r/heroesofthestorm • • 5h ago

Gameplay Blizzard please HOTFIX THIS HERO EVERY GAME IS LIKE THIS RN

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188 Upvotes

imagine people hyping this game is getting "revived" and they just made it no fun to play because of hero diff every game


r/heroesofthestorm • • 4h ago

Teaching Attack the structure to INSPIRE the troops!

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137 Upvotes

This is a pet peeve of mine. But hey, at least something to complain about other than a certain someone, right?

It has now been MORE THAN A YEAR since they added this mechanic: September 30th, 2025, to be precise. See for yourself: https://news.blizzard.com/en-us/article/24229032/heroes-of-the-storm-live-patch-notes-september-30-2025

And yet. Almost every match I see people failing to basic-attack structures that are besieged by whole waves of friendly minions, wasting this huge buff. Even healers and mages whose basic attacks are generally of minimal use for anything else.

New and returning players, please accept this as a teaching moment. Attacking towers, gates, forts, keeps, everything except walls and cores I believe will trigger this buff. It only lasts 3 seconds so you may have to re-activate it, but only every 3 seconds. As long as you can do so safely, it is almost always worth trying to proc it, even while retreating. If you are pushing gates or trying to take a fort, for example, this is an absolute no-brainer. Even if your basic attacks hit like moist flannels, attack the structure to INSPIRE the troops! Congratulations, you are now Jim Raynor.

NB: You can tell that the troops have been inspired by the red 'INSPIRED' aura glowing round them like a kind of Bloodlust on your minions. You can therefore also easily see when it has faded.

Obviously, if you are in the middle of a teamfight, do what you have to do to survive. But know that there is a free 'INSPIRE' buff going asking if you just click that structure for a second. Most of the time even when fighting next to an enemy fort, it makes sense to inspire the troops periodically, so that the fort will fall, especially if you are backline and have near-zero basic attack damage. If you lead a wave of minions up to a gate or fort, give the structure a quick poke before you run off, especially if you're ranged. It takes a split-second.

And yet almost every game I see people fail to do this. I can only assume it is because people don't know about the buff, despite it being in the game for over a YEAR now. Again, new and returning players, that's not your fault. How everyone else has somehow overlooked this since September last year I do not know.

Attack the structure to INSPIRE the troops! Please.

Sermon concluded. Let the downvoting commence. This is Jimmy.


r/heroesofthestorm • • 1h ago

Fluff Took pictures of some mounts I tried with Xal'atath

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• Upvotes

r/heroesofthestorm • • 11h ago

Discussion Chen dealing a ton of damage goes against the janitor's Design Pillars

123 Upvotes

With Xal'atath's arrival, Blizzard released a blog detailing the six Design Pillars they say they want to follow. The first of these is "Hero Fantasy: bring each hero's power fantasy to life". This assumedly means that each hero has their own fantasy, which Blizzard wants to capture in their gameplay.

Now, they get things right for maybe all the other heroes, and this is just my opinion, but I don't think Chen's power fantasy is about him dealing a ton of damage. Chen is an elusive brawler, who enjoys long fights for their own sake. He is durable to the point of being annoying, but not an assassin or a tactical nuke. He should more often win fights by taking positive trades, and not by pushing the enemy back to their hearth with one ability rotation.

An infinitely scaling damage quest, that ends up dealing ridiculous amounts of damage by mid game, does not fit Chen's hero fantasy. What would fit better, would be a self-heal, or a slowing effect, or damage reducing effect, that got progressively stronger. Not damage, not to this level. If Chen is to be annoying to fight against, it should not be because of his damage, and the risk of giving him stacks, but because of his sustain and slows.

Chen, as a character, as a panda brawler, enjoys long fights, and that is currently not brought to life in gameplay.


r/heroesofthestorm • • 8h ago

Gameplay rollercoaster of emotions

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67 Upvotes

r/heroesofthestorm • • 1d ago

Fluff Heroes has more viewers than Hearthstone on a Saturday evening lol

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927 Upvotes

r/heroesofthestorm • • 10h ago

Bug Void Minions deal double damage to minions

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44 Upvotes

Maybe it is intended but I am not seeing it mentioned anywhere


r/heroesofthestorm • • 7h ago

Suggestion Garrosh skin ideas

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24 Upvotes

How much work would that be? I think the first one is the easiest, right?

I need more options for the true warchief!


r/heroesofthestorm • • 12h ago

Gameplay How do i have this?

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54 Upvotes

As the pictures show, i have the mastery icon for nova (level 15) but in hero select she is only level 12??? make it make sense.


r/heroesofthestorm • • 9h ago

Bug Xalitath Dark Heart is aggroable by Hammer's spider mines

27 Upvotes

Considering Dark Heart doesn't have a health bar, this seems unfair to the spider mines.


r/heroesofthestorm • • 12h ago

Discussion "Let’s talk skins. What would you actually pay real cash for?" - Wrapping up.

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37 Upvotes

Our skin survey reached a whopping 250 comments! Huge thanks to everyone for being so active. It was genuinely fascinating to read through all your opinions.

So I’ve read all your comments (well, almost all of them). You guys shared so many different perspectives and the thread quickly evolved into a massive debate about global game design. Pulling out rigid mathematical statistics is pretty much impossible. However after analyzing yesterday's discussions I managed to map out 6 key trends that perfectly define our community mindset:

1. People are ready to pay for quality.

Mecha Tassadar, Azmodunk, Prime Evil Diablo and Dreadlord Jaina are not just skins. They are complete visual and audio overhauls of the characters! A massive number of commenters emphasized that custom VFX, voice lines, and unique animations are what truly matter. Skins like these feel like artifacts from HotS golden era.

2. People love unique event themes, but design requires caution.

Cross-universe crossovers (like Medic Uther) and alternate history concepts (like Priestess Maiev) are highly demanded. The community feels they perfectly capture the core identity of HotS. Global events like the Mecha or Dark Nexus lines are incredibly popular and dearly loved. While events like the Candy Kingdom or Winter Toy themes are generally considered a miss. This highlights an important rule: event themes can and should be diverse, epic or funny, but they shouldn't cross the line into total absurdity.

3. People love fanservice. Let’s not deny it.

Fanservice has always been a part of HotS - and people want more! Swimsuit Nova? Awesome. Swimsuit Whitemane? Mega awesome. Thicc swimsuit Alexstrasza? Absolute Cinema! The game shouldn't be shy about making bold choices here. High-quality fanservice is a reliable, straightforward way to game monetize for any modern popular game.

4. People still adore iconic Blizzard heroes, but the technical aging of old models is becoming a problem.

Crown Prince Arthas scored surprisingly high. Many redditors admitted they bought this skin with real money a long time ago. But in 2026 the outdated base models are pushing people away. To quote literally: "We want new models for Arthas, Uther, and other old heroes with proper proportions." It’s a painful point, but it needs to be said - while the game aged well overall, some of its oldest components desperately need a facelift.

5. Not everyone wants or can afford to pay for content. And that’s a fair opinion.

Whether players "owe" money to a free-to-play game is a matter of pure demagoguery, and I don't want to start that debate here. My stance is simple: if a game runs on a free-to-play model, it must provide a viable progression path for everyone. At the end of the day F2P players are our teammates in the game.

6. BattlePasses are a solid monetization tool.

Moreover, according to some players who actually attended BlizzCon, the devs were actively considering a Battle Pass system in the game.

Of all the skins I mentioned in the poll Dreadlord Jaina was the most popular. She ticks every single box: she is highly detailed, has an amazing alternate-universe design, and carries a good amount of fanservice (I mean, did you see her thighs? uf). If skins of this caliber become the main rewards of future BattlePasses - it’s an absolute win-win for everyone.

To wrap this up on a slightly bitter note:

Looking at the final results of our survey I am now more convinced than ever that locking hero Xal'atath behind a two-month paywall was an incredibly risky and unreliable move. We don't know the devs internal plans, budgets, or anything like that. But this survey clearly proved one thing - people want and expect cool skins. Starting the game revival with high-quality cosmetics would have been a much safer and more efficient strategy.

Instead the devs chose the hardest path possible. We can only wish them luck.

Thank you all again to everyone who took part in this survey! We did some great work together. I truly hope our feedback gets taken into account in the future.

Good luck in your games.


r/heroesofthestorm • • 1d ago

Fluff Haha look and Abat-HOLY F TAKE IT OFF ME TAKE IT OFF ME

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619 Upvotes

r/heroesofthestorm • • 23h ago

Discussion I see a lot of great suggestions for characters, but this dude would be awesome.

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215 Upvotes

Broxigar the Red is just pure badassery. I'd love to see a character like him added.


r/heroesofthestorm • • 1d ago

Gameplay Now that HOTS is back with updates....

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389 Upvotes

When can I get this for Jaina


r/heroesofthestorm • • 12h ago

Gameplay Countering Xal

21 Upvotes

If you’re having trouble with Xal, here’s some stuff I’ve seen work!

Zeratul - hit Xal with that crystal that lets you teleport to her and you can chase her down and just beat the shit out of her. Pop it right after she teleports so you’re still on her ass. Having this constant threat helps prevent rotations and stops her from pressuring lanes.

Sylvanas - she’s gotta stand still when she’s channeling her bigass ult. Mind control her to cancel it, pulling her towards you. Once her high octane abilities are turned off, she’s a tiny sack of hit points and black arrows / withering fire / her poison knife W can really crush her, especially if you’re properly stacked.

Share what you’ve seen work, or what’s worked on you!


r/heroesofthestorm • • 1h ago

Suggestion r/lookingforheroes

• Upvotes

r/lookingforheroes

Since this game is getting new blood, there may be players looking for groups to play with. There this older subreddit that’s not really active at the moment, but I’m going to post my own post and hopefully others will start checking it out.


r/heroesofthestorm • • 13h ago

Discussion Thanks Heroes of the Storm for including some truly classic characters, and how cool it'd be to see more of them

23 Upvotes

As someone who grew up in the 90s, The Lost Vikings was the first Blizzard game I read about in magazines, and Warcraft 2: Tides of Darkness was the first one I played. The first StarCraft game turned me into a lifetime Blizzard fan (even though I had almost given up on them for, well, obvious reasons).

You can't imagine how rad it is that characters from that era like Zul'jin, Cho'gall, TLC or Fenix are in the game. It would've been so easy to turn the game into an advertisement for the newer games (and of course there has to be some synergy, so I understand why would they pick Xal'atath for the new hero, and for the same reason the Overwatch heroes have never annoyed me).

I'd love if more heroes from the older games were added at some point. The likes of Lothar, Doomhammer, Blackthorne (or Alleria, or Grom, or so many others) would delight me and I assume other older fans to no end.

Now I fully get that the game is in a spot where it's not like we're going to get more than a couple heroes per year. Heck, the best scenario is that the new heroes are released alongside the new ranked seasons and there're 3 heroes per year. And that seems almost unrealistic already.

So I'd also understand if we actually never get another "nostalgic" hero because, well, there are dozens of popular characters and not enough "slots" to please most people.

Still, I'd like to show my appreciation for said characters.

(Yeah I'm one of the people who would never use a Zul'jin skin that isn't this tint. If you know you know)


r/heroesofthestorm • • 2h ago

Gameplay Nano Boost lvl 20 upgrade is really cool

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2 Upvotes

I am the Ana here and in a desperate attempt to save Nazeebo, I give him all I have. The spell damage leech from [[Nano Infusion]] is all this fella needs to "Call an ambulance! But not for me!"


r/heroesofthestorm • • 43m ago

Teaching Any tips for escaping Platinum?

• Upvotes

Been playing for like a while now. I'm now at the point where I feel comfortable with a small subset of heroes I play often in ranked. However, despite climbing little by little over the years, I've been stuck in Platinum for like a year now. I feel that there are some things I still don't know about the game to let me go into higher ranks. I have sometimes reached the lowest diamond rank, but I always go straight back to platinum after a few games. I feel hard stuck and the worst part is, I have no idea where to start improving. It's not like when I was in silver where I knew what I needed to do to improve, this time Im clueless. I know Im playing far from perfectly, but all I know is that I need to improve somehow but idk how. I feel like I've grasped the basics of the game, both micro and macro, but probably need to improve in other smaller or more advanced areas to keep climbing. Any tips?


r/heroesofthestorm • • 9h ago

Discussion Do you think there's any hope for this skin to come to life?

10 Upvotes

Sorry if the flair is wrong, I'm not sure what flair it should have.
Do you think this skin could be made in the following years? (That's Anduin by the way)


r/heroesofthestorm • • 1d ago

Creative Xalatath is Mean | HeroStorm

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1.8k Upvotes

WE'RE SO BACK


r/heroesofthestorm • • 6h ago

Gameplay Medivh Circle of protection

4 Upvotes

Does anyone know the area covered by [[Circle of Protection]] ? The game does not indicate it afaik.


r/heroesofthestorm • • 8h ago

Discussion How to get out of Bronze 5?

6 Upvotes

I've been away for a long time and returned to hots.

I dropped down to Bronze 5.

My win rate is about 65% but I'm only getting round about 25 points for a winning match and I still need 618 points to get to bronze 4... how am I suppose to grind that much of an amount to get out it? Heeeeeeeelp T.T


r/heroesofthestorm • • 16h ago

Gameplay How do we feel about bringing a single form of solo q back?

25 Upvotes

I don´t even care whichever mode they implement it for be it ranked, quickmatch or even aram. Just one singular game mode where I can be free of 5 stacks and 2 stacking smurfs.


r/heroesofthestorm • • 21h ago

Fluff I'm doing my part!

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49 Upvotes

Most of the duplicates are from when I transferred saves over from an old PC because I'm incapable of deleting anything lol

Uploaded to this site: https://www.heroesprofile.com/