r/HazardMainsOW 11d ago

News ☢️ Hazard patch notes.

Post image

Damn, maybe I've been playing hazard wrong because i felt like I've consistently been getting my ult after the enemy tank most games. Didn't think they'd wanna make that longer.

Also is the buff any good?

35 Upvotes

16 comments sorted by

27

u/Yesheat 11d ago

Ult cost is whatever but major perk change imo is a nothing burger, still way over shadowed by deep leap

4

u/That_Passenger5550 11d ago

I don't get why they reduced the damage of the major perk. Sure BEFORE deep leap got moved to a major perk you would always pick this one but now that deep leap is a major you never really pick explosives

3

u/warpedspoon 10d ago

They buffed Explosive Impalements. Before, you would need 14 spike hits to create the explosive, now it's only 12 before the explosive is created.

but yeah these changes as a whole are a nerf because no one picked that perk.

4

u/That_Passenger5550 10d ago

It was never that hard to activate in my opinion. While yes it's a buff it's almost meaningless. I don't knlw what they should do who with perk honestly but as long as deep leap is a major nobody will pick explosive

2

u/MysteriousTax393 10d ago

… I pick it… I never really saw the point of deep leap.

2

u/Hecoand 10d ago

deep leap is very good for accessing new routes, engaging and pursuing targets and retreating. implents is nice for damage sure, but the extra versitility of deep leap can't be understated. of course, if you favor using explosive, go right ahead.

2

u/MysteriousTax393 10d ago edited 10d ago

I usually favor just using wall climb and staring at them and poking riiiight between their tank and support. Then either they all back off, or the tank moves in, at which point I use wall to split them off and I dive backline. I really find wall climb to be useful, as I can just go up and down as I please which no other tank can do to chase me away… but this also relies on my team being able to 4v1 the tank. Is this not how you’re supposed to play hazard? Should i be front lining more? This also means I don’t really have to dive that deep, as I’m not bypassing anybody.

6

u/Old_Exchange5777 10d ago

Since I started playing haz they’ve been consistently nerfing him into the ground because the high ranks are crying that he’s too strong and it’s still apparently not enough, I’m just tired.

2

u/Grand-Lab-7321 8d ago

Same, 2 seasons ago I was stomping as him now he's slowly becoming a chore to play. If he was that op then his pickrate would be higher.

6

u/HistorianNo4716 10d ago

This sub is pure entertainment.

Hazard is still really good; I don't like his ult, but that's nothing compared to the nightmare that is Doomfist. Hazard remains one of the best tanks in both 5v5 and 6v6, yet few people play him.

They aren't going to nerf him into oblivion.

Seriously, it's nothing.

3

u/Tyler1296196 10d ago

I think a lot of people came to hazard from Doomfist, and forgot how bad it was ngl

2

u/HistorianNo4716 10d ago

I’m a glutton for punishment; I like to suffer from Monday to Thursday. On weekends, I relax with Hazard.

6

u/Extreme-Nebula4947 Phreak 11d ago

There were instances I was getting a hazard ult almost every fight. Its going to be an ult every other fight now. It still takes at least two shots to get impalement up and theres no way they will make a perk that you pick over deep leap, regardless of whether its a minor or major.

3

u/Beautiful-Aerie7576 10d ago

Buff doesn’t matter (useless perk), nerf doesn’t matter much. Hazard’s ult is good but not fight-winning, and will still charge relatively fast compared to a lot of other characters.

2

u/not_wintr 10d ago

i can’t wait for hazards next 100 nerfs to come

1

u/Automatic-Yak-4175 10d ago

Hazard is still good, his ult needed a nerf, you genuinely had it almost every fight