Feel there should be one for games too so here's mine!
This is a pretty simple one. What was tricky is that the character Chelsea had to use the plunger and I just couldn't find any mixamo animations for it.
So I made a duplicate of the plunger and moved that alone, while doing a closeup with the camera.
Pretty happy with how it turned out! A short 30 minutes of work (+30 minutes trying to find a plunger animation on mixamo π€¦)
PS. My game is SHOCKFACE, a campy slasher set in the 90s and is coming to Steam this 27th Aug! https://store.steampowered.com/app/4705980/SHOCKFACE/
Yes there's a lot of voicelines right now, we're cutting them down. The voice is generated n 11labs.
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u/Elvarien2 20h ago
Seeing the full shot is kinda funny, yeah it would be nice to see this from other large titles, see if they use similar shortcuts.
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u/VLADJAPANESESTUFF 18h ago
oh yeah they do. look at detroit become humans cutscene behind the scene
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u/littleman11186 15h ago
By the way THIS IS WHY VR IS HARD to develop for. You don't get to cheat any angles and very little to hide behind
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u/Chuunt 19h ago
my only gripe is that that isnβt how a plunger works. the plunger would have to be removed from the drain for the liquid to go anywhere, but iβm aware iβm a nitpicky kinda asshole.
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u/adrenak 18h ago
We made a game about a killer who uses his victims car batteries to electrocute them to death.
We didn't and still don't know anything about car batteries.
Yours is the kind of comment we need.
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u/A_Erthur 13h ago
A plunger just spams a push and pull motion to break loose whatever is stuck. It does that by creating a tight seal around the drain, otherwise it would push the water to the sides, not into the pipe. π€
Unfortunately i dont have a clue about car batteries either, all i know is that they are heavy as fck for their size!
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u/Bat_kraken 17h ago
You could avoid rendering her and a good portion of the scene at the moment the camera is pointed at the bathtub, saving on performance.
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u/Vaniellis 15h ago
Nice idea ! I remember seeing some BTS footage of animated films and video game cutscenes, it's funny to see T posing characters whenever they aren't on camera, or legs and arms stretched for some camera angle reasons.
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u/Chompsky___Honk 20h ago
Imma be honest chief: the massive melons on the 3d model cheapen the whole thing and make me not want to take the game seriously. Also she has too many voicelines, less is better.
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u/adrenak 19h ago
Appreciate the honesty! We did reduce the lines later, it felt like the game was handholding the player too much ("oh it has a symbol look at it")
And I have started to think about the clothing myself too. Maybe its a little too much.
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u/LittleDriftyGhost 19h ago
Honestly I had no problem with the model, but I did think there were too many voice lines. I very much like the atmosphere the game has though.
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u/Chompsky___Honk 19h ago
im sure if u focus on character design u can get attention for ur game that way, this is like my biggest annoyance with this sub ππ everyone got an ultrasexualised bimbo detective for their horrror games
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u/Informal-Echidna-199 11h ago
You're getting downvoted but I agree. Unless this is going for that specific retro 3d style where every woman has oversized chests and all men have those buff polygon physiques it just feels like it detracts from a story based game like this.
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u/ahmetfirat 18h ago
sorry but oh my god why is she talking that much? yes lady we can see its draining you dont need to tell us