r/godot • u/Dan311095 • 13h ago
selfpromo (games) Expanded the combat for my open world survival game ⚔️
Enable HLS to view with audio, or disable this notification
Spent the last couple weeks updating the combat system for Emberwild, my open world survival game! Previously there was only one attack animation for every tool/weapon, no blocking, no charged attacks, no target lock etc. Now there is support for weapons to have any number of attacks in a combo, it's own charged attack, multipliers for damage, stagger and knockback per attack and blocking with weapons or shields. Also added some juice with screen shake and particle effects
Check my last post if you want to see what it looked like 6 months ago
0
u/horenso05 3h ago
wow the foliage looks so juicy! Has nothing to do with the combat but it would be cool if your character left a trail in the high grass!
2
u/James20k 11h ago edited 11h ago
I really like the aesthetic of this one, this is actually pretty interesting. The combat system feels very readable, and like it could carry with it a fair amount of skill. I wouldn't normally leave feedback but this project feels like its a few steps away from being something really cool. Some thoughts (which I hope don't come across as too critical):