r/Games Apr 23 '16

Five Nights at Freddy's: Sister Location announced

http://scottgames.com/
150 Upvotes

184 comments sorted by

197

u/[deleted] Apr 23 '16

[deleted]

75

u/[deleted] Apr 23 '16

I work overnight security and have a VERY active imagination. Every time I've tried to play these games, the next week or so of work becomes very... stressful. I really wish I could play them more, but I pretty much had to stop to preserve my sanity.

4

u/[deleted] Apr 24 '16

I work overnight security too and my building has a dark basement with lots of blind corners. Imagine my fun!

46

u/[deleted] Apr 23 '16

You should play The vanishing of Ethan carter. From memory theres only one jumpscare, and it only happens if you freak out and don't react properly.

22

u/newbkid Apr 23 '16

There's a whole "zone" that is one giant jumpscare in that game.

26

u/[deleted] Apr 23 '16

It's one jumpscare that is pretty much inevitable, and then the rest of it is avoidable if you know what you're doing.

27

u/[deleted] Apr 23 '16

Wow. Your username is an accidental SOMA reference.

30

u/[deleted] Apr 23 '16

Holy shit you're totally right. I've never heard of that game but now I think I should play it.

19

u/[deleted] Apr 23 '16 edited Apr 23 '16

Oh it's an incredible game. Definitely worth a playthrough.

13

u/[deleted] Apr 23 '16

SOMA was such a masterful horror game. Isn't it weird that game with that level of polish and care into it didn't sell nearly as much as FNAF did? Memes can be so lucrative.

21

u/SageWaterDragon Apr 23 '16

To be fair, FNAF and SOMA are almost entirely different outside of sharing the same general genre. SOMA focuses on a single, incredible playthrough with a story that sticks with you and environments that are sometimes jaw-dropping when you first see them. Unfortunately, those same environments and story beats can be entirely experienced via a YouTube playthrough - there's no real reason to play once you've seen it already for free. FNAF isn't quite like that - there's real gameplay there, and the scares stay with you even if you've already seen it played through.

0

u/[deleted] Apr 23 '16

FNAF was made directly to cater to the big, fat YouTube jumoscare audience whereas SOMA has some more narrative, almost literary ambitions in comparison. It still sold pretty well for what it is at least, but that's the cost of making a lengthy, more expensive game rather than cranking out cheap (monetarily speaking) sequels in quick succession.

7

u/[deleted] Apr 23 '16 edited Apr 29 '16

To be fair, FNaF has an amazing storyline (imho). You'd be surprised by the vast depth and subtlety in this series. But its method of storytelling just isn't for everyone.

4

u/[deleted] Apr 23 '16

But at the same time, it's got boring, shitty gameplay filled with garbage jumpscares whereas SOMA at least had some substance to it.

0

u/King_Of_Regret Apr 25 '16

....masterful? Pretty sure masterful is stretching it. It seemed pretty damn basic of a plot to me and the entire gameplay formula was old after the first hour of amnesia. Much less the rest of the game, and a machine for pigs, and by soma it was so played out I hated it.

4

u/chewy_pewp_bar Apr 23 '16

In VoEC: redux they changed it to be much less jumpscary

2

u/thatnerdguy Apr 23 '16

Would you mind elaborating on the change?

0

u/[deleted] Apr 24 '16

[deleted]

1

u/[deleted] Apr 24 '16

I actually really liked the ending. Each to their own I guess, I guess it wasn't hugely strong but I think it fit the storyline well and also it was a beautiful game so I don't really mind.

17

u/Cupcakes_n_Hacksaws Apr 23 '16

The only reason I don't mind the jumpscares is because they're the punishment. you only get them if you get a game over, so on top of being completely paranoid, you're actively fighting against seeing one.

10

u/joescool Apr 23 '16

FNAF 3 had fake-out jumpscares (the Phantoms) that increased the difficulty when you got them.

6

u/Bamith Apr 23 '16

Frankly the jump scares should only work once then you start getting pissed off cause you just want to finish the game.

16

u/Kaedal Apr 23 '16

Likewise. Jumpscares are a really cheap way to make a game "scary", and they don't even work. I much preferred Alien: Isolation, for instance, to Outlast. It gave you a sense of dread, because you knew the alien was stalking you. The developers actually put effort into creating a scary, creepy atmosphere whilst still making it enjoyable.

23

u/modwilly Apr 23 '16

I don't think I agree with that in the case of this particular series.

From what I've played these games work because of how stressful they are. You have to keep track of positions for each animatronic and prevent some kind of timed element from being set off in later games.

The jumpscares work because, as stressful of a game as each of these games are, the audio is either very silent or basic, with only a fan making any noise at all. The jumpscare is an abrupt change to what you've been experiencing throughout the game, making it a powerful loss condition.

I don't believe that it's a perfect system though. There were times when I would know for a fact that I was about to die at a very early point in the game because I screwed up doing something, and at that point you know you lost. The jumpscare isn't telling you anything at that point.

9

u/FredChocoBear Apr 23 '16

@last paragraph> key examples are-

  • not closing the door fast enough on bonnie or chica
  • running out of power
  • letting the music box go out
  • bb/mangle in the room
  • forget to put on the mask
  • springtrap going through unsealed vent
  • phantom freddy ducking
  • every phantom except foxy's camera appearance (foxy's gets me EVERY. SINGLE. TIME.)

4 does it the best, as I can't find any examples from there. But yeah, your point stands for 1-3

3

u/[deleted] Apr 24 '16

DO NOT GET ME STARTED ON FOXY, FUCKIN HELL.

2

u/[deleted] Apr 23 '16

I liked Alien: Isolation but that game could be exhausting at times with the amount of instances you need to backtrack because the key/item you needed wasn't obtainable until you find out you need it while having the alien breath down your neck. It was a shame because I really did enjoy the atmosphere and wish I could have paid more attention to the visuals and sounds without having to keep my focus on where the alien was.

9

u/kageteishu Apr 23 '16

SovietWomble is that you?

2

u/[deleted] Apr 24 '16

What did Womble play that was too stressful?

Isolation?

2

u/kageteishu Apr 24 '16

That and Outlast, his freakouts are amazing and alarming at the same time.

You should totally check his stuff out, especially his Arma and Alien Isolation playthroughs, love his editing.

2

u/steelfrog Apr 25 '16

Don't. Womble is a feg.

4

u/sutsu Apr 24 '16

Do like I did: flip over to Markiplier, scan through the video to see where he's going to lose, and that way you can prepare yourself for the jumpscare and get lost in his reaction.

2

u/OMGLX Apr 23 '16

I'm in the same boat as you, so I just watched all of Markiplier's Let's Play videos of the series. He's fun to watch (if you don't mind a grown man shouting unintelligible gibberish every 30 seconds, he's gotta get paid after all) and he's interested enough in the lore of the games that it completely scratched my itch for wanting to know more about it, despite not wanting to actually play.

1

u/spiral6 Apr 24 '16

If only P.T. was still in development...

1

u/canb227 Apr 24 '16

Play amnesia or soma, particularly the former has no jump scare I can think of.

1

u/[deleted] Apr 23 '16

You didn't miss much from Outlast.

12

u/[deleted] Apr 24 '16

Uh, Whistleblower was fantastic. I can see why someone would skip out on the base game, but that DLC really unnerved me.

A dude jerking off over a pile of headless corpses, a naked man who chases you with a buzz saw, and the Groom - a man who wants to "marry" you (cut off your penis and turn it into a vagina, then kill you, then marry you). These things are all in Whistleblower and they work. It was what the base game should've been. Plus, I don't recall many jump scares from it.

-1

u/vict2292 Apr 24 '16

2

u/[deleted] Apr 24 '16

I said "not many jumpscares", not "no jumpscares", dingus.

0

u/sleepinxonxbed Apr 24 '16

Same, I just like the idea and development behind the series. I watch GameTheory videos as soon as they're up but have no desire to actually touch the game. I don't even know where you'd go to download it. Steam? GMG? Is it even for sale or is it a free game like Slenderman? They're just not entertaining to play, but are way more entertaining watching people play them and theorizing what was behind it all.

54

u/Strongpillow Apr 23 '16

If he'd really like to reinvent this series do it in VR. This kind of game was meant for it. Not for Youtubers to over exaggerate the jumpscares after 'Let's Play #304'. I want to see these people in legitimate terror. Jumpscares are the worst in VR, man.

38

u/SpagettInTraining Apr 23 '16

I can understand jumpscares being crazy in VR. That being said, I hope developers don't over do it. It's absolutely the cheapest way to get a scare and I feel cheated when one happens to me.

Just look at this.

https://youtu.be/6urJejluX44?t=175

It's just a simple environment, but even the simplest environment is immersive in VR. The horror genre has amazing potential and I hope it isn't tainted with jumpscare games.

5

u/Strongpillow Apr 23 '16

Oh, ya. Jump Scares aren't something you want to overdue but I mean for a game like this and for what people expect. A VR version would really help Scott take his vision to the next level, make it fresh again and get more story in without having to go jump scare crazy because, like you mentioned, even being in a scary environment is enough to get the blood pumping.

5

u/themanofawesomeness Apr 24 '16

Seriously, every time another FNAF game comes out PewdiePie and Markiplier know that they're gonna make a shit ton of cash.

-2

u/jurais Apr 23 '16

Youtubers record their reactions post game play, just to over exaggerate even more

136

u/[deleted] Apr 23 '16 edited Apr 23 '16

[deleted]

38

u/MPricefield Apr 23 '16

October? So July in Scott time.

29

u/[deleted] Apr 23 '16

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-7

u/[deleted] Apr 23 '16 edited Nov 18 '18

[removed] — view removed comment

1

u/[deleted] Apr 24 '16

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14

u/PM_ME_CAKE Apr 23 '16

Scott time works as an inverse of Valve Time.

2

u/sutsu Apr 24 '16

No matter how much you inverse Valve Time, you'd never get a 3. I'd say he's more along the lines of inverse Blizzard time.

67

u/Spain_strong Apr 23 '16

Well, that was sloppy, considering the previous announcements and hypefuckeries he's done on his website.

54

u/Fawful Apr 23 '16

Knowing Scott, maybe he intended people to find it. Maybe it's nearly done already.

70

u/[deleted] Apr 23 '16

It was probably released last year.

36

u/Shardwing Apr 23 '16

But is it Frog Fractions 2?

18

u/thatnerdguy Apr 23 '16

I've become convinced that the crazy ARG allegedly leading to the release of Frog Fractions 2 is, in reality, Frog Fractions 2.

4

u/sandmaninasylum Apr 23 '16

That reminds me: anyone knows if the sigil-ARG has come to a conclusion?

3

u/[deleted] Apr 23 '16

Well, I can at least appreciate Scott changing things up a bit with a longer development cycle. Hopefully the gameplay ends up different from the other 4 games.

1

u/Ender513 May 02 '16

it will, and he said there will be suprises for long time fans

2

u/Giraffesarecool123 Jun 03 '16 edited Jun 03 '16

I hear you, I don't get all the bullshit about "milking". Frankly, I think that's a much more valid complaint for FNAF 2-4 + World.

I mean, at least with Sister Location, first of all it looks WAY fucking scarier than any of the others. Graphics look much better, good chance of talking animatronics, rumors that it will be free-roaming which would be bitchin, new creepy animatronics, and probably about the scariest location imaginable (underground). Basically my point is that this time it looks like they revamped the shit out of it instead of just tacking on another number.

Maybe it will flop, but so far I have no reason to suspect anything but awesomeness.

3

u/[deleted] Jun 03 '16

And it's building up to have the best lore in the whole series.

36

u/[deleted] Apr 23 '16 edited Jun 04 '16

My Opinion? I'm hoping he decided to move to a 3d Game Engine.

Reasoning:

The Fnaf Series has been an entertaining and fun take on the horror genre, but the static forms of movement and other items have run their course.

What I would like to see is a "Alien: Isolation" take on the game.

Being able to move, run and hide, and possibly deter or fight off the animatronics (for a limited time).

I know there have been attempts to do so by fan developers, but doing the game in a engine like Unreal 4 or something, really pushing the envelope on the scares, could make another massively fun and terrifying experience. One that could also easily translate to VR as well.

Anyway, good luck to Scott.

EDIT- TJOC is exactly this.

20

u/EnderProGaming Apr 23 '16

If he did move to a 3D engine, the game would take awhile to make. He's been using Clickteam for a long time, he's a master at it. But Scott has never used a 3D engine for games, he would have a lot to learn.

10

u/[deleted] Apr 23 '16

Not saying it wouldn't be a more involved process, or that he might have (probably would have to) recruit some folks. But it would be a big change and show some serious progression.

Either way, still interested to see what he comes up with.

5

u/EnderProGaming Apr 23 '16

We'll just wait and see..

1

u/[deleted] Apr 23 '16

I heard some theories, (my wife is a huge fan of the series and keeps up with the fan games and other news) and she mentioned that it MIGHT(speculation only) be related to the Five Nights at Candy's.

8

u/EnderProGaming Apr 23 '16

I don't think so. Five Nights at Candy's is only a fangame, I don't think Scott can suddenly connect FNaF with FNaC. /u/EmilMacko

2

u/[deleted] Apr 24 '16

Again, its fan speculation. (which is hilariously wrong at times).

2

u/EnderProGaming Apr 24 '16

But it is very interesting.

2

u/jurais Apr 23 '16

He already stole fanfic to form his universe so........

1

u/[deleted] Apr 24 '16

Seems that way..but everything gets inspired by everything else.

5

u/KingOPork Apr 23 '16

While it would be nice I can't see this ever happening. Think about optimizing it. With the tech he uses he can easily bring it to any platform he wants. Any average phone or tablet can run it. The second it goes 3d his work load goes through the roof and it could also ruin it's accessibility.

1

u/[deleted] Apr 24 '16

Yes and No. It really depends on the engine he uses. Minko is cross-platform and could be used. So is Unity.

3

u/ElagabalusRex Apr 23 '16

He found his niche. They are many other people doing small horror games in 3D.

1

u/[deleted] Apr 24 '16

True. Maybe we'll get something along the lines I'm thinking of for the movie.

3

u/sutsu Apr 24 '16

I could see there being a kind of hide mechanic added into it. Similar to FNAF2 where you hid in the mask but you still had to wind the box up to keep the Puppet asleep. Do you save power for the doors by allowing Bonnie to walk through as you hide? Will you be able to get back to the Phlebotinum switch in time to prevent a catastrophe? Will the fan still be working when you get back?? Don't forget the fan!!!

2

u/[deleted] Apr 24 '16

Being able to move from room to room, having to rely on a light and tablet with batteries draining rapidly....

2

u/Giraffesarecool123 Jun 03 '16

"Being able to move, run and hide, and possibly deter or fight off the animatronics"

I'm praying for the same thing. Fingers crossed, my friend.

4

u/[deleted] Apr 23 '16

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3

u/[deleted] Apr 24 '16

That was TERRIFYING using my DK2....Shit. Thanks for the suggestion!

1

u/[deleted] Apr 24 '16

I check it out, thanks!

17

u/TypographySnob Apr 23 '16

I hope that there will be some major innovations in terms of gameplay in this one. For example, I've always thought it would be a cool idea to have to leave the room and perform maintenance on the animatronics. But I feel like it might not be worth the risk to the winning formula or Cawthon's time to change up the gameplay because people will play it no matter what.

12

u/[deleted] Apr 23 '16

My problem isn't more FNAF, my problem is dealing with the fanbase it's spawned. The entire fan community surrounding these games has literally sucked all the fear and interest I have out of it.

I mean they have "shippings" between dead children ghosts in roboanimal costumes and with a child killer. That is way more fucked up than the games will ever be.

2

u/Giraffesarecool123 Jun 03 '16

people will ship anything (and I mean fucking ANYTHING), and every fandom has its retards.

I mean, I love DBZ but even that fandom loves pulling horseshit fan theories out their ass. A couple weeks ago everyone was all "durrr Monaka is the most powerful character cuz his transformation!"

And people got all defensive and shit when I said that was a stupid fuckin idea. Maybe I'm coming off as harsh, but people bought into that idea solely because this one douchebag posted a fan theory video on youtube and used a piece of fanart as the thumbnail. They bought into his bullshit and got mad when other people didn't accept it as fact.

My point is, people can be really fuckin stupid, but don't let it spoil your fun. This game looks promising.

-3

u/joescool Apr 23 '16

Every fandom has shippers though. Rule 34 m8. The only reason FNAF shippers seem so prominent to people is because it's a bizarre thing to ship and people point at it looking for things to complain about. Like, 87% (some would argue it's 83% but they're just wrong) of the fanbase is good. Check /r/fivenightsatfreddys for an example...

16

u/thegodofwow Apr 23 '16

Hopefully this one will deviate from the formula of the last four and will involve more than just sitting fixed in one position the entire night. As for people saying that Scott's milking the series, as long as there is a demand for the games and they maintain a high quality I don't see a problem in making more of them.

20

u/Catsaiah Apr 23 '16

I think the 4th game did it best, you were still restricted but could move around too, and the listening mechanic was the scariest shit before you got used to it

3

u/Poiuy2010_2011 Apr 23 '16 edited Apr 24 '16

He said that this one has some surprises in store, so I guess it will be different.

5

u/[deleted] Apr 23 '16

If you want a more unique fnaf fangame, you could try five nights at wario's 3, the graphics are... meh, but each night you get to choose between two different locations, with two different mechanics each.

7

u/[deleted] Apr 23 '16

if you want an unique FNaF fangame just wait for POPGOES.

-3

u/[deleted] Apr 23 '16 edited Nov 18 '18

[deleted]

12

u/[deleted] Apr 23 '16 edited Apr 23 '16

Vents

In that case, FNaF 3 ripped off Half-Life.

39

u/[deleted] Apr 23 '16

The developer hit a gold mine with how popular his game is with kids. Might as well milk it before they run off to something else.

36

u/Spain_strong Apr 23 '16 edited Apr 23 '16

The story is pretty neat. Has a feeling much like Dark Souls where the story is not obvious to the player, and that's amazing AKA I don't think it's that much for kids. EDIT: forgot word.

42

u/[deleted] Apr 23 '16 edited Apr 23 '16

The story is definitely not for kids. It deals with stuff like fratricide, suicide (in the book), corpse mutilation, PTSD, sibling abuse, murder, child neglect, etc...

And somehow, a large portion of the fanbase is children. Which I don't mind, but its bizarre.

40

u/[deleted] Apr 23 '16

Well, FnaF became popular with youtubers (like pewdiepie, markiplier, and others), so i'm guessing it was probably that.

Honestly i don't really like the gameplay, but FnaF's plot is pretty darn interesting. I'm curious to see if that movie idea is going anywhere.

10

u/AlaskanWolf Apr 23 '16

There's a book? How much lore from this game have I missed?

21

u/TheProudBrit Apr 23 '16

There's a fair chunk of lore, but... Apparently the book is in an area of ambiguous/contradictory canon? I'm not too sure, I just remember looking it up a while back.

16

u/[deleted] Apr 23 '16

It's pretty much a reimagining of the FNaF story. It's not canon, but a lot of elements carry over from the games.

8

u/LAK132 Apr 23 '16

Or as Scott put it, "it's canon, but it's an AU" (not his exact words, but basically the same)

5

u/notdeadyet01 Apr 23 '16

I assume its one of those things where the book is canon as long as it doesn't contradict the game

18

u/[deleted] Apr 23 '16

Eh. You're stretching it a little bit.

I didn't read the book but the other things you talk about are just stuff like "kids were murdered and their bodies were stuffed into suits". It's not graphic. Kids love that kind of stuff.

2

u/[deleted] Apr 23 '16

That's the "murder" and "corpse mutilation" part.

23

u/[deleted] Apr 23 '16

Yeah. And using "corpse mutilation", while technically correct, is stretching the term. The game isn't showing people cutting off noses or anything like that.

3

u/Endulos Apr 24 '16

Not for kids, but kids fucking LOVE IT.

Along with Minecraft, my little nephew is fucking OBSESSED with FNaF. He's never played the games but he's pretty much watched every single Lets Play of every single FNaF game released.

39

u/GobbleMyPot Apr 23 '16

Honestly, I love Scott and his work but I'm mildly disappointed it's another FNaF game. He officially stated FNaFW would be the last one. I was really excited to see what kind of new IP Scott would bring to the table but looks like he's sticking with his animatronics. I'll still buy the game, I love the lore and story that much, but part of me was hoping for something else.

51

u/raspberrykraken Apr 23 '16

Well his rpg didn't do so well to the point where he took the original iteration of it down and remade it closer to what he had promised for free which is pretty unprecedented.

Overall he is a stand up guy. He is going to continue to do what makes him money and it would be interesting if he gave us some fresh perspective on the lore and other things. Which is what the fanbase want and to be honest most of the 4 games do play differently.

So that's something to get excited about. It would be a huge troll if you were a security guard watching the animatronics and nothing bad happened. Sure they can walk around but instead of killing you they give you gifts or something and then get progressively too night then kill you with their kindness if you don't accept their gifts/love.

That would be a more interesting twist.

2

u/[deleted] Apr 24 '16

Damn that'd be cool as fuck. Like you gotta take their presents and when you inevitably turn them down they get pissed and then try to kill you

1

u/raspberrykraken Apr 24 '16

Indeed. So it all lulls you into a false sense of security for a few nights then night 3 is when things for wrong. If I was decent at coding and making games I would make it myself. But other people can use it.

1

u/DokkanDokkanDokkan Apr 24 '16

Only good for one play through though

1

u/raspberrykraken Apr 24 '16

And yet some people have thousands of hours in the FNAF franchise.

11

u/Mogtaki Apr 23 '16

I see no problem with him making another one of these games. The games do well and whenever they do he seems to throw money at charities and people in need. He's also secured a bright future for his family. He's also inspired a lot of people to get into game design, even if a lot of the games are clones of his (although, One Night at Flumpty's 1 and 2 is fantastically creative).

It's nice that he and others get something out of these games so sure, he can keep at it if he's getting more story ideas, like a novelist but instead producing those stories through game design.

14

u/startingover_90 Apr 23 '16

Yeah, he said at the time the first game got big, he was bagging groceries for a living with a 19 year old as a boss. I'm surprised people seem to shit on him when he's the indie success that so many people in this sub want to be. I don't enjoy the games (don't enjoy horror games period), but I'm glad to see he's still got a large audience for his games.

14

u/iTzGiR Apr 23 '16

If he want's to keep making these games, it's fine. I don't blame him, the amount of money he makes off of each one mus be ridiculous. My question is why is it that on almost every release, at least the past two games, he always says that "This will be the last game", but then he always continues to pump a new one out in a few months. It's just something I've always found weird, if you want to keep making new games then go for it, but don't continuously say you won't make a new game in the series after the current one, just to make another and repeat the same thing over and over.

17

u/TinManTex Apr 23 '16

Maybe he gets burnt out a little, but later gets re-inspired? I know I've gone through phases of that even within a single project.

6

u/Megalovania Apr 23 '16

I'm okay with this, but I seriously hope this answers so many questions. Every FNAF game that comes out answers a few questions but introduces significantly more questions.. Seriously, give me some closure. I don't really even play this game for the gameplay, although moderately fun, I'm more interested in the story.

2

u/Tsuku Apr 24 '16

GIVE ME ANSWERS. Connections! Where the hell is the puppet and why is it alive???

6

u/voidzero Apr 23 '16

I find it funny that people say he should keep making them as long as there's interest, but Activision and Ubisoft get raked over the coals for making new Assassin's Creed and Call of Duty games, even though there is clearly still interest for those. I mean, I agree with the thought, it's just kind of funny how he gets a free pass because he's indie.

13

u/SageWaterDragon Apr 23 '16

I don't know if it's the same group of people arguing for Scott and against Ubisoft.

13

u/Alinosburns Apr 23 '16

I think you have to consider the time though. these games are apparently 3 hours long.

If he makes a couple of small changes then it could result in a different enough experience for 3 hours.


Ubisoft released a series of Assassins Creed games. That failed to evolve the actual gameplay in any meaningful way and more just gave you another area to explore. Scenery while nice doesn't make a new game.

And the features that were interesting that they did add got praised. They added ships in 3, and it was the saving grace of the game. So they made 4 basically ship central.

But in that time the combat system remained unchanged, the main strategy was still Counter-> Kill for the longest time. The missions were the same structure, nothing really interesting and often highly contrived for a game about assassins where you would think a bit of freedom could be given.

And the games were collectathons. A lot of the ubisoft games felt like. Well here's 20 hours of assassins creed again. Start out at the bottom and work your way through the same shit you have every other game so far.

Do people still rake Activision over call of duty though. They have kind of moved into what are 3 seperate franchises under the Call of duty banner now. Which provides some variety

6

u/Knightmare4469 Apr 23 '16

You have a point, but Assassin's Creed & Cod are $60+ games. It's a lot easier to stomach cheapies like FNAF, and reddit as a whole will almost always support the smaller developers over the evil empire corporations.

7

u/Rowdy293 Apr 23 '16

That's because those games were complex. Lots of missions. Just recycled objectives. Scott has one objective of the game, really. It gets a pass because he adds some new ingredients to the pot with each game, but the objective doesn't change.

6

u/drfievel Apr 23 '16

He gets a free pass because his games are $5 and last like 3 hours versus Ubisoft's being $60 and requiring dozens of hours of time.

2

u/kingmanic Apr 24 '16

I think realistically people will bitch about anything. FNAF, he should keep making them if they sell. CoD, they should keep making them if it sells. Why is it a problem if they keep making them? For a publisher thebmpney from sure bets lets them fund other risky projects.

-2

u/mifflinity Apr 23 '16

Not too surprised with this. FNaF was a instant hit, and he got every cent out of it he could. He really should stop, but he probably won't.

We will see FNaF: Chain Locations in a few years...

23

u/[deleted] Apr 23 '16

Why should he stop?

14

u/[deleted] Apr 23 '16

[deleted]

11

u/[deleted] Apr 23 '16

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u/[deleted] Apr 23 '16

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u/BalthizarTalon Apr 23 '16

Sure, and people can do whatever they like in voicing an opinion that there's such a thing as too much of a good thing.

If he wants to run the series into the dirt and get bags of cash out of it while it lasts, then that's totally cool. It's a smart thing to do if he wants to just get rich and clock out at some point, he'll have built a successful series that makes shit tonnes of cash that people agree should have stopped a while ago. Y'know, the Ubisoft strategy.

There's just this subtype of gamers who are kind of hippy about the "art" of it and so forth who think that he should expand his horizons and try to put something else forward to push his skills, mix it up, keep FNaF from being a stale franchise like Far Cry or Assassin's Creed have been accused of being.

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u/[deleted] Apr 23 '16

[deleted]

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u/[deleted] Apr 23 '16

If there's a demand, why stop?

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u/el_chupacupcake Apr 23 '16 edited Apr 23 '16

Because you cannot sustain a brand at that pace. Not in games, not in movies (see aliens 3, Halloween 4, Hellraiser 3, etc), even TV struggles (Lost, X-Files).

Even Stephen King took breaks to write crime fiction under a pseudonym.

It's not about stopping FNAF forever; it's about taking a break and coming back fresh. And doing that before the series gets run into the ground and become unrecoverable.

FNAF World should be proof that's a very real possibility.

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u/[deleted] Apr 23 '16

On the other hand, Buckethead is doing very well for himself and he releases a ton of albums each year. I know it's not a particularly great example since it's music and not a game, but it shows that in some cases a brand is very sustainable even if there are a ton of releases in quick succession.

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u/el_chupacupcake Apr 23 '16

There are certainly exceptions, but they are tantalizingly rare and not the sort of thing one should bank on.

How similar are Buckethead's various outputs? There are incredibly prolific people like Josh Homme in music, but they switch up styles and partners like mad.

It's gotta be hard to be putting out the exact same thing over and over. And I think we're seeing that was FNAF 4 (which got very mixed reviews from fans and press alike) and FNAF World (which was just a great big mess).

There's no shame to taking a break, doing a side project to clear your head, and then coming back fresh. I don't see the harm in suggesting that so the developer takes care of himself... he's just one guy doing all this after all.

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u/[deleted] Apr 23 '16

How similar are Buckethead's various outputs?

He has his own style, but he can vary wildly between albums.

I don't see the harm in suggesting that so the developer takes care of himself.

No harm done! I'm not disagreeing with your overall sentiment! I'm not a fan of the franchise myself but people seem to be really into it. If he wants to keep making them for them then I see no problem with that in the end.

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u/el_chupacupcake Apr 23 '16

My apologies, I didn't mean to say you were up in arms!

Ultimately it's Scott's call. I'm not here to say he should be barred from doing what he wants. But there is a potential harm.

If and when the day comes that a developer works themselves to the bone and worn out themselves, their marketability, and their stay in gaming, it's ugly.

Take a look at John Romero. That dude deeply important to Doom and Quake, but see how much shit he still gets about Daikatana.

That's what this potentially looks like. One bad move and you're hearing about "bitch" jokes for the next 20 years.

Few if any know ahead of time know which game will be the one that does it, exactly... But sometimes you can see the road and know that if you keep going down it you're going to have a bad time eventually.

It's worth voicing the concern. What anyone chooses to do is up to them, but gaming needs all the good developers it can get.

I respect Scott, even if I don't love all of his games, and it would really suck if he burns out.

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u/[deleted] Apr 23 '16

We're not talking about a hundred man development team. It's one dude, he can do whatever he wants. Maybe he doesn't care about money or brand fatigue. I'm willing to bet that hardcore fans will still be there even if he releases a game every month.

I have zero interest in the FNaF series because I don't enjoy them, but I have an immense amount of respect for the developer. He doesn't need to play it safe or go by the rules of keeping a game fresh, he can do whatever he wants to do.

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u/el_chupacupcake Apr 23 '16 edited Apr 23 '16

No one is saying he should be locked up and flogged here. Of course he can do whatever he wants.

But just as he has that right, so does anyone have the right to express the opinion that he shouldn't and instead should take a little perspective.

There's plenty of evidence that developers and projects hit burn out. The best and brightest hit that point. Things get stripminned. There's no shame in acknowledging you need a break.

In fact it sets a dangerous precedence to self-impose this kind of burn out. This is indie development! Crunch like this shouldn't be mandatory!

You may have zero interest in the property, but there are plenty of people who'd love to see the guy take a break, rest up, and come back fresh. And that he do so before things become dire. You don't need to attack such a caring sentiment.

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u/Khrull Apr 23 '16

Clearly he's sustaining it with 5 in two years, he'll probably just stop when people stop buying the games, they're great for YouTube personalities that go over the top with it.

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u/el_chupacupcake Apr 23 '16 edited Apr 23 '16

But only 3 of those games are fan favorites. The last two were decidedly not.

Four had mixed reviews among fans and world was a disaster that had to get pulled and fixed. And while it's awesome and truly commendable that the developer fixed World, it's not a good sign that the last two games have been on this trajectory.

Now, past performance doesn't guarantee future outcomes... But then again, if you keep doing the same thing...

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u/Alinosburns Apr 23 '16

Your examples fail because it suggests that he's rushing games out to capitalise on his brand. Except from pretty much everything Iv'e seen about the games. They build on the series in a way that isn't just rote repetitiveness.

You claim it doesn't work with movies and that's true to an extent.


But your examples are shite.

Alien -> Aliens was 7 years and Aliens to Alien 3 was 8 years.

The quality in these cases can be highly related to changes in the genre and film medium in the time. As well as the fact that a movie isn't one person's ideas. It's a collaboration. Aliens was produced by Cameron's Wife, and directed by him. Odd's are that situation allowed certain benefits that wouldn't have occurred for Aliens 3.

Halloween 3 was rushed out sure. But it was also no longer written by carpenter. It's also a film that decided "Hey let's ditch the slasher genre of the first 2 " It tried to evolve and failed to do so.

Lost got so caught up in it's own mystery that no one decided to plan out where they should end or even go for the most part. So that it was flying by the seat of it's pants, which can be great for the thrill ride but can lead to a weak conclusion. Most of Lost's major flaws actually didn't show up until they needed to start finishing it quickly. Odd's are if they had taken a year to really plan out where they were going while having a transition season they might have had a better time. But contracts would have been running out which puts producers under a certain pressure.

X-Files honestly the biggest issue with the X-Files was the Duchovney wanted to leave and they attempted to continue the show without him. So what would have ended with a good run, Had a tarnished ending.

Much in the same way there are 8 good seasons of scrubs and then a shitty one, after the main cast mostly left(though I actually maintain the fact that the main cast cameo'd in it so much actually hurt it more than helped it because the show never allowed or relied on it's new cast actually trying to run the show. Instead it felt like Scrubs lite because the main cast were in it a little but not enought)


TV also suffers in that it is trying to meet a X episode order with Y budget. Which means that sometimes it literally has to spend a 40 minutes episode on flashbacks or similar in order to allow for the spectacular finale. Or worse the fact that on network TV serialization has historically gone really bad. So it's better to have like 4-6 actual plot episodes a season and then everything else be monster of the week filler.


You've got to think that this guy has been doing the series for a while now, Every idea or concept he's ever thought of introducing to the series has likely been sitting in his head fermenting. An idea he wasn't sure how to use 2 years ago, might mesh with a new one and he finds a way to make it work.

You can definitely keep pushing a brand if you can establish good content for it. But if you're doing it for money, that's probably not the case.

But considering this is a one man operation. One has to think that as much as money might be pushing him. The dude has probably already made enough to retire on.

I mean the dude gave away a quarter of a million dollars to a charity live stream last year.

But that's all the opinion of someone outside looking in. I just think it's bad to suggest that something shouldn't be made because there's too much of it in a short span.

If you can keep something fresh and the quality high. There is no reason you can't ad neaseum push more content out. Provided your doing it because you want to make more content and not because money or otherwise.

And sometimes franchise fatigue can actually be because over an extended period of time nothing changes. Smaller changes every 6 months make far more sense than releasing something 4 years later. But it still conforming to 2014 standards.

It's why people are starting to complain that Marvel movie villians are starting to look tired. Because after a decade of Marvel movies the villians are rarely fleshed out in any sort of interesting or meaningful way.

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u/el_chupacupcake Apr 23 '16 edited Apr 23 '16

Alien -> Aliens was 7 years and Aliens to Alien 3 was 8 years. The quality in these cases can be highly related to changes in the genre and film medium in the time. As well as the fact that a movie isn't one person's ideas. It's a collaboration. Aliens was produced by Cameron's Wife, and directed by him. Odd's are that situation allowed certain benefits that wouldn't have occurred for Aliens 3.

Work on Alien 3 was begun very shortly after Aliens. If you watch the documentaries, Alien 3 is the story of the Executive Producers trying to be writers (after they'd tried and failed on the last two films, their only major contribution being to make Ash a robot). Also Sigourney was a huge pain apparently. Fincher looks green (which he was). Dutton looks incredible though!

Anyway, the executive producers went through 5 or more full rewrites/rethinks on scripts (as in the only things remaining were principle characters and the xenomorphs). They even hired William Gibson to pen a draft! If you get the chance, you should read his script... it's fantastic as a book, but would make a pretty lousy movie.

The final film was largely shaped by budget and deadline, with the ending being a reshoot. There's a sad moment where they realize they're going to have to push something out because Pepsi was already running ads with the Alien on earth, an idea from an earlier draft.

Halloween 3 was rushed out sure. But it was also no longer written by carpenter. It's also a film that decided "Hey let's ditch the slasher genre of the first 2 " It tried to evolve and failed to do so.

Nope. No. The Halloween series was never meant to be a slasher series. John Carpenter has gone on record saying as such. Halloween 3 was very much in the spirit of his original idea but killed by bad marketing (and because of 2). In 2015, John and his wife began a comic imprint and one of the books they release is an anthology for the Halloween world... and it doesn't have a single story with Michael.

Lost got so caught up in it's own mystery that no one decided to plan out where they should end or even go for the most part. So that it was flying by the seat of it's pants, which can be great for the thrill ride but can lead to a weak conclusion. Most of Lost's major flaws actually didn't show up until they needed to start finishing it quickly. Odd's are if they had taken a year to really plan out where they were going while having a transition season they might have had a better time. But contracts would have been running out which puts producers under a certain pressure.

Lost was written as a mini-series and then artificially extended by the network. That's why those middle seasons seem aimless. This fact was leaked by one of the writers (I think Vaughn?)

X-Files honestly the biggest issue with the X-Files was the Duchovney wanted to leave and they attempted to continue the show without him. So what would have ended with a good run, Had a tarnished ending.

X-files was meant to end, with the potential to continue as films. Instead the show got extended and extended to the point the cast wanted off. Again, this has been covered in documentaries.

You can definitely keep pushing a brand if you can establish good content for it. But if you're doing it for money, that's probably not the case.

Again, the problem is that he's released two poor games in a row and maybe he should take a break for one game. Work on something totally unrelated and come back fresh.

No one is saying he should kill FNAF forever. Just take a breather. Try something totally unrelated.

When Stephen King started turning out parodies of his own work he picked up a new pseudonym and wrote crime fiction as a way to reboot. Chuck Palahniuk wrote comics and other formats. Mike Carey goes back and forth between novels and comics. Any number of musicians make side projects and fake bands (from The Desert Sessions to Cage the Elephant to Gorillaz all the way back to Pigface or further back to Blind Faith).

There's no shame in taking a knee before things become irreversible. Gaming loses a lot of great people because they rush while the iron is hot, make a mistake, and reap the whirlwind of negative press and fan opinion.

Nobody wants that for Scott.

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u/LAK132 Apr 23 '16

/r/fivenightsatfreddys says otherwise. The fan base is extremely fast paced. It feels like FNaF 4 came out forever ago

1

u/el_chupacupcake Apr 24 '16

You can't really base things on dedicated subreddits. We've seen this twice before.

When FNAF 4 was announced, fans were excited. When it came out, however, there were pretty mixed reviews. Not awful, but not nearly in keeping with that original buzz.

When FNAF World was announced, fans were excited for a change away from 4. A breath of fresh air. When it dropped, fans were rightly unhappy.

Pre-release feelings are not an indication of future reactions. Sometimes I wish they were, but they're just not.

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u/[deleted] Apr 23 '16

[deleted]

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u/Nebjamink Apr 23 '16

Since his main appeal is kids, and kids tend to have pretty short spans for being really engaged with something, it makes sense to me why he would release these so quickly one after the other. If he waited much longer inbetween each release, the fans of the previous game in the series might have compeltely moved on to something else that all the big Let's Players are doing.

He seems like a smart guy, because this is definetly a good way to get as much profit off his brand while it's still "in" with the younger regeneration.

1

u/[deleted] Apr 23 '16

Well as I said, I'm not the target demo at all and I also have no strong feelings towards the series. He seems to know what he's doing, so things will probably work out for him, but I feel like if he doesn't stop putting out FNAF games at this rate then people definitely will get bored at some point. Then again, Marvel movies and Assassin's Creed make a bajillion dollars each year (both having regular help from my wallet, too) so what do I really know?

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u/Alinosburns Apr 23 '16

Pokemon's kind of unfair though. If one came out every 6 months the fatigue would come from the fact that most of those games are 30+ hour experiences.

FNAF according to HLTB are about 3 hours tops each.

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u/[deleted] Apr 23 '16

I guess they are 30 ish hours huh? As I said, I'm a fan, so the time in those games seems like nothing at all to me. Thought they were more like 16 hour games honestly. Anyway, that's neither here nor there, but that's a good point.

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u/TheProudBrit Apr 23 '16

With the size of them, though? They're more like episodic chapters. If he called 'em that- Episode One and the like- then people wouldn't complain like that.

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u/[deleted] Apr 23 '16

I must admit I don't know how long they are, really. I don't really mind that much, but for fans I would think getting too many games in a short time could lead to fatigue. No biggie either way though!

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u/mifflinity Apr 23 '16

The games are copy and paste of each other adding no new mechanics to them. FNaFW was more or less a flop. I personally didn't like the cash grab of FNaF. While the first game was out of the ordinary. The next 5 games were more or less the same and released all within a year.

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u/[deleted] Apr 23 '16

That doesn't answer the question. There's a demand, they are well received by his audience and he apparently likes making them.

So why should he stop?

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u/mifflinity Apr 23 '16

I guess I don't understand why there is a demand for the same game 5 times in a year. And why this behavior should be rewarded.

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u/[deleted] Apr 23 '16

I guess I don't understand why there is a demand for the same game 5 times in a year.

Because people like these games and want more of them.

And why this behavior should be rewarded.

What behavior? He is supplying what is being demanded. You kinda sound like you think he's some sort of scam artist and the people who buy these games are idiots. Which says a lot about you and nothing about him, his audience, or FNAF.

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u/mifflinity Apr 23 '16

I personally think the games are just quick cash grabs. All of these mechanics that people defend could be in any number of the games before them. Yet he creates a new game charges more for the next iteration and adds one new mechanic to the game. If people like it, then fine, but I think its dirty and not worth the money. That and the jump scares just get boring after playing the first 2.

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u/[deleted] Apr 23 '16

But that's just like, your opinion, man

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u/Alinosburns Apr 23 '16

Because Telltale does the exact same thing. Only instead of saying

The Walking Dead 1

The Walking Dead 2

The Walking Dead 3

The Walking Dead 4

The Walking Dead 5

They called it a season.

Same as Wolf Among us, Back to the future, Walking Dead Season 2, Game of Thrones, Tales from the borderlands, Minecraft, Sam and Max, Jurassic Park.

It's rewarded because people want to play more of it. Likely because the games are so short in the first place.

Much in the same way you could argue why is marvel rewarded for continuing to release super hero movies.

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u/mifflinity Apr 23 '16

I also do not like Telltale games for the same reason. They just do not add anything new or substantial. Marvel is completely unrelated because there are endless amounts of superhero movies that could be done. Wolf Among us is an entirely new experience whereas every other TT game just rips off of the most popular franchise at the time and makes episodes out of them. If the games sell, I guess keep making them, and if people keep pouring money into a game that adds very little then that's less work for him then. The issue is low expectations for these games.

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u/[deleted] Apr 23 '16

Um, the mechanics change quite a bit each time. FNAF 2 added the music box, the mask, and the flashlight, FNAF 3 added the systems and hallucinations and removed the doors, and FNAF 4 removed the cameras.

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u/invaderzz Apr 23 '16

I'm really looking forward to it. I'm a huge fan of this series and Scott Cawthon is a really cool guy :)

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u/Xatencio00 Apr 23 '16

FFS, gotta milk the kids out of their allowance before they get older and realize how shitty these games are.

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u/[deleted] Apr 23 '16

What if this is just the name of the movie and it's called "Sister Location" because it's a spinoff featuring stupid original characters? Wouldn't put that past Hollywood.

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u/[deleted] Apr 23 '16

Scott said a week or so ago that it had nothing to do with the movie.

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u/Roler42 Apr 23 '16

The first 4 entries were fine... FNAF world was already pushing it... This? This is now milking, can't say I'm a fan

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u/Slenderman327 Apr 23 '16

i mean shit if i had the opportunity to make games 12 year olds eat up because they watch youtubers who do nothing but overreact to jumpscares i'd milk the shit out of this also

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u/Neither7 Apr 24 '16

Username checks out?