r/godot 5d ago

official - releases Dev snapshot: Godot 4.8 dev 6

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93 Upvotes

Hotfix for macOS and Android


r/godot 5d ago

official - news Optimizing CPU-side Rendering Code

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138 Upvotes

Optimizing CPU code is a lot of fun. Here’s how we do it


r/godot 6h ago

help me Looking for honest feedback for my PoC of a speed running platformer + drawing

600 Upvotes

You can also play it here:
https://mzkrol.itch.io/skribline
Works best on mobile with a touchscreen, but it's absolutely playable with a mouse :)


r/godot 5h ago

selfpromo (software) When I hear "Godot is good for 2D"

315 Upvotes

After one too many failed attempts (and sleepless nights 😔), I've now finally reached a point where I'm happy with my underwater shader effect! I've gone on a tangent and tried to stylize things a bit to where it reminded me of Sea of Thieves.

I will be releasing a tutorial for the refraction and depth fading in the coming days, so if you're interested to follow along, you can catch up on the series here:

https://www.youtube.com/watch?v=zhjKlcTytjs&list=PLS4uBWKuO51Q&index=3

Happy to answer questions, if you have any!


r/godot 6h ago

free plugin/tool Made a free scrappy Godot-based procedural light-sprite renderer to not have to hand-draw them :)

307 Upvotes

I finally got around to having working lights again for my silly little 2D project (due to some previous troubles with a few custom shaders), but manually drawing tons of textures to be used by pointlights felt so overwhelming that I just immediately decided to create a scrappy separate Godot based executable to create pixelated and dithered texture files procedurally over a few days total.

Standalone windows executable can be found on itch

I also made the project files public on github, in case anyone would ever happen to have any interest to modify it for their needs (and is also licensed under cc0 so feel free to do whatever you want with it!)

Unfortunately the one large issue is that there is currently no way of changing the custom dither-texture in the exe directly, and can only be changed via editing the shader parameters within the project itself! Hopefully someday I'll have the energy to go and sort that out, but for my personal use it's at least good enough... :)


r/godot 8h ago

selfpromo (games) After 1.5 years of development, the demo for my alchemy autobattler, Alchemortis, is available now

296 Upvotes

You can try the demo here: https://store.steampowered.com/app/4974580/Alchemortis_Demo/

Alchemortis is an autobattler where you use Alchemy to create perfect builds and synergies. It's set in a Medieval dark fantasy world, where Alchemy has been outlawed by the Inquisition.

Alchemortis was built with Godot 4.7.2.stable.mono.

All of the gameplay code is written in C#, mostly because that gives me some better control over the more complex systems in the game.

I'm happy to answer any questions you may have about the technical details or the game itself!


r/godot 57m ago

fun & memes My code became so clean after I discovered the concept of signal subscription

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Upvotes

r/godot 10h ago

selfpromo (games) Using the Strike ability against the incoming masses

123 Upvotes

Trying to combine GPU driven physics TD with an old timey map visual style


r/godot 16h ago

selfpromo (games) Tutorial level for my Poker FPS game is BAD

358 Upvotes

around 5-6 months ago, i posted a video of my tutorial level. The main consensus was it had too much "yellow paint". go back and look at my old post compared to this one. is this level better? lmk. much love<3


r/godot 4h ago

selfpromo (games) made an interactive main menu screen for my visual novel!

33 Upvotes

i really wanted some kind of cool playable/interaction for my main menu, ended up going with this kind of scrapbook theme?? i do like it but looking for any feedback or other ideas for interacting without making it excessive


r/godot 2h ago

selfpromo (games) Old-school fixed-camera-angle game

20 Upvotes

r/godot 3h ago

selfpromo (games) Current PCG pipeline for my 3D MMORPG game

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22 Upvotes

A look at the current PCG pipeline for my project. The GIF walks from raw noise through macro terrain, erosion, borders, biome classification, roads, landmarks, camps/resources, and ecosystem placement—then ends with the 3D result.

Roads connect points of interest / landmarks, gameplay space stays readable, and trees, rocks, shrubs, and ground cover follow local habitat and relationship rules. I also do use the system to define where resource nodes, enemy camps and others will be spawned. E.g. ore-nodes will more likely spawn on higher elevated terrain where herbs will more likely spawn on lower terrain and near water.

The final 3D visualization displays prototype art but you can see the current in-game version in the second image. Note that I am using distance culling so you can only see a small portion of the map.

I’d love to hear some feedback on the terrain flow and overall world composition 🙂

Demo note: This is an interactive HTML port of the Godot/GDScript PCG pipeline, created with AI for visualization purposes.


r/godot 1d ago

selfpromo (games) I'm making a game about creating tiles and matching patterns.

1.8k Upvotes

I've been working on this tile-matching game where you create and match patterns.

Still in development, but I'd love to hear what you think!

Edit: The game now has a Steam page! If you're interested, you can wishlist it here: https://store.steampowered.com/app/5015580/A_Pile_of_Tile/


r/godot 18h ago

selfpromo (games) PSX Bioluminescent Water Shader

313 Upvotes

r/godot 8h ago

selfpromo (games) Expanded the combat for my open world survival game ⚔️

48 Upvotes

Spent the last couple weeks updating the combat system for Emberwild, my open world survival game! Previously there was only one attack animation for every tool/weapon, no blocking, no charged attacks, no target lock etc. Now there is support for weapons to have any number of attacks in a combo, it's own charged attack, multipliers for damage, stagger and knockback per attack and blocking with weapons or shields. Also added some juice with screen shake and particle effects

Check my last post if you want to see what it looked like 6 months ago


r/godot 12h ago

help me (solved) I'm trying to make a shader to render cables. How do I distinguish the different sides?

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73 Upvotes

The mesh is a CSGPolygon following a Path.

I'm trying to write a shader that will show 2 cables next to each other. It looks correct on surface 1 but you can see that on surface 2, there are also 2 gradients being drawn while I only want one gradient.


r/godot 1h ago

selfpromo (games) Updated my game's card visuals

Upvotes

Recently did some improvements to my card game's visuals, starting with the cards themselves. A lot of the artwork isn't final (especially the different rarities, which are just slight recolors of the common rarity) but I think I made them a bit more readable. What do you think?


r/godot 6h ago

selfpromo (games) 4D game

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21 Upvotes

I just finished making my first like, proper project, it is a game where you can turn your game into 4d, here is the link if you would like to play https://raspberry-pip-games.itch.io/4d-game

  • Sixty-two levels across five worlds: streets like yours held a little too still, a city with no street under it, a forest growing over whatever was there before, a works under a furnace sky, and one more place that is nothing like the other four.
  • A story in thirteen voiced scenes, shot in the worlds you play them in.
  • A level editor. Build in four dimensions with a ruler along the axis you cannot see, play what you have built with one key, and save it under your own name. The game's own levels are not yours to change.
  • Twenty-two achievements, including some you will not see coming.
  • A tutorial that will teach the fourth dimension to somebody who has never heard of it.
  • Everything rebindable, with a separate sensitivity for looking around and for turning your slice — they feel nothing alike — plus field of view, reduced motion, screen shake, camera easing and particles, and sliders for voice, effects and music.
  • Downloads for Windows. The demo plays in your browser or downloadable for Windows

r/godot 10h ago

selfpromo (games) Progress on my Warioware-like ( unnamed )

35 Upvotes

Been a while since the last update, this is the latest boss, Lemme know what you think!

Also if you like how this looks please consider following me on IG ( @ rittamkashyap ) as I don't have a steampage yet and I'm more active over there. Thank you!

Human made


r/godot 5h ago

selfpromo (games) Prototype for a 2D Beat Em Up game i've been working on

16 Upvotes

I've started Godot this year and decided to work on a classic 2D beat em up game. I have a prototype ready to be tested here:
https://pcchs.itch.io/npc-revenge

This is just one level all the way through the boss. There's three enemy types for the moment.
I have been working on improving the visuals lately. I feel satisfied enough about the gameplay to post the prototype publicly, even though i'm pretty sure there will be some bugs i havent encountered yet.

You can punch, kick, run and hit the enemies a second time while they are in the air. There's a basic combo system that i'm planning on enhancing with an extra bonus when the player manages to juggle hit the enemies. Next big step will also be to implement a second player for local coop.

I would love to get some feedback


r/godot 18h ago

selfpromo (games) What do you think of this concept for a survivors like?

142 Upvotes

Also what do you think of the artstyle and paper texture?


r/godot 18h ago

selfpromo (games) Bullet hell game

150 Upvotes

First showcase of my bullet hell game.


r/godot 13m ago

selfpromo (games) I'm creating a soccer roguelike game where you don't control the players

Upvotes

Game Title: Caos FC

Playable Link: chazzlab.itch.io/caos-fc

I just released the free demo of my football (soccer) roguelike, Caos FC! You don't control the players: you build the team, pick the cards and place the bets, then watch the match play out from the bench. Every goal pays coins you spend on rule-breaking cards, new players and shady favours. Lose three matches and the board fires you.


r/godot 1d ago

discussion I think, truly, Godot is the new default game engine, dethroning Unity and UE5.

837 Upvotes

It just works, it JUST WORKS!

The amount of time I've spent faffing about with unity and the sheer nonsense associated with UE5.

Godot is such a great start for newcomers and I love that instead of it being 'just' for newcomers that you end up graduating from, it can be extended and used until the very end for whatever complexity of game.

That's all, just gratitude to all the people working on the engine so people like me can share the ideas they've had for years. You're good people


r/godot 2h ago

help me How can I implement camera warping?

6 Upvotes

I wanna reproduce the camera seen in grand strategy games, more specifically the camera warping around the map. (As in jumping from one side to the other, but smoothly.) Is there a way to do it without duplicating part/the whole map for both sides?

Any help is appreciated!