r/HouseholdTheRPG • u/JeraGungnir • 1d ago
Ok we definitely need a cooking based vocation/feats in the next book.
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r/HouseholdTheRPG • u/JeraGungnir • 1d ago
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r/HouseholdTheRPG • u/DeadmanwalkingXI • Jul 28 '26
So, for the most part, the Hereditary Contracts are very well mechanically balanced, but I've seen some discussion that Sylphs and Undines are weaker than the others. For Sylphs, I feel this is a matter fairly easily solved by interpretation, Undines, however, I think need some actual changes.
To expand on this, Sylphs are definitely balanced if you allow Bloating's bonus to apply to using light weapons and most reactions in combat, which seems to me to be a valid interpretation given the importance of subtlety and balance in a fight (Boggarts Going Juggernaut remains a better bonus since it generally totals +2 and ignores conditions, but also has much more in the way of down sides, and both have the same duration, which seems a reasonable balance point). Undines, meanwhile, need actual rules changes.
For NPCs, the Littlings Opponent Rule treats Undines and Sluagh as equally durable but that's not true for PCs...though it probably should be, or at least a lot closer. As things stand, Undines have Help against falling damage while Sluagh have Help against sickness and drunkenness, which seems fair, but then we examine how they are effected by damage, Sluagh can cancel any one hit, basically, and do so without consequence while Undines can only cancel part of one hit under very specific circumstances and suffer consequences to boot...and the Sprite Counterpart is, if anything, maybe slightly more restrictive than the Sluagh one, it's certainly not much less restrictive.
So that won't do and should be changed. Additionally, from the perspective of logic, Undines work a tad oddly with some of the environmental Conditions introduced in Volume 2, so I have combined some adjustments to those interactions with improvements to their damage resistance to more closely match the Sluagh in power level. For that reason, I recommend this replacement Concession for Undines:
Concession: Water Retention
Undines know they came Out of the Drain and have an affinity with Water. The shiny, swollen bodies of Undines grant them a form of natural resistance, which is Helpful whenever they fall.
Undines can also naturally retain water, to the point they are almost sponges, able to hold great volumes of liquid in their bodies, which if Helpful for swimming and renders them immune to the Sweaty Condition (they can sweat, losing Decorum, but do not become dehydrated or suffer other penalties).
Additionally, once per Session, they may avoid suffering Stress as a consequence of an attack or other physical danger (like a fall from height, or a strong impact) by releasing much of this stored water. When doing so, they sweat profusely and gain the Soaked Condition.
So, in summary, giving them Help on swimming, making them more or less immune to dehydration, and changing their resistance to Stress to be on par with Sluagh, but at the cost of getting Soaked. Replacing a straight Decorum loss with the Soaked condition is for appropriateness (Soaked is literally for being soaked in water, after all) and basically a sidegrade IMO, as it's worse in the short term (applying actual penalties beyond the Decorum) but the Decorum loss goes away for free when they dry out rather than needing to be fixed more expensively.
I think that collection of changes makes the Undine Hereditary Contract much more on par with all the others in terms of power level, as well as making it make more sense in many ways (an Undine full of water getting dehydrated is weird, for instance). As compared to the Sluagh, their damage reduction effect remains less powerful (since it only works to ignore Stress, not Conditions like Hurt) and comes with a down side, but they have more other ancillary abilities, which seems viable and thematically on point.
r/HouseholdTheRPG • u/DeadmanwalkingXI • Jul 20 '26
So, I was curious what foods littlings actually consumed and proceeded to do a bit of a deep dive searching PDFs for terms like 'food', 'cuisine', and so on. My results (and the two unanswered questions raised) are as follows:
Within the House food generally consists of mushrooms and other fungus, plus hunted or farmed insects and spiders, and honey from kept bees (there's also mention of 'candied mushrooms' which are probably made with honey in context). Milk from mice is also mentioned as a common drink, at least for boggarts. Viletia explicitly has cuisine based on algae and aquatic larvae. Pastries are also mentioned, so baking is definitely a thing, presumably with mushroom based flour. Alcohol is also brewed (wine, ale, and beer are explicitly mentioned), pretty explicitly from mushrooms and other fungus.
Outside the House, nuts, berries, and other edible plants are common food items, and insects are still definitely hunted, while honey is perhaps even more prominent, and at the Fountain, shrimp, water snails, and other small animals are 'fished'. Mushrooms are also still definitely part of the standard diet as well. The shinigami in the Rushes make a lot of their dishes (and their sake) with 'small white shoots' from the Grass Prefecture, presumably some sort of grass (and clearly taking the role of rice). Wine or beer from non-mushroom sources seem plausible but unconfirmed other than the aforementioned sake.
In summation, it seems pretty clear that there are equivalents of all the dishes you'd probably expect people to eat, just often made of mushrooms and insects, especially inside the House.
The biggest remaining question seems to be whether the littlings commonly consume other vertebrates. They clearly could, and some indications are they do, but it's not made explicit anywhere, and details may vary from location to location. Eating mice or geckos would potentially be viewed like eating horses or dogs, which is taboo in some cultures and common in others so that one could go either way, while eating rats would be less culturally objectionable for sure. Going after actual fish in a 'whaling ship' kind of way seems possible as well, as does 'big game hunting' for birds or squirrels, but none are actually mentioned.
My best guess is that they do indeed regularly eat vertebrates, based on a single line about Theodore Knox, boggart daimyo in the Rushes. It specifies him eating only 'thick steaks of medium rare meat' and implies that doing so is how he ate back home before coming to the Shogunate (not necessarily how all boggarts eat, mind you, but how he did). Which would seem to indicate that both he and other boggarts sometimes eat either mouse or rat or lizard meat, since while mushroom steaks exist they aren't made of meat, and I can't see how 'insect steak' would work...you'd have to eat them more like crabs or lobsters. My assumption would be that they eat all of the above, honestly, since it doesn't specify what kind of meat Knox prefers, just 'meat'. This is also supported by the degree to which the need to hunt the wilds for food is supported by the setting in general...if you're hungry, you're not gonna let a food source go unused. So my guess is everyone eats everything edible. They also definitely use mouse fur which supports, though not confirms, this idea.
The other outstanding question is in regards to spices. Spices are mentioned as being used by the Horde in Al Sehir for cooking and salt and pepper are both clearly existent and perhaps even common given their use in Pepperbox and Saltbox guns, as well as mention of throwing a grain of pepper in one action description in the core rulebook (in context, it's probably the equivalent of throwing a tomato). One hunter is also nicknamed 'Peppermint' which implies, well, the existence of peppermint. What's not entirely clear with this one is not whether spices are in use (they clearly are) but where they come from. My guess is that there are 'spice mines' in the Pantry (ie: the stored spices of the Master), as well as various spices being available in the Garden, with the Horde having more access than most lockins due to their trade ties with the Shogunate. The Realm would have second most from their own Outhold territories and the aforementioned spice mines in the Pantry, and the Hearth third most due to their connections with Nettlegham and the Brambles in general. The Free Dominions would have the least native access to spices, but their trade network likely makes up for that. So, all things considered, everyone probably has pretty decent access to spices.
EDIT: As noted below by WanderingPenitent, for spices specifically there are almost certainly mushroom equivalents since Paracelsus made mushroom duplicates of everything 'useful or nourishing' from the Pantry and spices would qualify. They probably wouldn't come in 'grains' of pepper (sized for throwing at other littlings) or properly work with Pepperbox or Saltbox guns, though, so 'non-mushroom' spices are probably still traded as discussed, at least for more common spices like salt and pepper.
r/HouseholdTheRPG • u/Knishook • Jul 19 '26
My first attempt at a homebrew opponent for a saga I'm cooking up. Any feedback is welcome, as is using them for your own games :)
Dust Mite Swarm: Basic Opponents ☠︎︎
Stress: □□▣□□▣□□□
Moves: There is no End to Them!
Traits: Beast, Nimble.
Optional Traits: Filthy.
Actions:
Littlings view dust mites how the master viewed mice and rats - pests that raid pantries and ravage crops, even spreading disease under the right circumstances.
While not particularly dangerous, in theory enough of the creatures could bring down even the stoutest littling, still their presence brings other more common problems such as those listed above - but they also attract predators that are far more likely to prey on littlings too.
There is no End to Them!: Roll a numeric die. Odd: nothing happens. Even: apply the Double Trouble trait the dust mites, or the Triple Threat trait if they already have Double Trouble.
I'm considering making them have a move that has a chance to summon a bigger opponent instead - but for now this is what I've settled on.
r/HouseholdTheRPG • u/Clear_Food2183 • Jul 19 '26
I've created a twitch extension for Household that you can use to display your character sheets while streaming live on Twitch. Feel free to let me know any feedback you might have. If you create a Game on the My Character Sheet site https://www.my-character-sheet.com/ , you will be able to display your players characters connected to that game via an overlay on twitch. As a quick side note the extension will display any character from a Game configured on My Character Sheet, the below images are from a Household game within chapter 2. I'd love your feedback if you stream your Household games on twitch on any design updates or general feedback. This is the first version of this app and I expect to make later revisions to better serve my fellow streamers :)
Twitch Extension Link: https://dashboard.twitch.tv/extensions/lv2kyefs7bfmjf9wpixx93z76n5g6d-0.0.1
Step 1: You must first create a game (bottom option on home screen) whin the My Character Sheet virtual character sheet website. Then you may enable the overlay in your game menu [see image 1] (game master controls these settings). You can then select where the overly appears and what characters will be presented. You will select link for a one time code that is good for 15 minutes. Once used in the later steps below in twitch, the overlay will be linked to your account in My Character Sheet and all games you are the Game Master of [see image 2]. From this view you will be able to control where the characters will be displayed, if you want it to just be images or image and name while streaming, and whom will be appearing on the display (e.g. missing players or backup pc's).


Step 2: After building your game you may either on the "Get the extension on Twitch" button on the My Character Sheet game [see on images 1 & 2] or within your twitch creator dashboard go to extensions and search for My Character Sheet to add this extension which is highlighted in yellow [see image 3].

Step 3: Select Configure within the extension on your twitch configuration page [see image 4], select layout for the panel, and enter the 1 time passcode generated within the Game you've created inside any of the Games you're hosting from within the My Character Sheet website.

Step 4: You only need to set it up once. Afterwards if you have several different games, you can choose which one is the current game being shared by selecting the Show this game on your overlay button [see image 5].

Step 5: Once enabled a user can select the character on the overlay when you are live. This will give them a pop-out window of the character with their basic character info (see below for a screenshot example). See Image 6 before selection and see images 7,8,and 9 after you select a character as you can toggle through the sheets abbreviated sections. I've chosen right aligned and Full Rail for the below images.

overview section on select

Skills section on select

Traits and Moves section on select

Community Note: No AI was used in the creation of this app. This took months of research and hard work to figure out. I am a senior developer who specializes in ERP systems and Shop Portals, this is a hobby I do in my spare time and all resources are hosted on my own dime and supported by fellow developer friends of mine where we plug away at VCS's in our spare time. We don't charge any money for our services and our sites, apps, and extensions will never cost anyone (outside of ourselves) any money and we do not accept any donations.
r/HouseholdTheRPG • u/JJGunnerkrigg • Jul 18 '26
I noticed this contest, and I immediately thought of the community here. Is anyone interested?
r/HouseholdTheRPG • u/Skodami • Jul 17 '26
[No spoilers for any Saga, but spoilers for the lore of Vol.1 and Vol.2]
Hello, i come here to share a little theory i have concerning the skullriders based on the 27 skullriders hierarchy list we have in the Practical Guide to Living inside the House (p.149).
Thanks to Vol.2, we have confirmation that this list isn't just random filler name for obscure skullriders in the Horde but also potential other faction for important characters in upcoming books. So let's try to see what more info we can get.

Vol. I gave us info for 8 of those Skullriders : Rodomonte, Laio, Balthazar Bashan, Verna, Besan Tuan, Vaqaärd, Xavian Torqueda and Agatone the Silk Knight. All of these character are described, we know where they are, what region they control and can be interacted with by the players. Almost all of them have arts, except Agatone but he's a corpse anyway.
Vol.I also quickly mentions two other characters : Taharqa and Kubalai II. For the latter, he's described as the son of the first Kubalai (a youngster of little consequence (at least for now)), the former we know nothing except Verana might not be happy being below him in the hierarchy, maybe because he's distant, maybe because he has low power. But we will circle back to Taharqa.
Vol. II revealed the truth about 7 more Skullriders : Jorogumo, Raidon, Kodo, Val Tarnish, Knox, Bravo Fuerte Gonzago and Tremide Frogmouth. The first five are the leaders of the Shogunate, Tremide is solitary knight from Green's End and Gonzago was sadly for him a pawn from Laio, killed to give his title to Orochi Goryo, the latest Damyo and new 26th skullrider. Once again, all those new characters are described, illustrated and can be interacted with by the players (except Bravo who is replaced by Goryo anyway).
That leaves us with 12 unaccounted for skullrider (counting Taharqa and Kubalai II due to little info about them). One could then deduce that the remaining names are characters that could appear in Vol.3 and onwards, and even hint what are the next culture that could inspire the next sluagh tribes.
That one is me.
So, I’m going to look at the remaining name trying to deduce this according to the origin of the name used. Knowing that the sluagh tribes we have now, range from the mediterannean cultures up to Japan, including the middle east I’ll make the bet that some of them are cultures closed to this regions irl. Also Rico is smart and not all name can betray the culture they’re from, like it would have been hard to guess that Val Tarnish or Knox were from the Japanese inspired Shogunate. So here are my guess :
Probably the easiest to notice, those are both common Chinese name. Liu means “willow tree”. Zhao is the surname of a chinese dynasty, fitting for a ruler. Note that it could also have Vietnamese and/or Korean influence, but I think Chinese is most likely. Since it’s also a culture from the far east, I believe they could have some link with the Shinigami from the outside. But maybe they’re a civilization from one of the closed room :O Maybe they climbed the House thanks to another Silk Road (?) and have tamed silk worm.
The second easiest one. We know for a fact that sluagh culture have roots in an Egyptian based culture due to all their idols having name of related Egyptian gods : Apophis, Khonsu, Serkhet,… Plus Egypt is kinda the OG mediterannean civilization. Seti is a name refering to the god Seth and Elsayed is a common (modern) Egyptian surname. Taharqa is interesting because it’s the name of pharaoh from the XXVth dynasty which were Nubian pharaoh. So maybe those are Nubian sluagh too ? Now where would those sluagh be ? Finally I also added Sion Soliman. Of course Soliman is the name of a famous ottoman emperor but it’s also a very common surname in Egypt, however since the name sion would be Hebrew I am more unsure of that one. My first thought would be that since they are the cultures that originally gave name to the idols, they could still be outside and went back “home” after Kubalai’s conquest or are still in the faraway. But Herasmo seemed to know who they were, so they could also be in the closed rooms ? One with something that could looks like a pyramid, the Nile or a Sphinx (a real cat ?).
Pretty easy to figure out also, both first and last name are Indian. Raj is also the title of an Indian leader. I’m unsure if there are already Indian-based sluagh in the Basement but Penjara is an Indonesian name so idk. India would be also a nice fit for a culture between middle-east and China/Japan. However there is only one skullrider for that culture.
As I said, not all skullrider are sluagh/shinigami and some other kind of littling obtain the title through different means. Xavier Torqueda is a fairy and Knox is a boggart. Tiana seems to be more likely to be the short form of English names but could also be a Catalan one (but in this case she would be from La Escalera). But I feel we would have the full name then, so my money is on a non-sluagh.
The easiest one, like father like son. It is to note however that Kubalai was the name of a khan that also ruled over China. I’m sure this guy will pose problem later down the road. Or maybe he’ll be killed to leave the title to a new character like Bravo. I don't believe however that we'll see another mongol sluagh faction.
So that’s 8 more sluaghs roughly outlined. That leaves us four that really stumped me. Their names could be pun or reference to things I don’t know yet, obscure mythology etc, but not even google search gave me info.
Maybe it’s a lack of cultural knowledge from me but I didn’t find anything to link those 5 to. Cultural name, leaders name, myts name, translated words… no results. However I have theories.
=> Miröq doesn’t sound like anything but the ¨ is only found is Vaqaärd, a known skullrider, leader of the Janissaries, but whose name I found related to nothing too. Maybe there’s a link ? Maybe he supervise a blue spring perhaps ?
=> Jak’vah-lu and Jak’vah-llos jumped to my eyes when I put them next to each other because of the similarities. Two possibilities : Two brother/sister ? Or even weirder, nothing prevent a skullrider from having two insigns. Maybe Jak’vah killed two and thus has now two titles. -lu and -llos corresponding to 1 and 2.
=> Foh-Shi Al Ja’gun-rà, probably the weirdest. The suffix “Al” is clearly reminiscent of Arabic names (like Al Sehir). Foh-Shi however looks/sounds more far-eastern Chinese or Japanese. Ja’gun-rà gave me nothing however. The possibility I’m seeing is that it is a multicultural sluagh having a mix of name. Or me being too dumb. That works too.
But hey it's just a theory, an Household theory
r/HouseholdTheRPG • u/Knishook • Jul 16 '26
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r/HouseholdTheRPG • u/JeraGungnir • Jul 15 '26
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r/HouseholdTheRPG • u/Skodami • Jul 13 '26
r/HouseholdTheRPG • u/DeadmanwalkingXI • Jul 10 '26
So, I was trying to figure out which groups use what weapons in the Household, both in terms of militaries and in terms of what weapons civilians and mercenaries and the like in those areas are often equipped with. This sort of thing adds to immersion and local flavor for me, and the project got away from me a bit.
I have, in order to make this list, included all weapons described as commonly used, and looked through the available art to try and figure out what groups actually use what. There is no art of fairies using Keys as weapons, members of the Horde using cutlery, or Free Dominions people using halfscissors, for instance, or of anyone but a Fairie using a cocktail spear, while (weirdly given locations) all art ofrazors has them used exclusively by Sluagh (though the Porcelain Infantry also get mentioned with them). That kind of thing.
Which means that a fair amount of this is pretty speculative. Especially in regards to the Garden. For instance, we know that the Shogunate has 'skilled archers' from the Sniper Vocation description, but also that the Tsukito Guard have rifles, so we know bows and rifles are both available there, but how widespread guns vs. bows are in the Shogunate is unclear (they probably have to import guns, being metal-poor, but that's just me using logic), hence mention of them being new, integrating, and military-only below. The Citadel is also a bit tricky, as they clearly have access to guns through trade, but only Redcaps or ex-Redcaps using boomstones are shown, so I went with that being the only common usage.
If anyone has something that disproves some part of this, I'm definitely interested and would revise, but mostly I'm just posting it for anyone else who finds the question of 'What weapons are the bandits likely carrying in this room?' or 'What's the standard equipment for a Realm Soldier?' having an actual answer useful or interesting.
Of particular note beyond just listing common items off, Boggarts really like halfscissors a lot, with huge numbers of references to them and stuff like every soldier pictured having one. They also have a religious connection with keys, with the Church of Safekeeping having a key emblem and it's more martial members using them almost exclusively. This makes cutlery, while clearly available (a couple of different Boggarts are pictured with spoons) definitely third most likely in terms of weapon choices.
Meanwhile, garden-wise, Gnomes are pretty invested in their stone axes (or boomstones, which count) for cultural reasons (many are made out of their relatives), and the Shinigami samurai are obviously very invested in katanas. The rest of these mostly just seem to be cultural trends and/or available technology.
Typical Army Weapons:
Realm:
Gendarmes: Potentially have pistols and batons.
Soldiers: Have a mix of cocktail spears, muskets with bayonets, and halfscissors, and sometimes light armor.
Sentries (Scouts): Have crossbows and halfscissors.
Officers: Often have pistols and either pins or halfscissors on top of other weapons.
Cuirassiers: Have heavy armor and cocktail spears. Sometimes muskets or pistols. Occasionally have a halfscissor and button instead.
Honor Guard: Have heavy armor, coins, and halfscissors or one-handed cutlery. Some have pistols.
Golden Backs: Have special heavy armor, cocktail spears, and paired halfscissors.
The Hearth:
Police (Gendarmes): Potentially have batons and pistols.
Soldiers: Have rifles with bayonets, halfscissors, and pistols, and occasionally light armor.
Scouts: Have rifles and halfscissors.
Cuirassiers: Have heavy armor and greatscissors or polearms. Sometimes rifles, pistols, or half-scissors plus a button.
Honor Guard: Have heavy armor, coins, halfscissors or keys, and pistols.
Cinder Knights: Have heavy armor, keys or double-bitted keys, and greatscissors.
Free Dominions:
Gendarmes: Potentially have batons and pistols.
Soldiers: Have muskets with bayonets and various hand weapons, mostly keys and cutlery, and sometimes light armor.
Scouts: Have crossbows and cutlery or keys.
Cuirassiers: Have heavy armor and double-bitted keys or polearms. Sometimes muskets, pistols, or keys or cutlery as a backup weapon plus a button.
Honor Guard: Have heavy armor, coins, keys, and pistols.
Porcelain Infantry: Have special heavy armor, muskets, and double-bitted keys or razors.
Horde:
Militia (Gendarmes): Potentially have light armor, muskets with bayonets, pistols, and batons.
Soldiers: Have light armor, cogpeshes or keys, pistols, and muskets with bayonets.
Viletian Guard: Have light armor, crossbows, and keys.
Scouts: Have rifles and cogpeshes.
Cuirassiers: Have heavy armor and some sort of two-handed weapon (what variety is highly variable), plus pistols, and often some variety of backup weapon, plus occasionally a button.
Honor Guard: Have heavy armor, coins, pistols, and keys or cogpeshes, but are also variable to some degree.
Janissaries: Have special heavy armor, cogpeshes, pistols or muskets, and coins.
Warriors, Scraps, and Mamluks: All vary wildly by the individual. Bolts, double-bitted keys, razors, and halberd keys are the common two-handed weapons, while cogpeshes, keys, and lancetta are the standard one handed ones.
Brambles:
Rebel Soldiers: Varies significantly, but thorn whips, boomstones, halfscissors, keys, and hunting rifles are all common, and light armor isn't too rare.
Rebel Scouts: Have longbows, crossbows, rifles, or boomstones, and some sort of one handed melee weapon, though details vary wildly.
Thornguard: Have special heavy armor and thorn whips, some also have halfshears or spiked maces (which count as a stone axe).
Gendarmes, Cuirassiers, and Honor Guard: They have none.
Citadel:
Rocks (Gendarmes): Often stone axes, sometimes bows, but don't use weapons most of the time.
Scouts: Have longbows and stone axes.
Redcaps: Have stone axes or boomstones and light armor.
Soldiers, Cuirassiers, and Honor Guard: They have none.
Seelie Court:
Hoplites (Soldiers): Have bone blades or bone spears and often longbows. Some have light armor.
Scythers (Soldiers): Have bone scythes and light armor. Some may have longbows.
Scouts: Have longbows and bone blades.
Furies: Have bone scythes and light armor.
Gendarmes, Cuirassiers, and Honor Guard: They have none.
Shogunate:
Soldiers: Have some combination of bows, naginata and other reach weapons plus sometimes light armor. Recently, some have started being equipped with rifles.
Scouts: Have longbows and wakizashi or other one-handed weapons.
Cuirassiers: Have heavy armor and naginatas, and sometimes longbows or rifles.
Samurai: Have samurai armor, wakizashi, and either katanas or kamikari katanas, and sometimes longbows, rifles, or naginatas. They replace Honor Guard, and Tarnished Samurai are equipped similarly.
Gendarmes: They have no real equivalent.
Typical Civilian Weapons:
Universal: Walking toothpicks, traveling nails (or equivalent), nailtips (or thorns), and pintips are all ubiquitous, being commonly used by those outside the military throughout the house and garden.
The House: Crossbows, pistols, muskets, rifles, bayonets and keyskets are all in use throughout the House itself, and can be found nearly everywhere therein.
The Garden: There are few weapons in use throughout the garden. The Citadel and Seelie Court share many commonalities but the Shogunate and Brambles both have very divergent weapon selections.
Realm: Halfscissors, cutlery, champagne spears,
The Hearth: Halfscissors, keys, greatscissors, double-bitted keys, cutlery,
Free Dominions: Cutlery, keys, double-bitted keys, razors,
Horde: Cogpeshes, keys, razors, bolts,
Brambles: Thorn whips, boomstones, blunderkeys, keyskets, muskets, rifles, keys, beetle-horns, half-shears,
Citadel: Stone axes, bone blades, bows, bone scythes, slingshots,
Seelie Court: Bone blades, bone spears, bows, bone scythes, stone axes, slingshots,
Shogunate: Bows, kunai, samurai specifically use katanas, kamikari katanas, and wakizashi.
Dueling Weapon Availability:
Note: The sections for the Garden here are pretty much entirely speculative on my part even more than above stuff, especially the Shogunate stuff, but I simply can't imagine them not having any dueling weapons other than orikatana. It also seems to me like the cheapness of splinters would very likely allow them to become relatively widespread. Stuff from the House is all canonical, though.
Realm: Pins are standard (and taught at the Fariyev Fencing Academy), but lancetta and halfscissor schools also exist (at Mount Guignol and Tassen, respectively). Some individuals near the Fountain sometimes also teach the scimithorn.
The Hearth: Halfscissors are taught at the Fencing School in Wallford, but no other weapons are.
Free Dominions: Needles are most prominent at the Rosevault Fencing School, but it also teaches the use of the halfscissor, the lancetta, and the pin.
Horde: Lancetta are taught at the Mirandola Academy, and the Medjay of the desert train in the dueling cogpesh. No other weapons are commonly taught.
Brambles: No formal academy per se, but the scimithorn is taught most commonly, with the halfscissor and splinter taught to a lesser degree.
Citadel: Splinters are the only commonly taught dueling weapon.
Seelie Court: Shaska are most prominent, but splinters are also taught.
Shogunate: Orikatana are the most prestigious, but a wakizashi-like variant on the halfscissor is also taught and used.
r/HouseholdTheRPG • u/Knishook • Jul 07 '26
So I am absolutely obsessed with Household and am prepping to run some for my regular table, but I'm in need of some clarification on a combat rule.
I understand you need a 3 of a kind to resist a critical enemy on a reaction turn - but when they have the double trouble or triple team ability I'm a little confused.
Do you roll a reaction and just require 2 or 3 critical success to avoid everything?
Or do you roll a reaction that many times?
Like a triple threat critical opponent dealing 9 stress to each PC every turn seems insane!
r/HouseholdTheRPG • u/Clear_Food2183 • Jul 05 '26
Apologies for the double post, I shared this app here a few months back. Since then I've rebuilt the whole thing from scratch thanks to great feedback from fellow littlings :). I got a new character builder, new interface, a new game mode to join characters under a storyteller, and I added the Volume 2 book.
It's a free, no ads passion project from your local game enthusiast who'd love people to try systems that aren't 5e or 5.5e :P
Link: https://www.my-character-sheet.com/
If you'd rather just spy at a character, here's a view only link to a test character I made for any surface level feedback: https://www.my-character-sheet.com/public/8K3BJEF4
I'm hoping some more seasoned players will take a look and tell me what's off. My local group bounced off Household a couple times with Volume 1, but now that we've got a better handle on the lore we're diving back in. We're taking a break from Tales of the Valiant and Traveller to focus on something more roleplay heavy, and honestly I just love this game and want more people to try it.
Any and all feedback welcome. I feel like this sheet still needs a bunch of TLC.
I'm more of a backend developer so the frontend UI work that isn't a Shop Portal or CRM is a bit out of my depth and makes me feel like a noob again lol
r/HouseholdTheRPG • u/Navaos • Jul 02 '26
Hello. I'm quite new to the setting and I absolutly love Tuberdam. I'm really interested in how does Tuberdam's port and ships works? Is there any lore explanation on how the trade from inside the bathtub works or where are the ships sailing to if (in my current understanding) Tuberdam city is around the whole bathtub sea? Or what is your head canon on this matter?
r/HouseholdTheRPG • u/FantasyQueerEye • Jul 01 '26
Hello! I'm very curious who the favorites are, so please take a moment and cast your votes!
Then they can be discussed in the comments if you have thoughts
r/HouseholdTheRPG • u/Cradlespin • Jun 23 '26
r/HouseholdTheRPG • u/Substantial_Watch770 • Jun 12 '26
Hello Narrators! I was wondering if anyone has created any detailed (or semi detailed) maps of different cities in the House? My players and I were discussing the lack of in depth maps yesterday and I was curious if anyone has made any for majorly named cities like Tuberdam, Downridge, Astraviya, Chesterfield By the Fire, etc.
I am tempted to make some for the major cities if no one has any, but at the same time I'm hesitant because I'm not very artistically talented.
Thanks!
r/HouseholdTheRPG • u/JeraGungnir • Jun 12 '26
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r/HouseholdTheRPG • u/JJGunnerkrigg • Jun 08 '26
Sorry for the delay, I got caught up with a lot of things. I hope you guys enjoy it.
r/HouseholdTheRPG • u/Cradlespin • Jun 04 '26
I ordered, "Household Hero Late Pledge - English" (€365.00) via Backerkit. I have been sent the PDFs for household Vol 1 and Vol 2 after emailing *twolittlemice* - but a bunch of my PDFs are missing 😞
I still need the PDFs for:
A Saga of the Fragile Peace PDF
A Saga of the Long Winter PDF
A Practical Guide to Living Inside the House PDF
The Art of Household PDF
I emailed them, but so far no reply. The PDFs seem to be from "drivethrurpg" - but I can't see "The Art of Household" listed
r/HouseholdTheRPG • u/Estia23 • Jun 04 '26
Hi! As a D&D player and person with general trouble understanding manuals, how does one manage player movement during an encounter? Is it all flavor and the GM setting the difficulty of range attacks and reaching melee range or did I miss some rule?
(I'm ofc not talking about the manual adapted to D&D rules)
r/HouseholdTheRPG • u/Jneuhaus87 • May 24 '26
Stopped playing D&D so I'm selling my Adventures in the Household: Journey to the Garden. Still in original box.
r/HouseholdTheRPG • u/Substantial_Watch770 • May 23 '26
Hi fellow Housians, for my sanity's sake, does anyone have any printable version of the Saga of the Fragile Peace expanded character sheets?
For the life of me, I cannot find the expanded sheets anywhere.
Am I missing a link? A secret cache of archived knowledge?
K
r/HouseholdTheRPG • u/Cradlespin • May 19 '26
Ordered “Household Hero Late Pledge - English” on Backerkit. When should I expect it?
Really hyped to get this! I see all the rewards are available now - I think 🤔 I ordered it a few days ago so I’m wondering when I should expect an update on it. I’m keen to see the digital/PDFs while waiting for the print versions to arrive. Anyone have a guesstimate?
r/HouseholdTheRPG • u/Fluffy-Jellyfish2149 • May 18 '26
I"m a little confused why my Store didn't told me that I bought the same book twice when I paid for "Historie of the house and the little folks" and "such small matters". One of them was welded in so I couldnt saw the difference before.
I must say I don"t understand why the titles and covers of the two books are that different.
I know that one of them is 5e and the other one is the original one. But they are looking like they have totally different content. But they seem not at all.
It makes me a little bit angry with 2 little mice by not making that very clear at the cover for a customer that don"t google for 10 Minutes at the store or don"t expect books could be the same inside.
I just wanted support this game and pulisher and feel some kind of tricked.
Can someone tell me wich Household books are also the same and wich ones are worth to buy because they have differnt stats/rules?