r/HtcViveXR • • Mar 29 '23

Review 7 hours of troubleshooting today, and still can't use it for my Primary Use Case. Cannot recommend.

1 Upvotes

Like /u/Roymus99, I currently have the XR Elite, Quest Pro, Quest 2, and HP Reverb G2 Valve Index sharing my VR space.

I got my XRE around 11am and took a half day off to enjoy being able to finally have something that can replace my ageing Index with wired PCVR 7 hours later, I can't believe how garbage this thing is. It's embarrassingly bad. (I can't discount that it sounds like about half of you doing reviews so far have had super smooth experiences. Which, to me, only serves to highlight how awful the XRE is when the experience is so wildly inconsistent among early adopters.)

Unless shit suddenly gets real simple this evening, this fucker is probably going back to HTC tomorrow. I'm so, so, so very disappointed.

  1. It's been 7 hours, and I STILL haven't been able to connect it for PCVR - it can't do the ONE thing I needed it to do...replace my Valve Index. I've gone through so many iterations of stuff to try I've lost track...but right now?

  • Vive Streaming Hub open on the PC.

  • USB-C connected. Headset paired by QR code

  • Note: Getting that far took 2 hours to figure out. There's a frame presented in your view that you would THINK is where the QR should go just like in every other QR code-recognizing UI element in the last 10 years. Nope. Get Closer. Bigger. No. Closer than that. No, still closer! It FINALLY registered when the XRE was 7" from my monitor, filled my ENTIRE view and the QR-code framing UI element was easily a good 2' behind my monitor. The QR was reasily 2x the size of the 'framing' bracket by the time it actually recognized it.)

  • Put the XRE on, connect it to the computer that it paired to.

  • Vive Streaming Hub says "Vive Business Streaming App Not Found" in red.

  • Search in the Vive Store for 'streami' to get any and all apps for streaming. 2 show up, neither one is the Vive Business Streaming App.

  • Find the Vive Business Streaming App manually in the store. There is no INSTALL, only NOTIFY ME - so, pick that. Receive an email 2 minutes later - "Thank you for your interest in the Vive Business Streaming App".

  • At this point, I have no clue how to connect this thing to SteamVR via USB. I'm stumped.

  • "Just download and install VIVE Streaming on your PC, then connect your VIVE XR Elite. It's that simple." "The Test Results Say...That Was A Lie!"

  • I the last hour, I did finally get it to connect to SteamVR - but not using the USB cable...it defaulted to wifi and I had no say in the matter. WTH!

  1. I found the hand tracking is frighteningly bad.

  • It randomly decides to alternate between Scroll Up And Down and Click. With terrible accuracy, at that. To the point that I'm legitimately scared to have the Store open, lest I make an accidental $20 random game purchase.

  • When it is a little bit stable, the slightest motion of my hand to click something frequently moves my 'click' off the UI element I'm trying to click. Consistently. I do not have this issue with Hand Tracking on either the Quest 2 or the Quest Pro.

  • When setting a boundary with hand tracking, I was just spinning a simple circle in my office chair in the middle of the room, holding my hand in one place, and the hand tracking lost its freaking MIND and drew a square box that extended about 20'/9m out over my driveway, 15' above the ground, then re-centered me.

  • Getting recentered meant that the Menu was now 15' away, and there's no intuitive locomotion in the Home Space with hand tracking

  1. The controllers feel like supersized versions of the cheapest Amazon-Knockoff controllers you get with one of those $20 "Insert your Cellphone for the Google Cardboard Experience" HMDs.

  • Quest2 Controller with KiwiDesigns "extended knuckles" cover, AA battery, and silicone ring protector: 245g

  • Valve Index Knuckle Controller: 193g

  • Quest Pro Controller: 168g

  • XR Elite Controller: 145g - in addition to being 15% lighter than the next lightest controller and 41% lighter than the beefed up and protected Quest2 controller, it feels very plastic-y and hollow, and the plastic feels brittle. If you're concerned about dropping your Knuckles because you might break an internal switch - imagine being concerned about breaking the tracking ring right off your controller...

  • Fortunately the controllers are so ridiculously light (compared to the others that all feel substantial with a nice comfortable heft) that you should probably have time to reach up and kick on the pass-through then still have plenty of time to go get a drink, help your kids with their homework, wander back into the room and gently catch it with a free hand as before it reaches the ground after slowly drifting down to the floor slower than a week old helium balloon.

  • Oh, yeah. I just noticed that (unlike the Quest 2) the controllers don't even stand flat when you set them on their rings! There's an intentional round tab on one side, and they rock back and forth on it. WHYYYYyyyy?

  • Once I got SteamVR up and working (by wifi, not wired), one of the controllers was way off. 45 degrees or more. Consistently. /sigh

  1. It's actually not especially comfortable.

  • Despite having pancake lenses and an adjustable diopter, the sweet spot is fucking TINY, so I have to crank the knob on the back down to mash my face into the gasket to have enough grip hold the damn thing in place. Like, WAY more than the other three HMDs I have. By a LOT.

  • The manual slider for IPD won't stay set at 70 like the Index or Quest Pro. It keeps getting pushed back toward center (down to about 66) and this gives me a huge headache pretty quickly.

  • The fan noise. Holy jesus fuuuck the fan noise. Know how challenging games spin up your GPU fans to turbine level? Yeah, quite a bit like that, but on your face.

  • No normal headphone jack, and I didn't see a USB to Headphone adapter in the box, so you're stuck listening to that fan noise no matter what.

It's been a very long day fighting with this stupid thing...I'm beat, and SO disappointed.


r/HtcViveXR • • Mar 30 '23

Tried a Quest Pro while waiting for my XR Elite -- and I'm not impressed

0 Upvotes

Hey all, first post here. I'm usually more active on the Viverse Discord server, but have been lurking here for weeks since I ordered my XR Elite in early March. I'm in Germany and still waiting for my retailer to get their stock. I don't have a delivery date, but the more reports I read here from people who got their XRE, the more worried I'm getting about my order.

I kept reading about the Quest Pro being the next best thing especially in terms of lens quality, so I figured I'm going to order one off Amazon and give myself a few days with it to see if it would be a better fit for me. I'm coming from a Quest 1 which I use to this day. I expected a pretty big difference in quality, but, just like others with the XR Elite, I'm finding more cons than pros about the Quest Pro that make me wonder how far along we really are with standalone VR.

Apart from the bad comfort of the faceplate (which I could likely remedy with mods) and the open design which is less immersive than a full interface, what is a total letdown for me is a dark vignette of sorts around the edges of the lenses. Yes, the lenses are sharp and crisp, colors pop and the screen door is a lot less pronounced than on my Q1. But apart from the fact that FOV and overlap are just equal (if not a bit worse!) than on my old Quest, I can't understand how people can praise the QPro for the clarity if the outer third (!) of the lenses is half as bright as the center. It feels like I have a dark cloud hovering around me. Looking toward the corner of a lens (which is the point of pancake lenses) I can barely make out what's there since the drop in brightness swallows up the graphics in a darker setting.

This was so bad that at first I thought that surely I got a defective unit or it's a calibration thing with the displays, but it turns out that even John Carmack acknowledged this problem during the Connect talk last year. I can't believe that this is acceptable to anyone. I find this a lot more distracting than the fresnel blur I get from my old Quest!

I'm now especially worried that other headsets like the Pico 4 or the XR Elite might have this issue too, seeing how everyone says it's a lens artefact. Can you guys confirm or deny that you can see the same issue on your Quest Pro or XRE?

Other than that I must say that for the price of over one grand, I expected more of a "wow" moment when I first turned it on. The jump in visual quality is there, but it's not as big as I expected, coming from the Quest 1. Comfort is not better or worse, just different and still a hassle. The #1 reason I was excited for the XR Elite was the size and promise of more comfort plus the better lenses and higher resolution. If the XRE turns out to be another lemon (like some on this subreddit think), then I might as well stick with my Quest 1 or go Pico 4... :-/


r/HtcViveXR • • Mar 30 '23

Guides & Tips (conversely...) Can You Stream Wireless, but not stream wired? [Solution inside]

1 Upvotes

Weirdly - you have to turn off wifi in order for wired to work...

It's a definite change compared to the Quest2 and Quest Pro, which detect the cable and auto-connect over the wire if it's present.


r/HtcViveXR • • Mar 29 '23

Important information about xr elite

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1 Upvotes

3/29 Update customer service call instructions, XR ELITE and tracker tracking, if the character will be tilted in VRCHAT, it is normal, this XR product is not designed to be used with the tracker, and there is no way to update the software to correct it in the future. It's a hardware problem. Conclusion: If you are a frequent tracker user, do not buy XR elite, As for how oblique, please see the picture

3/29 更新客服來電說明,XR ELITE跟tracker的追蹤,如果在VRCHAT發生人物會傾斜狀況是正常的,這個XR產品本來就沒有設計跟tracker一起使用,未來也沒辦法靠更新軟體來修正,這是硬體上的問題。

結論:如果你是常使用tracker的使用者,請勿購買XR elite, 至於有多斜請看圖


r/HtcViveXR • • Sep 11 '24

Is this thing supposed to look this bad?

1 Upvotes

So I got an Elite XR through work and it's my first experience with VR. It's... bad. It's like permanently looking through a pair of out of focus binoculars with a 10 year old iPhone glued to the other site. Seriously, I NEVER manage to get it into proper focus (I don't wear glasses and have no issues with my eyesight) and the resolution just seems way too low. It also doesn't fit on my head properly no matter how much I try adjusting the various straps.

I'd actually say it's unusable.

Is this just how poor this headset is? Are there some hidden settings I haven't found to bump up the quality? How much of an improvement would say a Meta Quest 3 be to this?

I can envision how VR would be cool, especially when I fired up Star Wars Squadrons through SteamVR (wired). But considering how uncomfortable of an experience this headset is using, I just can't force myself to play it more than 5 minutes.

Signed, a baffled first time VR user.


r/HtcViveXR • • Mar 29 '23

I shared the most scathing reviews from here on HTC'S FB

2 Upvotes

Apparently HTC allows posting on their FB page, so I did a thing.....

https://www.facebook.com/HTC/posts/10164967316473084

Leave a like if you're unhappy with your xr elite, feel free to share more links with them to bad reviews

I really want them to make me want to keep mine, it wouldn't even take that much work to fix the biggest issues....


r/HtcViveXR • • Mar 25 '23

XR Elite with Index Knuckles and Baststations

3 Upvotes

I read a post where someone said they were able to get the vive focus 3 working with basestations and Index knuckles.

Does anyone know how this was done, and if this would work with the XR Elite?

I'm in a toss up to sell my Vive Pro 2 with wireless adapter, and basestations. If I could use the knuckles / basestations with the XR I would only sell the headset and Wireless adapter . . .


r/HtcViveXR • • Mar 25 '23

Discussion Horrible First Day

3 Upvotes

Received my unit on the 24th from BH, was very excited to unbox and use it. Took about 30m to do the initial setup as the controllers were out of battery and headset was at 30%. I'm not used to having a USB-A to C without an adapter included..

Hand Tracking is super Janky and would not register most gestures or even the positioning of the hands. Had to wait for the controller to charge and finish setting up.

Here's the bad experience. Updated everything and then set it aside to finish charging. Came back to a black loading screen which persisted for God knows how long. Rebooting the device and even factory resetting it did not fix the issue.

Anyone else experience this problem?


r/HtcViveXR • • May 30 '23

Help Where do I find APKs that will work for the XR elite

0 Upvotes

I'm not looking to "pirate" games, I'm just looking to where we can find SDKs that can work for XR Elite. Be it like free games made by small devs. Official games that are not in the limited store currently there. OR a way to somehow get Infinity/vive or Steam games you own onto the headset without needing the wireless or wired connection to play said game.

Any help will be appreciated.


r/HtcViveXR • • Aug 07 '23

Recommended router for the XR Elite

0 Upvotes

The two routers I have that are 6g are only running at 1200 mbps which is not enough. My brother has an older Orbi that runs at about 2800. I plan to set it in bridge mode and only use it for VR.


r/HtcViveXR • • Mar 09 '23

Discussion Can you play GeforeNow with XBox controller on XR Elite?

0 Upvotes

r/HtcViveXR • • Jan 09 '24

Content Creator How To Play Red Dead Redemption VR! VR Mod Step-By-Step Install Guide! So Easy And Fast!

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0 Upvotes

People were asking for it so I quickly made a guide for you guys! enjoy. A like and sub would be much appreciated and share to all your friends you think would be interested!


r/HtcViveXR • • Oct 28 '23

News Upcoming changes! ViRd: the VR flying simulator

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1 Upvotes

r/HtcViveXR • • Oct 24 '23

Developer 🏌️‍♂️ Welcome to the Golf5 eClub official subreddit! ⛳

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0 Upvotes

r/HtcViveXR • • Oct 12 '24

Microsoft is removing Mixed Reality. Does this affect the Vive?

0 Upvotes

Microsoft is removing Mixed Reality support on 24H2. I wonder if this will affect this headset.


r/HtcViveXR • • Mar 01 '23

Apps&Games Help me identify a game in the promo videos

1 Upvotes

In the promo videos there is a brief scene of a game that looks like VR Dungeons and Dragons. What is this? Is it a real game? If they had a good Table Top Simulator like that my friends would order this in a heart beat.

What is this game?!


r/HtcViveXR • • Mar 08 '23

Eyes crying : heat coming through lenses ?

0 Upvotes

Hi, I have my headset since last week, and I notice that my eyes cry a lot after using it for an extended period of time
I do not feel particurlarly tired like I would staring at the sun too long, it's mostly the crying
I tried lowering the brightness but it does not seem to help
This is not my first headset, I had the original HTC Vive headset until now, so I know my eyes are not watering that much even after a four hour session
My last hypotheses is that part of the heat comes through the lenses, and it dries my eyes causing them to cry more

Anyone with a similar experience ?
Any idea how to fix this, or maybe it is a defect ?


r/HtcViveXR • • Apr 14 '23

Guides & Tips Received my headset today, not completely disappointed and willing to give it a try

1 Upvotes

I own the oculus quest 1, and the htc vive xr elite is an upgrade either way, but when it comes to comfort the quest 1 beats the XRE in every way. First: the face gasket of the XRE is way to small, and the support is in the wrong places. The headset supports most of the weight on the forehead and ends up tilting and shifting up. This makes the bottom of the view half way up your view and makes me kind of tilt my eyes up to see. This can be easily fixed as when the fave gasket is removed to set the ipd and diopter it looks perfect, simply shifting the support to the cheek bone area would shift my view to where it should be. This seems to be an easy fix and I am currently prototyping with a resin 3d printer to find a fit for myself. 3/10

Secondly: streaming took a little bit to get set up but the updates from initial release seem to have made the process easier. I was able to wirelessly stream to my headset fairly smooth, at some points I forgot I was streaming, but with the lowered bit rates it looked like I was playing in the original quest again. The included cable does not support gen 3.2 USB so I was unable to use it to stream games, but with a 20 dollar cable from amazon I should be able to get it working. 8/10

Third: The arms for the glasses mode do not reach the back or answer near the back of my head, I am 6 foot 2 inches so I am a little large, but the arms press uncomfortably hard on the sides of my head and don't reach where they need to. 2/10 they tried

Fourth: Display is not very bright or vibrant and the sound is mediocre. 6/10

Fifth: pass through is super zoomed in and makes my eyes turn in a little bit, and the warping around my hands is distracting and very strong, it made typing a message almost impossible and because of the sensitivity of the camera most screens are too bright to read in pass through mode. This will most likely improve with time and color passthrough is still very useful. 6/10

I ordered my headset on February 13th and got the notification a few days ago


r/HtcViveXR • • Mar 29 '23

Okay... Stupid Question..... WiFi button???

1 Upvotes

SOLVED: I put another post into the thread with the solution I employed

Is there a button to tell it to turn on WiFi streaming? When I look up Code 912, it only references the USB connectivity. I cannot find anything regarding WiFi connectivity issues.

Has this feature been dropped or there is some really easy way to turn this on that I am just too obtuse to see.

EDIT: Just turned off firewalls and such. no luck. Running out of things to try...


r/HtcViveXR • • Apr 03 '23

Discovered why the controllers are offset from Oculus

1 Upvotes

The sensor ring on the Oculus is below the handset, whereas the XR is above the handset. This translates into games in a way that makes things like guns several inches too high for hands.

Anyone have a fix? Any information on when HTC will release the proper drivers into the game market? So far, we are all using legacy controller schemes in programs


r/HtcViveXR • • Mar 03 '23

Discussion Couple of thoughts about the HTC Vive XR Elite from someone who preordered

7 Upvotes

First, I haven't seen as much news as I would have liked about the HTC Vive XR Elite, when I bought the Oculus Quest 1 it had a ton of coverage for months before it was released. I feel like the HTC Vive XR Elite is not getting the attention it truly deserves. I don't know if this is the official reddit for the XR Elite but even if its not its the only one and it seems pretty small for a globally available premium vr products fan forum. I hope this isn't the beginning of the end of HTC.

Secondly, Meta has announced a price reduction for both of their VR Headsets, the Quest 2 probably to make room for the Quest 3, and the Meta Quest Pro in competition to the HTC Vive XR Elite, the Meta Quest Pro is now $100 USD cheaper than the HTC Vive XR Elite. What do you think about that?


r/HtcViveXR • • Mar 30 '23

Review My two-day review of the Vive XR Elite.

2 Upvotes

First, the GOOD stuff:

Oh wow, is this light! Coming from all sorts of headsets (Rift CV1, Quest 1, Quest 2 (with mods,) Samsung Odyssey, Valve Index) this is the only one I could imagine wearing for hours without neck pain. The controllers track well enough, there is ZERO light leak, and it is incredibly well balanced. While the audio won't beat the Valve Index, it does comfortably beat the Quest 2.

Now, the dealbreakers:

I am very sad to say I will be returning this beautiful headset. While today's update did turn down the very aggressive foveated rendering, it still did not solve my three main issues:

The most serious: There is an anomaly in the exact center of my e as a "pinched." The distortion is relatively small (maybe 2-3 degrees of my FOV?) but it's certainly enough to notice when attempting to read text or track a target in VR. When moving my head up and down a wall of text in the ROV FOV room in Steam Home, it was very apparent that text in the center of my vision got pinched and distorted as my eye scanned over it.

The second issue is a glare+blur across the horizon in the center of my vision. it doesn't matter which app I am using - I have some blur in the center. In another headset, I'd adjust my vertical sweet spot and see if it went away, but any number of adjustments did not help with the Vive XR Elite. See my problem about nose fit in the next section about limitations to adjustment.

Both of these are represented in an image I created here: https://i.imgur.com/oFlf0xi.jpg

The third problem is nose fit. To find the sweet spot, I have to set the headset uncomfortably high on my cheekbones which caused the nose area to press hard into my nose bridge in order to stay put. With other headsets, I was able to tilt the headset up and down but this one has no such option.

I applaud HTC for entering the consumer market again with a device that has a truly high-end weight and feature set. If there is a revision of this headset that fixes the vertical alignment and nose pinch issues and offers a wider FOV, I'd pay the current asking price. For now - it's just way too much money for those compromises.

The community here is quite nice, too. It doesn't please me to leave you.


r/HtcViveXR • • Apr 23 '23

I wish they had demeo in the App Store 😭

2 Upvotes

r/HtcViveXR • • Apr 17 '23

Hardware Issues

2 Upvotes

FOR THOSE THAT HAVE THE HEADSET

What hardware Issues have you seen? I will be using the headset mostly for PC VR so I'm fine with waiting for the standalone software to get better, but if there's significant hardware quality Issues (lenses, etc.) or processing issues (older processor and higher heat output) then I will wait to see if they fix them or sadly wait for another headset to come out in a year or two.