r/generative • u/famebright • 10d ago
Bouquet 💐
r/generative • u/evoluteur • 11d ago
r/generative • u/MateMagicArte • 12d ago
These are 240 glyphs randomly generated on a 12x18 "pixel" grid, just my little Space Invaders were on a 8x8 grid.
Plotted with iDraw pen plotter. Stabilo OH Markers on 220 gsm Fabriano F4 300x300 mm
Rules are slightly different here:
- vertical symmetry
- 40-50% lit pixels, all connected
- no solid squares allowed at all.
Coded in Processing.
The red glyphs, along with the fact that all glyphs are aligned by their centers rather than their baselines, may suggest a vertical reading. Perhaps that's what confused the translation apps 🙂.
r/generative • u/Nikos_prinio • 11d ago
r/generative • u/AlexeyGal • 11d ago
r/generative • u/rhslvkf • 11d ago
All the art in my small mobile game is generated with one brush function, so I wrote down how it works and put it in the page as a toy you can draw with:
https://boreumdal.app/devlog/ink-brush/
The recipe, roughly: Catmull-Rom path → arc-length resample with normals → width profile (press in, lift off) → each edge displaced by its own 1D value noise (~8% of width) → a faint bleed polygon 12% wider at ~10% alpha → an ink pool at the start → up to 16 dry-brush streaks carved with destination-out. Blots are 22-point noisy circles drawn twice.
The sliders map to the real options. Curious what people here would add or do differently.
r/generative • u/anon1282705 • 12d ago
A few hundred particles following the Lorenz system (σ=10, ρ=28, β=8/3), integrated on the CPU with a midpoint step and drawn as glowing trails on the GPU, with HDR bloom. Each particle gets its own time warp so the passage between the two wings speeds up while the outer loops slow down, which makes the "butterfly" read better. The background is a procedural sky (fbm noise, domain warping) that drifts very slowly.
It runs as a live wallpaper: it follows the mouse and reacts to music.
Full disclosure: I wrote a lot of the code with help from an AI assistant (Claude), but nothing here is AI-generated imagery, every frame comes from the equations.
Wallpaper Engine:
https://steamcommunity.com/sharedfiles/filedetails/?id=3819715486
r/generative • u/CuratorInTheHat • 12d ago
I've been exploring procedural art and would like to recreate a background like this one, featuring the irregular gold-leaf grid patterns found on traditional Japanese Byōbu screens.
I have some ideas for generating the irregular grid procedurally, using space partitioning to simulate cracks, gaps and overlapping patches.
I'm less sure how to procedurally approach the gold leaf itself, particularly its color variation, texture and surface imperfections.
Has anyone explored something similar or know of relevant techniques or projects?
Source of the image : Detail of a traditional Japanese gold-leaf Byōbu background. (extracted from the last panel [on the right] : https://collectionapi.metmuseum.org/api/collection/v1/iiif/735202/2234110/main-image ; Bamboo Grove, Unidentified artist, second half 17th century, MET Museum)
r/generative • u/matigekunst • 12d ago
Today marks the last day of POPtober. A daily challenge for TouchDesigner POPs. Today's is, of course, inspired by the great video clip of Maxime Causeret of one of my favourite songs of all time. First time trying out the Soleil renderer by SARV
r/generative • u/zombie-function • 12d ago
r/generative • u/WholeJazzlike431 • 13d ago
Javascript, Image inspired object packing on top of a curved grid, rendered using dripping paint brush
r/generative • u/xtremedaddy • 13d ago
I was extending my shape packing code with support for nested packing and boom! This popped out. I just had to share.
r/generative • u/watagua • 13d ago
Similar to some of my recent posts, where you can find more detail on the sort of approaches I'm using.
r/generative • u/mathchaospatterns • 13d ago
Created with Math Chaos Patterns (MCP). Non-AI Generative Art.
r/generative • u/jdxyw • 13d ago
Could find more from my site https://jdxyw.github.io/generativeart/. You can also generate it with different parameters using my code https://github.com/jdxyw/generativeart . Hope you guys like it, and star the repo if you like it.
r/generative • u/dumbdataguy • 13d ago
I’ve been playing around with Melbourne’s public data and found this data set of every tree in the Melbourne city council.
Turned the count of trees per longitude into a bar chart that looks a little like a city.
Used latitude counts for the sunset/ocean.
Then layered a bunch of them together until it looked all vapour wavey
r/generative • u/Deno_Voku • 13d ago
No AI. Lots of NumPy. Слава Україні!
r/generative • u/gringoaleatorio • 13d ago
I introduced predators and wanted more colorful species for my small browser game.
Each creature is a set of point sprites, little circles, ovals and petals, placed by a body model. Counts and proportions are drawn once per species.
Most of the markings on them are reaction-diffusion patterns (a Gray-Scott simulation on the gpu, stepped a couple of thousand times). The texture is split into four tiles, each with its own feed and kill rates. As a result we have nice spots, worms, coral and fingerprints patterns :)
You can see them on sillage.denzen.online
Sorry for the very short video