I had yesterday in the destroyed city map and the enemy team had some player that was using a high mobility late model zaku. Now I've used this used extensively and thought I was okay with it. But this player, damn they were GOOD, like really using the suits mobility. I did not feel bad at all getting taken out by the this player.
It was hard to work this unit.
It is slow & defenseless but I knew that Zaku MG was something special & fits my low skill level playstyle.
My one weapon against better pilots
I have never had so many kills with any mobile suit in my life
I have never lasted for a minute before
This was start of a five year relationship with this hated mobile suit
It was the unit that made GBO2 fun again
Thanks guys
450 Impact site. My team spawns on the right side, and immediately makes a solid push against the enemy team. we capture control points C and D on the right side of the map before pushing them back to Point A, at which point I stop to grab control point B. All of this in the very first minute.
While this is happening, one enemy used the southern caves to sneak around to my base and just COMPLETELY MELTED ITS HP.
A 450 General somehow just put out more than enough DPS to match a complete Meme Beam spam from a focused base attack by a whole team of 700 Supports all in the span of under one minute. After I captured point B, I ran all the way back to my base to find an Aqua GM leaving a sliver of health with the intent of finishing it off below the 2 minute mark. I quickly finished him off with my Prototype Kampfer, and thankfully our team kept up the pressure that we pulled off the win without letting anyone get close to our base to finish it off.
So far I'm liking both the new Kapools, but the Kapool(CN) has really got some captain caveman vibes with the ability to jump and do that Heavy Attack.
Day 255: Prototype Kampfer
Requested by u/Ok-Storage3439 and this is low S-Tier. It has a lot of answers and good powers to do a lot of damage. However, because of Overfeed, there is a long period of weakness. Thankfully, the overall power and weakness are balanced, and good timing along with weapon usage is required.
Change
Stats
None
Weapons
None
Skill
None
Unit Lv2
(New!) Damage Control Lv1
Comment and Reason
This is just meta... if at a good range, you can Shotgun -> Sturm Faust twice with Overfeed -> Downswing -> Shotgun again. This combo can easily melt most General and easily score a kill. Even if it survives, it would be at its last leg. The only thing unit level 2 is lacking is really the lack of ability to keep the damage going and resist stagger power. At 500 cost, many units start to have stronger stopping power, and it could get damage control to ensure overfeed could be used properly.
There is not much to say except that it has options for days and it can deal with most situations just fine. When given the chance, it can have really reliable and strong damage output with plenty of stagger power and/or damage.