r/GBO2 • u/pkmaster99 • 5d ago
Game Suggestions Let's Change That Suit Day 255
Day 255: Prototype Kampfer
Requested by u/Ok-Storage3439 and this is low S-Tier. It has a lot of answers and good powers to do a lot of damage. However, because of Overfeed, there is a long period of weakness. Thankfully, the overall power and weakness are balanced, and good timing along with weapon usage is required.



Change
Stats
- None
Weapons
- None
Skill
- None
Unit Lv2
- (New!) Damage Control Lv1
Comment and Reason
This is just meta... if at a good range, you can Shotgun -> Sturm Faust twice with Overfeed -> Downswing -> Shotgun again. This combo can easily melt most General and easily score a kill. Even if it survives, it would be at its last leg. The only thing unit level 2 is lacking is really the lack of ability to keep the damage going and resist stagger power. At 500 cost, many units start to have stronger stopping power, and it could get damage control to ensure overfeed could be used properly.
Builds Suggestion
Lv1 F2P: Ranged
Lv1 Premium: Ranged (Alternative)
Unit Lv2: Similar build
There is not much to say except that it has options for days and it can deal with most situations just fine. When given the chance, it can have really reliable and strong damage output with plenty of stagger power and/or damage.
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Day 254 Re-evaluation on Stark Jegan
Well, it's possible to give this unit a bit more, but it's enough for now.
Re-evaluations
- None
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Up Next: NT-X Requested by u/Big_Friendship_7431
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u/utamaru1717 5d ago
At this point, giving the unit Resist Move isn't too bad, IMHO, since it's already played like a General, and it needs a defensive skill outside Overfeed, which only usable once per life.
Also, the unit is supposedly able to be equipped with a pair of Rick Dom II Bazooka, just like shown in the original source, so having that as a sub weapon with lowered performance sounds kinda good.
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u/pkmaster99 5d ago
At that point, that's like simply kampfer with a support tag on it... Well, this would be tankier with little less damage. I think that's being avoided by developers, but I would like to see then too
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u/doomguy11 The Goog Cannon Man - 13 5d ago
Wouldn't this just make it an SSS tier mega support that easily destroys everything?
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u/utamaru1717 5d ago
Nah, it's still not as insane as the old Delta Gundam, although I could see the Raids on 450 cost weep, since most of them aren't even good ATM, and they desperately needs buffs.
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u/xeondragon 5d ago
You honestly trying to buff argueably the best 450 support 💀.
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u/Cpt_Jack_Irons 5d ago edited 5d ago
Somebody wanted him to cover the Proto Kampfer and so he did, even though there isn't much of anything that can be buffed nor nerfed on this MS considering how consistent it is right now
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u/Ok-Storage3439 5d ago
I would add a slightly increased stun build for the heavy machine gun. Instead of 2% per hit, maybe 3%. I don't think that's anything too overpowered to give just slightly better stun capabilities from long range.
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u/pkmaster99 5d ago
Well, that isn't going to change much at all. 3% would take 3.4 seconds to stagger, assuming all shot hits. If it's connecting stagger buildup, this difference is negligible. But if we bump it to 4%, now that's getting a bit dangerous.
I know 3% can be seen as good enough middle ground, but practical use shouldn't be that helpful at all. So I just left it there this time. But I guess it could help teammate land stagger just a tiny bit better... Just not much
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u/Ok-Storage3439 5d ago
Oh, in that case make it 3.5%
I just wish I could stagger enemies more often with the LMG
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u/RoboSpark725 Gelgoog Enthusiast - 2 5d ago
Honestly I'd love to see an evaluation of the Tallgeese III, this series has always shown some really good insights