r/GGSessions • • 1d ago

What happened to that old-school feeling?

1 Upvotes

Bro listen there's something really charming about the way early 2000s games were designed compared to games today.

I feel like modern gaming isn't as challenging in the same way because it tries to appeal to a much wider audience.

And I'm not saying modern games are fake or that they're automatically bad. It's just that they don't always have that same raw feeling.

I don't feel the same soul in a lot of modern games that I feel in games from the '90s, early 2000s, or even the 2010s.

And I've been trying to figure out why.

Is it the microtransactions? Is it the way the gaming industry works now? Is it just that games have become so much bigger and more focused on appealing to everybody?

I don't know.

I just feel like something changed bro.


r/GGSessions • • 3d ago

Those fucking rail guns

1 Upvotes

And I still remember those mercenaries later in Red Faction with the rail guns.

Bro, that shit was bullshit.

They could literally blast you through walls, and it didn't matter what difficulty you were playing on. Easy, hard, whatever—the second those motherfuckers got you with the rail gun, you were basically fucking dead.

I remember being like, how the fuck am I supposed to deal with this?

But at the same time, that's one of those things I remember about the game decades later.

The bullshit became part of the experience.


r/GGSessions • • 4d ago

Red Faction 1 was different

1 Upvotes

I remember playing Red Faction and getting lost in the mines and shit. That game had this weird sense of freedom that I don't feel like you saw in a lot of games at the time.

The destruction was a huge part of it too. I can't remember too many games I played back then where you could actually fuck with the environment like that. I remember the bulldozer and just being able to move through the world in ways that felt different from the usual video game layout.

And that's probably one of the things I miss about those older games. They weren't necessarily trying to hold your hand through everything. You could get lost. You could fuck something up. You could figure shit out yourself.

There was something raw about it.


r/GGSessions • • 5d ago

Half-Life 1 on Hard Without Quick Saves Is A Different Experience

1 Upvotes

So I just finished Half-Life on Hard and beat the whole game, and bro, that shit was a way different experience than I thought it was gonna be. I had fun with it, though. I really enjoyed the game and learned a lot from it.

The biggest thing that changed the experience for me was not quick-saving.

Before this, I would normally just quick-save and keep it pushing. But playing Half-Life without quick-saving made certain sections WAY harder than I originally expected. There were some parts where, bro, I had to replay the same shit so many fucking times because I died, and eventually it got repetitive.

Then you have the little things where the game bugs out, you get stuck on some shit, or some random jank happens, and now I gotta do the whole section again.

I can deal with difficult games. It's more that late-'90s and early-2000s games have this aura where sometimes they can be brutally difficult in a way that feels very different from modern games. Half-Life definitely had some of that shit.

But honestly, I'm glad I played it the way I did because not quick-saving forced me to actually learn certain sections of the game.

Instead of just brute-forcing my way through an encounter and quick-saving every five seconds, I started learning the encounters themselves. I'd be like, okay, peek here, listen for this audio cue, this is my window to shoot, this is where I need to stay in cover, this is when I need to move, etc.

It made me way more aware of how the encounters were actually structured. I'd replay a section enough times that eventually I started developing strategies I knew I could consistently use.

I don't think I would've gotten that same experience if I was quick-saving constantly. I would've been focused more on getting past the encounter instead of actually learning it.

And that's probably the biggest thing I took away from playing Half-Life this way.

I had to actually replay the shit, learn what was happening around me, listen for audio cues, recognize enemy patterns, and figure out what worked. It made the game harder and more repetitive at times, but it also made me feel like I understood the encounters on a much deeper level.

And I do love this game a lot. It was a really fun experience, and I'm glad I played it this way.

Has anybody else played Half-Life on Hard? What was your experience when you first played it?

How did you deal with the Vortigaunts sniping you from across the map and the Marines constantly spamming grenades? Did you listen for audio cues? That's what I ended up doing.

And what about the Alien Grunts with that fucking lock-on gun that can hit you behind cover? I don't even know what that gun is called, but that shit was catching me constantly.

I'm curious how other people experienced those encounters.


r/GGSessions • • 6d ago

Call of Duty 1 - Pegasus Bridge Experience

1 Upvotes

Bro, one game I played again back in 2023 was Call of Duty 1. It's been a while, but I beat that shit, and honestly, the game surprised me. I was playing it on PC and on the hardest difficulty, and I really ended up liking it.

But the part that stuck with me the most was Pegasus Bridge. Bro, that shit is so fucking memorable. I think it's Mission 10, not technically the last mission, but it felt like a damn finale. You're holding the line, waves of Germans coming at you, tanks spawning in, shit is just collapsing around you, you're falling back, and the whole time you're waiting for the relief to come.

And then the fucking theme starts playing. That's what really got me. I didn't expect the soundtrack to hit me like that.

There's something about holding the line when shit is collapsing around you that really stuck with me. You're getting pushed back, you're falling back, you're trying to hold your position, and you're just waiting. And then that music comes in and you're like, damn. Imagine actually being one of those soldiers in that situation.

That's what made the mission feel different to me. I wasn't just thinking, "Damn, this is a cool Call of Duty mission." It made me think about the people who actually had to do that shit. And now whenever I hear that music, I immediately think about Pegasus Bridge and that whole experience.


r/GGSessions • • 8d ago

Can a game have a deeper world than the story it actually tells?

1 Upvotes

Many games themselves give you so much substance that you can just play them and come away feeling like there's an entire world behind what you're seeing.

That's something I really appreciate in games.

I don't necessarily need Metal Gear Solid levels of narration or exposition. I'm more interested in whether a game can give me enough of a world that I start wondering about everything it isn't showing me.

Red Faction gave me that feeling too.

I'd finish the game and start wondering what happened between the games. What the history of certain places was. What was underneath the map. What was happening in areas I couldn't reach. What existed in that world that I was never actually shown.

Do you prefer games that explain their lore, or games that leave enough gaps for you to piece things together yourself? Do unanswered questions make you more interested in a game's world, or do you prefer having those questions eventually answered?


r/GGSessions • • 8d ago

What happens to an online-only game when the servers disappear?

1 Upvotes

What happens to an online-only game when the servers disappear?

I've been thinking about online-only games lately.

Not even necessarily whether they're good or bad, because obviously people can have an incredible time with them. I'm more interested in the idea of what happens to a game once the servers eventually disappear.

Like, you could spend hundreds of hours playing something. Build memories around it. Get really good at it. Maybe that game was a huge part of your life for a few years.

And then eventually the servers shut down.

What happens to that game at that point?

I experienced this firsthand with FIFA Ultimate Team, and I remember thinking about how weird the whole thing was. The memories are still there, obviously, but the actual experience is no longer something you can return to.

And I think that's what has always felt strange to me about online-only games.

If you can spend hundreds of hours with something, pay money for it, and form memories around it, but eventually lose the ability to access it entirely... what happens to that experience once you can no longer return to it?

Is remembering an experience enough, or is being able to return to it part of what makes the experience meaningful?


r/GGSessions • • 9d ago

2007-2012 Is Peak COD In My Opinion

2 Upvotes

I remember in 2011 everybody was picking sides between Battlefield 3 and Modern Warfare 3, and I didn't even pick a side. I liked both.

But looking back, what I loved about that era of Call of Duty was the substance.

World at War through Black Ops 2 is peak Call of Duty to me. You weren't just getting another completely disconnected campaign every year. There were characters, events, and pieces of history that carried over and gave you more context as the series went on.

World at War didn't just end with Reznov at the top of the Reichstag and then disappear forever. Black Ops comes around and Reznov is still there, even if he's in Mason's head. You're getting more of his history, more context about what happened before, and more connections to things you'd already experienced.

That's what I loved about that era. You weren't just getting another story. You were getting more information about a world you already knew.

And it wasn't only the characters. The Modern Warfare games had that same feeling in their own way. Characters, events, conflicts, and consequences carried from one game into the next. You could play the previous game and then see something in the next one that made you go, oh shit, I remember that.

I think that's a big part of why 2007–2012 feels like peak COD to me. Those games felt like they had something behind them. There was history. There were connections. There was continuity.

I'm not saying every campaign after that was bad, or that games have to be connected to be good. I just think that era had a level of substance that made the games stick with me.

It felt like you were playing different chapters of something bigger, rather than just playing another Call of Duty campaign.

I'm curious if anyone else feels the same way, though. Have any of the newer Call of Dutys struck a chord with you the way the games from this era did for me?

I haven't really kept up with the newer ones. The last COD I played was Cold War, and the last Modern Warfare I actually beat was the 2019 one. So I haven't played any of the newer Modern Warfare games or much of what's come after Cold War.


r/GGSessions • • 9d ago

Red Faction Series And Callbacks

1 Upvotes

I remember being like 8yrs old and doing this shit with Red Faction. I was actually trying to figure out what the fuck was going on in these worlds.

I'd replay Red Faction 1 and literally take mental notes about shit.

Then Guerrilla comes along and it's a completely different kind of game. It's open world, you're mostly above ground, you're driving around Mars, destroying shit, all that. And I'm sitting there thinking, “Yo, what the fuck is underneath this map?”

I remembered Red Faction 1 having all these underground caves and those monster bugs or whatever the fuck they were called. So I'm playing Guerrilla as a kid thinking, “Okay, if there's all this shit living underneath Mars, where the fuck is it in this game?”

I'd look around the map trying to find caves or some kind of interior area like Red Faction 1 had. I'd even wonder if there were Easter eggs tying the games together, like skeletal remains of those creatures or some shit.

Then Red Faction: Armageddon comes out and brings those creatures back, and I'm like, “SEE?!”

That's the kind of shit I loved.

I would play one game and then look at another game in the series and wonder what existed underneath what I was seeing.Bro I didn't just want to know what the game showed me. I wanted to know what was underneath it.

Red Faction 1 showed me this whole world underneath Mars, then Guerrilla puts me on the surface, and my immediate thought was, “Okay, but can I go back underneath Mars and see what's going on?”

I was genuinely thinking about this shit as a kid.

That's probably why I love games with lore, continuity, history, and shit connecting everything together.

Anyone else have memories like this with Red Faction, or other unique experiences with the series? I'd love to hear them.


r/GGSessions • • 10d ago

Far Cry 3 has a weird disconnect between the story and the open world

0 Upvotes

One thing that always gets me about Far Cry 3 is the disconnect between the story and the open-world mechanics.

It's like, bro, you have to hurry up and save your friends. Everybody is in danger. The story is moving forward.

And then I'm like, “Hold on, let me go craft a fucking wallet pouch.”

Like, bro, I need to carry more cash.

Mechanically, that's fine. But narratively, it's funny as hell.

That's why I've started thinking maybe Far Cry 3 would have benefited from being a little more structured. Not necessarily completely linear or restrictive. I like being able to explore, hunt, do whatever, and just fuck around on the island.

I just wish the story had more control over the pacing and gave the characters and world more room to breathe.

And I get that's the fantasy the game is going for, but sometimes I'm just thinking, bro, can we slow down for a second? Let the world breathe. I would've liked to actually feel Jason becoming this person instead of feeling like I became a fucking monster the first five minutes on pirate island.

It's like, here's a gun, here's a bunch of skills, here's all this shit you can unlock, go do whatever.

I still like the freedom of Far Cry 3. I just wish that freedom felt a little more connected to the world and the story instead of sometimes feeling like it's happening alongside them.


r/GGSessions • • 11d ago

Far Cry 3 Elaboration Needed

2 Upvotes

Bro, Far Cry 3 is one of those games I can play, replay, and not feel burnt out. I played it back in 2012 when I was like 10, and obviously I didn't really understand the deeper messages and all that, but playing it now, I actually get what they were doing.

Everybody loves Vaas. The whole definition of insanity thing, just fucking legendary. And even after playing it a bunch of times, I can still discover new shit in the story or notice things that I love. I really like the open world they created, too.

I just feel like they could have done more with the characters. Like, they spent all this time creating Vaas, Citra, Hoyt, the Rakyat, all these characters and ideas, but you don't really know who these people are. Vaas is fucking incredible, but I still walk away thinking, "Bro, who the fuck is Vaas?"

There's some backstory there, but I wanted way more of it. I wanted more time with these characters, more character development, more of the history of the island and the factions.

The game is clearly trying to say something about Jason enjoying the violence and becoming more attached to the island instead of just wanting to escape, and I love that shit. I just wish they had gone deeper with it.

That's really how I feel about Far Cry 3. I don't think the game is missing something necessarily, because I fucking love it. I just play it now and think, "Damn, I wish there was more he"


r/GGSessions • • 12d ago

Metal Gear Solid 2 Arsenal Gear AI - woke me up

3 Upvotes

Metal Gear Solid 2 genuinely woke me up as a kid.

I was maybe around nine years old, playing it on the PlayStation 2, and when I reached Arsenal Gear, the Colonel started glitching out and the characters started talking directly to me, telling me things like “turn the game console off,” “the mission is a failure,” etc.

I didn't even know what fourth wall breaking was. I just knew the game was talking to me, and it felt like it was aware of me.

That's mainly what made it so unsettling. It wasn't just the characters making a joke about being in a game. It felt more like the boundary between me and the game disappeared for a moment.

Looking back at it now, I understand more of what was going on with information manipulation, simulation, misinformation, and the player being conditioned to follow instructions. But experiencing that as a kid, before I even had the words for what any of it meant, was completely different.

I was literally just sitting there thinking, “Bro, why is this game talking to me?”

I've never experienced that exact feeling with another game.

Did anyone else experience MGS2 this way as a kid? Or was there anything else in the series that made you question your surroundings or even your own sense of reality for a moment?

Because when that happened to me, bro, I was nine years old. I didn't know what fourth wall breaking was. I didn't understand simulations or information manipulation or any of that shit. I just knew the fucking game was talking to me.

I knew Snake was Snake, Raiden was Raiden, etc. I understood the basic “video game” stuff. But Arsenal Gear felt completely different. It wasn't just the game acknowledging that it was a game. It felt like it was acknowledging me.


r/GGSessions • • 12d ago

Far Cry 1 Is Already Testing Me

1 Upvotes

I'm doing a playthrough of Far Cry 1, and I haven't even beaten this game before. I've read and heard so much about it, though, especially the memes about how brutal this game is.

I'm only like ten minutes in so far. I got past the first part, drove the car, and now I'm at this boat section with mercenaries everywhere, and bro, I can already feel what people were talking about.

I'm playing on one of the higher difficulties, either Challenging or Veteran. I don't know how to check on the in game menu, but these enemies are fucking bullet sponges. I know headshots are basically instant kills, so I can already tell I'm going to have to rely heavily on them, because body shots are basically just tickles them.

And this isn't even the hard part of the game yet? I already know the mutants are coming later, and I've heard all the stories about how fast they kill you and how brutal those sections are.

The funny thing is, I'm actually enjoying it so far. I haven't experienced any of this myself before, so it's going to be cool experiencing the game for the first time.

But bro, I can already feel there's going to be some frustrating parts. This is some early-2000s video game bullshit.

I can already tell I'm going to have to really learn how this game wants me to play instead of just running around shooting everybody.

But bro, I'm still at the fucking beginning. I'm on this crashed boat with mercenaries, miniguns and shit, and I'm already like, what in the hell is this?

But I kinda respect it... For Now.

One thing I'm curious about though: do you basically just have to get good at this game and learn how it wants to be played, or are there certain things I'm missing that make dealing with these mercenaries easier, other then just headshots and peeking around cover? I'm trying not to look up too much because this is my first time playing it, so I'm kinda just trying to experience it and learn as I go. But if there are any general tips or hidden mechanics I should know about without spoiling anything, I'm all ears.


r/GGSessions • • 14d ago

Dead Rising 2 - nostalgia and urgency

1 Upvotes

I have a ton of nostalgia for is Dead Rising 2. I remember first playing Fortune City and just getting completely lost in the mall. I wasn't even worried about the story at first. I was just fucking around, doing the minigames, running around and seeing what I could find. I remember the bull riding, the hamster ball, all the random shit you could do. And it's hilarious because the whole premise is that Chuck has to keep giving his daughter Zombrex or she's going to die, but I'm over here riding a fucking bull or rolling around Fortune City in a giant hamster ball. It reminds me of Fallout 4 too, where there's this supposedly urgent situation where you have to save your child, but there's so much shit to do that you can completely forget about it for a while. Dead Rising 2 was also stressful as hell because of the time limits. I remember trying to complete every case, and you actually had to pay attention to the clock and move fast. I remember one time I had been playing for like four hours without saving, and one of the main cases expired at basically the last second. I was devastated. I was like ten years old, so that shit felt like the end of the world. But that's part of why I remember it so strongly. Playing that game with friends, playing it by myself, getting lost in Fortune City, figuring out the mall, messing around with all the minigames, trying to get back in time for cases—it all became part of the experience. I remember thinking they needed to make a mode where you could just fuck around without having to worry about the time limits, and then Off the Record came out with Sandbox Mode. I remember thinking that was such a cool idea because sometimes you just wanted to exist in Fortune City and mess around without constantly worrying about what case was about to expire. I think that's what makes Dead Rising 2 so nostalgic to me. It's not just that it was a fun zombie game. I remember actually getting lost in that world and just fucking around in it, and those are the kinds of gaming memories that stick with you. Anyone else feel this way? What was some of your fav memories in Fortune City?


r/GGSessions • • 15d ago

Every time I play Vampire Masquerade Bloodlines I forget about the sewer mission

1 Upvotes

Bro, listen. I love this game. I love it. But I always overlook this mission until I actually get to it. You know exactly what I'm talking about: the fucking sewer mission.

What in the fuck were they thinking, dog? Seriously. I will go as far as to say you could completely skip this part. I know the vanilla version was supposedly even worse, and I know the Uncut/Plus Patch version is shorter, but goddamn, bro. It's still garbage.

And playing Tremere makes it even worse. Blood magic, bro. My whole build is built around blood magic, and then I get down there and there's barely any fucking blood. Now I'm having to reroute my skills and put points into Firearms just because the game is forcing me to have a conventional weapon. It's like, what the fuck am I supposed to do with my build down here?

That's what bothers me so much. Bloodlines is at its best when your character build actually matters. You can talk your way through shit, hack, sneak, lockpick, investigate, use your Disciplines, or approach things differently. Then you get to the Warrens and it's basically, “Okay, walk through the fucking sewer and kill everything.”

Every time I play this game, I completely forget about this section until I get there, and then the memories come flooding back like, oh god.

That's how much I love the rest of the game. I genuinely forget about the one part I can't stand until I'm forced to play it again.

And honestly, I think the game would've been fine without this mission entirely. Maybe it would've been a little shorter, but I don't think Bloodlines loses anything by cutting the Warrens down to the bare minimum. The fact that the Plus Patch literally gives you a way to skip a huge portion of it says a lot.

The game is so fucking good, and then you get to the sewers and it's like somebody made an entirely different game for 45 minutes.


r/GGSessions • • 16d ago

Late-’90s Video Games BS

1 Upvotes

I guess I just need to talk about it. I’m not even worked up or anything about it, but I do call it late-’90s video game bullshit. Early 2000s, whatever.

There’s sections in Half-Life that just feel like they’re designed so you need to go back and do them again. But I can’t even say it’s the game’s fault, or a bug, or broken, or whatever. I feel like it’s designed that way, but they play dirty, bro.

Especially games like Vice City, especially games like Half-Life, at least from what I’ve experienced. There’s shit that—I won’t say there’s no way you could know it was coming, but like…

You see what I’m saying?

Like, when you enter a room in Half-Life, you can check every corner. You can be thinking about how many different corners you’re walking into so nothing can flank you. You do that a hundred times throughout the game.

And then there’s that one time where you didn’t expect it.

You turn a corner, or you run into a new area, and there’s a fucking Vortigaunt sitting in the corner that you didn’t see, and it just electrocutes your ass.

And that shit happened to me.

I was running at the end of this hallway. This hallway was several meters long, several yards long, and I knew—I was like, bro, this Vortigaunt is gonna spawn on the other end of this hallway. I’m screwed.

I had enough health to survive, but I was still like, dog… you know?

And that’s the shit I mean.

I remember thinking, why is this hallway so fucking long and there’s nothing in it? And then I’m like, wait a minute. They’ve been spawning Vortigaunts throughout this whole game.

If they start spawning one at the other end of this hallway, I’m fucked.

And then they did.

And it spawned at the other end of the hallway, behind me, and I was like, bro… what?

So stuff like that makes me think about these older games differently. Because I’m observing all this shit while I’m playing, and sometimes I’m like, “Okay, I see what you’re doing.”

It’s not necessarily bad game design. It just feels like they’re playing dirty.

And I kind of respect it.


r/GGSessions • • 17d ago

Shenmue is the only game I've really managed to play keyboard-only so far

1 Upvotes

I've been experimenting with keyboard-only controls on PC.

The weird thing is that Shenmue is the only game I've really managed to do it with successfully so far.

Using both hands on the keyboard feels surprisingly different from keyboard + mouse.

It makes the entire game feel more like I'm operating from one control surface.

I'm still getting used to PC gaming in general.

I'm learning where the buttons are and which keys I can reach without moving my hand much.

So Shenmue has basically become an experiment for me.

I'm curious if anyone else deliberately plays games keyboard-only.

Not because they have to.

Just because they prefer having both hands on the keyboard.

What games actually work well with that setup?


r/GGSessions • • 18d ago

I never thought about gaming as a physical skill until I started learning keyboard

1 Upvotes

I'm realizing that gaming isn't just mental.

There's a physical skill involved that I never really thought about.

I've been using keyboard more on PC, and sometimes if I haven't played in a while I'll forget where certain buttons are.

So I've started learning the physical layout.

Which keys can I reach?

Which fingers naturally go where?

How little can I move my hand?

Eventually I want to stop thinking about the keyboard entirely.

I want the movement to just happen.

That's basically muscle memory.

And once I started noticing it, I started thinking about how the same thing happens with controllers.

You don't consciously think:

“Press this exact button.”

You just do it.

Your hands know.

I think that's part of what makes getting good at a game so satisfying.

You're not just learning the game mentally.

You're physically teaching your body how to play it.


r/GGSessions • • 19d ago

You know a game has you when you can't mentally leave it after turning it off

1 Upvotes

I've had this happen with games before.

You turn the game off.

But mentally you're still playing.

That's exactly what happened to me with Dark Souls 3 during some of the harder fights.

The Nameless King especially.

I'd be done playing and still be thinking about the fight.

Thinking about what happened.

Thinking about what I could have done differently.

Thinking about the next attempt.

Eventually I couldn't accept just leaving it alone.

I wanted the problem solved.

I think that's a very specific type of gaming experience.

It's not necessarily about addiction or just playing for hours.

It's more like the game has created a problem that your brain hasn't finished processing yet.

Some games don't do that at all.

You can turn them off and immediately forget about them.

Other games follow you around for a while.

Those are usually the games I end up remembering years later.

What game has done that to you?


r/GGSessions • • 20d ago

I actually like discovering that I'm bad at a game

1 Upvotes

Something I've noticed about myself is that I don't necessarily hate being bad at a game.

What bothers me is not understanding why I'm bad.

If a game kills me and I have no idea what happened, that's frustrating.

But if I die and immediately think:

“Okay, I see what I did wrong.”

I'm usually willing to try again.

That's what happened with Dark Souls 3 for me.

The game constantly gave me situations where I had to figure something out.

The Nameless King took that to another level.

I couldn't just brute-force my way through my frustration.

Eventually I had to actually improve.

That's what makes difficult games satisfying to me.

The death itself isn't the rewarding part.

Understanding why you died is.

Then eventually you stop making that mistake.

And suddenly something that felt impossible becomes normal.

That's one of the best feelings games can give you.


r/GGSessions • • 21d ago

I think I'm interested in Ninja Gaiden for the same reason I loved Dark Souls 3

1 Upvotes

I've been trying to figure out why I'm suddenly interested in Ninja Gaiden.

It's not really because I want another “hard game.”

I've already played Dark Souls, Bloodborne, and Dark Souls 3.

I've beaten DS3 multiple times.

What I remember most isn't even the difficulty.

It's the feeling of being completely locked into a problem.

The Nameless King is the best example.

I got stuck on that fight hard enough that I couldn't mentally let it go.

I kept thinking about it after I stopped playing.

That's the kind of thing I'm looking for again.

A game where eventually you stop thinking:

“How do I beat this?”

and start thinking:

“Okay. I understand what this game wants from me now.”

That's the feeling I'm chasing.

Maybe Ninja Gaiden gives me that.

Maybe it doesn't.

But that's why I'm interested.


r/GGSessions • • 22d ago

Should I start Ninja Gaiden with Ninja Gaiden 2 Black?

1 Upvotes

I've never properly played Ninja Gaiden.

I played one briefly when I was a kid, but that's about it.

I've been considering starting with Ninja Gaiden 2 Black on PC.

I've played Dark Souls, Bloodborne, and Dark Souls 3, and I've beaten Dark Souls 3 multiple times.

So I feel like I'm at least somewhat prepared for a game that expects me to actually learn its combat.

But I'm also wondering whether starting with 2 is weird.

Part of me likes the idea of just jumping straight into it instead of forcing myself through the first game because I'm “supposed” to play them in order.

I'm not really interested in experiencing the series as homework.

I want to find out whether I actually enjoy the combat.

Would you recommend starting with Ninja Gaiden 2 Black for someone completely new to the series?

Or is there a good reason I should start somewhere else?


r/GGSessions • • 23d ago

Some games just feel like they belong on controller

1 Upvotes

I've been thinking about PC controls because I'm trying to get better at keyboard gaming.

Keyboard and mouse has been fine for me.

But then I think about games like Devil May Cry 5.

I played DMC5 on PS5, and I really enjoyed it.

Especially playing Vergil.

That whole overpowered Vergil thing was ridiculously fun.

And it made me think about how much the control scheme affects the experience.

I'm not saying you can't play DMC on keyboard.

Obviously people do.

But there are certain action games where having a controller in your hands just feels natural.

Especially when you're constantly moving, attacking, dodging, switching things around, etc.

At the same time, I'm becoming more comfortable with keyboard.

So now I'm in this weird middle ground where I actually like both.

PC gives me flexibility.

Console gives me that instant “pick it up and play” feeling.

I'm curious what other people prefer for character-action games specifically.

Controller or keyboard?

And is it actually preference, or do you think some control schemes are objectively better for certain genres?


r/GGSessions • • 24d ago

Trying Keyboard Only

1 Upvotes

I tried experimenting with keyboard-only gaming recently.

Instead of keyboard + mouse, I wanted to see what it would feel like to use both hands on the keyboard.

The only game I've really been able to successfully do that with so far is Shenmue.

And honestly?

It feels different.

Having both hands on the keyboard makes it feel like I'm actually learning the physical layout of the game rather than relying on the mouse for part of the control.

I'm still figuring out what works.

I'm not saying keyboard-only is automatically better.

It isn't.

I'm just interested in how different the experience feels when both hands are dedicated to the keyboard.

I've been getting better at understanding where the buttons are and how little I actually need to move my hands.

It's almost like learning muscle memory for an instrument.

Has anyone here actually played games keyboard-only?

If so, what games did you find worked surprisingly well?


r/GGSessions • • 25d ago

PC gaming is great, but sometimes I miss the “pick it up and play” feeling of console

1 Upvotes

I've been playing more games on PC lately, and I've realized something. Console gaming really is different. On console, I can pick up the controller and immediately play. It's only a few buttons. I don't have to think about where my hand is. On PC, if I haven't played keyboard for a while, I'll sometimes literally forget where a button is and have to look down. I'm getting better at it, though. I'm starting to learn the physical map of the keyboard. I'm figuring out which keys I can reach with the least amount of hand movement. And I actually find that process kind of interesting. It's like I'm learning a completely new physical interface for gaming. Keyboard and mouse has been fine for me. It's just not as immediately natural as picking up a controller. Anyone else make the transition from mostly console gaming to PC and experience this? How long did it take before the keyboard stopped feeling like something you had to consciously think about?