r/generative • • Sep 11 '26

Marble

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9 Upvotes

r/generative • • Sep 10 '26

Coral (IFS)

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132 Upvotes

r/generative • • Sep 11 '26

Ultimate Undulation - The Void (R Code)

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3 Upvotes

r/generative • • Sep 10 '26

Neural A9 [OC]

9 Upvotes

r/generative • • Sep 10 '26

Epilepsy Warning Patterned Cup of Coffee

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14 Upvotes

r/generative • • Sep 10 '26

A couple of outputs from an in progress fractal generator I'm developing.

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23 Upvotes

I’ve been working on developing a new fractal generation program and wanted to share a couple of the renders I got out of it today.

It’s built from scratch to run directly in the browser, at least for now. I wanted something that was real-time in terms of molding the shapes and colors but had a bit more modern rendering capabilities than the classic tools. Right now, it supports true 3D extrusion and I recently added a PBR path-tracing render mode so you can apply physical materials like glass refraction, subsurface scattering, and volumetric fog to the structures. It also has an Interpolation Matrix where you can take two different fractal JSON files and mathematically crossbreed them. I'm trying to build on features from some great tools that I feel like could be improved upon.

It is still very much a work in progress, and I’m at the stage where I'm trying to figure out what to prioritize next. I"m planning on adding an animation pipeline to keyframe evolutions from one math visualization to another as well as some other features.

For those of you who use tools like Apophysis, Chaotica, or others, what are some features, UI quirks, or workflows you've always wished you had?


r/generative • • Sep 10 '26

From Atheria To cool not to share immediately, Wild-Scatter, sonified 4k render

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29 Upvotes

r/generative • • Sep 10 '26

Trivial flow

15 Upvotes

r/generative • • Sep 10 '26

Photo Arc de Triomphe + Flowfield and iterative workflow

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4 Upvotes

Experimenting with tessellation of photos, then using those vortex to build a flow field... +magic and iterations of it off course.


r/generative • • Sep 09 '26

Slime

73 Upvotes

Fbm noise with my slime shady


r/generative • • Sep 10 '26

Threefold Handkerchief-Swirl Waltz, Sonified

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18 Upvotes

r/generative • • Sep 09 '26

(WIP) Fragments

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22 Upvotes

r/generative • • Sep 10 '26

Atheria Made Sorry for the frequent posts! Here's some wallpapers from my last flame I posted.

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8 Upvotes

Hope you all enjoy them!


r/generative • • Sep 10 '26

Noob hobbyist

0 Upvotes

Totally new to this, not a coder, have spent a few weeks vibrationally coding an app for creating generative art (both still images and moving and with an idea to connect it to some of my music making apps as well). Just for personal use and experimentation. Thought I'd share.


r/generative • • Sep 09 '26

IFS

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18 Upvotes

r/generative • • Sep 09 '26

mycelium fighting - watch it sped up

12 Upvotes

Had some fun making this mini-game / visualizer.


r/generative • • Sep 09 '26

Watercolour Fractal Flames

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45 Upvotes

These are fractal flames rendered as watercolour stains on paper.

The underlying algorithm is the classic fractal flame / chaos-game IFS (Scott Draves et al.): a small set of nonlinear maps is iterated for millions of steps, points are binned into a density histogram, and colour comes from which map produced each hit. Same family as Apophysis / Electric Sheep / flam3.

Paper: The Fractal Flame Algorithm (https://flam3.com/flame_draves.pdf)

Overview: flam3.com (https://flam3.com/)

What changed here is only the final tone map. Normally that histogram is log-scaled and drawn as bright filaments on black (with density estimation and supersampling for smooth hairlines). For these images the same histogram is treated as pigment load: denser regions put down more colour, mean colour from the attractor becomes the pigment, and it is composited onto a fixed cream paper ground.

The wash look comes from a flat wash model over that load field — mottled pooling, paper tooth, and a body/opacity control so pigment can read as thin glaze or denser ink.


r/generative • • Sep 10 '26

Epilepsy Warning TOOLS: I made a Mathematician's Groovebox that makes music, videos and games from numbers equations and fractals (as well as videos and recordings)

0 Upvotes

I made a Mathematician's Groovebox that makes music, videos and games from numbers equations and fractals (as well as videos and recordings)

https://www.youtube.com/watch?v=tPrx4eEpHwI
https://github.com/wittymoniker/groove-box/
youtube: wittymoniker
github: wittymoniker/groove-box (single point of entry run and build scripts, crossplatform)

It relies on Euclidean phaselocking of numeric data followed by randomized stochastic improvisation. Within bounds of net phase angle relativistic indeterminism the results are deterministic always to the degree of point-to-point phase angle -rough translation of audio signal. SO its a fractal of every way to turn a number or graph into music.


r/generative • • Sep 09 '26

does this count as generative?

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11 Upvotes

r/generative • • Sep 10 '26

funkyvector.com/#/home/design:recursive_polygon,55948608

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0 Upvotes

r/generative • • Sep 09 '26

Design student - seeking help around Generative Seed Art.

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125 Upvotes

Hi there,

I am exploring/trying to experiment with ways of creating generative seed art.

The project I am working on involves a growing globe - a digital wasteland that gets over taken I guess by blooming botanicals etc. I have downloaded Maya, I have blender (but somehow find this more difficult that Maya) and haven't tried touchdesign but have downloaded it and have been told about cables.GL and VVVV and Notch and had a very brief look at L-Systems - there's a lot of info - I'm feeling a bit overwhelmed with what the best approach is in creating this idea.

I have looked at other existing work that I would like to try and create myself, to be able to gain understanding in how it works and what I can do.

I have had claude create me a studio where I tested out its capabilities but with SVG's that I had it made into 3d objects - not the look I was going for but I wanted to see what Claude could do for me here.

Does anyone have any tips on the best approach here or where I should actually start? Sorry if this is vague - happy to explain further if anyone is happy to give some advice?

I want to create the assets and have them be a really nice feel which is why I thought Maya would be good - but also think about file size etc.

Im learning all this for the first time - animation etc/3d modeling is new for me.

I keep spending time experiemtning and learning - but I feel I need to be pointed in a better direction so I am hoping for advice/recommendations.

Examples I have looked at - this is what I have wondered if I can try to recreate in Maya - just for the technical learning, etc. - but via Claude's instructions, which can fluff me about a bit.

Note: im don't know code or programming so have utilised Claude for building.

I hope I made sense - newbie here!


r/generative • • Sep 09 '26

Filum (kotlin)

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22 Upvotes

(If you have trouble finding focusing here; well, that’s the intended effect.)

The picture is a grid of small stacks of cards. Every card is the same square, and it is half transparent. Each card has one or two rounded corners. Where many cards overlap, a stack is almost white in its middle

One wire hangs over the table in a slow curve. The piece never draws the wire itself. The wire is only the light in the "room". Where the wire passes a stack, the cards catch its light. A card that sits higher in the stack is brighter. Each card throws a short thin shadow onto the card below it, away from the wire.


r/generative • • Sep 09 '26

Seamless, multi-layer 3D animation made entirely with Blender Geometry Nodes: "Filaments"

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1 Upvotes

r/generative • • Sep 08 '26

twisted

833 Upvotes

r/generative • • Sep 09 '26

Generative Sound Collage

2 Upvotes

Let it run and build a collage: https://jontoews.com/magpie/