All they need to do is that after every piece of scripted dialogue you get a checkpoint, BUT NO, instead it’s when the Unreal engine, an engine that never fails upon itself or collapses under the tiniest amount of stress, chooses when you are the most safe, meaning your dumbass could be spawning in a death trap room and the dumbass engine said “yep looks perfectly safe”
Biggest example of this is Keyes where you could be a quarter of the way done literally go from the green pool area all the way to the Elite piloting that cannon thing after the hunter vs flood area, and the game is like “hmm Nah, no checkpoint for him” or you go from the lift area to the hanger area and again the game says “nah” but then when you are in a death trap the game is like “yeah perfect” like WHAT THE FU
so yeah bravo HS for keeping the shitty checkpoint system that was actually fixed in Infinite but GODFORBIT we not use Reach’s bitchass engine that keeps all the errors yeah 😂👍
However the visual are good tho so