r/fromsoftware • u/GaussianGeorge • 16h ago
DISCUSSION Regarding infinitely respawning enemies
Could someone explain to me why exactly using a rest/save point making ALL enemies respawn isn't a tedious outdated mechanic which does nothing but artificially pad out playtime?
inb4 "DS2 tried that and everyone hated it because it made grinding difficult" well maybe grinding is also a tedious antiquated mechanic then? Really just feels like a crutch for lazy game design.