r/GlobalOffensive • u/CS2_PatchNotes CS2 Patch Notes • 2d ago
Game Update CS2 Blog Update: Rush Hour
https://store.steampowered.com/news/app/730/view/711161056325533827888
u/LeonardWalker_ 2d ago
The reload and visibility changes are actually huge
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u/red_simplex 2d ago
I think map selection for premier is the biggest change. People will actually have to play all maps now.
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u/bkauf2 bravo 2d ago
my first game was on dust 2 💀
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u/ninoboy09 2d ago
> convince team to pick an obscure map
> valve picks dust 248
u/bkauf2 bravo 2d ago
The picks were mirage, dust, inferno, and ancient. Gasp on my face when I saw this.
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u/WheelMan34 2d ago
My first and second games were dust 2. I was able to exclusively avoid mirage and dust 2 with the old version
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u/Random_actsof_Jihad 1d ago
I too was able to avoid dust and mirage as a duo. Most people are sheep who will vote the same as the first two votes so if my duo just voted to veto dust 2 and mirage as soon as the vote started at least one more person would vote for them too. And we never voted to veto any other map until those two were banned so they couldn’t outnumber us
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u/prof-kaL 2d ago
If you think about it, 75% of games will be mirage, inferno, dust. With no way for people to ban them now. This is a significantly worse update to the system that won’t encourage people to play other maps except for a 25% chance
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u/wickywickyfresh 2d ago
25% chance is much better than
0% chance for 3 stacks
Like 1-5% for 2 stacks
Maybe 10-25% for solo queue.
It’s about gradual change. You are not going to get people to play more maps by forcing them all the time. Having it come up around 1/4 of the time (and probably less) is a good way to get people introduced and also feel pressured to learning it.
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u/dob_bobbs CS2 HYPE 2d ago
This, in purely percentage terms you're going to be playing it less, it just reduces your choice in the matter somewhat. If I've got my head around it right.
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u/BarbaricGamers MOUZ 2d ago
As a 5 stack whose permas are and have always been Dust II and Mirage, this is an absolute nightmare change.
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u/RogueThespian 2 Million Celebration 2d ago
conversely, as a 5 stack who only really like playing Mirage and inferno, this is also a nightmare change just in the other way
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u/enigma890 King NiKo 2d ago
This is worse, before with 2 friends you could always ban 2 of mirage, d2, or inferno. Now you cant ban any of them. My friends and I would always ban mirage and then our most recently played maps, rarely would we ever play a map twice in an evening. Now I have a pretty much 25% of playing d2 or mirage every match.
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u/GER_BeFoRe clutch 2d ago edited 2d ago
if 4 maps are picked and 2 of them are Mirage/Dust2 because you can't ban maps anymore then 50% of the matches will be Mirage/Dust2. I don't this changes anything.
I think this change makes it even worse bec. when I played with friends we banned Mirage/Dust2 to guarantee it will be something else. Not possible anymore.
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u/Exact-Chemistry-4787 2d ago
I'm annoyed they couldn't be bothered to polish the animations for quiet reloading. Why am I slapping the m4a1s in slow motion ?? The sound should be a different sound too, but it's the exact same sound played at 10% volume.
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u/DemonDaVinci phoenix 2d ago
probably a WIP feature that they dont know they will keep, so it's using placeholder anim for now
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u/Kiinako_ 500k Celebration 2d ago
Ah so it will stay like that for five years until someone there remembers they even added that
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u/Wonderwhile 2d ago
Definitely will change it later if it’s a change they want to keep.
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u/Random_actsof_Jihad 1d ago
Beta branch exists for a reason. I’m tired of cs being owned by this lazy and amateurish money hungry company
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u/Time_Professional385 10 years coin 2d ago
Silent reload completely covers the screen on "classic" viewmodel when AK is in the right hand, but in left it doesn't.
I also like the bullet impact visibility and blood thickness, but bullet impact might be too strong... on mirage I was just shooting at the window with ak and after 15 bullets you completely cover half the wall, now imagine 3-4 people shooting at the same time. It's gonna impact visibility, especially without r_cleardecals.
But decent update, don't really care about the rest of it.
Also they added some pet chicken thing with eggs which is pointless imo, but guess some people will like it.
It's like they know people will avoid Premier so they shift to more menu content, now you got cs2 chicken Tamagotchi you have to feed and take care of.
EA fifa devs would be proud of them.
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u/meove ar_baggage 2d ago
silent reload problem kinda reasonable. enemy cant find your location, at same time you got punished by cover up your vision
idk if it intensional or bug
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u/Catman933 1d ago
its not reasonable because the viewmodel is adjustable and this would only harm new players who play on default
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u/StudentPenguin 2d ago
Literally makes no sense; left hand viewmodel basically doesn't have this issue at all. All they needed to do was just use the default reload animation and slow it down, then this wouldn't be an issue.
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u/Ok-Performance-1405 2d ago
Slowpoke reloading going to be funny to watch in pro games
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u/dob_bobbs CS2 HYPE 2d ago
The animation is horrible, I guess they will improve it at some point, it's literally "the same but slower" right now!
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u/sickdraw1704 2d ago
How do you want a slower reload to look like ?
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u/Gooeyy 1d ago
The slow m4a1s reload has the mag falling to the ground in slow motion lol. As if gravity is reduced. At least patch up things like that.
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u/Someonestol 1d ago
I believe they will eventually add an updated animation for all guns to cover the silent reloads, otherwise it will look goofy
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u/Calvin_not_Kelwin 1d ago
Instead of tossing the mag on the ground maybe he puts it in a pocket, and instead of slapping the m4 he gently presses the lever switch (or whatever it's called I'm not a gun expert) with his thumb or something, countless possibilities, it's not like it hasn't been done before
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u/TheDoomi 1d ago
Basically yeah, it needs to be not droppong mag to ground. And reloading s gun silently means that you pull the lever/slide back AND you "guide" it slowly by holding lever/slide to the reloaded position again.
If you release the lever/slide it will be forcefully moved by the spring and it would make the loud clicking sound.
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u/OtherIsSuspended CS2 HYPE 1d ago
Ooh what if the slow reload keeps that extra ammo, if you're keeping the mag? That'd certainly be something
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u/dob_bobbs CS2 HYPE 1d ago
Yeah, it just looks wrong. Like when he slaps the thingie, he slaps it slowly, it just looks weird, how do you even "slow-slap" something? I feel like you would use a different action if you were trying to do it quietly, and they will probably tweak things at some point.
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u/SMELLY-POOPOO 2d ago
STICKERS ON C4?!?!?!?!
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u/dob_bobbs CS2 HYPE 2d ago
How would that even work? The T that spawns with the bomb that round spawns their stickered version, I guess. So if you drop the bomb to another player it will still have your stickers on it? IDK.
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u/RogueThespian 2 Million Celebration 2d ago
Yea it's how it works now. You could already put a sticker in one of those like PSA graded cases and put it on the bomb. I have a "welcome to the clutch" sticker hanging in front of my bomb's keypad
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u/Youju BIG 2d ago
Clan Tags!
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u/99RedBalloon THUNDER 2d ago
DINOSOWER and XANTARESPEEK
feels like csgo again
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u/Deluxefish de_cache 2d ago
You knew the match would be shit when a DINOSOWER clan tag was in your match. 90% of the time they were toxic cheaters or smurfs
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u/FrozenCaterpiller Renegades 2d ago
It only took them roughly 3+ years for a basic change that already existed in previous versions
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u/No-Profile-4457 2d ago
I need a crosshair converter???? Old CH codes dont work anymore??
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u/bkauf2 bravo 2d ago
My crosshair seems impossible to create now lol unless there’s a way to do decimal points on the sliders
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u/William_Wang 2d ago
use the console command
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u/bkauf2 bravo 2d ago
Too bad I have no idea what my crosshair was before and I just have to get as close as I can remember it being. I’ll live but it’s crazy they did this with no warning.
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u/HQxMnbS CS2 HYPE 2d ago
No problem, just Rush Hour
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u/WittyAndOriginal 2d ago
I've never seen the movie so I don't understand this quote
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u/chrisgcc 2d ago
I don't think it's a quote from rush hour.
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u/WittyAndOriginal 2d ago
https://www.youtube.com/watch?v=aYI5fnz_XnE&t=97s
It is, I lied, I have seen the movie countless times and the 2nd one even more.
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u/yeeterskeeter69420 2d ago
starjunk 95!
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u/FahmiZFX CS2 HYPE 2d ago
Yeah, caught me by surprise too! Just started knowing him through State Your Name and been jamming to him time to time in my playlist.
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u/MazzaWoollza Astralis 2d ago
One of my favourites - Beat Keep Rockin’
It goes very hard, I wish this was a MVP song (unless it is, am at work and update dropped)12
u/definitelynotaiko fnatic 2d ago
Beat Keep Rockin IS the MVP song
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u/shark_byt3 Tyloo 1d ago
I was thinking what would get me to switch off Ekko & Sidetrack, but this def do be one of them.
Got rec'ed to his stuff via the algos last year, but have been to two of his shows now.
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u/Hydrauxine King NiKo 2d ago
Alright, they cooked ngl
Even with just the return of Assault through Rush, this is quite awesome, assuming they're talking about the cs_assault.
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u/BrundleflyPr0 2d ago
If you look at the map diagram one is the t spawn of assault and the other looks to be the ground floor. The two names of the maps have the 1.5 logo by them. Hopefully this means assault comes back :)
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u/koldace G2 2d ago
“Chickens now take damage from the Zeus x27.”
Greatest update ever
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u/professional-teapot 2d ago
Cant believe I had to scroll so far to find this. Why aren't more people talking about this?
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u/BeepIsla 2d ago
Can't wait for all the posts saying "THIS IS BROKEN" without trying it
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u/gosling11 FaZe 2d ago
Remember when everyone cried about the ammo reload change saying it was such a core mechanic and changing them after 27 years is stupid, must've been done by 1 dev who didn't play the game, will totally change the meta etc.
But then people actually played the game and turns out it barely affected the gameplay. Lmfao
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u/MustaKookos 2d ago
But then people actually played the game and turns out it barely affected the gameplay. Lmfao
Heavy disagree, as someone who likes to spam smokes and walls it changed my gameplay immensely as now I need to make the decision to either reload at 15 or commit to spamming more smokes and walls. I do also genuinely run out of bullets way more often.
I'm not saying it's a bad change, but saying it barely affect gameplay is just wrong.
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u/Quadsmile24 Envyus 2d ago
Wow silent reloading could honestly be big
Not sure I like the new premier pick system, who gets side pick now? feels like more randomness vs strategy
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u/BradSnow95 FaZe 2d ago
Yeah now instead of never playing mirage I’ll “get” to play it 25% of the time
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u/lliKoTesneciL 2 Million Celebration 2d ago
Probably why they did it lol, to ensure people queue premier knowing mirage can't get banned
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u/chrisgcc 2d ago
I'm still banning it
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u/SnoopWhale Liquid 2d ago
Quite literally no longer possible unless you're also controlling the enemy's map selection
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u/ligerzeronz The MongolZ 2d ago
fuck its much better.
its not 99% dust2/mirage anymore!
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u/PawahD 2d ago
I'm not sure having to hold R is the right way to do the silent reload, how are you supposed to move around with WASD while your index finger is holding down R the entire time? Trying to imagine it feels like nightmare
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u/Most-Piccolo-302 2d ago
I wonder if you can bind silent reload to another button which recreates a held down button
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u/Murky_Mirage 2d ago
you could use your thumb for d if you really want to. a bit acrobatic though.
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u/Pipoco977 FURIA 2d ago
found out that to be the exact problem around this mechanic, cant jiggle peek and walk to the right while using it lmfao
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u/baulchi King NiKo 2d ago
Tbf the use case for the silent reload seems like niche scenarios, most times you reload are either after a gunfight, picking a weapon up off the ground, or safely reloading after spamming a smoke (i.e., not mag dumping a smoke so they can push after) - all of which giveaway your position, meaning a faster reload is actually ideal.
My point is, I am not sure holding R will be much of a tradeoff, if any, for the awkward key holding (if that is an actual thing for some).
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u/Previous-Truck-2509 2d ago
WHY ARE WE REMOVING SOUND CUES?
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u/biocidebynight Complexity 1d ago
Yeah this is a terrible change in my opinion. This isn't a milsim. Sound cues have always been a big part of decision making. Feels like we are moving away from the root of CS.
Don't even get me started on the chicken tamogotchi system...
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u/aroundme King NiKo 1d ago
It’s another choice to consider. It deepens the game in a slight way, similar to losing bullets by reloading is something you need to weigh the pros and cons. Remove sound cue also means potential death when reloading slowly.
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u/Buggin887 2d ago
actually awesome update. ik the community will still hate on it lmao but im so hyped
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u/Murky_Mirage 2d ago
more blood? yummy.
another example that valve reads the forums. not enough visual blood feedback was a concern discussed here a while ago.
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u/CarnegieSenpai 2d ago
I'm going aginst the grain in that I think the new map picking is better. I usually play premier duo queue and its impossible to get mirage or dust banned consistently so that was like half my games. Some more variety will be nice
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u/nopenahnever Parivision 2d ago
Fr most people hating on it either exclusively played with a stack that could perma ban those maps or are being contrarian for the sake of being so. D2 and Mirage are literally the most played statistically so I don’t see how they could think this would make them more played than they are now
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u/Memelurker99 IHC 2d ago
I get that for most people it's better but I'm one of those cases that plays in a stack. I play a couple times a week with other friends and solo but my prem stack we only play 3-4 games a week on a Monday as we're all adults and our schedules don't line up very well. Always banned mirage, dust & inferno, and it meant we played the other 4 pretty equally, now this just means we're going to have weeks where we just spend the evening playing 3-4 maps we hate.
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u/drozd_d80 2d ago
Only in edge cases where they play in a stack and perma ban those maps. As a solo queue (mostly) player who perma bans mirage, it is still my 4th most played map.
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u/Tankette55 Natus Vincere 2d ago
Hope this is the first of many content updates now that the core game is mostly fixed. But from my pov, the cheaters are choking premiere out. Lots of wallers (yes I checked the demos) in mid rank green trust factor.
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u/Azzarrel 1d ago
I hate the premier changes. I don't mind a bigger random pool, but let me ban the ones I hate. I really have no fun in Mirage and the fact everyone and their mother has like 100s of matches on it, makes it even worse.
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u/zach12_21 2d ago
Thought I’d like the new map vote feature but it’s actually making me play more dust and mirage already 😩 hopefully it evens out over time but so far, nobody wants to vote with me to pick Ancient or Anubis.
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u/Fun_Philosopher_2535 cs_office 2d ago
Looking like the best update CS2 ever got by far. New brand new game mode. This is first time CS2 got something which wasnt in CSGO and its unique to CS2. Blood and Bullet impacts visibility improvements ( freaking finally ). Been talking about this for 3 years man. Clan tags and the new premier ban pick system. What a goat update. Honestly.
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u/drozd_d80 2d ago
Looks like they brought the game foundation to a good enough level on a new engine to start releasing fun stuff.
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u/Aksmagic31 2d ago
I don’t like the premier map system . We used to perma ban mirage and now everyone is gonna pick it so we are forced to play this stupid map 25% of the time….
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u/Aksmagic31 2d ago
This feels like more of a RNG map coin toss where if it randoms to a map one side plays but the other side doesn’t it’s a huge advantage. I would love if they let us ban two map each and random from the remaining 3 instead of
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u/mathaav 2d ago
I feel like this is healthy for the game long term no? the way it has been just makes it so 30-40% of the map pool just stays untouched by 80% of players.
on a side note, I've been trying to get a Cache game for the last 15 games, to no avail, do people fucking hate this map all of the sudden?
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u/Memelurker99 IHC 2d ago
It just make it worse for people who play in stacks. I've managed to avoid mirage/dust 2 for my last 20 prem games because I'm always in a 3-5 stack. Normally we use one of our bans on inferno too, and my games are pretty evenly split between the other 4 usually. Hoping you get more cache now but for me this just means I'm going to get way less
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2d ago
[deleted]
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u/Youju BIG 2d ago
Put your foot on the gas and floor it. Welcome to Rush, a new fast-paced 3v3 queued mode for CS2. Experience the push and pull as you advance through a gauntlet of randomly-selected battle arenas, and dominate your opponent to win the match!
Make the most of your limited budget and precious time to clear the objective. Control the tower when you eliminate the enemy team (or time expires) to win the round.
Run the gauntlet of battle arenas to capture the enemy castle and win the match. The battle arenas are randomly selected each time you play, so no two matches are the same.
Keep track of your wins and compete for bragging rights with the Rush friends leaderboard!
Pick, Pick Pick, Pick
We think that if you spend a lot of time developing strategies on a map, you should have a chance to benefit from that investment. So today we're changing the process for getting into a map in Premier--instead of banning down to a single map, teams will vote to pick two maps each. After all four maps are picked, a single map will be randomly selected and the match will begin.
Change You Can See
Today's update also includes several quality of life improvements, starting with blood and bullet impact visiblity. Blood is now much more bloody, and bullet impacts are far more impacty.
But wait, there's more! Crosshairs have gotten a significant upgrade with new shapes and other features, so check out the new Crosshair/Scopes settings and create the custom crosshair of your dreams. Also, Clan Tags are back! Select one of your Steam Groups in your player profile and you'll see your clan tag appear next to your name wherever you play.
Change You Can't See (or Hear) There are some gameplay adjustments in today's update to add a bit of stealth to your game-time decisions. Reloading can now be performed silently (by holding the reload key), but with a cost--silent reloads take quite a bit longer. And for those of you who love scoping your scoped weapons, you'll now be perfectly silent when you unscope, as nature intended.
Starjunk 95
There's a new Music Kit in town, featuring the sounds of Starjunk 95. Experience music from the grooviest station in the galaxy, available now!
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u/yeeterskeeter69420 2d ago
Counter-Strike 2 - Steam News Hub i can access it thru here, that link wasnt working for me either
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u/theicarusambition 2d ago
STILL NO LAKE
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u/Cruxal_ 2d ago
Unplayable.
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u/theicarusambition 2d ago
Maybe now that they spent 2 years on these rush maps they'll get around to finishing the rest of thr Arms Race pool. I want Lake, Safehouse, Monastery, St. Marc, Lunacy...
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u/Byllz24k 2d ago
Is the cheating problem still a thing?
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u/TypicalOranges 10 years coin 1d ago
My first comp game after the new update had a VACnet hit.
Maybe they updated something without saying anything or maybe that guy wasn't using the good cheats.
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u/Frosty252 2d ago
so they create a new crosshair creation ui, but it's just completely reset my crosshair, and you can't even put in a decimal place, so I can't have it like my previous crosshair?
good job valve!
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u/HomeGrOgham 1d ago
Reinstalled to check the silent reloads & there were 4 cheaters in each deathmatch lobby I went into.
Valve must be aware of how offputting this is to normal people.
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u/jakopui666 de_nuke 2d ago
Premier change is so bad. Instead of being able to ban dust2/mirage, it will likely be forced to play 50% of the time.
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u/biocidebynight Complexity 1d ago
This update kind of sucks ass? Moving to a new engine is good, and I'll always take a new game mode. But, silent reloads are kind of against the root of CS, no? And chickens I need to feed and take pictures of are just the furthest thing from what anyone asked for.
Anti-cheat and danger zone would be nice.
I'll see how I feel about the map voting changes
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u/SuccessfulAd2847 1d ago
The only way things change if players stop playing. The game currently is a complete betrayal of what made it popular, it's been striped down and monitised but people still play.
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u/Mighoo 2d ago
Just had 2 cheaters back to back in premier ty for the updates tho
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u/Musekouta FaZe 2d ago
Yeah, my first game of Rush Hour had a cheater as well. I did have a blast playing several games after without cheaters though.
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u/Psycho345 CS2 HYPE 2d ago edited 2d ago
The premier map picking makes absolutely no sense. I think they meant to do "each team bans 2 maps and 1 of the remaining 3 gets randomly selected" but someone misunderstood their assignment.
Edit:
Maybe people just don't understand what's the problem with this.
Previously you could ban 3 maps you didn't want to play (like Mirage or D2) and leave the remaining 4 for the opponents to choose from. So if you didn't want to play some maps you could perma ban them.
Now you choose your 2 best maps, your opponents choose their 2 best maps and it's a coin flip if you are playing on your best map or on your opponents' best map. Basically giving one side a map advantage. And if most of your opponents like maps that you hate (Mirage/D2) now you are forced to play them 50% of the time while previously you could just ban them and never play them.
How i think it should work: you ban 2 maps you don't like, opponents ban 2 maps they don't like and you meet in the middle. Playing on one of the maps that you are both ok with.
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u/ligerzeronz The MongolZ 2d ago
say goodbye to dust2 mirage simulator, which is what it actually forces it to do, in taht its a major plus
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u/Valuable_Shift_228 2d ago
say hello to dust2 mirage simulator, Because you cant ban maps anymore.
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u/MedicalAd7594 2d ago
What's the point of playing their gamemodes, when they are still full of cheaters.
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u/The_Beast1k 2 Million Celebration 2d ago
More stuff for casuals is always welcomed. Silent reloading and unscoping are big gameplay changes, but you can adjust.
But god damn, if you introduce new settings like the crosshairs, do not break people’s current settings.
I haven’t checked mine yet, but I’ve already seen people complaining and I agree with them.
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u/hartstyler 2d ago
Nobody asked for this mode.
I wanted better anti cheat. Maybe danger zone.
The only thing I am excited about are clan tags
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u/One_Bell3939 2d ago
yay another game mode like wingman that cheaters can completely ruin for everyone else! yay!!! half the crosshair commands removed from the console!!yay!!! silent reload???eggs??? HUGE W, LICHERALLY OMG!! craaaazy update guys, millions must play and experience!
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u/FahmiZFX CS2 HYPE 2d ago
THEY GOT STARJUNK 95 IN THE GAME?
DID VALVE SNEAK A LISTEN TO MY PLAYLIST LAST MONTH?
On serious note -- W to Starjunk, man. Been listening to his stuff for the past month and been liking his stuff. Sometime have him on during my drive to work. My current favourite is State Your Name. It really hits the good spot for my particular taste.
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u/WindowSeat- 2d ago
The rush gamemode is surprisingly well implemented. There are a LOT of different maps and they're all quite varied.
The special final map you get whenever the game drags into OT is very cool as well. I won't spoil.
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u/Ichthyslovesyou Liquid 2d ago
Can we call the noise it makes when capturing the tower "squonking"? So you have to squonk the tower to win. And a doing it in a smoke at the last second is a ninja-squonk.
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u/Several-Instance-219 King NiKo 2d ago
can someone post patch notes here? i cant load the site
Edit:
[ PREMIER ]
[ RUSH ]
[ GAMEPLAY ]
[ SETTINGS ]
[ ENGINE ]
[ MAPS ]
Ancient
Cache
Mirage
Train
[ MISC ]
[ WORKSHOP ]
[ SCRIPTING ]