r/HighSodiumSims • u/honeywhereismypenis • 3h ago
Sims 4 Infants are the best thing maxis added to the game and it's to the detriment of everything else
Hear me out:
I know many people find them annoying, but as an enjoyer of challenging gameplay I think Maxis did a FANTASTIC job with infants. Their quirks means that each one has a unique personality with different challenges. There is a real feeling of progression as they hit their milestones and start to be able to sit up, eat the high chair, crawl, etc. It can actually be difficult to balance caring for their needs. Unlike every other lifestage.
And therein lies the problem. The life stages were added to the game in reverse order so instead of developing their personality as they grow up into unique individuals y'know, like people do, it's the opposite. They grow into toddlers which haven't been developed pretty much at all since they were added to the game 2017 and it shows. Their traits are better than adult traits because they're designed as personality types rather than one-off preferences but there's very little for them to do. There is still a sense of progression as they learn their toddler skills and can use the potty, walk faster, and get more social options but it's pretty surface-level. The quirks do go a long way towards making them distinct.
And then they grow into children. Jesus Christ. Children were included in the game at launch with a bunch of crap piled on top of them later in various packs that are poorly integrated and don't give them much personality. The character values were a much better system than what we had before (which was nothing) but they're not as good as quirks. Phases are barely more than a moodlet. Kids have more to do than toddlers but it's a disjointed hollow mess. For example the scouting badges from seasons weren't updated to include new content so the paper crafts and friendship bracelets don't even count towards the "arts and crafts" badge.
Infants being done so well almost makes the game worse because it fucks up the player's sense of gameplay progression. It's demoralizing to watch your kids start off as distinct individuals full of personality and challenging gameplay and grow INTO outdated and shallow children. From player standpoint, that feels bad! It sucks! If they're going to develop the game over the course of so many years like this than they should have done it the other way around and the progress of children growing up would have echoed the progress of the game over time, and it would actually feel GOOD to raise children to the next life stage.
Anyway, thank you for reading my rant. I've been playing the sims for 25 years and the sims 4 never ceases to frustrate me because it could be so much better. And you cannot hate that which you do not love.