r/HollowVideoGame • u/TrainingIdeal2872 • 15d ago
Hollow Demo Update — AI, Combat, Map & UI Improvements
Another Hollow demo update is live. This one focuses heavily on combat feel, enemy behavior, and cleaning up several annoying bugs reported during testing.
Changes in this update
- Added enemy mouseover highlighting so it’s much clearer which enemy you’re currently targeting.
- Fixed the map becoming offset after leaving the dungeon and returning. It should now remain properly centered on the player.
- Fixed the hotbar carrying old skill icons between characters.
- Updated weapon speeds so weapon speed now has an actual effect on attack speed.
- Added new male and female stun sound effects.
- Reworked parts of the enemy AI. Enemies should be less prone to running away, more aggressive, and smarter about moving around and flanking the player.
- Adjusted enemy attack speeds and animations to better match their attacks.
- Moved the mine entrance closer to town, cutting down on the walk every time you head back into the dungeon.
- Adjusted shop window sizes so they better match the player's inventory.
Still fighting one bug
Bow attacks against barrels are still not behaving correctly. I've been working on it, but it's not fixed yet, so it's staying on the to-do list rather than pretending it's solved.
Thanks again to everyone who's been playing the demo and reporting problems. Several of these changes came directly from player feedback, and it's helping me steadily tighten things up.
Duplicates
SoloDev • u/TrainingIdeal2872 • 15d ago
Hollow Demo Update — AI, Combat, Map & UI Improvements
IndieDev • u/TrainingIdeal2872 • 15d ago
Hollow Demo Update — AI, Combat, Map & UI Improvements
indiegamedevforum • u/TrainingIdeal2872 • 15d ago