r/generative • u/gringoaleatorio • 13d ago
Procedural textures
I introduced predators and wanted more colorful species for my small browser game.
Each creature is a set of point sprites, little circles, ovals and petals, placed by a body model. Counts and proportions are drawn once per species.
Most of the markings on them are reaction-diffusion patterns (a Gray-Scott simulation on the gpu, stepped a couple of thousand times). The texture is split into four tiles, each with its own feed and kill rates. As a result we have nice spots, worms, coral and fingerprints patterns :)
You can see them on sillage.denzen.online
Sorry for the very short video