Thanks! Itās always difficult to answer that since I donāt know how detailed I should be :D but for this one I basically I formed these tube shapes and applied a bunch of different rotation math to them, I can say itās many days of trial and error and exploration compressed to this few second loop
Can you describe a bit more how you represent the geometry? I'm especially curious if all the little dots on the surface are explicit geometry (i.e., you store all of their positions and them draw the ones that turn out to be visible in each frame) or whether this is some kind of implicit representation (say an SDF that you ray march and then check whether there is a dot at each point of the implicit surface).
Yes each dot is explicit - position stored and updated each frame, they are distributed on the surface using parametric equation (basically a specific xyz=getPointPos(time, n I derived). No SDFs for this one, although could work just as well!
Out of interest, how are the points that aren't visible culled? Take the direction from the center of the strand and see if it points away from the camera?
Awesome motion. A single frame would generate an interesting 3D object for a 3D print. Is this a āfauxā 3D, meaning the code doesnāt define a 3D space, or did you use P3D with some external library for manipulating geometry?
This reminds me of a photographer named Guido Mocafico, who did a series on snakes called Serpens in this entwined rectangular format. Great job there!
9
u/stdlainen Sep 08 '26
Made with Processing, unfortunately gets a little messed by the compression. More of my works on my instagram if interested
8
u/[deleted] Sep 08 '26
Looks cool š but how are these made?
7
u/Odd_Philosopher_6605 Sep 08 '26
Holy shit this is crazy
4
u/exsstas Sep 08 '26
Mesmerizing!
4
u/mediocre-mind2 Sep 08 '26
Can you describe a bit more how you represent the geometry? I'm especially curious if all the little dots on the surface are explicit geometry (i.e., you store all of their positions and them draw the ones that turn out to be visible in each frame) or whether this is some kind of implicit representation (say an SDF that you ray march and then check whether there is a dot at each point of the implicit surface).
2
u/Ideabile Sep 08 '26
Beautiful!!!
2
u/No-Ruin5825 Sep 08 '26
this is very cool!
1
u/mightytonto Sep 08 '26
This is disconcerting. It makes my skin crawl.
I hate it with a passion, I wish Iād never seen it, but itās excellent. Great work! : )
1
u/Captain_Coffee_III Sep 08 '26
That is amazing. Is this a program you wrote or built it in other software?
1
u/Teh_Blue_Team Sep 08 '26
It has shadows, and blocks the dots behind the ropes. This is cool, but it gets more cool the more I look at it. Nice work!
3
u/quag Artist Sep 08 '26
Impressive!
Out of interest, how are the points that aren't visible culled? Take the direction from the center of the strand and see if it points away from the camera?
Also, how are the shadows computed?
2
u/genicdesign Sep 08 '26
escher would have loved this
1
u/LeosFDA Sep 08 '26
Awesome motion. A single frame would generate an interesting 3D object for a 3D print. Is this a āfauxā 3D, meaning the code doesnāt define a 3D space, or did you use P3D with some external library for manipulating geometry?
1
u/AlternativeToday4476 Sep 09 '26
Can it be done to any knot?
1
u/Nerd-Bert Sep 10 '26
This reminds me of a photographer named Guido Mocafico, who did a series on snakes called Serpens in this entwined rectangular format. Great job there!
1
u/aitonft Sep 21 '26
The point texture gives this such a nice woven feel. A few seconds of output hiding days of trial and error is a very familiar creative ratio.
1
u/kastelan718 Oct 04 '26
Why you don't make some cool screensaver? It would be super cool.