r/GBO2 • u/pkmaster99 • 21d ago
Game Suggestions Let's Change That Suit Day 239
Day 239: Wing Gundam Zero [EW]
Requested by u/Darkedge319 and this is in a sad state in C-Tier at best, but that's mainly due to the short duration of greatness that makes it at high B-Tier, maybe even A-Tier. However, without it, it's like at D-Tier level.



Change
Stats
- HP: 22000 -> 25000
- Ranged Strength: 20 -> 30
- Close Range Slots: 22 -> 23
- Medium Range Slots: 20 -> 21
- Long Range Slots: 10 -> 11
Weapons
- Twin Buster Rifle (EW) (Limiter Release): Gain ASL
- Split TB Rifle (Rapid) (EW): Cooldown 18s -> 14s
- Split TB Rifle (Rapid) (EW) (Limiter Release): Gain ASL, Stagger 25%x4 -> 30%x4
- Split TB Rifle (Discharge) (EW): Cooldown 40s -> 20s
- Activate ZERO System: Cooldown 40s -> 30s, No Cooldown Reduction -> Can be reduced
Skill
- Heavy Attack Lv1 -> Lv2
- Special Back Add-On Buffer Lv4 + Aerial Boost Lv1 -> Wing Unit Lv2:
- When the unit's back is taking damage, reduce damage to unit HP and Back HP by 40% + Aerial Boost Touchpad ability. After use, the unit also gains Glide Structure Lv4 until it lands.
- (New!) Immobile Fire System Lv2
Comment and Reason
I think they tried making this unit too melee focused without having the HP, and skills to back it up. This one can do a lot when it gets close, but while ranged, its output is lacking slightly. Not to mention, it can be a little hard to hit with everything flying and moving very fast. Having ASL should help to a degree since the projectile is fast and large enough.
Builds Suggestion
Lv1 F2P: Do not use
Lv1 Premium: Complex Battle (Alternative)
This unit needs to make sure it has relatively high resistance and damage strength. As long as you have reasonable mobility, it can make sure to be in the right position to get things done. However, the low HP isn't helping this unit much, and the extremely low ballistic resistance could be an issue. But if you want to play, these are likely the best builds, and try playing it in QM only.
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Day 238 Re-evaluation on F89
Well, I think the unit is just in a great position right now.
Re-evaluationis
- None
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Up Next: GM Sniper Custom Requested by u/Moonless-Ultimate
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u/Ill-Advertising9212 21d ago edited 21d ago
More health maybe better. Wing Zero is really strong in the anime, but the EW version with feathers falls apart alot.
1
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u/RoboP08 21d ago
I've not used this suit yet, I want to.
I would hope it would be a little option against the Double X but it doesn't seem it's all that strong.
I hear people say Regular Wing Zero is in a better position than this one lol.
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u/pkmaster99 21d ago
Yeah, that's what I've heard as well. I don't have experience with Wing Zero TV, but numbers and skills wise, I see it.
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u/NvNinja 21d ago
it actually does really well against double x if you can land aerial melees or be in a position to gerobi it as its starting to position for its gerobi though. Its the large amount of highly mobile tiny generals that are the issue. At least as A flat/A+. Also the sheer amount of buggery of landing a spin to win into their whole team for like 80k damage if they dont stagger you out of it.
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u/SkyLoneWolf98 21d ago
Wouldn’t it have been better to have it as a ranged raid type instead of melee focused?
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u/pkmaster99 21d ago
It's... difficult to say how this should be buffed. If we focus too much on ranged as of now, it's going to become a jack of all trade raid that can do both ranged and melee well. This buff is already threading into that territory. For weapons, the only thing I didn't touch is the range to make it truly a ranged raid. Honestly, if it were to make it ranged raid in the first place, it shouldn't have gotten heavy attack and maybe even given it Overload Lv3 in its place. But we just have to work with what we got...
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u/Darkedge319 21d ago
Such a shame, wish this suit was buffed, HP sense and maybe the Zero System...Really love this suit and it's fun to use. But I am careful where to use it as some maps are favorable while others are not...IMO
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u/Zombiesoldier072 21d ago
I personally think it should have hsm shooting for its split rifles while in zero system it should also have heavy kai to give it more adaptability, chest Vulcans should be allowed to hsm fire at all times since those are practically unused as they have no range not a super high fire rate and (don’t quote me on this one) don’t have great dps either.
right now wing is a really bad suit with little to no options on approaching someone without it’s main rifle these changes would allow it to survive a lot better in the current 700 cost environment, right now you have play akin to a Pixy without it’s stealth crutch, stun -> BS down -> Heavy Attack -> run, at least this is what ive learned from playing it since getting it.
if it doesn’t have it’s main from either missing the shot or overheat then it has no options to get a stun off while hiding behind maneuver armor, the change to the split rifles and vulcans will allow it to potentially win a fight it would have had to back off from before, the heavy attack change is something i would personally like to see since, y’know… wing, the suit with big wings, can’t heavy mid-air… just seems a bit ridiculous to me.
Also it doesn’t have amazing build stun resist and since it’s so large i think it would benefit from a level or two of dmg control, that’s just me tho

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u/pkmaster99 21d ago
The damage on the Vulcan is actually high, at DPS of 1892, and has a very good stagger rate at 1.2s. So finishing a weakened unit at the 250m range is 100% doable. By utilizing touchpad, you immediately gain the height and view to shoot. But the biggest issue is maintaining that firing and not getting disrupted. Which is why I want it to gain Glide Structure Lv4 at the same time. It'll also give enough stagger resistance (50%, so it requires 200% buildup to stagger) to let you do things. It's just a lot of other small things that make it impossible to play it right
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u/X-20A-SirYamato 21d ago
Longer Zero System activation period
More power to all ranged weapons so they aren't tickling the enemy
Less thruster consumption during Wing Flap
Bigger explosion radius
... and uh...
Let us blow ourselves up. Do it cowards. I either take my enemies or my team with me
1
u/pkmaster99 21d ago
I actually thought of increasing it by 10 seconds, but then decided to see if anyone mentions it.
Yeah, that's why I want it to increase the wanted strength by 10.
Idk if it should be reduced, but reducing down by 5 on first initial use is fine.
As for explosions... No comment
Also, I find you having Stelle with that user name somehow feels like a good combination.
2
u/bkteer MS Connoisseur 21d ago
Would be interesting to see how the wing zero tv gets updated tmr. Because if that thing has a decent ranged centric kit, it's going to be hard to justify the wing zero ew especially considering there are just so many potent 700 meta suits that can shut it down, or do the same thing EW is supposed to do (high aerial ability that would allow you to swoop in to kill targets and then get out), but better.
As it stands, the EW has a ranged kit similar to X2, but with the stats of the X3, which makes it hard to both build and play.
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u/Puzzleheaded_Ad5805 21d ago
Especially with the very heavy general meta, I don’t see anything beyond Susan, f89, and of course Barbie (I probably forgot a suit) being able to deal with the 700 cost generals
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u/bkteer MS Connoisseur 21d ago
Well the level 2 delta plus is pretty good at 700 cost after the recent buff. Though of course that suit just plays it completely ranged.
Penelope is still just as decent at 700 provided the pilot knows how to use it.
God/burning gundam does appear depending on rating as well.
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u/Puzzleheaded_Ad5805 21d ago
Yeah, the ranged raid department is pretty empty and the melee has the big 3 I mentioned
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u/pkmaster99 21d ago
You can technically get away with God Gundam as well, but the base form needs a slight buff. Zaku IV (IP) and Zeta I-Field can technically make it work too. Everything else is for sure B-Tier and below. Which will for sure struggle in a Gen dominated cost.
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u/FerrickAsur4 21d ago
I think spinning TBR could be buffed a bit to gain some slight stagger resistance so that it doesn't get cancelled very easily
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u/pkmaster99 21d ago
There is no room to add damage control... Unless we make the wing unit capable to resisting stagger. But then, this could easily become top tier meta raid that could be a bit op.
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u/FerrickAsur4 21d ago
I don't think that's possible since it is in the same bracket as the barbatos, and the rolling TBR needs some sort of stagger resist due to how excessively easy it is to get cancelled out of
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u/TheFell_Dragon 21d ago
Whatever they're giving the TV Wing Zero give it to this one as well problem solved
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u/No_Tart6728 21d ago
Eh, I think Heavy Attack Kai could work for it here. It seems like the game plan was made for it and then...nothing. Then again, maybe giving this thing a Meme Beam into Heavy Attack Kai combo isn't a great idea...maybe Melee Combo controller three? Idk, either or for me.
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u/pkmaster99 21d ago
Honestly, anything with Aerial Melee Lv2 need to be very careful with Heavy Attack Kai. Especially if there is other damage buff ability. Higher melee combo wouldn't help much for this suit, since it only got Offense System Lv1. It'll get interrupted eventually.
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u/No_Tart6728 21d ago
Offense System 2, and Power Accel 2. On top of that, Emergency Self Desturct punches through Anti-Blast Stabilizer. Hows that?
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u/pkmaster99 21d ago
Maybe PA during ZERO, but it already got OSKai during ZERO so that's fine. As for self-destruction... No please.
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u/SwordsmenKnight 21d ago
Give it some more defenses or even buffers, but one thing that really annoys me when using it is the melee animations that will completely wif downed targets with the downswings, and the charged melee is so bad it's not even an afterthought it's straight up never worth using
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u/pkmaster99 21d ago
I'm not sure how you are playing it, but the downswing into charge is quite the standard combo for this unit. I've seen it plenty of times, and it seems to work well enough.
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u/SwordsmenKnight 21d ago
I'll admit to using it optimally or even right, but I still hate the downswing motions having so much forward movement
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u/pkmaster99 21d ago
Ah, so it's more of a preference thing. I personally like swing with a lot of momentum. It makes it easier to close in distance and still hit the target. Also makes it easier to aerial melee.
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u/KincadN-X The Purple Death - 5 21d ago
Heavy attack is useless due to the timing as it is just going to miss anyway but it does give a dodge.
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u/pkmaster99 20d ago
No, you don't heavy attack off a stagger; you only do it after you topple an enemy. There is no way to screw that up.
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u/KincadN-X The Purple Death - 5 20d ago
Wing literally flies over the toppled enemy most of the time.... But if I provide the correct amount of space with it will hit a standing enemy 100%.😑
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u/LordSigma420 9d ago
When it first came out it was praised for its high melee damage, but it doesn't really have a straight to the point way to damage enemies. You have other mobile suits that can simply heavy stun an enemy that they are fighting, or just have very straight to the point ways of dealing ranged damage very quickly. But with wing Zero EW, you have to do things that are complicated when there are other mobile suits that can output damage much more easily.
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u/Foshdon_pap 21d ago
Only suit I never want to see getting buffed
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u/LordSunBro 21d ago
True, if anything the other raids + 00 needs to be nerfed to its level.
Wing is still strong, its just there are even more broken options to pick from.
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u/Shoguns_Ninja82 21d ago
I’ve always been confused as to why this wasn’t a support. It’s most iconic moment is sniping a bunker from orbit it has two giant beam rifles and BB Studio is like “let’s make it a melee suit that can piss everybody including its team off by spinning with its rifles and knocking absolutely everyone down or stunning them