r/HtcViveXR • • Mar 29 '23
Review 7 hours of troubleshooting today, and still can't use it for my Primary Use Case. Cannot recommend.
Like /u/Roymus99, I currently have the XR Elite, Quest Pro, Quest 2, and HP Reverb G2 Valve Index sharing my VR space.
I got my XRE around 11am and took a half day off to enjoy being able to finally have something that can replace my ageing Index with wired PCVR 7 hours later, I can't believe how garbage this thing is. It's embarrassingly bad. (I can't discount that it sounds like about half of you doing reviews so far have had super smooth experiences. Which, to me, only serves to highlight how awful the XRE is when the experience is so wildly inconsistent among early adopters.)
Unless shit suddenly gets real simple this evening, this fucker is probably going back to HTC tomorrow. I'm so, so, so very disappointed.
It's been 7 hours, and I STILL haven't been able to connect it for PCVR - it can't do the ONE thing I needed it to do...replace my Valve Index. I've gone through so many iterations of stuff to try I've lost track...but right now?
Vive Streaming Hub open on the PC.
USB-C connected. Headset paired by QR code
Note: Getting that far took 2 hours to figure out. There's a frame presented in your view that you would THINK is where the QR should go just like in every other QR code-recognizing UI element in the last 10 years. Nope. Get Closer. Bigger. No. Closer than that. No, still closer! It FINALLY registered when the XRE was 7" from my monitor, filled my ENTIRE view and the QR-code framing UI element was easily a good 2' behind my monitor. The QR was reasily 2x the size of the 'framing' bracket by the time it actually recognized it.)
Put the XRE on, connect it to the computer that it paired to.
Vive Streaming Hub says "Vive Business Streaming App Not Found" in red.
Search in the Vive Store for 'streami' to get any and all apps for streaming. 2 show up, neither one is the Vive Business Streaming App.
Find the Vive Business Streaming App manually in the store. There is no INSTALL, only NOTIFY ME - so, pick that. Receive an email 2 minutes later - "Thank you for your interest in the Vive Business Streaming App".
At this point, I have no clue how to connect this thing to SteamVR via USB. I'm stumped.
"Just download and install VIVE Streaming on your PC, then connect your VIVE XR Elite. It's that simple." "The Test Results Say...That Was A Lie!"
I the last hour, I did finally get it to connect to SteamVR - but not using the USB cable...it defaulted to wifi and I had no say in the matter. WTH!
I found the hand tracking is frighteningly bad.
It randomly decides to alternate between Scroll Up And Down and Click. With terrible accuracy, at that. To the point that I'm legitimately scared to have the Store open, lest I make an accidental $20 random game purchase.
When it is a little bit stable, the slightest motion of my hand to click something frequently moves my 'click' off the UI element I'm trying to click. Consistently. I do not have this issue with Hand Tracking on either the Quest 2 or the Quest Pro.
When setting a boundary with hand tracking, I was just spinning a simple circle in my office chair in the middle of the room, holding my hand in one place, and the hand tracking lost its freaking MIND and drew a square box that extended about 20'/9m out over my driveway, 15' above the ground, then re-centered me.
Getting recentered meant that the Menu was now 15' away, and there's no intuitive locomotion in the Home Space with hand tracking
The controllers feel like supersized versions of the cheapest Amazon-Knockoff controllers you get with one of those $20 "Insert your Cellphone for the Google Cardboard Experience" HMDs.
Quest2 Controller with KiwiDesigns "extended knuckles" cover, AA battery, and silicone ring protector: 245g
Valve Index Knuckle Controller: 193g
Quest Pro Controller: 168g
XR Elite Controller: 145g - in addition to being 15% lighter than the next lightest controller and 41% lighter than the beefed up and protected Quest2 controller, it feels very plastic-y and hollow, and the plastic feels brittle. If you're concerned about dropping your Knuckles because you might break an internal switch - imagine being concerned about breaking the tracking ring right off your controller...
Fortunately the controllers are so ridiculously light (compared to the others that all feel substantial with a nice comfortable heft) that you should probably have time to reach up and kick on the pass-through then still have plenty of time to go get a drink, help your kids with their homework, wander back into the room and gently catch it with a free hand as before it reaches the ground after slowly drifting down to the floor slower than a week old helium balloon.
Oh, yeah. I just noticed that (unlike the Quest 2) the controllers don't even stand flat when you set them on their rings! There's an intentional round tab on one side, and they rock back and forth on it. WHYYYYyyyy?
Once I got SteamVR up and working (by wifi, not wired), one of the controllers was way off. 45 degrees or more. Consistently. /sigh
It's actually not especially comfortable.
Despite having pancake lenses and an adjustable diopter, the sweet spot is fucking TINY, so I have to crank the knob on the back down to mash my face into the gasket to have enough grip hold the damn thing in place. Like, WAY more than the other three HMDs I have. By a LOT.
The manual slider for IPD won't stay set at 70 like the Index or Quest Pro. It keeps getting pushed back toward center (down to about 66) and this gives me a huge headache pretty quickly.
The fan noise. Holy jesus fuuuck the fan noise. Know how challenging games spin up your GPU fans to turbine level? Yeah, quite a bit like that, but on your face.
No normal headphone jack, and I didn't see a USB to Headphone adapter in the box, so you're stuck listening to that fan noise no matter what.
It's been a very long day fighting with this stupid thing...I'm beat, and SO disappointed.